Wednesday 13 February 2019

Safe Potatoes

This week, the familiar five of Joe, Sam, Martin, Ian and me rocked up around Joe's kitchen table for our regular dose of quality entertainment and pretentious crisps.

First up was Gold Fever, the game of randomly pulling things from your hessian bag. Gold is good, gravel is bad. It was my first go and I was told the few rules while we were playing.


It was nice. Sam's bag seemed to be moulting and, as the early leader, perhaps because it was full of other people's gravel. Joe won it when a ruby came out of someone's bag, signifying an undignified rush to be the first to pull out a nugget of gold. You could say he literally pulled it out of the bag at the last minute.

Joe 4
Sam 3
Martin 3
Ian 2 or 3
Andrew 2

After this light fare, we dug out Santiago. An old game but one that is perfect for five. It's a game that mixes bidding with bribery, and tile placement with hopes of some short term co-operation from the very bribeable Canal Master. He decides where the irrigation channel goes and whose fields get watered.

Santiago's remarkably bland board

It's a game, like many others, that prompts the kind of sentences that could be misconstrued by anyone listening in, and not just the phrase currently adorning the heading of this particular blog post. "No damp patches," sighed Ian, looking at a board where all the irrigation channels were surrounded. "If there'd been a banana out there, things would have been very different," mused Martin as he looked over the crops on offer. Such is the arcane language used by the finest gamers. Or desperate luck-junkies. However you care to look at us.

Martin, much like last week, had a final turn where it felt like he'd either win or lose by his own hand. He made the right choice, but it was closer than anyone suspected.


Martin 98
Sam 97
Ian 69
Joe 64
Andrew 43

The third game of the evening was good old Decrypto. Sam and Martin buddied up into their usual duo, while Ian, Joe and I faced them from across the table.

Sam and Martin started in fine style, putting forward six clues in the first two rounds that bordered on raunchy. "Red, hole, hot" was followed by "Tits, arse, nuts." They were definitely thematic but also good clues. "Tits", especially, baffled us, becoming a real weight around our necks.

Joe initially used a "military grade" torch to try and indicate which word he thought went with which clue, but it needed five or six clicks to turn off while it cycled through its various lighting options. "It's still on!" we had to tell him, once he'd put it down. Before long he gave up on it as being impractical.


Both teams worked out at least one word early on (we got squirrel from Red and Nuts, they got pencil from Scribe and Lead) but any kind of certainty alluded us. Indeed, after some "high brow" clues from Sam, I was convinced we didn't have any of them right. In the end, they got two interceptions to our one and it was over in round seven.

Martin and Sam, Spies Like Us
Ian, Andrew and Joe, Spies dislike us.

Despite Decrypto's length, there was still enough time for one more game: Tag City. I managed a remarkable achievement by filling in a coloured area in only three moves. But that was the end of my dominance. While I was mucking about with the low scoring yellows, everyone else had made a claim for the larger and more rewarding areas which they proceeded to complete long before I could challenge for them.


Perhaps five players is too many for this game, since it's impossible to keep track of what people want and how to avoid giving it to them. As such, it's a bit of a luckfest. Right?

Joe 36
Ian 29
Martin 23
Andrew 8
Sam 7

And once that was done, we could no longer ignore the distant call of our beds. Mine even had a hot water bottle in it I'd put there before I'd gone out.

Thanks to all for another fun evening.

2 comments:

  1. NIce to play Santiago again. It's been years!

    And Decrypto was yet another classic. I enjoyed both shorter games too - agree Tag City doesn't shine with 5, but I do like it a lot.

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  2. Tag City reminded me a lot of Noch Mal, which I think we also played with 5 and concluded it was too many. To be fair to the designer of Tag City, he didn't even suggest it played 5 on the box :)

    Lovely to play Santiago after so long and Decrypto is always a pleasure.

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