Showing posts with label Patchwork. Show all posts
Showing posts with label Patchwork. Show all posts

Tuesday, 13 November 2018

Games in their natural habitat

It was a dark and stormy night.

So began Snoopy's famous fictional novel and, by chance, so began this year's GNN games weekend for myself, Sam, Stanley and Ian. We left Bristol in a faint drizzle and the further we got from our homes, the angrier the skies became until it was a relentless, pounding rain when we arrived at the cabin.

We found Adam, Joe, Anja and Jon playing Azul. They paused long enough to welcome us in and show us our rooms: Ian and I shared a room swiftly dubbed The Infirmary due to the medical equipment in the corner.


But back at the game, Adam was ruling the roost. In one round, he'd made a choice so that both Joe and Anja had to pick up tiles that scored negative points and when they tried to retaliate by overloading the middle with far too many of a colour he wanted, he simply picked something else and let Jon end up with seven yellow tiles and nowhere to put them. Jon scored -5 for that round.


Adam 101
Anja 63
Joe 61
Jon 51

There had already been a game before this, Endeavour, which had ended something like...

Jon 72
Joe 66
Adam 65
Anja 59

But now it we were all together, with just one late arrival expected from Swindon. Once we'd settled in we started new games on the long and accommodating dining table(s) we started gaming, while Joe made supper.


Sam, Jon, Steve and Anja went for Luxor, a set-collecting game whose mechanic is that, in your hand of five cards, you can only use the ones at either side with new cards being added into the middle. It ended...


Sam 74
Steve 71
Joe 68
Anja 62

Maybe Anja was put off by her attempts to use the quaint, money-eating payphone in the room.

Ian, Adam and I went for an old favourite, Tinners' Trail. With no rules refreshing to hold us down, we were mining the tin out of Cornwall with no problems (apart from forgetting the bit at the end of  round one when you buy points. You know, the whole point of the game). Ian went for a round of no mining in round two while he built up his infrastructure and I did the same in round three because I'd run out of options. Adam scored consistently through the game and squeaked a win.


Adam 134
Ian 131
Andrew 96

Around this point, Steve arrived from the inky black storm outside, looking a little bedraggled.

With food still a little way off, there was a reshuffling of groups. Ian, Adam, Anja and I started a game of Deep Sea Adventure, complete with the rare sight of Ian doing a rules explanation.


The excitement of this game was supplemented by the occasional token flying in from the neighbouring game of Flipships. Stanley, Jon, Steve and Sam had joined forces to save the world. And, thanks mostly to Stanley, they succeeded.


We had little idea of this impending alien invasion and preferred to dive for treasure. Adam was always first to pick up treasure, much to everyone's annoyance as he used more than his fair share of oxygen. In round three I ignored treasure on the way down, hoping to get something nice on the way back, but succeeded in only landing on empty spaces.

Ian 27
Adam 24
Anja 13
Andrew 4

Next up was the lovely food made by Joe. Everyone won. Stanley got changed out of his school stuff, only to find that the only pair of trousers he'd brought with him were his mum's.

At this point, we decided on a big group game: Word Slam.

What manner of thought processes lead Ian to instantly guess "Undertaker" when presented with the clue "job"? Well, whatever it was, he was right.

The last, hardest, clue was "lactose intolerant" and it was up to Jon and me to communicate it. We briefly considered choosing another, but then thought about the glory if we succeeded. Eventually, we did, but not until our team mates had guessed almost every other nutritionally-linked condition. Jon's team was successful in that round, but we'd won the game overall.

My clues for Lactose Intolerant

Sam, Steve, Joe, Ian, Andrew 4
Stanley, Sam, Adam, Jon, Anja 3

Then we split into two groups. Anja, Jon, Joe and Ian began a late night game of Lords Of Vegas. Adam, Steve and I played a short game of NMBR9 while we waited for Sam to get Stanley into bed.

It was Steve's first game and Adam's first in a while. For the first few moves, they seemed to be in perfect sync, but this example of the hive-mind couldn't beat my clean efficiency. No explainer's curse here!


Andrew 86
Adam 58
Steve 55

Then Sam joined us for a second attempt, and he snuck a win, despite being initially disappointed with his low score.

Sam 72
Andrew 71
Adam 64
Steve 59

Next, perhaps jealous of our neighbours' extravagant wheeler-dealing, we got out Vegas to add to the already copious amounts of dice on the table.

I like Vegas, it has just enough control to make you feel like you're making intelligent choices at the start but by the end of a round, you're blowing on dice and wishing for numbers like a hopeless gambler. I even tried to convince people that higher numbers are harder to roll - that's why they're worth more.


Sam 550,000
Steve 360,000
Adam 340,000
Andrew 210,000

Adam went to bed and Sam, Steve and I defied sleep deprivation for a final game of The Mind.
We packed up a set off to bed with Lords Of Vegas still on the table. It had been an odd game, with the Strip paying out twice before anyone had built on it. But eventually it settled down to the familiar pattern of take overs and cruel fate. Anja remodelled her two-tile casino with double sixes to take over Joe's five-tile casino leaving Joe with the unenviable task of winning a $26m re-organisation.

