Tuesday, Sam’s. Eight players in attendance, and Midnight Party was on the table, ready to be played after its tantalising cameo last week. In this game each player (myself, Sam, Ian, Matt, Anja, Andy, Joe, and Martin) gets two meeples, who are then placed in a corridor along which a ghost will soon travel, eating all in its path. The only way to escape the ghost is to duck into a room, but the rooms are available until Hugo the ghost reaches the corridor. Players roll a die to either move their meeple or the ghost.
It was a fun game. Once we got used to the idea that the point of the game is to avoid getting minus points rather than scoring points, we all stopped trying to get into one of the two rooms that actually got points, and instead flung ourselves through the nearest door to safety. It still wasn’t enough, and the Hugo is fast when he wants to be. I was especially keen on the number of times a player rolled the die, only to have one of their own meeples eaten by Hugo. Martin captured the mood when he wailed “what is probability doing to us?!”
Sam –12 (and he scored +3 in the third round)
Andy –13
Anja –17
Andrew –18
Matt –26
Ian –27
Martin –27
Joe –29
Actually, we had played one game before that before Anja arrived. It was a single round of Go Stop, which Matt won immediately since he got the 10 card (which can’t be beaten) in the first auction. Bit of a damp squib, really.
But after our midnight party, we split into two groups of four. Andy, Anja, Sam and Martin chose Municipium and Joe, Matt, Ian and I went for Lords of Vegas. It was Matt’s first time, so we talked him through the rules. However, it can be a ruthless game for a newbie, especially against three players who’d all said they’d bring it to a desert island with them.
It was a very swingy game. I went from thinking I was definitely third, to hoping for first place if the game ended soon, back to thinking I was in third again. Joe battled with Matt over control of a six-tile casino, as its ownership c hanged hands. Luckily for Joe it was under his management when the strip paid out and also when the game ended. This was enough to edge ahead of me.
But it was all about Ian, who got an early five-tile casino (was I wrong to sell him that plot of land early on? Oh well) and it paid dividends. A late four-tile casino also kept him ahead when Joe and I were at his heels. He kept his cool though, to hold out for the win. A great game.
Ian 49
Joe 44
Andrew 40
Matt 23
I was especially proud of my early tactic of sprawling into a neighbouring lot that I didn’t own. It remained unclaimed for most of the game, getting me a decent amount of points. As I said, “That was a game-winning move, if only I’d won the game.”
While we’d been living the high life, not wanting the evening to finish, the other end of the table had got through three games. Municipium (which I still haven’t played) ended with Martin as the winner
Martin 5
Sam 4
Andy 3
Anja 2
Then they played Pickomino with, apparently, a whole bunch of rules that Sam didn’t know about. Didn’t seem to put him off, though.
Sam 10
Martin 5
Anja 2
Andy 1
And finally, after Anja left, they waited for us to finish Lords of Vegas with a tense game of Love Letter. After two rounds, Andy was ahead 2-0-0. It ended:
Sam 3
Andy 2
Martin 2
“Joint second,” said Martin, phlegmatically. “Joint last,” I insisted, clearly addled by my time gambling on the Strip.
We set off home, weary but amused.
On the Division, with three Tuesday’s left to go until the end of the season, it’s between the top four for the three titles. Ian is still top, but only by two meagre points. Martin is still ahead on the Medal Table, but for points ratio Ian and Andy are locked in a duel, neck and neck.
Showing posts with label Municipium. Show all posts
Showing posts with label Municipium. Show all posts
Wednesday, 10 June 2015
Do Not Pass Ghost
Labels:
Go Stop,
Lords Of Vegas,
Love Letter,
Midnight Party,
Municipium,
Pickomino
Wednesday, 5 March 2014
Hip Hip Hoo Raj
At first, today’s attendance at games night threatened to peak at nine. In the end, two people bowed out at the last minute and so we were seven: Sam (the host), Joe, Martin, Gonz, Matt, Steve and me. While we were waiting for Steve (minus a poorly Anja), the six of us played Tsuro. This game gets very difficult very quickly with six players, and I was first to find myself boxed in with no hope of escape. Sam had the chance to get both Gonz and Martin out in one go, but though the will was there, the tiles were not. He bumped of Martin, but Gonz escaped to safer parts of the board and, eventually, to victory.
1. Gonz
2. Joe
3. Sam
4. Martin
5. Matt
6. Andrew
The oft-discussed Game Of The Month did not happen this week, mostly due to a freakish occurance: while debating what we all wanted to play, we happened upon an agreement after only a few minutes! Amazing. Before anyone could change their minds, we split into two groups.
At one end of the table was myself, Gonz and Steve. We didn’t have the nerve to learn anything new so we chose Village as our evening’s entertainment. The others went for Municipium, the Reiner Knizia game set in Rome. I know nothing about it, except that the meeples can gain tiny green circles that sit on top of their heads, like laurel wreaths. Martin likes this and he proudly demonstrated it for everyone.
In our Village, we needed a little refresher of the rules before we set off. My initial plan was to try and maximise Politics, but it wasn’t quite the advantage that I remember it. I did a bit of everything, and this is not a game that rewards diversification.
Steve played his game, as usual, with all the bemused confusion of a man who’s just wandered into a room full of optical illusions and disembodied voices. But I wasn’t fooled. Behind every tentative move was a sharp and cunning mind.
Gonz, meanwhile, seemed to know what he was doing. He barely killed anyone at all, and by the end hadn’t used a single third generation meeple. The game was a long and thoughtful one. I looked across the table, a little jealous at Municipium and how relatively quickly it passed by. Although I wasn’t sure what to make of the rule where you get bonus points for being second in the bath when the prefect arrives. Kind of hard to visualise that, thematically. We were still mid game when they ended.
