Tonight we numbered seven in total as we gathered around Sam's kitchen table: Martin, Ian, Katy, Andy, Joe, myself and, of course, Sam.
We began without any of the usual warm up group game, and immediately split into two groups: Sam, Andy and I played The Voyages of Marco Polo, while the others went for the Downfall if Pompeii.
Marco Polo may be a new arrival to GNN, but Andy has a fair amount of experience playing online. In fact, this was his first time playing the physical version.
At first, it looked like Andy and I had plans in motion, while Sam was bereft of goods and camels. This panicked him into making a number of high point scoring decisions, convinced that he'd be pegged back by our end of game bonuses. In fact, even when his score marker was on the other side of the board to ours, he was still predicting his own demise.
And although we did close the gap in the final round (Sam’s lead of 26 dropped to 15 by the end), it wasn't enough to catch him.
Sam 72
Andy 57
Andrew 51
In ancient Rome, it was the usual kerfuffle trying to get everyone out of Pompeii. There was a moment of excitement when it looked like the first six lava tiles would match each of the six different starting locations. But then Ian drew a duplicate and the moment passed.
In the end it was close. It usually is in Downfall Of Pompeii, but not this close.
Ian 8 saved, 10 in the volcano
Martin 8 saved, 11 in the volcano
Katy 8 saved, 12 in the volcano
Joe 7 saved
According to Martin we still appeared to be “balls deep” in Marco Polo (oh dear) so they began Marracash. Something to do with shops and top-heavy meeples. It was this game that caused Katy to ponder "Mmmm, capitalim" and so a blog title was born (although she insisted it was more like "grrr, capitalism")
Ian 5750
Martin 3750
Joe 3400
Katy 2350
By this time Marco Polo had ended and we three had chosen Take It Easy. The topics of our bingo-style callings were Magazines (from Sam), things about parapsychology (from me) and songs from a particular band that we had to identify (from Andy).
We each had a round in which we scored the least, only Sam’s least was much better than our leasts.
Sam 509
Andy 460
Andrew 443
We followed this up with a quick game of Dragon Run (very quick, with the dragon lurking near the top of the draw deck nearly every time). Poor old Sam went in looking for treasure, but came out with a handful of useless potions and some loose change.
Andy 18
Andrew 11
Sam 3
At this point they were totting up the final scores to Castle Crush. I hadn’t seen much, but I did witness Ian missing completely with one of his attempts on an enemy castle, and also Joe’s last castle getting hit and standing up fairly well, except that the two meeples it housed popped out of the back.
Martin 60
Joe 56
Katy 49
Ian 49
Martin was glad that he finally won a game, while Katy’s run of form for this evening left her feeling very unimpressed.
Since we were all together, we decided on one last game together: 6nimmt!
And what an epic it was. Lady Luck took turns in slapping each on of us in the face. “Spiral of Death” was very much the word of the game, as people succumbed to multiple beatings. After three rounds, no one had less than thirty-one points and there was just twelve points between the top six.
Joe triggered the end of the game in the next round and Ian amazingly snuck in for the win, ending his game with two clear rounds.
Ian 39
Andy 42
Andrew 50
Martin 55
Katy 60
Sam 72
Joe 77
And with that we were gone, out into the night air, with the taste of Apple Cake (thanks Sally) and the GNN whiskey (thanks Katy) still on our tongues.
Meanwhile, on the exciting Division, we see that no one has changed places except for Andy who has just edged ahead of Joe.
Showing posts with label Dragon Run. Show all posts
Showing posts with label Dragon Run. Show all posts
Wednesday, 10 February 2016
Sunday, 3 January 2016
Spies like us
The first games night of 2016 arrived this evening at my house (Sam's). I'd managed to get Stanley to play Macao on the first of January, mainly by repeatedly saying "Macao" in the style of a deranged parrot, but despite winning (80-79) Stan was not taken with it. After a Christmas of Codenames, Spyfall, King of Tokyo and Dragon Run, the Feldian mechanics probably seemed rather dry.
Chris arrived early and we played Spyfall with himself, myself, Sally, Stanley and Joe all in the mix. I don't remember everything at this point, but I do recall being the spy a couple of times and figuring out where we were. Joe pulled off being the spy and voting out other people. Then whilst Joe and Sally danced upstairs the three of us played King of Tokyo, the game of fighting beasts. Stanley's dice rolls let him down and Chris led for a while, only for me to pip him to the post:
Sam 20
Chris 18
Stanley 12
As we finished Andrew, Katy and Ian arrived en masse and we embarked on a game of Dragon Run. This game is similar to Incan Gold in the push-your-luck sense; as the players represent adventurers trying to escape the dragon's fiery breath, having stolen his gold. On your turn you have three choices - charge recklessly ahead, hide in the shadows, or cry like a baby. Charging is high risk, hiding is a calculated risk, and crying is no-risk but no reward. Chris played the Psychic and despite his psychic powers letting him down, he did enough to claim the win:
Chris 16
Sam 11
Katy 10
Andrew 8
Ian 7
As we ended Joe arrived! I had missed his texts and assumed he was out of the picture, but he was merely fashionably late. We broke into two parties of three, with Joe and Chris teaching Katy Alhambra and Ian, Andrew and I playing Railways of Mexico. I have to say I was pleased with my first round - not only did I deliver the first cube, I also (thanks to the Railroad Executive) completed one of the long-distance routes!
