We thought it'd be nice if Ian chose the games. Admittedly I did *mention* my current favourite Castles of Mad King Ludwig, but not exclusively. Ian was keen though, and so that's what came to the table. Andy broke with tradition (in this house) and actually read the rules properly, clarifying that the purple living rooms re-score both their own building points AND adjacency points when completed*. I'm not sure if playing it wrong hugely effected the placings in our previous efforts, but apologies to anybody if so.
* a completed room has all its exits leading somewhere, or in our house-rules version, either leading somewhere or blocked off by a massive stone wall
Andy shot off into an early lead courtesy of a huge entertainment room that got him a whopping 13 points or so. Adam and Ian battled it out over gardens - one of the kings favours - whilst I looked to try and get a bit of everything.
My castle: three bedrooms and a cellar.
Post two whisky-macs, I honestly don't remember a huge amount about it now, except late in the game I got complete analysis paralysis when, as master-builder, I was setting the prices on the rooms to be built. Succumbing eventually to the fact I didn't want to drive everyone mad, not least myself, I made the two food rooms the cheapest. Adam bought them both, embarking on a crazy triple or possibly quadruple move scoring spree. However I'd left it would be good for Adam (who was left of me and first to buy) but I really put my foot in it with this...
I still feel Adam's castle looked a bit like a set of porta-cabins
Next up was Ra. I scored big in the first round when having picked up Pharaohs and Civilisations, I could watch with satisfaction as a glut of Ras emerged and ended the round quickly. The second round was a cagier affair, which started with Adam having the craziest set of bidding tiles ever:
after me, everybody
I wasn't sure who was finishing where in this game. Partly because Andy did very well in the third round, partly because I had no idea how well Ian was doing, and partly because I didn't realise I had a set of five Civilisations. Thankfully Adam pointed it out.
And with Ian - now 32 - ending the game with a pun* worthy of a seasoned GNNer (i.e. terrible) we elected to call it a night.