Showing posts with label Rumble Nation. Show all posts
Showing posts with label Rumble Nation. Show all posts

Wednesday, 7 September 2022

Six Sixteen

With Andrew one of a few late drop-outs, blogging duties fell to me (Sam) and unfortunately I missed the rousing opening of Strike!, Martin's new dice game, arriving only in time to see Adam T's triumph and Adam H's chagrin. The host was Joe, and arriving at the same time as me was Gareth. 

Now a six and destined no longer for any more arrivals, we set up another new Martin title, called King Up. Essentially a series of elections, several wannabe monarchs - the discs - are positioned at the bottom of the board, and on your turn you simply push one up to the next level; assuming there's room to do so - each level can hold four wannabes. Naturally everyone has their own agenda: six aspirational nobles you'd like to either be king/queen, or at least still in the court when the round ends. 

They might get jettisoned when you or someone else elevates them to the throne: as soon as soon as this happens, there's an election with everyone voting aye or nay: only a universal aye will keep them there, otherwise they're kicked out of court. 

The problem is that although you always keep your aye card, you only have two nays to spend: once they're gone, they're gone, and everyone being hesitant to spend them can mean you end up with a monarch nobody wanted. There are three rounds and when a monarch is declared, all nobles score according to their position: on the throne is ten points, further down the board becomes a more paltry return. Although Martin scored the same as Joe and Adam T, he lost on a tie-breaker:

Joe/Adam T share the throne: 52
Martin - scheming Salieri: 52
Adam H - influential lord: 50
Gareth - noted dignitary: 46
Sam - nodding yes man: 45

A fun game. We then split into groups of three, with Adam T and Martin about to get schooled by Gareth in Rumble Nation and Adam H and I inviting a similar experience from Joe. Both are fairly simple games, but deeper than they first appear. Rumble Nation takes place in two acts, with armies added to the board before its territories scored in ascending order, and winning a territory allows you to add reinforcements wherever you have adjacent forces. Gareth took advantage of the domino effect and won something like seven or eight of the twelve available, as Martin and Adam looked on in despair, and the latter's embryonic winning streak was cut brutally short:

Gareth 49
Martin 37
Adam T 16


Meanwhile Joe, despite protesting he had no idea what he was doing, was trouncing Adam H and I at Tiger & Dragon. The game is super-simple - there are a bunch of numbered tiles; eight 8's, seven 7s. six 6's and so on down to a single one. There are two wilds (the tiger and dragon) one for any odd and the other for any even. Everyone draws X amount of tiles and tries to shed them quicker than anyone else, by playing a tile as attack. If the next player can defend by playing a matching tile, they do so (unless they pass) and now it's their turn to attack. If you play attack and everyone passes back to you, you get to discard a tile face-down, and attack again. 


That's it. But critical is watching what's gone out already and gauging when to pass, when to play low and when to go high. Only the winner of a round scores and they get more points for going out with a high tile (in theory at least, easier to defend against) than a low one. The exception is the 1, with which you shoot the moon and instantly win the game; I'm guessing because although it's the best attack tile it's the worst defence tile. 

We played three times, and Joe won every single round!

Whilst Adam and I were reeling at the dextrous hands of The Berge, the others played Piece O Cake, which they may tell you about in the comments. All I know is that it's the precursor to New York Slice. Whatever happened getting there, it was a resurgent Adam T who finished the experience with the biggest slice of the points:

Adam 42
Martin 38
Gareth 35

While they were finishing that, we'd blasted through a couple of games of Strike! and I now comprehended it. The inside of the box is basically the arena for dice-chucking and you're trying to get matching numbers. A single die starts in the arena and on a turn you throw one die at a time in there. If you don't get a match, you can either keep going - the more dice there are, obviously the greater chance of a match - or pass. If you run out of dice, you're out, and if your turn arrives with nothing in the arena at all, you must throw all of your dice! Additionally, there's no 1s but instead crosses. Any crosses rolled are removed from the game. 


You've little decisions to make - basically, keep going or pass - but it's a lot of fun anyway. Surprising too how many of us managed to actually miss the arena (even the box, in Joe's case) and lose a precious die as a result. I won game one, and Joe game two, before we reconvened as a six and busted out So Clover. And what a triumph this was, thanks in part to the kind of smutty clueage we'd usually only see from Katy. Or Joe. Or Martin. Or Ian. Or me. Anyway, when we opened with 6/6 we felt satisfied. Then as we kept hitting sixes, we grew into optimistic, tense, excited, and finally as triumphant as one can after connecting mustard wand the way Adam did.


36/36! Joe wrote the score into the Legend of Legends or whatever it's called. Adam T had a drive home to think of, so left on a high note. Adam H was looking sleepy, but stayed on for a 5-player crack at Tiger & Dragon. It's not as good at it's maximum player count, as there's very few tiles not in play and the passing option feels less enticing. Adam H got his revenge on Joe though, winning in two rounds even though he was now professing to have no strategic idea what he was doing. 

Then we played Strike! again! Joe won the first game after Martin was out on a single roll, announcing with joyous despair that it was his most fleeting involvement in a game ever. Then Gareth and Adam butted the three of us out to perform an epic, dramatic, swinging ding-dong finale as momentum swung about like a pendulum on time-lapse. Gareth's rolling was preposterous, but in the end Adam nabbed the win and like his namesake, went out on a giddy high. Gareth retired as well and myself, Joe and Martin tried out Lettertricks, where you win tricks to put together letters to then make a word. I wasn't bowled over by the competitive game: even playing badly (as I no doubt did) I ended up with a Z and an L. Joe fared a little better, making a three-letter word (I think) but Martin had multiple letters and trounced us partly by virtue of having lots of late-alphabet letter cards, if I recall. But apparently it's more suited to four.




