Showing posts with label Darjeeling. Show all posts
Showing posts with label Darjeeling. Show all posts

Wednesday, 8 July 2015

It’s the hope that hurts the most

First Tuesday of the season, and seven hungry gamers were hunched around Joe’s kitchen table, keen for gaming sustenance. Apart from the host, Joe, it was an all-male affair with Martin, Andy, Sam, Ian, Matt and myself making up the numbers.

While waiting for Andy, we began with Go Stop (or Ghost Op, as some of us thought Martin said when he suggested it, perhaps expecting a Tom Clancy style strategy Black Ops game with a supernatural theme).

This card game resists any attempt at working out how to put it on the leaderboard. Adding up the scores doesn’t make any sense because this is a game where winning with a one (as Matt did) is far more impressive than winning with a high card. We will have to leave it as non-leaderboard.

Any way, we played three rounds, and we scored (winning scores in bold):

Sam 0, 0, 0
Ian 3,0, 0
Martin 9, 7, 0
Joe 0,0, 0
Matt 0, 5, 1
Andrew 5,0,0

Sam's tactic of going Dirk in rounds two and three badly went wrong as both times he shuffled his cards, played them without looking at them, only to discover his only scoring Stop card still in his hand when the bets had been placed.

Then Andy arrived and we split into a group of four (playing Africa) and a group of three (playing Darjeeling). Africa is a new game to GNN, and Joe explained the rules to me, Martin and Ian while Sam explained Darjeeling to Matt and Andy.

Africa is all about exploration. You might find animals, jewels, nomads or monuments. Each one can be used in a different way to score points either when you find them, or later in the game if you find yourself next to them and can move them to a more suitable place on the board. With all of Africa to explore, you’d imagine it would be quite a solitary game, but in fact we spent most of the game in a group, moving from one area of the board to another like herding animals. How apt.

As you’d expect from a Knizia, it’s a bit thinky and strategic, but it also seems a lot more luck based than usual. It got a rather guarded appraisal of “I’d play it again” from us. Maybe we were missing something.


Joe 69
Martin 65
Ian 56
Andrew 52

Over in India (confusingly, set up on the table to the east of Africa) I noticed that new boy Matt had a huge lead halfway through the game, and he did enough to hang on despite a late push up the score chart.

Matt 96
Sam 94
Andy83

However, at this point we got stuck in a bit of rut of games that never seemed to end at the same time. Sam, Andy and Matt played Koryo, a card game. I know nothing about it.

Andy19
Sam 15
Matt 14

We played Die Dolmengötter, a game with a singularly uninteresting board. I noticed that the borders had a bit of grass on it, showing that they had made an effort to make it look nice. Joe said it looked like pubic hair. I’ll let the reader decide.


First impressions were not helped by some very ordinary game pieces. But once we got going, it had a certain charm. Place your stones by moving your men around stone circles. If you have a majority, you can place a scoring tile of your choice (face down) on top of the stack. If you draw then you can put a tile at the bottom of the stack. The further up a tile is in the stack, the more its value is multiplied for points.

Four stages of indecision

Quite clever and cunning. Joe clocked up his second win of the evening.

Joe 70
Andrew 60
Martin 58
Ian 55

On the other half of the table, Sam was teaching Matt and Andy the joys of Bullfrogs. It ended:

Sam 57
Andy 52
Matt 46

While those frogs battled it out, we played a couple of games of Qwixx: a dice game which showed Das Exclusive off to its fullest potential. Finally, a game where its stadium-like dimensions are a bonus, not a hindrance.


We scored:

Martin 78
Andrew 69
Ian 56
Joe 49

And then...

Ian 64
Andrew 60
Martin 57
Joe 54

By now we had all ended at the same time, so we decided to finish with the closest thing to Ghost Op that we had: Midnight Party! Or Fuck Off, Hugo as Martin dubbed it after some bad luck with the die. It was a very close game. Clearly, we’re all getting the hang of it. Still, it gave us enough anguish as we Self-Hugoed our own pieces and Martin uttered the line (immortalised in this blog post) to describe the very special cruelty that this game demonstrates.


Sam -18
Andy -22
Ian -24
Joe -25
Martin -25
Andrew -28
Matt -28

And that was that. We set out into the warm summer rain, invigorated and alive.

The Division currently looks like this:


Sunday, 5 July 2015

Teabags of Fun

Saturday night rolled around like a fateful set of dice. With Sally out at a Germaine Greer talk, somebody had to play the role of the fools - that was me, Andrew and Ian.

First up was Darjeeling, the game of sitting-in-Sam's-cupboard for a year, unplayed. Upon opening it up we discovered it resembles tea-picking in the same way sandwiches resemble a radiator. It's a strange game of moving tea-pickers around a geometric country (ours allegedly resembled Sri Lanka), selling at a time when barrels were suitably arranged on a ramp, and piling up your crates of tea on boats so they continue to pay points until enough other people have shipped crates to denote your tea as 'old'.

I struggled to get into it but in the main that was down to the boys rolling back the years with a succession of sorties downstairs or shouting from upstairs with various accusations about each others' behaviour. So mainly I was travelling around the house, vacillating between threats or moral reasoning. Neither really worked.

 You lose points if you turn around!

Darjeeling meanwhile was a race - it's first to a hundred points and when that happens the game ends instantly, and any unshipped stuff behind your screens counts against you. Andrew found himself deliberately scoring minus points in order to avoid this - a strategy I perceived as dubious at the time, but only minutes later it paid off, with some aplomb:

Andrew 104
Sam 84
Ian 80

Tea shipped, boys settled and the evening rolling, we moved swiftly on to Quantum, choosing a layout that encouraged early interaction. As with my games v Ian recently, I was smiled on by fate when I rolled a decent set of starting dice, and even Ian destroying one of my ships before my first turn didn't stop me getting off to a flier.

fun x 3

Of course, they came back into it. Andrew managed to get his Dominance up to five but then chose to hold onto his ace in the hole, perhaps put off by my ability to win ties as defender (and destroy attackers!). It was closer than it looks but I managed a win:

Sam: all cubes down
Ian: 2 cubes left
Andrew 3 cubes left

Next up was Bullfrogs. Andrew and I have played it (and I've since played both Stanley and Sally) but this was its debut as a three-player. As anticipated, it did slow down and become rather thinky. I think the sheer amount of permutations with three meant planning your turn was fairly pointless and there was a not-ideal amount of AP. That said, we did enjoy it.

Sam 59
Ian 53
Andrew 43

Warning: Pond is deep

It was gone half ten so we went for a quick game of Love Letter to finish off. However, Ian finished us off so quickly that there was time for another game afterwards. I never even made it to the end of a round, being successfully identified twice and forced to compare cards by having two Shitty Barons in the other round!

Ian - 3 cubes
Andrew - 0 cubes
Sam - 0 cubes

We ended with Biblios. I opened with an uninspiring meal of shit for myself whilst handing out decent cards to my opponents. It was that sort of game - we all did a reasonable amount of cursing and at least two of us - myself and Andrew - swore we were on to a loser. Accurately, as it turned out:

Ian - 6 (Mr Biblios)
Sam - 5
Andrew - 3

Five games played and it was not even midnight! Thanks chaps, a good night!