He succeeded and managed to hang on to the seven-tile casino for the rest of the game, but it wasn't as good as Ian's chain of smaller casinos along the strip that helped him to victory.

Joe seemed pretty happy when the last Strip card came out...

Ian 36
Anja 32
Jon 32
Joe 29


With the time now at midnight, the first day of the weekend came to an end.



The next morning, Stanley and I were up at seven, followed by Sam, Ian and Joe. Apparently, Joe, Adam and Jon were all up at four due to their hot room. Joe tried to persuade them to play a game, but they wouldn't bite.

I played Sam at Patchwork and neither of us did brilliantly.


Sam 6
Andrew -6

Then Jon introduced Joe to Tao Long, a game of two dragons chasing each others' tails. It seemed to be progressing well until Jon knocked his cup of coffee across it. It was a shocking sight to see Tao Long's rather nice board and pieces swimming in milky coffee. I couldn't even bring myself to photograph it but, in the spirit of those clickbait adverts promising heartbreaking photos taken just before tragedy struck, here's a picture of the game with the offending cup in a precarious position.


Tao Long was abandoned while the pieces were left out to dry. Instead they played a game of Circle The Wagons.

Jon 30
Joe 26

Meanwhile, we'd been playing Timeline: General Interest, with its range of noteworthy events. On the cards, that is. Not during the game. Still, a fun diversion.


Sam 0 cards left
Andrew 2 cards left
Stanley 3 cards left
Ian 3 cards left

Then there was some thunder and lightning to enliven proceedings while Joe beat me at Circle The Wagons, 30-25. I really liked it, and it became the go-to game for a quick two player fix during the weekend.

Adam awoke and some people went to and then returned from nearby shops with a Guardian crossword and some beer for Ian, who had already ploughed through his collection last night. Then Adam beat Joe at Circle The Wagons, 28-26.


Now there were enough fully-awake gamers to begin the first big game of the day. It was Martin Wallace’s Auztralia, a game that cleverly mixes a Steam/Railways Of The World mechanism with a zombie apocalypse scenario. The four of us: Sam, Ian, Joe and me, had arrived in Australia to start a new life after mass destruction across the world, only to find that the same creatures live here too.

Thanks to picking up some cards whose special abilities worked together well, I quickly decided on my strategy of just spamming any enemies with my Airship. “You have your gold, I’ve got my bloodlust,” I declared, ignoring a life of mining in favour of war.


Ian made us all laugh by attacking a kangaroo, and then Joe made us momentarily feel bad about our hobby when he said “You can open the curtains now the sun has gone in.”

In the closing stages it was Sam who awoke Cthulu (“What a foolish move,” he remarked) and then watched it trample over his farms, probably costing him the win. Instead it went for the far more peaceful Joe.


Joe 32
Sam 31
Andrew31
Ian 29
Cthulu 18

While this was all going on, Adam played Stanley at Patchwork. I don’t remember the scores exactly (33-17?) but do remember feeling a little bit put out at how well they’d done compared to me and Sam earlier.

Another thing that happened around about now was a game of Flamme Rogue with Anja, Steve, Adam and Jon. My notes inform me that Jon was delayed because he had his finger stuck in a colander, but I don’t remember this myself. I’m sure it’s true, though.

That race ended…

Adam
Anja
Steve
Jon

And they immediately set up to play again, this time swapping in Stanley for Anja and adding a few different types of track, such as cobblestones. And Steve sang in French. I remember looking at the final corner and think Jon had it all sewn up, but it wasn’t to be.


Stanley
Steve
Jon
Adam

In Australia, our travails had ended so Sam began to make lunch. So Anja joined me, Joe and Ian for a game of Kribbeln featuring Das Exclusive, the dice arena so exclusive you can’t even find it on the internet.


During this game we sorely missed Martin and his mathematical mind. On a round where a player mustn’t roll two of a colour, Joe rolled four dice of four colours and two dice of one colour (ie, pink, yellow, black, blue, green, green). We were stumped as to what to roll next to maximise his chances of a win. Rolling the last green seemed obvious, but was only a one in six chance.

The dice amazed us, as dice often do, with Anja getting a last minute successful 4th Kribbeln with the last roll of her dice scoring 33 (five sixes and a three). It would’ve been a miracle, except it only got her into third.

Ian 21
Andrew 20
Anja 18
Joe 17

Then we had lunch and spent some time concentrating on the crossword.

Back on the games, I taught Rajas of the Ganges to Anja and Steve, while Adam played Sam at Akropiri. Meanwhile, at the hardcore end of the table, Ian, Joe and Jon revisited that old classic Lost Valley.


Akropiri ended Adam 30 Sam 33. I wrote it in that order but I didn’t note down whether or not points were good or bad, so I’m not sure who won. They followed this with some Cube Quest: Adam beat Sam, Adam beat Stanley, then Sam beat Stanley.


