Wednesday 10 July 2024

Thumbs Up

Last night's games began early as Adam T and I played a couple of head to head games as we waited for 7.30 to arrive. Adam had Hey That's My Fish in his bag, and so we began with that. 


Neither of us had played in a while, and we both remarked on how feisty the game is v it's cute and cuddly appearance. I played numerous dick moves, hampering his penguin movements, and kicked off the evening with a win:

Sam 59
Adam 36

Then we played Match of the Century, a chess game that isn't chess, but kind of channeling it in a Spassky v Fischer match-up, recreating the epic battle of 1972. This is essentially a lane battler where playing the higher value gets you the advantage, and a secured majority in advantage wins you the round. The catch is that whomever loses a particular lane activates the special power on their card, gathering pawns (power boosts!) more cards (more cards) mental strength (potentially both more cards and pawns) or occasionally - Adam made use of this a fair bit - negating any advantage to the winner. 


We were neck and neck when Martin knocked on the door, so called it an honourable draw. Ian and Joe followed in short order, and we had half-hour or so until Katy arrived, so began the official GNNing with Courtisans - new to Ian. 


This has been explained elsewhere already, but is essentially Biblios crossed with set-scoring crossed with extra dick. I thought Ian's relentless palming off of white cards onto me was going to put me in last, but I managed to negate the minus 7 points with my last turn, and that was enough for a win:

Sam 13
Adam 8
Joe 7
Martin and Ian 5 each

We followed that with Cabanga - new to Adam. This was the opposite experience from the last time I'd played - there was so little Cabanga-ing then the game felt a bit procedural. Now we couldn't stop shouting cabanga! and at one point Joe was cabanga-ed an entire new hand of six cards. Bad luck Joe!


I snagged another win. Not sure how really. 

Sam 1
Martin 5
Adam 8
Ian 9
Joe 15

Katy had arrived for the finale and now we split into two teams to play Turbo Kidz - new to everyone. 


This is a racing game where the driver is blindfold, and their teammates must guide them around the track, which is a laminated board. The car is represented by a marker, and the racing line the progress it makes as the team-mates 'steer' them by a. using the driver's non-dominant thumb as a steering wheel and b. yelling (sorry - I got excited) directions at the same time. If the 'car' crosses a white line at any point, that's considered a crash, and the driver is returned to the previous checkpoint. 


It's quite a surreal experience as the driver - losing sense of scale as well as direction - and also the thumbing co-pilot, as your movements get interpreted in semi-mysterious ways. A pretty bonkers experience all around.



First to two race victories wins the game, and the Joe/Ian/Sam team thought we'd won it, but there was a steward's enquiry regarding a white line, forcing a decider - and we lost!

Katy/Adam/Martin - Podium!
Joe/Ian/Sam - Odium

Then, after the usual shenanigans, we split into threes. Joe Katy and Ian set up Sunrise Lane, whilst Adam, Martin and I went to the haunted house in Spectral.


I'd found this game bamboozling on my first visit, with its cards-referencing-other-cards geography and deduction-with-area-control approach to gameplay. This time, it was Adam's turn to be bamboozled - although to be fair, with more decorum than I managed - as we diligently made our notes. Both Martin and Adam said they didn't really have a system down yet. Joe won Sunrise Lane and they began playing The Gang as we reached our finale...


Adam was undone by ghosts and Martin surprised by the lack of gems where he had investigators. 

Sam 57
Martin 45
Adam 36

Adam confessed he was watching our moves to see what we were getting up to, and both Martin and I said that was next-level Spectraling. "Well, it didn't work" Adam pointed out. We did some seat-swapping as Katy, Adam and Joe set up Mille Fiori and I suggested Cascadero, a proposal I would come to regret. 


We played the roving Heralds variant: only two of the heralds on the board, but whenever one is scored the active player can choose to move it to a neighbouring town. This apparently simple tweak was enough to send me into cognitive meltdown, and I sulked my way through "all of" (Martin) or "the middle twenty minutes" (me) of the game, as everything I did seemed to resonate with pathetic ineffectiveness. Happily, the other end of the table were making up for it, with Katy at one point complaining about "Cocks in my furrow!" in a loud voice. 


I attempted to rally, like a deranged patient briefly experiencing lucidity, but my grand plan to come less-feebly-third was kiboshed by Martin passing 50 points and ending the game instantly. "Cascadero is kind of like Mille Fiori crossed with a staple gun" Joe sympathised, adding "in the eye" for clarity. 

Martin 55
Ian 37
Sam 25 and DNF

At the same time, Katy wrapped up a win in Mille Fiori. It was close, though:

Katy 209
Joe 199
Adam 184

It was time for So Clover! We played twice, first as a sextet. I don't actually remember much about the first attempt apart from the seemingly endless ways the words went with my clue of priapism, although most of them everyone agreed would have made me write 'wank' instead. "Wank goes with everything" said Ian at one point, like he was seeing the matrix for the first time. 


We scored a decent 30/36 but lost Adam to hometime. Katy insisted the five of us play again, so we did. After Katy blamed herself for not getting a six on Ian's clover, she began rooting for us to score badly, but we actually did rather well again. Katy's clue of Bellend for dirty/hood was a highlight. Or lowlight. Either way, it was an excellent but imperfect 28/30 to round off an action-packed night of no less than eleven games! 

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