For those that can't remember back to the last post James wrote about it Industry is a game of forging links and aiming to tie those links to the precious multipliers. It is played over 5 rounds against an ever increasingly industrial (natch) theme where you start out bidding for various facilities which, if developed can give you either resources, links, points or a combination of all three. The sequence that the twelve facilities appear is randomised as the first person to bid is rotated. Money is tight in the game but there is a neat mechanism that means paying for your bids means that your opponents get the money you bid for them. Bid high for something you really want, it depletes your money and boosts the bank accounts of your opponents. Canny bidding can make a real difference. There is also the added frustration that you need to keep enough money back to develop (activate) the buildings. If you don't do it in the same round you can't get the points. Although we agreed you could develop it and keep the links and resources.
It's another one of those games that rewards a strong start. I managed to secure a few good links and a couple of resource generators which meant that people would need to pay me to use them throughout the game. However this did mean that I fell way behind on the score track due to those buildings not generating any points. Paul tied up the sciences part of the board so much so that often he could pick them up unchallenged due to lack of interest. James struggled to get a foothold but scored heavily for his buildings and I, some what under the radar, picked up the multiplier buildings to help my links.
The multipliers made all the difference in the end and I think that if we played this again next week I wouldn't be allowed to pick them up like I did.
Chris - 93
Paul - 62
James - 47
Time was running out so we chose to squeeze in a quick game of Kingdom Builder. Unfortunately two of the boards selected produced Paddocks and Barns, special moves which allow jumping about. Coupled with the winning conditions of farmers and hermits it meant for a game that became a headache to compute the adjacency rule. Additionally, I didn't explain the special moves very well to Paul. As time drew on we began to prompt each move with a hasty look at the kitchen clock. If Jimmy White, Alex Higgins and Ronnie O'Sullivan had ever been persuaded to play a board game in the lunch break during the Masters I think the result would have mirrored how we finished this game.
My poor start and subsequent run of the repeated forest cards meant that it was me stacking shelves this week whilst Paul and James slugged it out. Paul over came his special move confusion to squeak a win in front of James.
Paul - 39
James - 37
Chris - 29