Lost Valley began slowly as they all learnt or re-learnt the rules. But after a while, they were knocking back the whiskey and waving to each other across rivers with their rat-fur gloves as if they were born in 1880s America.


Jon 36
Joe 33
Ian 22

In Rajas of the Ganges, once I’d gone through the rules governing the myriad ways to score, it all seemed to be running smoothly. Steve did his best Derren Brown tricks on us by repeatedly saying he was “spending” money, while pushing his token up the money track. Very clever.


Anja
Andrew
Steve

Towards the end, they both felt they had some idea of how to win, and were keen to play again and convinced Adam to give it a go. That game ended:


Steve
Adam
Anja

And Stanley, Jon, Ian and I played Clank! In this game, Jon went for money, I got cards that allowed me to draw new cards, Ian went deepest and Stanley hung around the market. I played fast and loose with my hit points, and got out just before a dragon attack that would’ve killed me. Although I wasn’t anywhere near first, I did enjoy my close run with fate.

Stanley 101
Ian 90
Andrew 82
Jon 65

While this was all happening, Joe beat Sam at Crokinole, 2 games to love (I just think Crokinole is a game where you say “love”, not “nil” or “zero”) and then they played Circle The Wagons:


Joe 34
Sam 32

At this point, Steve and Anja were still making food, so the rest of us teamed up to play Decrypto. This tense and nervous affair was disrupted mid-game by a lengthy pause while people searched for a tin-opener and Sam made gin & tonics. In the end, Jon opened the tin with a massive knife.

By round five, both teams were a mis-step away from failure. I went for long clues and took advantage of me quietly pointing out to team-mate Joe that a song on the radio prominently included one of our key words. Thus I was able to use “The song we just heard” as a clue and the other team were bamboozled! The song in question was “The Revolution will not be televised,” by Gil Scott-Heron and “Revolution” was the key word.


Other key events were Stanley getting all his clues through correctly, including one (“Axis”) which had us baffled. It referred to “satellite”. Meanwhile, on our team Ian’s clue of “Join” seemed initially to refer to “wedding” but then Joe cottoned onto the idea it could mean “Join the revolution” and that Ian was being very clever in giving out a clue to distract the opposition. Except, he wasn’t being clever. We still won, though.

Joe, Andrew, Ian, a tap on the wire
Stanley, Sam, Jon, Adam, birds on a wire

After some delicious food, it was the turn of the big boys to hit the table. With Stanley off in bed, two dirty great leviathans came out to play: Root and Railways Of The World: Europe. Sam patiently talked three newbies (Jon, Anja, Steve) through the dense asymmetric rules of Root while Adam, Joe, Ian and I wrestled with the familiar challenge of RotW.

In our game, I went bond-heavy early on in order to build a little points-machine in Spain and Portugal. This propelled me from last into first by the mid-game and, as usual, my closing strategy was mostly concerned with ending the game as quickly as possible. Ian fell back into a distant last place before coming back into contention and then drifting back again at the end. Adam got his Paris-Instanbul link, despite our efforts to stop him.


Adam 67
Andrew 65
Joe 52
Ian 44

Soon after RotW:E ended, Root was coming to an end. Once again, just like Flamme Rogue, Jon saw a lead right at the end suddenly disappear as Anja managed to hit 30 points and instantly win the game.


Anja 30
Jon 28
Sam 26
Steve 21

Now it was 11.45, so we chatted, tidied up a bit and generally decided to play Midnight Party at midnight to see if it would, as Joe claimed, summon Hugo. Actually, we were five minutes late to start the game, but never mind. Sam was most ghost-phobic, leaping into rooms at the slightest sign of ectoplasm. Joe sniffs the little plastic ghost and tells us that Hugo is very smelly inside.

Sam -9
Adam -10
Jon -16
Andrew -18
Ian -19
Steve -22
Anja -31
Joe -34

Then, just to round off the evening, we played the Walking Dead-themed 6nimmt. Anja and Steve bowed out at this point, leaving the remaining six to defend the log cabin against the undead.

Ian 18
Adam 27
Sam 28
Joe 43
Andrew 45
Jon 63

We didn’t hit the game-ending 66-point mark, but at 1.05am we decided that the fun had gone on a little too long and we all retired to bed.

Sunday morning, I was up at six and watched as Stanley, Ian, Steve and Joe emerged in that order over the next two hours. Steve complained that he’d cut his finger while flushing the toilet. I played Joe at a couple of games of Circle The Wagons, with Joe winning both 45-29 and 42-38.


Jon corralled some players into a game of Mystic Vale. Stanley and Steve were willing volunteers, and Ian was roped in because he was already sitting there. “I don’t know what’s going on,” he said as a new game was laid out before him. The scores were…

Stanley 35
Ian 33
Steve 24
Jon 15

… I think.