However, it was a bond-heavy strategy that ultimately would count against me. First Andrew the Ian overhauled me and Andrew, thanks to his leeching off Ian's delivery route, surged into the lead whilst Ian and I fought over second. It remained competitive throughout, but to win I needed Andrew to have failed his Baron - he hadn't:
Andrew 62
Sam 58
Ian 55
I didn't witness much of Alhambra, but that girl Katy did it again:
Katy 144
Chris 136
Joe 123
Joe unfortunately was not feeling great and now retired, despite the early hour. Hope you're better Joe. The rest of us played several rounds of Spyfall, much of which has now faded from view in my memory. I think Chris and I were the spy quite a lot though.
Sticking with the clandestine mood we broke out a long-forgotten favourite: The Resistance! Chris and Ian were the spies in the first game and we, the resistance, foiled them. Then Andrew and Ian were the spies and we foiled them too! I was bamboozled by Chris and Andrew in the second game: Chris seemed so set on me being the spy I thought he must be one himself, but I'd forgotten about my drunken proclamation of the resistance cards being green, inadvertently implicating myself.
Finally we played Yardmaster, my new game of train-loading. In a yard. I have to say, having played it with Stan and now a bunch of GNNers, I don't massively rate it. With five players especially you're often just waiting for your turn in order to pick up Cargo cards so later you can (hopefully) buy Railcar cards which need to be a certain colour or a certain number to add to your engine. But Katy and Chris liked it, and Andrew won, so he might look at it favourably too:
Andrew 16
Katy 14
Chris 12
Sam 12
Ian 9
I will concede the game does look lovely though.
So! The first games night of 2016 came to an end. Let's hope for many more that don't have the headache the following day like I'm going to have tomorrow. Best wishes for the new year all!
Chris arrived early and we played Spyfall with himself, myself, Sally, Stanley and Joe all in the mix. I don't remember everything at this point, but I do recall being the spy a couple of times and figuring out where we were. Joe pulled off being the spy and voting out other people. Then whilst Joe and Sally danced upstairs the three of us played King of Tokyo, the game of fighting beasts. Stanley's dice rolls let him down and Chris led for a while, only for me to pip him to the post:
Sam 20
Chris 18
Stanley 12
As we finished Andrew, Katy and Ian arrived en masse and we embarked on a game of Dragon Run. This game is similar to Incan Gold in the push-your-luck sense; as the players represent adventurers trying to escape the dragon's fiery breath, having stolen his gold. On your turn you have three choices - charge recklessly ahead, hide in the shadows, or cry like a baby. Charging is high risk, hiding is a calculated risk, and crying is no-risk but no reward. Chris played the Psychic and despite his psychic powers letting him down, he did enough to claim the win:
Chris 16
Sam 11
Katy 10
Andrew 8
Ian 7
As we ended Joe arrived! I had missed his texts and assumed he was out of the picture, but he was merely fashionably late. We broke into two parties of three, with Joe and Chris teaching Katy Alhambra and Ian, Andrew and I playing Railways of Mexico. I have to say I was pleased with my first round - not only did I deliver the first cube, I also (thanks to the Railroad Executive) completed one of the long-distance routes!
However, it was a bond-heavy strategy that ultimately would count against me. First Andrew the Ian overhauled me and Andrew, thanks to his leeching off Ian's delivery route, surged into the lead whilst Ian and I fought over second. It remained competitive throughout, but to win I needed Andrew to have failed his Baron - he hadn't:
Andrew 62
Sam 58
Ian 55
I didn't witness much of Alhambra, but that girl Katy did it again:
Katy 144
Chris 136
Joe 123
Joe unfortunately was not feeling great and now retired, despite the early hour. Hope you're better Joe. The rest of us played several rounds of Spyfall, much of which has now faded from view in my memory. I think Chris and I were the spy quite a lot though.
Sticking with the clandestine mood we broke out a long-forgotten favourite: The Resistance! Chris and Ian were the spies in the first game and we, the resistance, foiled them. Then Andrew and Ian were the spies and we foiled them too! I was bamboozled by Chris and Andrew in the second game: Chris seemed so set on me being the spy I thought he must be one himself, but I'd forgotten about my drunken proclamation of the resistance cards being green, inadvertently implicating myself.
Finally we played Yardmaster, my new game of train-loading. In a yard. I have to say, having played it with Stan and now a bunch of GNNers, I don't massively rate it. With five players especially you're often just waiting for your turn in order to pick up Cargo cards so later you can (hopefully) buy Railcar cards which need to be a certain colour or a certain number to add to your engine. But Katy and Chris liked it, and Andrew won, so he might look at it favourably too:
Andrew 16
Katy 14
Chris 12
Sam 12
Ian 9
I will concede the game does look lovely though.
So! The first games night of 2016 came to an end. Let's hope for many more that don't have the headache the following day like I'm going to have tomorrow. Best wishes for the new year all!
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