Showing posts with label Team Trio. Show all posts
Showing posts with label Team Trio. Show all posts

Friday, 5 September 2025

49 auctions

 Tuesday games night began with message fro Sam containing a photo of a pile a Heck Meck tiles with the comment “Joe just beat me 15-0”


By the time I'd arrived, though the attendance had swelled to six of us. Joe and Sam were joined by Martin, Pete, Katy and myself.

Katy joined last and tried to remember if she'd met Pete before and she wondered whether or not to turn down the c*nt level. She discussed this out loud such that, whatever level she finally chose, Pete was prewarned about what to expect. 

Although, as it transpired, there were to be few opportunities for evil tonight, as the games tended towards the more party end of the scale. We began with Invaluable, an auction game in which players bid on cards of two colours and add it to their tableau to try and make continuous runs of the same colour for points. All cards were dealt out, and each one would be put up for auction by the end of the game.


“49 auctions?” asked Joe, incredulously. And he kept a rough count of how many auctions were remaining. “Only 25 auctions left,” he cheerily pointed out, mid game.

Martin and Katy were the last players who bought anything, with Martin bidding 3 every time, trying to push up the price. We began with only 12 tokens, so I wonder if we were too timid. The money from winning bids would go to the player auctioning the card and if the auctioneer bought their own card ("eating your own shit," we soon dubbed it) then the money would leave the game entirely.

In the final reckoning, my row of seven yellows scored me a bumper crop and I ended up winning.


Andrew 48
Sam 46
Katy 46
Martin 41
Paul 37
Joe 35

Interesting game, but that’s quite a slim game mechanic to stretch across 49 auctions.

Since there were six of us sitting around a circular table, it seemed to lend itself to a couple of team games. First was Team Trio, the game where you have to collect three of a kind by choosing from other peoples’ hands, asking “play your lowest card”. We split into teams of two, and every time someone completed a three-of-a-kind, the other two pairs were allowed to exchange cards, and Katy and I demonstrated some top level psychic connection as we kept swapping cards of the same value.

Martin & Joe 2
Katy & Andrew 1
Sam & Pete 0

We stayed sitting where we were for another team game: Team Play. Joe experience a little bit of a Mendela Effect when he seemed convinced that the cards in this game went up to 9, whereas they only reach 8. I was actually about to agree with Joe until Martin pointed out the truth of the matter.


So, with the fabric of the universe back in place, we began. It was close at first, with all three teams having three tricks each. Then Martin and Joe got three more tricks in their next turns.


I often got “style points” for completing missions that don’t rely on matching colours with cards in matching colours. But style points don’t have a value. Not even as a tie-breaker. Instead Katy and I went for high value missions, meaning that although Martin and Joe triggered the game end, we had more points at the final count.

Katy & Andrew 30
Joe & Martin 27
Sam & Pete 25

I had time for one more quick one and it was Captain Obvious. In this game, we use our wipe-clean board to write a sentence of random length containing a word chosen by a player from a card. Then our boards are passed to the left and our neighbours delete one word, replacing it with “blank”. The idea is to read out the sentence and hope the other players can’t guess what the missing word is. A point to the reader if no one can guess, but a point to the writer and the guesser if they get it right.


Martin 11
Joe 7
Katy 7
Sam 6
Pete 4
Andrew 3

And with that, I had my rucksack back on my back, despite talk of So Clover, and off into the night. Thanks all.

Friday, 15 December 2023

Bee-curious

 It still feels like a rare treat to be able to leave my flat on a Tuesday evening and arrive at the games venue in barely five minutes. And so I was second to arrive at Joe's, pipped to first place by Sam. Ian, Katy and then Martin were next to join us, with Martin declaring his happiness at the Solid Six being in attendance.

