Friday, 7 October 2016

Micro Wave

The last night of my marathon three-and-half weeks of gaming almost-every-night began with Stanley, Joe and I playing Micro Robots. This is a spin-off (I think) of Ricochet Robots, which I've never played (or wanted to) but it sounded like a fun thing to do with the boys.

The board is laid out randomly and dice are rolled to determine a starting position (certain colour, certain number) and end position (likewise). If you play the game properly (we just worked as a team), then everyone works out in their head how to get the 'robot' from one to the other - you can move orthogonally to a matching colour, or a matching number. If you can do it you announce how many moves you can do it in, and then - theoretically - prove it.

Both boys liked it and Joe - who often insists on playing in a 'team' with me - really came into his own, figuring things out quicker than Stan or I a couple of times.

So come 7.45 I introduced the game to Andrew, who also seemed enamored. It's more puzzle than game, really - the game aspect is the race to work out the puzzle - but rather sweet nonetheless.

Moments later Adam walked in, and with very little discussion, we set up Scythe. It was new to Adam but having taught it to a few people recently, we sped through the introduction and began the game. As ever, there is no combat in the early stages, but as the first to get my mechs out beyond my own territory, Andrew and Adam started talking as if there would be.

My special power was being able to take the same actions as many times in a row as I liked (usually, you have to change action on every turn) and it did come in handy. I ran away from Adam in order to complete my goal card, and travelled far and wide claiming the Encounter tokens. But my success was partly down to Adam's lack of familiarity with Scythe - he forgot his special power of stealing combat cards before a fight. Had he remembered, our two vital face-offs could have ended differently. As it was, I stole all his lumber and then successfully fought him off late-game having hinted I wasn't going to bother.

As a result I'm not sure how much Adam enjoyed it, but hopefully he's intrigued enough to try it again before too long. I do like this game.

Sam 62
Adam 38
Andrew 32

Andrew would have finished second except, not realizing the game was about to end, he vacated the Factory hex and let me steal in at the death.

Because of Scythe's delightful brevity it was not yet 10pm, so we broke out Take It Easy. We also broke out the cheese and biscuits too, and discovered Adam's dislike of olives (not at all) and indifference to grapes (I think he ate about three). Andrew and I stuffed our faces like the gannets we are.

Then Andrew launched into round one of Take it Easy, calling Beatles songs. There was nary a pause from his encyclopedic memory, but he did cry "this is terrible" very early on: on his fifth tile. That has to be a record. My efforts at calling words ending with 'ology' only lasted as far as cosmology, theology and biology before I sidestepped into psychiatry, trigonometry etc, before eventually saying anything that ended with an 'ee' sound: easy, doozy, floozy, etc.

Pathetic! But at least I won.

Finally we tried our hand at FUSE. I'm not sure if I dealt out too many cards again, but it felt nigh-on impossible. We ran out of time with five cards still in the stack - although four of them were Fuse cards. I would have been up for another stab at it, but time was a-pressing, so our evening came to an explosive close.

Thank you for your time, gentlemen!

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