Showing posts with label Spyrium. Show all posts
Showing posts with label Spyrium. Show all posts

Saturday, 6 June 2026

Who’s on Third?

Tuesday at Joe’s. I arrived at the same time as Adam T and Joe lead us downstairs to his kitchen, we were greeted by a group of five more eager gamers, Ian, Martin, Adam H, Katy and Sam. The scent of peanuts filled the air as two nut-based snacks sat in bowls in the middle of the table. As an octet we decided to play a game together and Triangulation was brought to the table.

In this game a clue-giver writes three clues to try and make his team guess a word (always a Proper Noun) but in such a way that the opposing team can’t guess the word when given two of those clues, chosen at random. Joe, Adam H, Katy and Sam lined up on one side of the table and Ian, Martin, Adam T and myself were on the other.

Joe started the game and the first clue to be revealed was “Rusty.” Blank looks all round. I suggested Mad Max, so we went with that. This caused a certain amount of deliberation from Joe before he said no. This made us think that this might be somehow related to Mad Max - an assumption not entirely disproven by the next clue “Dusty.”


In fact the answer was Springfield. Joe had misremembered the name Krusty the Clown as Rusty, hence the confusion. I had a similar experience on my turn. I chose Stan Lee but then couldn’t remember if he was Marvel or DC. I felt fairly sure it wasn’t DC so my clues were Marvel, Origin and Pauper - the third clue based on Stan Lee being screwed over by Marvel.

Another source of confusion was when Martin’s first clue was “Third” and Sam wondered if it was an allusion to the famous “Who’s on third” comedy routine by the Three Stooges, until he realised he meant “Who’s on first” by Abbot and Costello.

Martin, Ian, Adam T and Andrew 4
Sam, Katy, Joe and Adam H 1

After this, we split into two. At one end was Spyrium, a game that harked back to a time when every board game had a cyber punk aesthetic and was all about building engines, and me, Ian, AdamsT and H set up to play. 

The other players chose Bella Vista, a game with an appropriate name as they all build up their delightful multistory somewhat Parisian apartment blocks across a city according to a varying set of rules. 




Katy ended up a clear winner, reflecting her desire to make a better world. In this case, one full of parks.




Katy 104
Martin 90
Joe 78
Sam 70

Spyrium played out as you may expect. Ian and I went for points while the two Adams seemed content to sit on zero points for most of the first two rounds. Of course, the two Adams had just been toying with us. While my final round involved no building at all and a desperate attempt at converting anything in my reserve into points, both Adams still seemed to have a plan and the money to complete it. Adam T’s experience gave him the edge over H’s innate sense of how to win a game.



Adam T 62
Adam H 55
Andrew 51
Ian 46

And then I left. Only two games, but still a full evening. As I left, Sam, Katy, Joe and Martin were playing Dnup. It was a card game where you have the opportunity to turn your hand of cards upside down, which would give you a whole new set of numbers to play with. I know little else about it, including the scores.







But thanks all, it was special.

Wednesday, 20 November 2013

The Longest Half an Hour

Tuesday, Joe's house. After a Tuesday night (last week), Thursday night, and all day Saturday and Sunday, we'd finally managed to break Andrew, who couldn't face playing any more. Adam had no such qualms, and with Gonz to join us later Joe suggested setting up Trains as a starter for ten. After that, it got confusing.

Firstly I (Sam) somehow read "Trains" as "Railways" and anticipated Railways of the World. Then Quentin showed up unannounced - a delight for us, but Trains didn't play five, so we needed a rethink. Adam and Gonz were both delayed, so Quent, Joe and I went through a protracted and frankly unnecessary discussion, as having reached a choice of two we could agree on, we couldn't make a final decision on the other's behalf.

The games in question were Steam and Spyrium. Steam is the brother of Railways, but having sold it to us Joe started to go curiously cold on it. Gonz of course hates anything to do with trains, so voted for Spyrium, as did I. Adam and Quent both voted for Steam, and Joe's casting vote went on Spyrium, as it would be "a bit quicker".

But I'm getting ahead of myself. Rewind back to me staring gobstruck at "Trains" and realizing that any train-based words for me now spell "Railways". It's only just gone seven, and finally starting on Spyrium is an hour and a half away. With Adam and Gonz delayed Joe and I played The Duke, which is like acrobatic chess on steroids. There's an 8x8 grid around which you move your pieces, trying to catch your opponent's Duke. When a piece is moved, though, it flips, and now has a new set of movement capabilities. For some reason Joe's tankard seemed thematically appropriate.

