Friday, 15 December 2023
Bee-curious
Wednesday, 3 November 2021
The Snacks Etiquette
New Player, new host: Mel and Ben were entertaining last night as GNN made its' way to Easton. Despite some absences, we still began the evening a seven, including Ian, Katy, Gareth, Martin and myself - and kicked things off with the lesser-spotted Just One. Katy was first to guess her word (pipe) and despite some duplicate clues and a rubbish clue (mine) overcame her doubts and got us off to a good start. We then proceeded to obliterate the Just One challenge, and the longer our good form improved the more pressure was on to not fail, a tension broken only by Martin tipping Ian's beer all over him.
Katy's turn arrived again and once more she was the victim of duplication. However Martin and I felt with the clues bollock and naked, she might get stark. It wasn't to be, but a sterling effort from all concerned.
We broke into two groups, with Martin Ian and Ben playing Whale Riders and the rest of us the Ticket to Ride-esque and delightfully named Lisbon Tram 28. We were unsurprisingly in Lisbon, driving trams. Instead of Ticket to Ride's secret objectives, however, the goals are all open and it's a race to complete them. Turns are simple: take two actions from moving, picking up passengers, dropping off passengers, or (occasionally, at certain spots in the city) upgrading your tram.
As well as the problem of other players delivering to the tourist destinations before you do, there's also the fact the trams can (and will) shunt each other out of the way, leading to occasional cries of indignance or despair. You do get a free card when shunted (and when you shunt) but that's sometimes a hollow reward when your tramming plans are in tatters. Despite the simple rules we all had our moments. Katy professed confusion, Mel forgot to pick up cards, Gareth shuffled his cards into the deck. They finished Whale Riders:
Martin 27 / Ian 20 / Ben 16
...And we were still going. I thought it might be half an hour to go. Katy whispered "A bit longer" so they began playing Hit Z Road, despite protestations. Meantime our trundling trams were suddenly ramping up the pressure, and we rattled through the destinations at high velocity.
Tram 28 has a neat little twist on scoring. As well as the points on the card when you deliver passengers, you also build a tableau out of your claimed destination cards, which have little half-tickets down the sides. If you create a 'whole' ticket in doing so, you score an extra point. I managed four of these, which (I think) was more than anyone, but it wasn't enough to beat Katy:
Katy 12 / Sam 10 / Mel 9 / Gareth 8
The other end of the table were still fighting off zombie attacks:
Saturday, 4 January 2020
Party to Something
But before that could happen, Adam T and Celena were first to arrive, promptly joined by Martin, Sarah and Effie. After summing up the options, Effie left the adults to it and went to chill with Stan and Joe. Arthur joined her when he rocked up with Hannah (who came by bus), and then shortly after that Adam H arrived on two wheels. Then Joe walked in too.
But for a long time - literally, hours! - people talked. It almost reached the point where the blog would need to be renamed, but fortunately Andy Mosse arrived with his boy Finn, and brought Team 3 with him. After it sat glowing radioactively for long enough on the table, the collective curiosity of myself, Martin, the Adams and Joe couldn't be resisted any more and with Andy's help we cracked out a quick couple of plays.
The game takes the concept of see/hear/speak no evil and parcels out those communicative restrictions on three team-mates, one of whom must describe the structure they have to build (from tetris-type blocks) whilst not speaking. The second must communicate the message verbally to the third, who can't see anything. It can be played co-operatively or competitively, and our second game was the latter, with Andy, Joe and Adam H beating Martin, Adam T and myself. Maybe it was the combination of hosting, or too much cloudy lemonade, but I found it very stressful.
Later - I think it was later - Ian arrived, and as the daylight began to fail, so did Steve and Anja with Louie and Lennon. Whilst the older kids disappeared to the loft to watch Pixels, the younger crew stayed in the front room with more suitable viewing, as we were all charmed by Lennon distributing snacks, often directly into our mouths. By this point there were two rooms full of potential gamers. In the front room, Sally and I joined Adam, Hannah, Steve, Anja for what turned out to be a triumphant crack at Just One - not only scoring the maximum 13 but 2 bonus points as well. which is even more impressive considering the game probably took about an hour all told.
Meanwhile in the kitchen there was an epic game of Facecards playing out. It took even longer than Just One, so God knows what took place. Everyone seemed very happy with it though.
As the day faded away, so did the 'non-gamers' with various children and relieved parents making their way home so the regular GNNers could go full-nerd. Sally had nowhere to go, but seemed happy to stay. To be frank the order of events gets extremely hazy here, I think due to all the cheese I was eating, but I think this was when a huge game of 7 Wonders got played.
Somewhere around here Res Arcana got played.
I think it was while Adam, Katy - freshly arrived - Ian and I played Flamme Rouge. As we were setting it up, Chris walked in the door - passing Steve and Anja en famille on the way out - and happily sat down to join us. A while ago Flamme Rouge was a regular at the GNN tables, and it was nice to play it again even if the card system initially seems slightly counter-intuitive. I've personally found that the backs of all cards are the same colour a little bewildering, even if it's necessary to hide those exhaustion cards...
While we were pedalling through the Alps, a boisterous Medium was played out at the other end of the table, with much roaring of disbelief and approbation. I've no idea which team won, but they wrapped things up the same time as Adam H sailed over the line in Flamme Rouge.
I'm now exceedingly hazy on things but I think it was towards the end of these games that Andrew and Anna arrived to find a scene of game-related debauchery in full swing. Stan and Joe were so screened out they were taken for a walk by Sally, Andy and Finn departed, and a game of PUSH was initiated by Joe that Anna was shanghai-ed into, whilst at the other end of the table something else occurred. I'm not sure what. It may have just been wild consumption of cheese. EDIT: looking at photos I see we played Tiny Towns. This was after Adam and I tried to play Ecos: First Continent, only to have Martin rule it out by repeatedly barking "no!" even though he wasn't playing.