I lose to Adam at Circle The Wagons, 45-32 and then he, me and Anja try Azul. We used Adam’s variant of changing the direction of order of play (from clockwise to anti-clockwise) but it made little difference. I lead from early on, hogging the first-player token for the entire game.


Andrew85
Adam 57
Anja 52

Then we went for a walk! After days of wind and rain, we had some sun and our resident nature expert, Jon, took us out to somewhere that was hosting some wild beavers! But, being nocturnal animals, he warned us the chances of us seeing them were effectively nil. But it was nice to get out of the house, even if Adam needed some persuading to leave the football behind. Jon gave us a little talk about the beavers and pointed out signs of their activity. Sam, Stanley and Adam went back first while the rest of us took a detour into an abandoned and overgrown walled garden. It was nice. Very green.

A man alone with his thoughts... Oh, no, wait. That's Adam.

Something about beavers.

Outside

But once we were back at the cabin, the games recommenced. Ian, Stanley, Joe and others (not sure who) played Zendo, but just for fun! No scores or anything!


Sam and I introduced Anja and Steve to Calimala and watched them take us to the cleaners.


Anja 37
Steve 36
Sam 29
Andrew 21

Then Jon kindly served us all some soup and we finished off the last of Anja & Steve’s toffee pudding for afters. For me, there was perhaps time for one last game. I did have the option of one more evening, since I had no work the next day but I found my energy reserves at a low so I took the lift back with Sam this afternoon.

The final game for me was Skull King, a game notable for Sam winning a trick he didn’t want with a Blue 1 card against four escapes. Well done him.


Jon 280
Ian 250
Stanley 240
Sam 190
Andrew 160

And with that, I was done. There was a game of manoeuvre going on between Joe and Adam while we packed up and left, but I’ll leave Joe to pick up the rest of the narrative. Over to you, Joe...

Manoeuvre starts with the French Defence opening...

No sooner had the dust of everyone else leaving settled than Jon, Adam and my thoughts turned to what games we would play. Actually before that, Adam and I finished playing Manoeuvre while Jon watched and tried to evaluate whether he'd enjoy it.

We were both down to four units each, and with cards dwindling for both of us, I decided to wait no more and went in for the kill. Adam, for the second time that game, played a withdraw card, and I was forced into a claustrophobic position, flanked on three sides. Adam moved in to close the square, and attacked, scoring enough to decide whether to make me take a hit or retreat. Of course he chose the latter, and since I couldn't retreat I was undone.
I didn't take any photos of the last evening, but here are a few from the previous days
Manoeuvre is always a pleasure, and nice that it ended decisively, rather than dragging on til nightfall. We three then discussed the gaming parameters for the evening - we felt a slot before supper and another after would allow us to tackle a couple of bigger games. We all assembled some candidates on the table, which is when we discovered that Sam had left Auztralia behind (we later found a few more).
Adam and Jon were willing to try Welcome to Centerville as the slightly lighter pre-dinner game - which I was pleased about. However, as with other sessions, it slightly outstayed its welcome and felt too luck-based for the commitment involved.

I don't remember the scores but I won by a big margin, which is a bit unseemly when teaching the game, and is the first time I've won at the game I think. I appreciated both of them giving it a go, and promised to go with whatever game they two decided on for the post-dinner amusement. To my relief (Power Grid was mentioned), they decided that since Auztralia had received such positive vibes when played on Saturday, they'd both like to try it. I was only too happy to have another go, and so while Adam turned his attention to creating a lovely lasagne, I re-read the rules and Jon and I set it up.

The board set-up is quite elaborate, so as to seed the hexes with a random but controlled distribution of resources and sleeping old ones. Once we'd done it, however, it didn't look very even - most of the resources were at one end of the map, with a wall of old ones blocking access to most of the other port spaces.

In any case, Jon and I turned our attention to a game of Bananagrams, and then another with Adam, and then we had lasagne. Followed by mince pies and clotted cream. We then begin our quest to the dark red continent of Oz. But Jon still felt the board looked lop-sided, so we ran the set-up again. Hmmm, it was better but not much better. Adam put on the soundtrack to 28 Days Later. I told him to turn it off. We placed our ports and began.

Our first forays were odd - we began to tool up and head in to the interior to bag some tentacled points, but every Old One we flipped turned out to be a kangaroo. I was hoping we'd meet a roo, since it was an amusing moment when the first one appeared in the previous game. But after the fifth in succession in this game, the joke had worn thin.

Jon, as starting player, placed his port last, and felt he'd missed out on the easy pickings of resources. I felt he'd find the lack of competition for farming made up for that; but there was another problem. Although the Old Ones don't wake up until halfway through the game, I hadn't fully explained what happens when they do, because I'd forgotten. They begin waking up from the lowest numbered hexes - which were all next to Jon's farms.

Just as we let that revelation sink in, the Old Ones began waking up and rampaging through Jon's sheep and corn. I tried to atone by sending an armoured car to help, but it got destroyed. A ravenous Mi-go was heading straight for his port. I checked the rules - if your port is destroyed the game ends immediately. Oh dear. Jon fended off the attack by the skin of his teeth, but more monsters had awoken and were heading his way.

