Showing posts with label Castles of Mad King Ludwig. Show all posts
Showing posts with label Castles of Mad King Ludwig. Show all posts

Wednesday, 1 November 2023

Hello' Ian

This week's games night fell on Halloween, so when I arrived at Adam and Hannah's door I was greeted with a bucket of sweets to choose from, even though my costume was old man in coat. Inside, Arthur's impressive Adam-made costume loomed over us from the corner, as returnee children compared sugar hauls.

Someone else in costume was Gareth, although this was not in person but as he appeared on a card in his friend's freshly-minted game, Utopia. 


There was some loose talk of playing it, but as it's reasonably heavy - time travel and butterfly effects with added megalomania - in the end we decided it needed it's own specialist slot, so maybe that'll happen in the coming week. Instead we kicked off with Cross Clues. Hannah was putting Arthur to bed, so as well as Adam, Gareth and I also present were Katy, Adam T, and the happy late addition of Ian, who made it over despite feeling not at a hundred percent.


Cross Clues was something of a triumph, with numerous nimble minds to compare clues - and also eliminate possibilities they happened to hold in their hand. The only misfire was Liz Truss, whom we pinned as Prime Minister/Cheese instead of Prime Minister/Lightening, due to her brevity of office. But 24/25 is a pretty good show. Then with very little debate, we splintered into two groups. Whilst Adam H, Ian and Katy set up the long-absent Castles of Mad King Ludwig - last seen over six years ago! - the rest of us adjourned to the front room to set sail in Maldivia. 


Despite not being present, this play was Katy's Revenge, as Martin was buffeted through a veritable storm of events, swamped by fog, blocked-in and stolen from on several occasions. "This is why Katy hated it!" he realised, as we took more of his fish. He did have plenty to take, however. 


In the end it was Gareth's final turn that clinched him victory, cannily delivering to two islands by virtue of mooring up in a corner of the board. This catapulted him past me as Martin and Adam were left at sea:

Gareth 13
Sam 10
Martin 8
Adam 7

In the other room, foundations were still being laid in the three titular castles...


...so we broke out Noli, the tinpot crackpot maelstrom of bids and rolls as we all sought to build the highest tower. 


Noli's rules are pretty simple - bid for four actions - but the constant collateral damage inflicted by the winners, and the fact that unsuccessful bids must also be paid, makes the game feel rather fire-fighty. We all got hit by poverty and found whenever someone built a boat, someone else destroyed it. I ignored the influence track entirely, reasoning that it at least gave me one less thing to fret about, but that meant I lost ties on bids and ties in the endgame.


A fact which turned out to be irrelevant, however, as Martin raced up the track to trigger the finale and at that point he had the highest tower anyway. 

Martin 5
Sam 4
Adam 1
Gareth 0

Adam wasn't a fan. I still rather like Noli, even though it does feel like a slow-motion car crash and being down to one boat and frantically rolling uncooperative dice can feel like having your face rubbed in it. Meantime, in the kitchen, Ludwig's architects were playing a slightly more cerebral affair, and things were beginning to take shape.




We busted out Stomp the Plank, now with its previously-defective box replaced. For the uninitiated, it's last elephant standing that wins and each turn the active player flips cards, choosing whether to stick or twist on a bunch of vaguely pirate-themed suits. If you get a duplicate, you're forced to walk up the plank. If you restrain yourself and quit while you're ahead, all other elephants add these wooden discs (Barrels? Crokinole boards?) to the ends of their planks. In a game of numerous early bustings, Martin was first to go:


And, as we continued to bust at around, I would hazard, 80% of our turns, Gareth's plank collapsed, and the impact of it hitting the table caused mine to cave in as well! So this was Adam's Revenge. Stomp the Plank being so rapid, we had time for another quick game in Prey Another Day, Martin's latest filler favourite. 


I won this game by mostly doing unexpected and possibly unwise things that Martin couldn't predict. They made sense to me at the time, although now I can't recall any of them. Probably for the best.

Sam: 5 points
Everyone else: 2 points.

Then I made a terrible faux pas of referring to Adam's gerbils as rats. "Rats?" he said, as though I'd just asked him if his wedding cake was made of shit. 


They are very sweet, even if getting them to stay still for a picture is tricky. 

Adam, still reeling slightly from Noli, left us as Castles came to a dramatic end with cards to be scored and podium places up for grabs. Ian raced ahead of Adam, but then Katy announced she had "All the rooms!" and raced past both of them. 