I think I blanked it out because of my awful building-site finale - Adam won this, followed by Chris and Ian.
However around mid-evening seat-changing occurred with Just One back on the table in the kitchen while Ian, Adam and Chris suffered the indignity of finding out a crucial rule I'd missed in Word Domination: the game of allegedly taking over the world but actually just spelling things.
It's a neat little system of claiming cards by using the letters on them, the catch being you need to claim them in subsequent turns, and may be bumped off in the meantime by other players. I'd not realised the board actually grows during play, however, and we hurriedly implemented the rule when I found it in round 5. Despite Chris' vocabulary and my alleged (by Adam) always-winning at word games, it was Adam's shrewd strategic brain and claimed another win.
In Just One, meanwhile, four people clued gatherer, leaving poor Katy to try and guess Hunter from Joe's clue Orion. There was a substantial bout of cheating here, none of which sadly helped.
Sally couldn't be persuaded to stay up for another game, and so we were reduced to eight - Joe, Martin, Katy, Adam, Anna, Andrew, Ian and myself - for what would turn out to be the last game of an epic session - Pairs. Although I was barely drinking, my cheese and sugar intake had reached gargantuan proportions and I don't know what happened here at all, although I do recall Martin serially going bust on his first card flip and Katy doing well. I think she won - I went to the toilet, and when I returned, it was all over.
And so was the night!
Although our incongruous - for GNN - start of prolonged chat was rather sweetly mirrored at the end, as we sat around the table almost like normal people before we realised the time was 11pm and Ian and I were starting to yawn.
I'm pretty sure I've missed out some games as well as plenty of high points. A big bundle of fun and lovely to have so many of us under one roof at the same time! Thanks to everyone for coming and look forward to seeing some/all of you very soon... Tuesday?
Wednesday, 4 December 2019
One, two, three...
In Medium, each player forms two teams with the two people either side of them. Thus I was paired with Katy (on my left) and Sam (to my right). Each player has a hand of cards with words on them, and each couple takes turns to play cards to the table and on the count of three both say a word that links the two. If you both say the same word, you pick up a scoring jewel type thing. If not, then you get the chance to try again with the two new words.
For example, Katy played "toaster" and Martin replied by playing "butter." On the count of three they simultaneously spoke, with Katy saying Crumpet and Martin saying Bread. Martin, appalled at this missed easy win, asked the rest of us if we all thought "bread." I said yes, but Sam said he'd thought of "knife" giving us all a glimpse of what Martin, Katy and Sam usually put in their toasters. Anyway, Katy and Martin went again to try to link Crumpet and Bread. Katy said Jam and Martin said Muffin. With an air of desperation, they tried again but still couldn't gel, saying Cake and Scone.
The highlight was Martin and Joe. The words were Hospital and Band. Martin said "wrist" and Joe said "aid." A fail but surely those two new words pointed to only one thing. Joe seemed reluctant to admit that he was thinking what everyone else was thinking but he came good when it mattered
"1, 2, 3, wank." they chorused. And a little bit of gaming history was written.
I struggled a bit. Sam and I were on different wavelengths and Katy confused me by pairing my Caribbean with the word Telescope and then saying Submarine. Was Caribbean Telescope slang for a submarine? It baffled me all evening until she and I were walking back home and she realised that she'd got telescope confused with periscope. She still did well, though.
Katy and Martin 6
Andrew and Katy 5
Sam and Andrew 4
Joe and Sam 3
Martin and Joe 3
After this was another new word game called Letter Jam. In this game each player is given a five letter word made up of five cards with letters on, that they do not know. Every player has one letter at a time on show such that everyone else can see it but them. Then people discuss what words they can make out of the visible cards, plus a wild card and a "public" card which everyone can see.
"I can make a three letter word that uses the wild card," someone may suggest. If no one can think of anything better (unlikely) then that word is spelt out by handing out numbered tokens. For example, Sam would get the 1 token since he had the D, the 2 token would go on the wild card since no one has an O and Martin gets the 3 token since he has a G.
After several rounds the idea is to work out each of your letters and, therefore, the word. Everyone except me succeeded, having been stymied by the W (I thought my word was Chats, turned out to be Watch). But it was fun. And I especially liked the entirely nonsensical scoring system. We ended with 66 points, which relates to three strawberries which, in turn, relates to "it's yummy."
So, having scored Yummy, we continued with the co operative theme with Die Crew. Finally, I got to try this exciting new trick taker. I was eased in with mission 2. We failed and after the second attempt we decided to skip the easy intro and go back to where they left off: mission 15. Now we started to succeed as we left Mars and set off towards Jupiter. We cleared 15, 16 and 17 before failing on 18 and Sam's ambivalence towards another try saw us finish up there, somewhere near the asteroid belt.
Next we played Karambolage. It's meant to be for four players max, but Sam insisted it could be played by one hundred players... although the last eighty might not get a turn.
Joe had a case of the Can't Stops as he racked up a six point move but kept going for one move too many and lost it all. I specialised in near misses - it looked like I knew what I was doing but I was actually clueless. Sam took an early lead but Martin hit 10 points to nab the win.
Martin 10
Sam 7
Joe 0
Katy 0
Andrew 0
Then Katy and I left at a sensible time, leaving the three remainers to play The Mind Extreme. It seems they beat the curse of round six and got to round nine, as Sam texted me later. Thanks all for a surprisingly team based evening.




