He came up with a great defence, taking a personality card which meant that when an Old One landed on your port it suffered an immediate two damage. All he had to do was soften them up as they approached, and they'd explode on arrival. It worked, and was quite satisfying.

Meanwhile Adam was finding his encounters with the Old One's went rather better (although they laid waste to almost all our combined farms eventually). Much to Jon's chagrin, Adam's firepower hit home with far more frequency, and he was raking in the VPs.

At the end, we were all a little non-plussed. It hadn't been the fun frolic I'd experienced on Saturday - our hopes of settling the newly discovered continent and living lives of happy farming and squid-bashing were in tatters. But that felt fairly thematic, at least. In the final reckoning, Adam raced away with the win at 40 points, with me on 19 and Jon on 14. He was faintly appalled. Then Adam added up the Old One's score, and they beat both Jon and I, with 30 points. We packed away in near silence.

In the fresh light of today, I still enjoyed it, and would like to play again - but we all agreed it would have been great to finish Novocon with a real banger. What that might have been I don't know - probably something we all knew and loved, ideally.

On Monday morning, we ruminated over the chronology of previous Novo, Octo and Septo-cons. It would be great to see a definitive timeline, perhaps when I have a mo I'll try to collate one. In the meantime it was a hugely enjoyable festival of great food, plentiful snacks, drink and games, and great company to boot. Thanks to all who participated, and let's ensure it all happens again, 12 months from now.

Friday, 4 November 2016

Octocon Fun!

Friday 28th Oct

The annual GNN-and-friends away-weekend, this year dubbed Octocon for reasons relating to the phases of the Earth orbiting the sun, began last Friday, and finished on Monday just gone. And it's taken me all week to write it up! Just in time for the next GNN-related outing, which I'm sure we'll get to hear about much more swiftly.

I (Joe) picked up Katy at 4pm friday on the dot, and with a car loaded with games (mostly mine - Katy's collection of three games fit snugly in a single hand (without a bag)), set off towards Ilfracombe, to meet up with Hannah, Adam and Arthur; Anja, Steve and Louie; and Jon. 

We all arrived within half an hour of each other, our home for the weekend a pleasing top floor apartment in a converted cinema. Next door was the Masonic temple.

Our home for the weekend.
And just at the bottom of the road was Lidl. But more important than either of these was the entrance to the tunnel beach, visible from the windows.

Whilst Steve and Anja settled Louie, we five played the inaugural game of the weekend - Pairs.
I went bust in 4 of the 6 rounds, reaching a final score of 10pts. Katy raced to the win with Adam in second.

Katy 21
Adam 18
Hannah 12
Joe 10
Jon 9

With Steve and Anja now in attendance, we thought we'd have a quick 7 player game while Jon's jacket potatoes finished cooking. Incan Gold seemed like the perfect choice.
We played my recently acquired version, the new edition of the original game Diamant (confused?). Katy said she preferred the treasure from the original, whilst I think these new shiny rubies and diamonds are more . . . treasury. No one can argue with the new stay/go cards though - no ambiguity here, and consequently no gimmes for players who play the wrong card. The chests for storing your treasure are more robust than the tents, and don't look like chocolate wrappers, something that has often disturbed Sam in the past. Seemingly the only downside to this new edition is the absence of zombie ladies. They have been replaced with boring old spiky logs on ropes. Poor show. But a fun game with or without zombie ladies, and one which I won. Note the mid-pack, all separated by a single point, and then Steve. Sorry Steve.

Joe 26
Adam 19
Katy 18
Anja 17
Hannah 16
Jon 15
Steve 5

After dinner, the mooting of which games to play began in earnest, except there was really only one choice - tonight we would finally get to play Captain Sonar! Except Hannah bowed out, so we had 6 rather than the optimum 8 players. This meant captains took 1st mate duties too. I suggested we might try starting turn by turn, but by the time we'd been through the rules we thought it might be best to just go for it. Katy and I were radio operators on each sub, Jon and Steve captain/1st mate, and Adam and Anja engineers. A few rule clarifications were necessary, but I must have overlooked the rule which said do not put Anja and Steve on the same team. My job as radio operator (radiographer as Katy kept calling it - that's a different board game I think) was relatively simple, and I kept out of the way while my captain and engineer came to blows over the correct etiquette for imparting information between them. Meanwhile our opponents merrily hunted us down and blew us out of the water. We might have been able to limp away had it not been for my helpful advice earlier, involving leaving a blaze in the engine room to blow itself out rather tackle it (metaphorically), which meant we were already compromised.

There was much discussion afterwards, and Jon as the other captain seemed particularly proud of his teams coordination - Adam won extra points for his submariners beard. I want to play again with the full 8 now - and would have no hesitation in suggesting we hit the ground running with the simultaneous game. But it will be a rare evening where we get 8 players and only 8 players. Here's hoping.