We tried the co-op version, where you collaborate to spell words as you play, hampered by both a lack of vowels and having to follow suit. We succeeded in winning (scoring more than the required 12 words) but to me it felt like an unsuccessful cross of Letterpress and and The Crew. Maybe because I was getting rather tired though, and I bowed out, leaving Joe and Martin to finish the evening with a head to head of Hanamikoji. Martin won the sixteenth game of an action-packed night!
 

Wednesday, 30 June 2021

Games in the key of life

If late is the new on-time then I'd be as punctual as a Japanese train. Unfortunately, it's not and so when I finally arrived well after 8, i found Sam (host), Joe and Katy deep in a game of New York Zoo. 


It's from Uwe Rosenberg and it involves filling a grid of squares with various shaped areas which you can fill with animals. It caused a lot of anguish as players bemoaned their non-breeding stock, imagining the animals either looking at each other from afar or just wanking. Joe was first to fill his area which gave him an instawin.




Joe first

Sam and Katy joint last


Next the four of us played Take The A Chord, a Japanese trick taking game which has a vague theme of playing Jazz music. All of it seemed confusing and opaque, such as who won the trick, who started an improvisation, who got the spotlight and what happens if we change keys. Even working out who started the next round in the event of a tie for least points in the previous round required us to read the rules slowly at least twice.



Meanwhile, Katy's request to have jazz on the stereo was largely left unfulfilled as the playlist kept veering off into other genres. Mind you, we filled in by humming the note we’d just played in a perfectly tone-deaf manner. I think I had fun playing it but that was mostly due to the company, not the game. I'm not sure it's the kind of thing you understand first time. Just like real jazz, then.


Katy 80

Sam 60

Joe 45

Andrew 20


Then we tried Rumble Nation as a four player. It’s pretty feisty, at least it was for Katy who snatched Joe’s phone from his hand as he was searching for Sri Lankan restaurants so that he could concentrate on taking his move, and then she criticised me for folding up a crisp packet really loudly. Nevertheless, her dedication was rewarded by a comfortable win.Maybe we should all play like that.



Katy 39

Sam 28

Andrew 20

Joe 19


By now it was after 10.00, which is usually finishing up time online, but not here. Instead we leapt feet first into our best Victorian story-telling pants with a rousing game of The Secret Adventures of the Old Hellfire Club. It’s a very basic trick-taker dressed up with a lot of nonsense about storytelling.



This evening’s nonsense was based around our attempts to find the Elephant’s Graveyard and we made a fairly good start, getting on a ship with a foul-mouthed Karl Marx and sailing past the Cape of Good Hope, but then I was arrested and we all went to Newgate Prison. Joe won, but let’s be honest it’s the kind of game that doesn’t need winners. 

Joe 15

Katy 14

Sam 12

Andrew 6


So, congrats to Joe and Katy for winning everything. See you all next week.


Thursday, 17 June 2021

Wonderful rumbles

This week saw a rare sojourn to Katy's house, squeezing in a table-testing six players (Katy, Joe, Sam, Adam H, Adam T, and myself). Katy had worked out who was sitting where based on ease of getting up for the toilet and amount of discomfort her husband might feel in squeezing past them. Adam, apparently, would cause the least. We were also surprised to learn that it was Sam's first visit to Katy's place. "Welcome," she said, half an hour after he'd arrived.


But as for the games, I arrived at 8, at the same time as Adam H and found people in the dining area, chatting. Apparently they hadn't played anything. Amazing. But with a full attendance, we soon leapt into a rousing game of Team Play. I was matched up with Adam H, which is always a bit of a mixed blessing. A greater chance that you'll win, but only if he wins as well. Adam T teamed up Sam and finally Joe and Katy were the third team.



I started slow and was last to finish a trick, while Sam whipped off two tricks in one turn for an early lead. Katy got stuck with a target of Three pairs, all even or all odd and she wasn't encouraged when Joe admitted he hadn't been paying attention to what she'd been picking up for the past few rounds.


But Adam and I turned it around and triggered the game end with our eighth trick and had already scored enough to win.


Andrew and Adam H 25

Sam and Adam T 24

Katy and Joe 19


Next we split into two groups. Adam, Adam and Joe played It's A Wonderful Life, which is nothing to do with the classic film starring James Stewart. It's set in a"non specific near future," according to rules explainer Adam T. And it seemed a bit 7Wonders-ish, judging from what little I understood of it.


Sam, Katy and I played Rumble Nation. This, according to Sam, consists of rolling dice, placing cubes accordingly and then resolving fights. "It's like a three act game with the middle act taken out," Sam added.




Players are not completely at the mercy of luck, and there is a little strategy involved in that a victory in one area has a knock-on effect in the neighboring provinces. I used this to good effect when my initial win set off further victories across the board like toppling dominoes.


Andrew 42

Sam 34

Katy 32


Midway through this, Rob came down and pottered about a bit, before making sure we were playing two different games, so confusing was our banter.


When Rumble Nation ended, It's A Wonderful Life was still midway through so we played Hit Z Road. It's a fun game of zombie apocalypse mayhem that always seems to go on too long. 



My band of survivors was wiped out in the penultimate round which at least allowed me to go to the toilet. Katy died in the final round, killed by the last zombie, while Sam made it to the coast with load's of resources and fourteen points. An impressive performance.


Sam, Gulf Coast Highway

Katy and Andrew, Road To Hell


It’s A Wonderful Life had ended before Hit Z Road, and they patiently waited for us to finish. Except that Adam T left, and I went soon after. The Wonderful Life scores were…




Adam T 61

Adam H 57

Joe 29


I later learnt by text that Sam and Katy won Durian and then Sam won Push It. Thanks all, and special thanks to Rob for putting up with six gamers blocking the way into the back garden. See you all soon.