I arrived online and found Martin, Andy and Ian patiently waiting for me, having completed a game of No Thanks. When I checked the result, I couldn’t stop myself from pointing out how shit those scores were.
Ian 63
Martin 64
Andy 76
Then the four of us decided on a new game: Abyss. Nothing to do with James Cameron externalising a failed marriage into a CGI-laden blockbuster. No, instead this is a get-stuff-to-get-stuff kind of game. The basic mechanism seems to be (to me at least) that the more choice you ask for, the greater the options for your opponents to pick up something out of the stuff you leave behind. Cards you don’t buy end up in a pile that someone can take for free, if you ask to see three “locations” (end of game bonuses which you can get when you have three keys, hence the blog title) and those other two you don’t chose will become available for everyone. That kind of thing.
Halfway through the game Katy arrived, commented on how quiet we were and then left. And it was. Ian opined that the game would be better in real life to general agreement. Not to say it wasn’t bad, but a little pedestrian. Part of the problem is having to click “pass” on something you obviously don’t want and the game does allow you to set up automatic passing for cards of a certain colour/value but none of us felt confident enough to do that.
In the end, Martin bought up the seventh lord and triggered the end game.
Martin 76
Andy 75
Andrew 65
Ian 63
After this pretty substantial experience, we ended with Marrakech, with the “dick” variant where you leave the meeple pointing in the direction you want your opponent to go. This worked badly for Ian who found that Andy was repeatedly able to set him up so that he had no chance of escape. I felt a bit bad because I seemed to let Andy get into those positions, but didn’t admit to that at the time. I’m admitting to it now, though. Sorry Ian.
Andy 68
Martin 52
Andrew 30
Ian 12
And then we were done. Thanks all, it was fun.
Abyss was okay. As mentioned, I do think it would be better in person. There was a tad too much downtime for my liking; I find too much downtime in virtual games leads to me feeling disengaged. Well, that can happen in person too, but my tolerance for downtime is greater in person.
ReplyDeleteStill, I would play Abyss again, certainly!