Katy/Jon/Adam 0 damage
Joe/Steve/Anja 4 damage


The night was relatively young but we had all had a long drive, so we finished off with a few games of Rhino Hero, which we kept calling Super Rhino - he eventually got called much worse things due to his superpower seeming to be creeping around buildings looking through windows. I can't say the scores need recording in their entirety, but here you go:

Katy 2 cards left
Adam 3
Joe 4
Steve 4
Anja bust (knocked over a bit of the building)
Jon bust (ditto)

game 2
Adam 1 card left
Anja 2
Steve 3
Joe 3
Katy bust
Jon bust

We then played For Sale:

Anja 49
Katy 45
Jon 42
Adam 41
Joe 36
Steve 34

And went to bed. Apologies for the lack of pictures - my phone was charging.

Saturday 29th October

Mornings start early when you have young children, and we were most of us up and about around 8am. Among the tea and coffee, toast and cereal and episodes of Peppa Pig, that unsettling feeling of 'when are we going to play a game'  crept in, and before long, Jon and I sat down to Paperback. This is a recent favourite of mine; having played and loved the iPad implementation, I tracked down a copy for sale, and it was a big hit with Charlotte and Bea during our break in Polruan at the beginning of this half term. It's essentially Dominion with the added fun of making words. Which, if you like making words, is a lot of fun.
Jon took to it like a pro, but my experience with the game won out, and I won. But I can't remember the scores.

Before the weekend began, I had promised Katy that I would swim in the sea, and so we all set off for the Tunnels Beach, leaving Adam to cook and listen to Test Match Special. Swimming happened. Here are the photos to prove it. The sea was much warmer than recent dips in Henleaze lake, but I was immediately very cold on emerging, and headed for home, leaving the rest of the gang to enjoy the sea air.
pic by Katy - the tunnel to the beach

In the tunnel

Great photo by Steve

Back at the pad, and warmed up, Adam and I talked cooking and crossword until the others returned. Anja and Steve treated us to a smorgasboard of cheeses, salads and crusty rolls, aided by their own and Jon's extremely fine homemade chutneys and pickled beetroot. "But . . . games", I hear you mutter. "Where are the games?"

Qwixx proved a decent dice-chucking filler over the course of the weekend, and in its inaugural outing we had an unusual 3 way tie for the win:
Jon 43
Anja 43
Joe 43
Adam 38

Anja took Louie off to see a friend, Arthur and Hannah had a lie down, and Katy took herself for a stroll (NOT a hike). We men settled down to the first big proper game of the weekend - Scythe, which Jon had brought. 

We had all played before, either with Sam or Jon, so we were up and running fairly swiftly. It was my second game, and I'm still getting to grips with it. Both of my games I have pushed for my upgrade star, and it seems to me it's one that inevitably takes most of the game to complete - I feel I should have had other irons in the fire whilst that was going on. I did focus on keeping my popularity on the up, and combat was eschewed by all for most of the game. But Jon was consistently dropping stars, and inevitably we began to bump up against each other on the board. My paltry power did me no favours in the ensuing clashes, and I lost an important hex to Jon. Adam then chanced his luck with a double fight against Jon, but made a tactical error. He dropped a lot of power on the first fight and won, leaving the second battle Jon's for the taking - and Jon only needed one combat star to end the game. And so it was. I was convinced I was staring at fourth place, but the tie-breaker gave me the silver. However, a look at the scores reveals the sad truth - we were all very much in Jon's shadow.

Jon 63
Joe 37 (most pieces on board)
Steve 37
Adam 36




Steve wanted to play Scythe again straight away! But I had agreed to go with Katy to check out the state of the sea at high tide in prep for Sunday's swim, so the others packed it away while I nipped out.
Katy's pics of Ilfracombe

Damien Hirst statue.

On our return, we found Carcassonne with the kids in full swing. But the game had slowed down, and Jon offered to double up on a game of Qwixx with Katy and me. It was a different story to the earlier three-way tie:
Jon 73
Joe 70
Katy 56

When it finally finished the scores for Carcassonne were:
Adam & Arthur ~90
Jon ~70
Steve & Louie ~65

We all settled down for supper, Hannah and Adams delicious lasagne, and a particularly lovely looking salad.



And they made a crumble with custard too. It was all very tasty. Young 'uns were bathed and bedded, and we debated the evenings games in various ways. Anja suggested first, second and third preferences on post-its, Adam countered with 'push the one you want to play towards the centre of the table'. Katy picked up Castles of Mad King Ludwig and took it over to the coffee table, which settled the matter for Jon and Adam, who joined her. I know nothing of the shenanigans, but the scores were:

Jon 124
Adam 123
Katy 115

Ludwiggers
Meanwhile I introduced Steve, Anja and Hannah to Isle of Skye. I really enjoy this, and am always intrigued by the way the scoring tiles interact, as well as the consistent agony of how to price your tiles. I can't remember precisely what went on, because we were also drinking, but in the end, Hannah won handily:

Hannah 54
Steve 49
Joe 43
Anja 35

Not the most fascinating pic
We played a quick game of Qwixx while Ludwig was played - in fact I think we played it whilst they scored Ludwig. I will refrain from Martin-esque comment on the significance of that.