How we dreamed we'd be as children

After a cagey opening I took the game to Joe and got myself in a strong position. But in a Hollywoodesque reversal of fortune I managed to box my own Duke in, giving Joe a simple victory.

My Duke shoots himself in the foot

It's a game that is growing on me. You can learn as you play, and although it's quite thinky (and long) it's not thinky enough to feel heavy.

There was no-one here yet, so we then played Elf Fest. And I must say mastering the taxing game management afforded by the game of the night Spyrium is all very well, but nobody moves an elk across a series of disc-shaped wooden islands quite like I do. I won.

Just out of shot are nine small grey thingies

Back to Spyrium. This had its debut at Novocon so the rules were fresh in Joe's mind, meaning we'd have a speedy game and time for something else afterwards. At least, that was the plan. However Gonz and I both found it hard to get our heads around the game early on, and all of us had our moments of taking our time and working out what the best possible move might be.

There's some delightful elements to it - I like the risk factor in weighing up when to remove workers and when to keep placing them. And the money-collection mechanic is pretty neat for the same reasons. However when your workers are left high and dry - as Adam and Joe were early on, and I was in the last round - it can be quite frustrating. Not knowing what else to do at the start, I tried to take an extra worker as early as possible and push myself up the income track. That meant I could see what everyone else was doing and try and mimic what appeared the best ideas.


Joe was finding it hard to build buildings, Quent was finding it hard to raise cash, and Adam and Gonz - despite the latter's professed bafflement - seemed the likely eventual winners to me. After lagging behind everyone for three rounds I managed to catch up, but the final round stumped me and I stagnated. Joe produced an electrifying surge of 30 points over the final two rounds, but as we suspected it was between Adam - with his incessant minor point-scoring - and Gonz - with his large collection workers getting him valuable buildings - who fought for first place, Gonz emerging victorious:

Gonz 65
Adam 63
Joe 60
Quentin 59
Sam 52

Opinion was divided. Quentin loved it. Gonz, despite winning, was less enamored. I was cheesed off with my plans being accidentally sabotaged by Joe in the final round (I think I could have managed third place), but up until that point I think I was enjoying it - I certainly felt a little more forgiving this morning than I was last night, anyway.

But it was certainly longer than half an hour though - it was now 11pm and talk of a light game to finish off with did not re-emerge, as we collectively exhaled after a tense couple of hours.







Points
Adam 2 2 1 3 1 9
Gonz1 1 3 5 2 12
Sam5 2 2 2 1 12
Chris1 1 3 4 5 14
Joe 3 3 2 2 4 14
Quentin4 1 1 5 3 14
Andrew3 3 4 4 5 19
Hannah2 5 55 5 22
Steve2 5 55 5 22
Anja3 5 55 5 23

Monday, 18 November 2013

Novocon for the soul

Our fondness for squeezing as many board games into one cottage in the country has not happened recently. Instead, Anja and Steve have kindly offered to recreate the experience over a weekend

Saturday

Thanks to the appalling traffic on the M3, Chris couldn’t make it to Sam’s beforehand and had to go straight there. Due to some confusion over house numbers, he knocked on a stranger’s door before realising that the overall ambiance of paint pots and discarded ladder, this probably wasn’t the right place. He called Sam for further directions while people from inside the house stared at him. Obviously, Chris’ “Weekend Bailiff” look had unnerved the locals.

But he found the place, then me, Sam and Gonz arrived, followed by Adam and Hannah. We were ready to play!

We split into two groups. Four of us (Sam, Adam, Chris and Anja) chose Macao. The rest of us went Waterdeeping. For the first time in ages, I wasn’t black or purple, which meant I kept looking at the wrong players on the board for the opening rounds. I went for my previous tactic of only going for big scoring quests, while Gonz did the opposite, picking up small quests by the dozen. Steve relied on Intrigue cards, which he would gaze at longingly.


Hannah couldn’t get an engine started, and my quests scored big during the game, but low during the final bonus stage. Gonz, already in the lead by the final round, shot off into the distance, and Steve crept up on me right at the end.

Gonz 178
Andrew 131
Steve 131
Hannah 103

Then Jon arrived! The people on Macao didn’t seem anywhere near ending, so as Steve went off to do fatherly things, we began a new game, La Guerre des Moutons, otherwise known as Wooly Bully. This puzzle-ish game of tile placement requires that each player tries to build the biggest possible field with their sheep in. You have to match the sides of the tiles you put down, plus there are wolves in neighbouring forests who can ruin your flock, or hunters who can kill the wolves.