Katy 142
Ian 133
Adam 122

Ian debated staying or not momentarily, but elected to leave us as a five, and we tried Martin's new purchase of memory game Trio. 

not pictured: Adam's disdain

Each player has a hand of six cards, with six more face down in the middle, and the cards are three each of numbers 1-12. Your goal is to collect two trios (ie matching numbers) that can make the number seven, either by adding them together or subtracting one from the other. Do that, and you win! Or, if you're lucky/clever/eidetic enough to get the trio of sevens themselves, that's a win too. 

cards must be arranged high-to-low in hand

Each turn you can reveal up to three cards, either by flipping them from the middle, asking an opponent to reveal their highest or lowest card, or taking the highest/lowest from your own hand, with the goal obviously being to reveal three of a matching number. As soon as a non-matching number appears, your turn is over: cards are returned to hands and any flipped from the middle go face-down again. So it's a question of trying to remember what card is where, and guesstimating, at times, that if Gareth no longer has the three in his hand his lowest card might be the five I need. 


Adam declared he hated the game from very early on, an opinion that was reinforced by Martin winning it. But we tried again, and Adam won, perhaps somewhat pacifying him. Then we played once more and he announced that no, he definitely hated it. I wasn't sure either - I like how it looks and it's undoubtedly a clever thing, but trying to remember 14 different cards and their locations was hurting my head. Gareth finished the last game of the night with a suitable flourish, however, when he revealed the trio that wins by itself!


Next week is his final games night before he departs for the stars. Hope to see you all there, if not before.

Saturday, 14 January 2017

Anything You Bandu I Bandu better


A cold Thursday night, and Katy was baby sitting Arthur at Adam and Hannah’s. Possibly without their knowing, Katy invited the GNN crowd around to keep her company but only I, Ian, could make it.

Being just the two of us it was a fairly quiet affair, but it made choosing games relatively easy as there was only a limited number of games that either of us felt we knew well enough. After my attempts to get Katy to play Railways of the World were met with reluctance, we instead chose Castles of Mad King Ludwig.

Whilst we both enjoy COMKL (as all the cool kids are calling it), we agreed that this particular game felt like it ended rather quickly; a bit anticlimactic. I couldn’t shake the feeling that we’d missed some rules, but as far as we could tell we played it all correctly.

I fell into the trap of chasing my bonus cards (bonus points for circular and downstair rooms), when instead I should have been looking elsewhere. Katy completed far more rooms than I, which gave her almost double the number of points I had. The results came in:

Katy 50
Ian 28

After that I suggested Hive, and after a quick read up of the rules we were away. I still think Hive (a game whose title can’t be contracted any further. “HV”, maybe?) is a rather clever game, with a tension that builds in an almost chess like manner.

This time, my own defenses were a bit slow to react to Katy’s attack, and I realized a little to late what she had planned. My own bugs were too far away to stop her circling my Queen.

Katy wins
Ian does not

Next, Deep Sea Adventure was mooted. Katy couldn’t recall if it worked well with two people, so we thought we’d find out. Turns out it works rather well, although it was a death-light game, with only Katy running out of air once in the three rounds.

I played fairly conservatively whilst Katy was a little more daring, being the only player to dive deep enough into the abyss to collect a three-dot tile. If the tiles had been shuffled differently she could have easily have won, but she did not.

Ian 38
Katy 34

It should be mentioned that Arthur had been sleeping quietly throughout the evening, to the point where we wondered if he’d somehow wandered off somewhere. But we felt confident enough that we’d notice a small child roaming around, and played on.

Push It was next. We used four pucks each, and rather arbitrarily decided to play to sixteen. We also played a possibly-not-official rule that if you had all four pucks closest to the jack, you would score four points. We also decided that knocking the jack off the table would result in minus two points.

The table surface proved challenging, having a high friction, so many of our shots came up short, whilst others went flying well past their mark. So, a usual game of Push It.

At one point I did manage to get all four pucks closest to the jack and in another round Katy knocked the jack off the table once, both of which helped give me the win.

Ian 16
Katy 10

There seemed to be time for one more game, so I suggested Bandu.

This game of Bandu is the main reason why we felt it was worth recording the night. My tower featured some rather impressive balancing, even if I do say so myself. Katy agreed, and at one point seemed more interested in seeing my tower succeed than winning herself!


But I’ll let the pictures speak for themselves. Behold.
The photos make it seem less impressive
Whoooaaaarra!
Somehow Katy’s tower (which I didn’t take any pictures of, though a fine construction it was) toppled before my unlikely creation succumbed to physics.

Ian wins
Katy does not

Around this point Arthur stirred, possibly awoken, though hopefully not, by the sound of wooden blocks clattering onto a table.

Friday, 4 November 2016

Octocon Fun!

Friday 28th Oct

The annual GNN-and-friends away-weekend, this year dubbed Octocon for reasons relating to the phases of the Earth orbiting the sun, began last Friday, and finished on Monday just gone. And it's taken me all week to write it up! Just in time for the next GNN-related outing, which I'm sure we'll get to hear about much more swiftly.