Joe 61
Steve 59
Anja 56
Hannah 51

Qwixx remained on the table for a 5 player game whilst Katy and I stepped out for a breath of unfresh air, and Jon added to his burgeoning roster of wins:

Jon 72
Hannah 64
Steve 57
Anja 56
Adam 35

After that, Hannah called it a night. Did we even moot Captain Sonar at this point? I think we didn't, it was getting on. But we somehow decided on Dream Home and Thurn & Taxis as the next games on the table.

Thurn & Taxis finished:

Adam 30
Anja 22

Dream Home is a new acquisition of mine, and I'd played a couple of games with my girls in the days before Octocon. I nearly didn't bring it with me, as it's pretty light fare - Ticket to Ride with less strategy kind of light. But it's pretty charming, and was the perfect weight for the time of night and gently fuzzed brains available.
Each player starts with an empty house, and over 12 rounds kits out their home with rooms, scoring points for a two card kitchen, a three card sitting room and so on. At the end there are bonuses for functionality - a bathroom on each floor and a kitchen, bathroom and bedroom - and for a complete roof. There are a few unique rooms, including a games room with real games which we all fought over (except we had nowhere to put it), a sauna and a pantry.

Jon won (again!), but there was a tie for second, and Dream Home has a very cute tie-breaker. You scour the rooms of your home for hidden children (does that sound weird?).  Steve had more children secreted in his home than Katy (yeah ok, it's weird):

Jon 44
Steve 37 (more hostages)
Katy 37
Joe 34
Katy's dream roof
After that it was approaching midnight. Adam had vowed not to set foot out of the house, and he and Jon played a couple of games of Patchwork whilst the other four of us took the air again.

Jon 19
Adam 2 

Jon 12
Adam 2

We returned, everybody was pooped and we all went to bed after a very lovely evening.

Sunday 30th October

The clocks went back during the night, and because this means nothing to small children, we were all up bright and early with an extra hour of gaming to look forward to! In the event, I can't say we made the most of that opportunity - games were not even mooted until lunch had come and gone - but it's quality not quantity that counts (that's patent nonsense, I realise). I had promised brunch, which we decided should be called lunch because everyone was already eating breakfast. Steve, Anja and Louie had to head back to Bristol, so after a round of jolly farewells, the others set off to get some air (fresh this time) while I prepped Shakshuka - a favourite recipe from the Ottolenghi book Plenty, involving stewed peppers, tomatoes and eggs. And spices.

Brupper was served at 12 noon on the dot, and our minds turned to games. But also swimming in the sea. 
Hannah and Adam settled Arthur for an afternoon nap, and then they and Jon debated what big afternoon game to tackle. Waggledance won out, and whilst they got cracking, Katy and I played Patchwork. 

It was Katy's first game, but Jon is a master of rules explanation, and she seemed set to wipe the floor with me, getting a fime button economy going from the outset.
However, one of Jon's bits of advice was 'don't bother going after the 7 button bonus tile - take it if you can, but it's rarely a game winner'. I thought this was sensible advice, but in the closing stages the opportunity arose for me to complete a 7x7 square and take the bonus, and I took it. And I won by a point. 

Joe 15
Katy 14

Katy and I left the Waggledancers to it and hit the sea. We chose a different beach, one that had been closed for a wedding the day before, and clambered into the fairly calm waves over a very rocky shoreline. I suggested swimming out and round the rocks to the beach we had swum from on Saturday; Katy was sensibly more cautious. We had been in the sea for about 10 minutes when the swell picked up considerably, and we looked back at the rocky shore to see quite large waves crashing on to it. We wondered how to get back without being dashed on the rocks, and a Radio Four news report began playing in my head, worrier that I am. 
We headed in, and after a few big waves with a nasty undertow, the swell subsided again and we clambered out. A little scratched and bruised, and cold, but essentially safe.

These photos by Hannah are from the previous day, just because there were to many to post at the start. And also so that you can't see the fuss I was making about some little lapping waves.





