Showing posts with label Maharaja. Show all posts
Showing posts with label Maharaja. Show all posts

Wednesday, 10 July 2013

Wall Street Clash

New people at the table! Two of them! And they seemed nice, despite one of them being related to Adam. And it was Adam who hosted, allowing his visiting guests to enjoy the unique pleasures of a Tuesday games night.

Sam, Joe and I came prepared, for a selection of games that could be played by almost any number from two up to eleven. There were seven of us to start with, and so Joe tempted us with a new experience: Panic On Wall Street. The game of investment and deal-making.

It was a lot of fun, but also quite frantic. There are five rounds, and only two minutes during each round for actual wheeling and dealing. Within these one hundred and twenty split seconds, your plan must be executed.

It’s effectively two games in one. The managers were competing against each other to see how much they could get from the investors. The investors battled according to how well their firms do in the stock market.


Joe invested big style in the volatile but potentially lucrative red shares. This turned out to be a mistake, and mid-game saw him with only $10,000 to his name. Green shares looked like the safe bet, and Hannah and I did well on them in round two or three, before Sam swooped in to close out as many green shares as possible in the following rounds. The plan worked perfectly. Meanwhile, Joe recovered enough to take an impressive second place.

Investors

Sam $615,000
Joe $365,000
Andrew $355,000
Hannah $280,000

Managers

Adam $485,000
Lizzy $360,000
Miles $255,000

We suspect that neighbours Adam and Sam had a little insider dealing situation going on. They certainly seemed very chummy as they celebrated with a feeble high five, just glancing off each others' little finger.


Next, Lizzy retired for the evening, and while we pondered our next game, Sam got out Cube Quest. The new craze that’s sweeping Sam’s kitchen table is a kind of war flicking game, with knights. Joe repeated his “Sir Butteo” jokes from a previous post on this blog. We didn’t laugh, per se, but we all appreciated the effort he put into that pun.

We played three games. Sam beat Adam in a bit of an epic, picking off Adam’s king last, Joe beat me, after flicking a cube deep into enemy territory where I couldn’t get rid of it, and the Adam beat Sam, sending a cube down a narrow avenue of opportunity to take out Sam’s king. An addictive, fast-moving game that, Sam estimates, has been played seventeen times in the last 48 hours.

Then we split into two groups of three. Hannah, Miles and I played Maharaja in the front room, while it was a clash of the Titans in the kitchen, where Sam, Adam and Joe chose to do battle over Tinners’ Trail.

I explained the rules to Hannah and Miles, and noted that Miles – much like his relative, Adam – seemed to grasp concepts frighteningly quickly and make sensible points (plus, he chose yellow for his playing pieces). Hannah, too, got into the swing of things. At one point, she quickly got up, checked something in the rule book, and then put it back down without saying a word. Quite unnerving.

I was doing fine until the closing rounds when both Miles and Hannah chose to take my character card making it difficult to plan ahead. In the end, they completed all seven palaces, but Hannah won on money. I trailed in last.

Hannah 7 palaces and 16 money
Miles 7 palaces and 1 money
Andrew 6 palaces

Next door, Tinners’ Trail had turned into Adam’s Parade. According to all concerned, he took the lead from the start and never looked like letting go. Sam came second and Joe third in a high scoring game.


Adam 154
Sam 127
Joe 114

And then they played Biblios. Joe’s run of non-wins continues.

Sam 6 (wins on tie breaker)
Adam 6
Joe 2

We stumbled out into the night, with Joe crying “Will I ever win at Biblios?!” into the warm summer night. That is probably something we will never know...

And as for the Form Table... Jeez, guys, did anyone realise how close Adam got to the Perfect Five? Just foiled by a tie-breaker on Biblios! We gotta keep an eye on this guy.







Points
Adam2 1 1 1 1 6
Andrew3 3 2 2 1 11
Sam1 215 5 14
Joe3 3 2 3 3 14
Hannah1 4 5 5 5 20
Miles2 3 5 5 5 20
Lizzy2 5 5 5 5 22

Sunday, 30 June 2013

Under Prussia

Sam and I met up for a brain storming session for future writing projects and after a whole hour (including a meal), we decided to treat ourselves to a game or two. Or five.

We chose Maharaja: The Game of Palace Building in India. We had both prepared for this new game by watching an introduction to it on BGG where a silky voiced Australian promised us “delicious options”. How could we turn that down?

After we scratched our heads over another inadequate rule book, we brought up a player aid on BGG and used that to guide ourselves through the rules and we were off.


It’s an interesting take on the worker placement genre, whereby you only have one worker (the architect) and while you can build buildings anywhere, you need to have the architect present to build those all important palaces. Because what do palaces make? Prizes. Palaces in a city earn you money, and at the end of the game, money decides the winner (unless someone was smart enough to build a seventh palace before their opponent(s)).

Sam, after a shaky start, took the honours in its inaugural game.

Sam 10
Andrew 7


After this, we decided to break out good old A Castle For All Seasons. Since it’s already gaining favour for it’s depth in the two player options, this now needs no introduction. I hogged the market and then hoarded money like Ebenezer Scrooge after the Ghost Of Christmas Future told him about a stock market crash. Sam went for the unfinished buildings bonus and silvers. In the end, I just edged it.

Andrew 81
Sam 80

After this, I suggested Samurai. It’d been a long time since I’d played it, and it showed. I was comprehensively beaten, with Sam winning on two categories of items, and us drawing on a third. The only positive thing I can take is that Samurai isn’t leaderboard, since I can’t work out how to convert the final result into points. Phew.

Then we brought Campaign to the table. I have a dim memory of playing this in the 1970s with my brother. At the time, it seemed like a dazzling new variant on chess but now, with eurogames offering a new gaming experience (and with my own greater appreciation for chess) it just seems like a hollow strategy game. I also remember thinking that “Prussia” was a made-up name for a country, and I was surprised when I found out it wasn't. That was the first time I found out that a country could disappear off the map.


Each player has their pieces and they roll a dice to see how many movement points they get. In other words, the player who rolls highest, on average, will win. It looked nice and, I suppose, for 1973, it was a brave attempt at something new. It hasn’t aged well, though.


We abandoned the game in favour of something else.

And that something else was 7 Wonders. Quick, exciting, and we both knew it well. Dirk was up for it, too.

Sam went down the “no-resources” route, relying on Dirk and me to bail him out. And also relying on military might, along with a little bit of everything. I threw in my lot with blue buildings (including the palace) while I offloaded sciences onto Dirk, just so Sam couldn’t build them and exploit his wonder’s benefit.

It was an odd game. There seemed to be a lot less resources around for anyone, meaning I couldn’t build my wonder until late, and Dirk barely got started on his. In the final tally, the Palace came through again, just pushing me ahead of Sam who, at one point, had serious fears of being overtaken by Dirk.

Andrew 49
Sam 46
Dirk 33