We began with Team Trio, a new game to me but simple enough that I understood it by round two. Simply ask an opponent (or the other member of your team) what their highest or lowest card is. They have to reveal it, and then you continue to ask others, hoping to make a three of a kind. Any reliance on memorising what people have is ruined slightly by the occasional swapping of cards between team mates.


Martin & Sam won the first two tricks, followed by a brace for Katy & I. Joe and Ian got on the scoreboard but then Sam and Martin got a three of kind of sevens, which is an insta-win. But they were winning anyway.

Martin & Sam 3
Katy & Andrew 2
Ian & Joe 1

Then we split into two groups of three people. Martin, Joe and Katy played Big City: a sort of Sim City game from the 90s with its dour functional pieces contrasting with the exciting triple layered plastic inlay.

As they set up, Katy told us she'd almost seen a dead body: her neighbour hadn't been seen for a few days and she and someone else went into the house. Katy chose to investigate the bedroom while the other checked out the bathroom and that's where the neighbour was found.


And after that cheery note, they set forth into various civic planning adventures. A world in which Post Offices score double next to a street car or city hall and triple if it's next to both. A world where Martin can say “It's church time!” and no one thinks he's lost it. A world where Katy can have a park taken away from her by Joe and Martin and be livid about it for several minutes. She was already in last and without that, she never stood a chance

Martin 118
Joe 103
Katy 79

Meanwhile, Ian, Sam and I played Bees In Space, or Apiary, to give it its proper name. It's a new twist on space exploration, with a curious emphasis on making honey and wax as much as discovering new planets.


The mechanic is fairly typical worker placement except your workers’ value (1-4) influences what they can do. Level 4 bees are most powerful but they have to hibernate afterwards and be brought back by taking an action.

The board is rather fussy and I admit in the first couple of rounds I was a bit lost. Ian seemed to know what was going on as he devised a new dance that would make cheaper honey. Which I suppose is a priority for Space Bees. 


We approached the final round I became acutely aware that the score track went up to 100 but me, in the lead, had only scored 15. But the game is all about end of game scoring and any confidence I might have had from being in first quickly dissipated as Ian came from last into a slim first. It was all very close.

Ian 75
Sam 71
Andrew 70

Apiary was a longer game than Big City so while
we finished, the other three played Robo Tricks. After Big City, this was a game they could all enjoy.


Joe 7
Martin 2
Katy -5

Since Robo Tricks was a bit long, Sam, Ian and I played Stomp The Plank. Amazingly, for such a GNN favourite, this was my first game. We played twice. In the first, Ian repeated his trick of coming from last to first and in the second, my cautious chiseling tactic proved successful.


Now we were a sextet we joined together for a rousing game of So Clover. We seemed to finish quite quickly. So fast that we began deducing our first clover while Katy was still in the toilet. 

Katy's clover had a lovely reference to our recently departed (not dead) gamer friend Gareth. She used his name to clue the words “Beard/Patron.”

We did okay with 32 out of 36.

Since that seemed to be over too quickly, we set up for one more go. This time, though, the moans of impending defeat filled the room. But, in the face of adversity, we proved ourselves to be highly resourceful. 

Sam clued Mug/Dream with Grande and Joe clued Hardware/Smell with Cordite (his second word of the evening that we needed a definition for). Katy saved Martin's clover when she spotted that Bubble went with Invincibility, even though I pointed out that bubbles are pretty much the opposite of invincible. 

I was relieved when my four slightly dull clues were solved and full marks to Katy for cluing Television/Crow with carrion. “Carry on.” Get it?

We had a perfect score as we began Ian's clover. We obsessed over his reasoning for pluralising Circuses. It made us think that our first guess of Clown/ring must be wrong, since surely he'd only write Circus. In the end we chose clown/universe and we were correct! A perfect score! 

36 out of 36!!


So with the afterglow of achievement still warming my veins, I set off. Sam said he could be tempted by a quick fifteen minute game and later I received a photo from him with the comment “Incredibly rude game of medium!”


Thanks all. See you soon.