At the start of the game, no one knows who is which colour. Jon said this meant you could bluff as to which colour you were. As such, I began by trying to make people think I was yellow and helped build that field. Before I knew it, Hannah had completed it, and it was large enough to win the game for her. So much for bluffing. I could’ve equalled her, but I couldn’t find the right tile for the final space. Gonz stole the win from Jon by putting down a wolf in a nearby forest just at the last minute.

Hannah 18
Andrew 12
Jon 5
Gonz 3

They still hadn’t finished on Macao, so with Steve back at the table, the five of us went for 7 Wonders, with the Cities expansion. After my last dismal showing, I wasn’t confident but at least it wasn’t all new to me. My strategy was to get money and rely on my neighbours having lots of resources, and it seemed to work well. I got The Palace and some very nice black cards. Hannah and Steve built huge armies, at which point Jon got a dove token rendering him immune to attack and forcing Steve and Hannah’s massed ranks to combat each other instead. In my imagination it was a terrible battle of blood and revenge. In truth, it was mostly Steve sighing in disgust and picking up a “-1” token.

Andrew 73
Gonz 69
Steve 67
Jon 53
Hannah 45

By now the other table had brought their epic Macao session to an end after over two and a half hours.

Adam 65
Sam 47
Anja 44
Chris 42

After this, my notes get confused, not helped by the batteries in my phone running out, so no photos to help me remember what happened after what.

Cube Quest was broken out. This game is a simple knockabout contest, and we at GNN Towers are slowly realising we’ve been playing almost every rule wrong. This time, it was the role of the medic cubes to be clarified. Now we were playing by the real rules Steve beat John 2-0, and then Chris and Gonz shared the honours 1-1. And Adam beat Sam in a deeply thoughtful strategic game. Anyone looking at them would’ve assumed it was chess, but in fact it was Hey That’s My Fish. Adam 49, Sam 43.

Chris tries to flood the midfield, while Gonz goes for fast wingers
Even in Cube Quest, cultural stereotypes shine through.

Also around this time, Sam regained his title of Mr Biblios as he took first in a four-played game. Sam 7, Adam 4, Gonz 2, Chris 0.

Anja and Steve went into the kitchen to prepare dinner, we split into two. Chris, Gonz and Jon went onto the dining table to play a Discworld game, Ankh-Morpock. Chris won. In fact, he didn’t realise he’d won until two rounds after he’d actually done it. He finally worked it out just as Gonz was going to declare his own victory. Jon came third.

While this game carried on, the other four of us went for 7 Wonders sans expansions. This time, I failed to get going since the wonder I had, Stonehenge, was a bit rubbish, frankly. Hannah came second, to her delight, and Sam had two high scoring guilds to push him into first.

Sam 66
Hannah 53
Adam 52
Andrew 46

After this, Hannah and I played Mr Jack. I won the game but Hannah found it so stressful that she went home afterwards. I have that effect on women.

Finally, after food, people began their final game of the night. Adam, Sam, Anja and Steve went for a new option New England. The rest of us discussed and debated and finally settled on Spartacus. I’m not a fan, but it was either that or more discussion and debate. At least I wouldn’t have to learn any rules.

It was slightly better than before. Gonz’s rule of the loser of the first initiative roll goes straight to the middle of the board sped things up and avoided the humiliating sight of one gladiator chasing another one around the edge of the arena.

I’m still not a huge fan, though. The card game bit reminded me of I’m The Boss, and the fighting bits were just like the wars in Risk. It’s possible to win without winning any fights at all, which Gonz achieved.

Gonz 12
Andrew 11
Jon 10
Chris 9

On New England it finished,

Adam 37
Sam 36
Anja 35
Steve 21

We went home, tired but happy and very well fed.


Sunday


Today, Chris went home after he, Sam and Adam all played some Sunday football against the amusingly named Bathelona. Sam couldn’t make it today, and nor could Gonz, but Joe was able to escape from his lovely family for three short hours.

In attendance was myself, Joe, Jon, Anja, Steve and, finally, Hannah. When Joe and I arrived, Jon, Steve and Anja were giving Kingsburg a go. It was quite pretty, but hard going. Mostly because of the many interventions of baby Luther, who was not being the little angel he’d been the day before.


