So instead we all played Skull and Roses. This simple game on betting with beer mats is such great game, I was glad that it was picked. Although I was sad that it beat Igloo Pop to claim its place on the table.
Skull and Roses was meant as a gentle warm-up, but ended up in being a fantastic display of bluffing and brinkmanship. From the very first round, only eight tiles had been played face down when Joe said he could find seven roses among them. Amazingly, he succeeded.
After this, it proved harder, especially with Sam ruining other people’s chances with his skull card, while winning a round of his own (thanks to Martin accidentally putting down a rose card, when he thought he’d placed a skull). Finally Joe won it by finding six roses among seven cards. A worthy winner. Sam came second and Katy and I came joint third, having never made a bet that we had to act upon. Basically we just watched the game.
Katy was so amazed by Joe's guessing abilities
that she dropped half a biscuit into her coke
Then we split into two groups of three. Sam, Joe and Katy went for the Madness of King Ludwig’s Castles while Matt, Martin and me went for Impulse. It was Matt’s second game, but since that was some time ago, he could a brief recap of the rules. It was also Joe’s and Katy’s first play of Castles, so before long, the room was humming with simultaneous rules.
On Impulse, I forgot how one action can trigger another one. I thought I’d finished my first go, but Martin pointed out that I hadn’t: if I discover a new card, I get to action it immediately. This went on for a while until I finally shot one of Martin’s ship out of the inky black sky.
My initial boost up the score track was soon matched by Martin. Matt never really got going. He did, however, invent a technology that allowed him to use a technology, thus risking the kind of infinite regression that all gamers dread.
One Castle of Mad King Ludwig, Katy revolutionised mad castles by placing her foyer the other way round. Joe sped off into an early lead but Sam, like the tortoise in the fable, build a more profitable castle, ending the game cash rich.
While we three were waiting for them to finish, we played a game of Red7, which would be unremarkable were it not for two things: the number of times I got multiple fives in my hand; and the score. It’s only Martin’s first appearance of the year but he’s already staked his place on the End of Year Review for biggest victory.
Finally, we all joined up for a game of One Night Ultimate Werewolf. This non-leaderboard game is like The Resistance in that you’re trying to discover people’s true identity. An identity that some people don’t even know themselves, thanks to some card exchanging during the period where everyone’s eyes are closed. The options were werewolf, drunk, seer, trouble-maker and some very bland villagers.
In our first game, we did the card exchanging during the eyes-shut phase in near-silence, with only the voice from the One Night Ultimate Werewolf phone app to disguise any sound. It didn’t and Martin was soon outed as the werewolf, much to his disgust.
Then we played again, cards nearer the centre of the table, everyone standing, and everyone repeatedly knocking on the table to hide any movement. Guess what? We still successfully found that Martin was the werewolf. His dislike of these kind of games was not even slightly overturned.
I’ll put up the form table tomorrow evening. Thanks to Joe for a really enjoyable evening. Still wish we’d played Igloo Pop, though.
A happy table
And here is the Form Table...