Sam: 5 coins
Martin: 4 coins, 4 workers
Joe: 4 coins, 1 worker
Matt: 3 coins, 3 workers
They then chose a Tournament game of Raj, the excellent game of bluffing and luck. We ploughed on with our game, made all the more difficult by the fact that, after two hours of play, the score was Gonz 10, me 7, Steve 4. I know that there are big end-of-game bonuses, but after all that time, it felt like a very small return fro all that effort.
Before long, they had finished their four-round game of Raj. It was noted that, despite everyone starting with the same cards, the results were so different. Sam played an excellent third round to put himself in pole position but Martin still had enough gas in the tank to push him into first. Joe and Matt finished some distance behind them.
Martin 69
Sam 61
Joe 23
Matt 17
We were still knee deep, wading through Village. We began one round, quietly convinced it would be the last, but then we couldn’t kill off enough villagers and so we had to begin another round. Then the game ended and the points were added up. Steve’s presence in the market saw him past the well-travelled Gonz.
Steve 62
Gonz 57
Andrew30
Even at this late stage, the other four had squeezed in another game. This time, it was Love Letter.
Martin 3
Matt 2
Sam 1
Joe 0
After this, my brain was completely fried, so I got lift back while the remaining five played Take It Easy. I got a text later telling me the scores.
Sam 473
Martin 473
Matt 444
Joe 381
Gonz 358
On the form table, several players hit the reset button, being able to play five games in one evening. This means Joe’s table-topping form has now vanished. Also, Adam is getting perilously close to being in last place. Is the world coming to an end?
1. Gonz
2. Joe
3. Sam
4. Martin
5. Matt
6. Andrew
The oft-discussed Game Of The Month did not happen this week, mostly due to a freakish occurance: while debating what we all wanted to play, we happened upon an agreement after only a few minutes! Amazing. Before anyone could change their minds, we split into two groups.
At one end of the table was myself, Gonz and Steve. We didn’t have the nerve to learn anything new so we chose Village as our evening’s entertainment. The others went for Municipium, the Reiner Knizia game set in Rome. I know nothing about it, except that the meeples can gain tiny green circles that sit on top of their heads, like laurel wreaths. Martin likes this and he proudly demonstrated it for everyone.
In our Village, we needed a little refresher of the rules before we set off. My initial plan was to try and maximise Politics, but it wasn’t quite the advantage that I remember it. I did a bit of everything, and this is not a game that rewards diversification.
Steve played his game, as usual, with all the bemused confusion of a man who’s just wandered into a room full of optical illusions and disembodied voices. But I wasn’t fooled. Behind every tentative move was a sharp and cunning mind.
Gonz, meanwhile, seemed to know what he was doing. He barely killed anyone at all, and by the end hadn’t used a single third generation meeple. The game was a long and thoughtful one. I looked across the table, a little jealous at Municipium and how relatively quickly it passed by. Although I wasn’t sure what to make of the rule where you get bonus points for being second in the bath when the prefect arrives. Kind of hard to visualise that, thematically. We were still mid game when they ended.
Sam: 5 coins
Martin: 4 coins, 4 workers
Joe: 4 coins, 1 worker
Matt: 3 coins, 3 workers
They then chose a Tournament game of Raj, the excellent game of bluffing and luck. We ploughed on with our game, made all the more difficult by the fact that, after two hours of play, the score was Gonz 10, me 7, Steve 4. I know that there are big end-of-game bonuses, but after all that time, it felt like a very small return fro all that effort.
Before long, they had finished their four-round game of Raj. It was noted that, despite everyone starting with the same cards, the results were so different. Sam played an excellent third round to put himself in pole position but Martin still had enough gas in the tank to push him into first. Joe and Matt finished some distance behind them.
Martin 69
Sam 61
Joe 23
Matt 17
We were still knee deep, wading through Village. We began one round, quietly convinced it would be the last, but then we couldn’t kill off enough villagers and so we had to begin another round. Then the game ended and the points were added up. Steve’s presence in the market saw him past the well-travelled Gonz.
Steve 62
Gonz 57
Andrew30
Even at this late stage, the other four had squeezed in another game. This time, it was Love Letter.
Martin 3
Matt 2
Sam 1
Joe 0
After this, my brain was completely fried, so I got lift back while the remaining five played Take It Easy. I got a text later telling me the scores.
Sam 473
Martin 473
Matt 444
Joe 381
Gonz 358
On the form table, several players hit the reset button, being able to play five games in one evening. This means Joe’s table-topping form has now vanished. Also, Adam is getting perilously close to being in last place. Is the world coming to an end?
| Points | ||||||
| Martin | 1 | 1 | 1 | 2 | 4 | 9 |
| Sam | 1 | 3 | 2 | 1 | 3 | 10 |
| Steve | 1 | 4 | 1 | 3 | 3 | 12 |
| Hannah | 2 | 2 | 1 | 3 | 4 | 12 |
| Gonz | 4 | 2 | 1 | 1 | 4 | 12 |
| Joe | 3 | 4 | 3 | 3 | 2 | 15 |
| Anja | 2 | 3 | 2 | 4 | 5 | 16 |
| Andrew | 3 | 6 | 3 | 3 | 1 | 16 |
| Matt | 2 | 2 | 4 | 4 | 5 | 17 |
| Adam | 3 | 3 | 3 | 3 | 5 | 17 |
| Will | 3 | 2 | 5 | 5 | 5 | 20 |
Labels:
Love Letter,
Municipium,
Raj,
Take It Easy,
Tsuro,
Village
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