I (Joe) picked up Katy at 4pm friday on the dot, and with a car loaded with games (mostly mine - Katy's collection of three games fit snugly in a single hand (without a bag)), set off towards Ilfracombe, to meet up with Hannah, Adam and Arthur; Anja, Steve and Louie; and Jon. 

We all arrived within half an hour of each other, our home for the weekend a pleasing top floor apartment in a converted cinema. Next door was the Masonic temple.

Our home for the weekend.
And just at the bottom of the road was Lidl. But more important than either of these was the entrance to the tunnel beach, visible from the windows.

Whilst Steve and Anja settled Louie, we five played the inaugural game of the weekend - Pairs.
I went bust in 4 of the 6 rounds, reaching a final score of 10pts. Katy raced to the win with Adam in second.

Katy 21
Adam 18
Hannah 12
Joe 10
Jon 9

With Steve and Anja now in attendance, we thought we'd have a quick 7 player game while Jon's jacket potatoes finished cooking. Incan Gold seemed like the perfect choice.
We played my recently acquired version, the new edition of the original game Diamant (confused?). Katy said she preferred the treasure from the original, whilst I think these new shiny rubies and diamonds are more . . . treasury. No one can argue with the new stay/go cards though - no ambiguity here, and consequently no gimmes for players who play the wrong card. The chests for storing your treasure are more robust than the tents, and don't look like chocolate wrappers, something that has often disturbed Sam in the past. Seemingly the only downside to this new edition is the absence of zombie ladies. They have been replaced with boring old spiky logs on ropes. Poor show. But a fun game with or without zombie ladies, and one which I won. Note the mid-pack, all separated by a single point, and then Steve. Sorry Steve.

Joe 26
Adam 19
Katy 18
Anja 17
Hannah 16
Jon 15
Steve 5

After dinner, the mooting of which games to play began in earnest, except there was really only one choice - tonight we would finally get to play Captain Sonar! Except Hannah bowed out, so we had 6 rather than the optimum 8 players. This meant captains took 1st mate duties too. I suggested we might try starting turn by turn, but by the time we'd been through the rules we thought it might be best to just go for it. Katy and I were radio operators on each sub, Jon and Steve captain/1st mate, and Adam and Anja engineers. A few rule clarifications were necessary, but I must have overlooked the rule which said do not put Anja and Steve on the same team. My job as radio operator (radiographer as Katy kept calling it - that's a different board game I think) was relatively simple, and I kept out of the way while my captain and engineer came to blows over the correct etiquette for imparting information between them. Meanwhile our opponents merrily hunted us down and blew us out of the water. We might have been able to limp away had it not been for my helpful advice earlier, involving leaving a blaze in the engine room to blow itself out rather tackle it (metaphorically), which meant we were already compromised.

There was much discussion afterwards, and Jon as the other captain seemed particularly proud of his teams coordination - Adam won extra points for his submariners beard. I want to play again with the full 8 now - and would have no hesitation in suggesting we hit the ground running with the simultaneous game. But it will be a rare evening where we get 8 players and only 8 players. Here's hoping.

Katy/Jon/Adam 0 damage
Joe/Steve/Anja 4 damage


The night was relatively young but we had all had a long drive, so we finished off with a few games of Rhino Hero, which we kept calling Super Rhino - he eventually got called much worse things due to his superpower seeming to be creeping around buildings looking through windows. I can't say the scores need recording in their entirety, but here you go:

Katy 2 cards left
Adam 3
Joe 4
Steve 4
Anja bust (knocked over a bit of the building)
Jon bust (ditto)

game 2
Adam 1 card left
Anja 2
Steve 3
Joe 3
Katy bust
Jon bust

We then played For Sale:

Anja 49
Katy 45
Jon 42
Adam 41
Joe 36
Steve 34

And went to bed. Apologies for the lack of pictures - my phone was charging.

Saturday 29th October

Mornings start early when you have young children, and we were most of us up and about around 8am. Among the tea and coffee, toast and cereal and episodes of Peppa Pig, that unsettling feeling of 'when are we going to play a game'  crept in, and before long, Jon and I sat down to Paperback. This is a recent favourite of mine; having played and loved the iPad implementation, I tracked down a copy for sale, and it was a big hit with Charlotte and Bea during our break in Polruan at the beginning of this half term. It's essentially Dominion with the added fun of making words. Which, if you like making words, is a lot of fun.
Jon took to it like a pro, but my experience with the game won out, and I won. But I can't remember the scores.

Before the weekend began, I had promised Katy that I would swim in the sea, and so we all set off for the Tunnels Beach, leaving Adam to cook and listen to Test Match Special. Swimming happened. Here are the photos to prove it. The sea was much warmer than recent dips in Henleaze lake, but I was immediately very cold on emerging, and headed for home, leaving the rest of the gang to enjoy the sea air.
pic by Katy - the tunnel to the beach

In the tunnel

Great photo by Steve

Back at the pad, and warmed up, Adam and I talked cooking and crossword until the others returned. Anja and Steve treated us to a smorgasboard of cheeses, salads and crusty rolls, aided by their own and Jon's extremely fine homemade chutneys and pickled beetroot. "But . . . games", I hear you mutter. "Where are the games?"