Steve looks vexed by our idiocy.
When we returned, Waggle Dance was in full swing, but paused while Arthur was settled. Katy had a bath and a nap, while Jon explained the precarious tension with the current gamestate to me. I didn't properly understand. As the game resumed I chewed away at Saturday's crossword, which was pretty chewy, and the final scores were:

Hannah 7 (fewest dice)
Adam 7
Jon 6

Katy returned from her nap and began prepping curry for the evening, and while Hannah kept Arthur entertained, Jon, Adam and I played Isle of Skye. This means that only Katy didn't play IoS this weekend, and didn't on the subsequent Tuesday fixture either, opting for Scythe. Isle of Scythe. Hmmm.
I did quite well for the first few rounds, but Jon and Adam both jumped ahead in the final reckoning, and the final scores were:

Jon 71
Adam 62
Joe 58

Curry continued to be made, with some discussion over the-rice to-naan ratio;. With Arthur happily imbibing episodes of something CBeebies-ish on the tablet, we four played TeamPlay. Hannah thought it would be funny if she and Adam were on the same team; Adam was willing to give it a go. As it turned out, they pipped Jon and I for the win - it was a great game. We also inaugurated a fun way of revealing the scores. One team plays a score card, then the next team plays score cards until they're in the lead, then the first team play more score cards etc etc. It was nail-biting! And that's from someone who could have drowned earlier the same day. 

Hannah and Adam 29
Jon and Joe 27

The Bombay Mix was so fine it had to be eaten with a spoon.
We stopped for Katy's curry, and delicious it was too. Jon and I had pledged to leave no naan behind, so we went back for seconds and thirds. And there was still an untouched pan full of curry on the hob. Katy cooked for 12.  We all enjoyed the benefit of the clocks going back - it was only 6pm, and the lovely evening of games stretched ahead. 
Hannah tactfully suggested Adam could bath Arthur alone if he liked; and while he did, we four played Dream Home again. Jon won. Again. And no need to go searching for hidden children.

Jon 42
Hannah 38
Joe 37
Katy 33

Adam joined us, and we somehow alighted on Colosseum as the big five player to play next. It's apt that we played it since Jon and I had both brought it - this may be the only game that was in evidence twice for the whole weekend - and it's also a GNN favourite that has been long absent.
Only Katy hadn't played, and whilst it's not complex there are phases, and lots of bits. Jon did some more expert explaining, and we settled into putting on fabulously camp shows in ancient Rome.
For the first three, perhaps four rounds, Katy stormed ahead of us all. Adam had pointed out the pitfall of this (that the last place player gets to take one of your tiles), but equally, Jon pointed out that this meant +3 points for each winner podium accrued. As we who have played before know, in Colosseum, you're only as good as your last show - meaning the show you put on in the final round. And everybody (except me) had a little something up their sleeve. Katy looked on in dismay as first Jon, then Hannah, then Adam leaped ahead of her on the scoreboard. I did the decent thing and languished in fifth place, despite my three star performers.

Adam 89
Hannah 82
Jon 81
Katy 71
Joe 61
many Gandalfs

Caesar's in town. And he's brought a friend.
Colosseum remains a firm favourite of mine, but it is long with five, and I was dismayed (more dismay) to see how time had flown whilst we fiddled while Rome burned. We discussed Lords of Vegas, which Jon had been keen to try for several years, but felt a five player game would be too long, so we decided to introduce him to Midnight Party instead.
It's reputation may have been overplayed, as it wasn't the raucous scene that's lead to it's being banned in several households, but then we were playing with five and the knowledge that a small child was sleeping close by. We played three rounds, and Jon showed us all how to escape from ghosts. I accrued what may be an all time losing score, over seven times the winner and double the next worst score. Ahem.

Jon -10
Hannah -24
Adam -29
Katy -33
Joe -71

Octocon was drawing to a close. Hannah and Adam bowed out, but those of us without present children struggled on. Katy was still using the words 'Lords' and 'Vegas' quite a lot, and it may not have been much later than 9.30pm, (the current benchmark for how late LoV can be broken out) - but it would have been a learning game for Jon, and that tipped the balance. We settled into a gentle game of Land Unter. Or Turn the Tide, as less cultured folk like to call it.
I can't remember much about the game, and it's not one that provides a big narrative apart from the threat of drowning sheep, but Katy beat us both, and boy did she let us know iot. No I'm kidding, she was magnanimous. Actually I can't remember either way; but I feel sure the event wouldn't have gone unremarked.

Katy 10
Joe 2
Jon 1
More scintillating photography!

And yet more...

Were we ready to call it quits? Nearly, and if one person had but the other two had kept playing we'd have gone out with a real whimper - but we were all up for a quick and very silly game of Kakerlaken Salat. This is part of the same family as Kakerlaken Poker, but the similarity is only cosmetic. It's more like Dobble in terms of gameplay, with players trying to rid themsleves of a stack of cards. When you place a card you must name the vegetable in question. Except if it's a repeat of the one underneath you have to name another. And if you play a cockroach card, it forbids the naming of a certain vegetable. So of the four vegetables you may find only one is nameable, and if you hesitate, or name an illegal vegtable, you have to take the stack of cards. It's fun and very silly, and the perfect end to a spiffing weekend of games.

We all woke early on Monday, packed up and scooted without so much as a single die or meeple hitting the table (we did nearly finish the crossword with a little help from Google for the difficult last few clues). But as Katy and I discussed on the drive home, there are always more games to be played, and three evenings of gaming just leaves you wanting more. Thank you to all involved, it was huge fun, and I'm already looking forward to next years con. Septicon? Decepticon.