It felt a bit odd at Joe's this week with Andrew missing for the first time ever. We tried to carry on as normal, but it somehow wasn't quite right.
With only four players (Joe, Sam, Hannah and I) there was a myriad of choice but new favourite Stone Age was selected. There was some debate on the history of the game with Joe claiming he'd had it first, which might explain why his smelly cup is so much riper than Sams. Speaking of which, it can only be that cup that masked the smell of the small mound of horse manure dragged in by the eerily (technologically-enforced) silent Sybil. Some kind of dirty protest Joe?
Having given away the secrets of his success after last week's game Sam embarked on a new tack tonight, getting hut multipliers early he went all out for huts. Hannah heeded Sam's advice and hoarded cards while making sure she had a good stock of raw materials at all times. She also got to eight family members early on, allowing her to gather lots of resources. Joe went for field multipliers and (funnily enough) fields, along with a few cultured icons while I stockpiled wood, expanded my family and also followed Sam's blueprint by taking every card or axe I could get my hands on.
Mention must be made of the luxurious use of two dice-rolling arenas, one for each side of the table. Apparently Joe also has a third, just in case.
There was a bit of controversy over dawdling meeples, who (tenuous attempt to make the title fit the piece) might have been experimenting with early herbal cigarettes! With much polite coughing and "let me help you get your tribesmen back" to be heard from all sides of the board the game stumbled on, wondering if there was any chocolate.
In the end Sam's hut multipliers (6 x 8) scored him a massive 48 points, but had he neglected other cards in getting hold of the huts? Joe's field multipliers looked good, but were they good enough? Hannah had seven cultural icons and lots of people multipliers in her wad of cards, while I'd stuck even closer to the Morrison Manual, having axe, field and people multipliers along with four cultish icons. The final scores were:
Sam 130
Joe 131
Hannah 160
Adam 183
We then played a non-leaderboard game of Tichu, a trick-taking card game, with aspects of poker and bridge, but a completely different style. I can't satisfactorily describe it due to not really understanding what was going on...
Essentially you try to get rid of your cards first, by playing runs, pairs, trios, singles, phoenixs, dragons, bombs and dogs. If you think you'll be first out you say "Tichu" before you start, and then gain big points if you're right or lose them if you're wrong. The secret seemed to be to play combinations that no-one else could follow.
The upshot after the agreed four rounds of play was that Sam and Hannah staged a massive comeback to draw with Joe and I on 205 points each. I have a feeling that Sam had started to get the hang of it, so Joe and I were probably lucky he was also desperate to get to bed.
The leaderboard...
Played | Points | Ratio | |
Adam | 17 | 87 | 5.11 |
Sam | 18 | 74 | 4.11 |
Andrew | 18 | 57.5 | 3.19 |
Joe | 13 | 51 | 3.92 |
Hannah | 8 | 35.5 | 4.44 |
Jonny | 7 | 28 | 4 |
Steve | 6 | 21.5 | 3.58 |
Quentin | 4 | 17.5 | 4.38 |
Paul | 2 | 6.5 | 3.25 |
Chris | 2 | 5.5 | 2.75 |
Sally | 1 | 3.5 | 3.5 |
Matilda | 1 | 1.5 | 1.5 |
I can have a go at the table unless Andrew's expert hand is available?
ReplyDeleteGo for it Adam. Nice write up, though you should really put the winner at the top! Modesty prevailing?
ReplyDeleteI knew early on I was going to struggle, my plan was to try and empty one stack of huts as quickly as possible and get hut multipliers as they came up, but I kept failing to get the resources needed for huts as I was distracted by having to feed. Those pesky followers...
Good games both, I quite liked Tichu. As Joe said it's similar to Haggis hence I picked it up fairly quickly.
I managed to keep my people in food fairly easily — I noticed a couple of turns where I took a back seat and just grabbed food and maybe the odd card, which may account for my lack-lustre score. I definitely didn't spot Adam taking all those axe multipliers, or Hannah stripping out the civs — my fields only amounted to 21 points in the end. Sam's right, it's the cards, man.
ReplyDeleteLove to play a full game of Tichu sometime, to 1000 points. Given that a grand tichu and scoring the double can net 400 points in a swoop, it shouldn't be too daunting.
Those dice rolling arenas are the Melchett gold plated comedy tits!
ReplyDeleteThose are some sort of pro dice arenas. Mine are actually home-made, rectangular ones. Two are fashioned from plywood IKEA box lids, felted in holly green and cherry red, and I have another made from a modified Shut the Box I got from a charity shop.
ReplyDeleteLong term plan is to make one based on a roman colisseum, with seating for 1000s of meeples (Sam's idea). . .
Joe misunderstood me. What I meant was a life-sized collosseum, lined with baize and patrolled by real lions.
ReplyDelete