While they finished their game, Joe and I played Agricola: All Creatures Big and Little. Joe had recently been practising, honing his skills against his young daughter. And it showed. He glided through the game, twice picking up six lots of wood in one fell swoop, while I was left picking up scraps he left behind. He won 44-30.

When Hannah arrived as we were nearing the end of the game, she told us that Sam, Adam, Chris et al had lost 7-1. Adam would be along soon. He probably needed some time to himself. He had, however, won man of the match so that should have cheered him up.

Then the guys at the big table decided to give Kingsburg another go. Now they felt confident of whizzing through it at the sensible pace. Hannah, Joe and I played a new game, Spyrium, from the maker of Caylus. This game of putting pieces down and then picking them up again doesn’t sound great, but once you get going, it starts to make sense and it’s quite fun.


Hannah got the hang of it first, powering past us with two technique cards that gave her cheap buildings. So many, that Joe was pushed further and further to the corner of the table.

Hannah 75
Joe 67
Andrew 62

Our game ended as the game of Kingsburg finished and, now that Adam had arrived, we were ready to change partners, as it were. The two games of Kingsburg ended:

Anja 35
Steve 25
Jon 20

Steve 36
Jon 35
Anja 34

The winner of the second game was effectively chosen by a roll of a die at the very end. They could have saved all that time, and just said “1, 2, or 3, I win” right at the start.

Next, Steve and Anja went to start work on food and Joe returned home to force his kids to learn things. The four of us remaining decided on Power Grid: Jon’s favourite game. We chose it while he was out walking the dog, and you should’ve seen the look of joy on his face when he came in. It was like Christmas!

While we played, Steve and Anja found enough time to play three rounds of Cube Quest, with Steve winning 2-1.


As for Power Grid, I had a better idea of what I was doing, but it seemed awfully similar to last time I played it: Hannah didn’t have enough money to power all her cities and Jon spent way too much money on a power station and then sat there in a daze, saying “I shouldn’t have done that.” Adam showed us his blister. I’m sure that didn’t happen last time, though. I would have remembered that. It was quite a monster, and it explained why Adam was walking around on the heels of his feet, waddling along like a penguin with a magnificent beard.


At the end, Adam, Jon and I all built and powered 17 cities in the same round. It came down to the money tie-breaker. However, I had only one single note in reserve. Personally, I think this shows efficiency and good planning and therefore I should have won, but the rules said otherwise.

Jon 17 cities and £26,000
Adam 17 cities and £15,000
Andrew 17 cities and £1,000
Hannah 15 cities

After this, we all sat up at the big table and ate a lovely roast dinner. It was just after nine when we’d finished and cleared away the dinner things, so we decided to wind down with a quick game of The Resistance.

I say “quick”, but I mean “agonising”. This is a bunch of gamers who love discussions, and boy, does it show. The spies were me and Steve, and we were sitting next to each other. To make it harder, I had to start. First, I sent in innocent Jon, and we succeeded. Then, Steve sent in himself, me and Hannah. Another clear round.


Steve’s choice of sending in two spies seemed to work wonders as now everyone thought we were innocent. Unfortunately, too innocent, since both of us were sent on the third mission, too. We both put in fail cards. And now the discussions began.

The main debate argument in our favour was that Steve sent me on a mission with him, and a spy wouldn’t send another spy on a mission in case they both chose “fail” and blew their cover. The argument against that, from Anja, was that Steve may not have known what he was doing.

The whole game rested on how clever we thought Steve was. What should have been a jolly game of bluffing and guessing suddenly came very close to us dissecting exactly what we thought of our friend. Adam was the leader on the critical round, and he had to chose. He asked each of us our opinion. I simply said what he’d said earlier, thinking if I agreed with him, he’d send me. He did. But not Steve, thankfully.

I put in a Fail card. My cover was blown, and there was no point in hiding it. Now it was just a case of who the last spy was. Hannah thought it was Steve, so the rest of them went on a successful mission and the evil government was overthrown.

By now it was half past ten, and Jon had to get back, kindly giving me a lift most of the way. The crisp November aired filled our lungs as we stepped outside after two days of farming, quests, revolution, building, trading, and sheep. What a world we’ve built for ourselves!

On the division, it’s all about Adam, as he tops the table in Points and Points Ratio and also on my silly two-player division as well. This guy has to be stopped somehow. Maybe he’s trying to fit as many wins as he can into the time before he becomes a dad and he has more important things to think about.