Showing posts with label Nusfjord. Show all posts
Showing posts with label Nusfjord. Show all posts

Friday, 1 April 2022

This Spaceship is Broken

Last night I wended my way to Chris' for a four player crack at Nemesis, with Paul and Stuart joining us. Essentially Alien writ large as board game, everyone has distinct, hidden objectives (although we discarded the eliminate player X type ones) but work at least semi-co-operatively to achieve them.

You also have a distinct deck of cards: I was the pilot, Chris the captain, Paul the mechanic and Stuart the scientist. On your turn, you take two actions, either discarding a card for a basic action (move, shoot, etc) or playing the action on the card itself (close a door, search for kit, scan for infections, etc) You might be scanning for infections if your deck contains unwanted contamination cards, which both clog it up and possibly kill you, but don't worry: it's just as likely you'll be dead already. 

We initially agreed to pair up as we explored the ship: the deadly intruders hear noise as you move around, so keeping together at least mitigated how much to some degree. If you make too much noise, they attack, springing out of the woodwork and towering over you terrifyingly. This happened to Chris very quickly. Paul was covered in slime, but had managed to shoot a larval intruder and wanted to analyse it, for science. Chris agreed to meet him halfway to the lab, but his unfortunate luck with noisy doors meant his way became barred:


Paul and Stuart both came to his aid - I was at the far end of the ship, checking the engines - but in their panic, they shot holes in every wall but managed to miss the intruder itself, who dealt a serious wound to Chris at the end of the round. In the following round he took another, then as Stuart scarpered the intruder lashed out wildly, and Chris bought it. We were only four rounds into the game!

Oh no

Our early luck in not triggering attacks now very much evaporating, we found the buggers coming out all over the place, and rooms we needed to use were malfunctioning. I managed to Send a Signal, which I needed for my mission, but I also needed that alien carcass analysed. The three of us reeled between rooms, getting hit by attacks as we ducked under flailing tentacles, and then we accidentally started the self-destruct sequence. Shortly after Stuart halted it - a one bright shaft of hope in the gloom, Paul bit the dust too. The ship was awash with noise.


Stuart plotted a course for Earth as I dragged a carcass to the lab. He needed to get to the hibernatorium; I needed a petri dish. Neither came to pass, as fire burst out in all the malfunctioning rooms and instantly spread, compromising the hull of the ship: the thing fell to pieces, and we were sucked into the vacuum of space. As it turned out, if I'd survived I may well have been infected anyway... it's an absolutely brutal game, this, with everything that can possibly go wrong almost certainly happening. I didn't help by getting the slime rule wrong either, but that was the least of our worries...

We followed the madness of Nemesis with something a little gentler in Rosenberg's fishing paean, Nusfjord. It's a very Rosenbergian thing of developing your fishing industry, using Elders for wisdom, Buildings for varied uses and a triplet of economies in gold, fish and wood. To be honest I don't remember a huge amount about it now, as my head was whirling from both Nemesis and Paul's Giant Chocolate Buttons, but I do recall the level of humour sank to schoolboy altitude, largely thanks to me. Apologies for that; there's just something about the way Chris says Trigger your bonus though. 


I eschewed issuing or buying shares at all and focused on buildings. I'm not sure why, other than they always seemed more alluring. Paul built shedloads of boats and Chris cursed his decision-making (so did I, in fact, about my own) whilst Stuart pondered his final moves cautiously. It's nice seeing your board come together, even if it doesn't quite have the same cosy vibe as Caverna. 


Stuart's ruminations proved worth their while: he took the win with a huge haul of gold:

Stuart 32
Chris 30
Paul 25
Sam 21

And with that we were done. So it's good night from me, and it's goodnight from him:




Friday, 12 January 2018

Angler Management

Adam and Andrew both arrived on the doorstep at the same time, with Uwe Rosenberg's latest pre-industrial sustenance game pre-agreed and laid out on the table. I(Sam)'d played through it by myself yesterday, and lived up to my new GNN moniker by mistakenly setting up for two. No matter: everyone was new to the game and no ill effects were had.

The game in question is Nusfjord, where each player runs a small fishing company in north Norway. It takes all the elements of classic Uwe games but with two twists - 1. there are shares in companies and 2. it doesn't take three hours to play.


Much of what happens is familiar from Agricola and the like; you're placing workers on a centre board and trying to build an engine really. Aside from some minor kinks - elders give you your own worker-placement spots but demand fish; you can feed all the elders for gold - the main deviation from the standard Rosenberg smorgasbord is the shares - each player has five, and as unissued shares count against you in the final reckoning, you really want to issue them if possible. But doing so means other players can grab them before you get them yourself, meaning you have to pay them fish every round, and lending Nusfjord a slight feel of Uwe being daring - breaking away from his multi-player solitaire, but in a somewhat inhibited way, as the shares, though worth considering, didn't feel pivotal enough to be, well, pivotal.

That said, when Adam, Andrew and I sit down to play an Uwe game, there isn't going to be much complaining, and we all enjoyed it for it's relative simplicity and speed, playing in just over an hour - including rules explanation! Mmmm.

Obviously, Adam won. Don't ask me how. I got two of his shares early on but he shrugged off the catch-tapping in the manner of a man born to run a small fishing company on the Lofoten Peninsula in the 18th century.

Adam 26
Sam 23
Andrew 18

We packed it away making approving noises and perused the cupboard, eventually settling on The Quest for El Dorado. This was new to Adam, but it's not too onerous to explain or perceive, so after a brief overview of the cards, we were off!

I surged into the lead, geographically-speaking, only to be caught by the others a third of the way to the mythical city.


After a round of faffing and hedge-betting, not much had changed:


Then I was off again! Only this time Andrew not only kept pace, but surged ahead. I tried to block Adam off, but he snuck by too. As I languished near a cave, looking inside for unlikely help in the form of a discarded compass, they both made it to El Dorado! And Andrew won the tie breaker convincingly!

Andrew - completes the quest
Adam - also completes the quest, but in less pioneery fashion
Sam - faints at the sight of water

There was just time to bash out a quick game of NMBR9, which remains as brilliant as ever, despite Andrew flipping the nine itself on the first card.


Adam 91
Sam 80
Andrew 73

And with that, we were done.  A good night, thank you gentlemen!