Qwixx proved a decent dice-chucking filler over the course of the weekend, and in its inaugural outing we had an unusual 3 way tie for the win:
Jon 43
Anja 43
Joe 43
Adam 38

Anja took Louie off to see a friend, Arthur and Hannah had a lie down, and Katy took herself for a stroll (NOT a hike). We men settled down to the first big proper game of the weekend - Scythe, which Jon had brought. 

We had all played before, either with Sam or Jon, so we were up and running fairly swiftly. It was my second game, and I'm still getting to grips with it. Both of my games I have pushed for my upgrade star, and it seems to me it's one that inevitably takes most of the game to complete - I feel I should have had other irons in the fire whilst that was going on. I did focus on keeping my popularity on the up, and combat was eschewed by all for most of the game. But Jon was consistently dropping stars, and inevitably we began to bump up against each other on the board. My paltry power did me no favours in the ensuing clashes, and I lost an important hex to Jon. Adam then chanced his luck with a double fight against Jon, but made a tactical error. He dropped a lot of power on the first fight and won, leaving the second battle Jon's for the taking - and Jon only needed one combat star to end the game. And so it was. I was convinced I was staring at fourth place, but the tie-breaker gave me the silver. However, a look at the scores reveals the sad truth - we were all very much in Jon's shadow.

Jon 63
Joe 37 (most pieces on board)
Steve 37
Adam 36




Steve wanted to play Scythe again straight away! But I had agreed to go with Katy to check out the state of the sea at high tide in prep for Sunday's swim, so the others packed it away while I nipped out.
Katy's pics of Ilfracombe

Damien Hirst statue.

On our return, we found Carcassonne with the kids in full swing. But the game had slowed down, and Jon offered to double up on a game of Qwixx with Katy and me. It was a different story to the earlier three-way tie:
Jon 73
Joe 70
Katy 56

When it finally finished the scores for Carcassonne were:
Adam & Arthur ~90
Jon ~70
Steve & Louie ~65

We all settled down for supper, Hannah and Adams delicious lasagne, and a particularly lovely looking salad.



And they made a crumble with custard too. It was all very tasty. Young 'uns were bathed and bedded, and we debated the evenings games in various ways. Anja suggested first, second and third preferences on post-its, Adam countered with 'push the one you want to play towards the centre of the table'. Katy picked up Castles of Mad King Ludwig and took it over to the coffee table, which settled the matter for Jon and Adam, who joined her. I know nothing of the shenanigans, but the scores were:

Jon 124
Adam 123
Katy 115

Ludwiggers
Meanwhile I introduced Steve, Anja and Hannah to Isle of Skye. I really enjoy this, and am always intrigued by the way the scoring tiles interact, as well as the consistent agony of how to price your tiles. I can't remember precisely what went on, because we were also drinking, but in the end, Hannah won handily:

Hannah 54
Steve 49
Joe 43
Anja 35

Not the most fascinating pic
We played a quick game of Qwixx while Ludwig was played - in fact I think we played it whilst they scored Ludwig. I will refrain from Martin-esque comment on the significance of that.

Joe 61
Steve 59
Anja 56
Hannah 51

Qwixx remained on the table for a 5 player game whilst Katy and I stepped out for a breath of unfresh air, and Jon added to his burgeoning roster of wins:

Jon 72
Hannah 64
Steve 57
Anja 56
Adam 35

After that, Hannah called it a night. Did we even moot Captain Sonar at this point? I think we didn't, it was getting on. But we somehow decided on Dream Home and Thurn & Taxis as the next games on the table.

Thurn & Taxis finished:

Adam 30
Anja 22

Dream Home is a new acquisition of mine, and I'd played a couple of games with my girls in the days before Octocon. I nearly didn't bring it with me, as it's pretty light fare - Ticket to Ride with less strategy kind of light. But it's pretty charming, and was the perfect weight for the time of night and gently fuzzed brains available.
Each player starts with an empty house, and over 12 rounds kits out their home with rooms, scoring points for a two card kitchen, a three card sitting room and so on. At the end there are bonuses for functionality - a bathroom on each floor and a kitchen, bathroom and bedroom - and for a complete roof. There are a few unique rooms, including a games room with real games which we all fought over (except we had nowhere to put it), a sauna and a pantry.

Jon won (again!), but there was a tie for second, and Dream Home has a very cute tie-breaker. You scour the rooms of your home for hidden children (does that sound weird?).  Steve had more children secreted in his home than Katy (yeah ok, it's weird):

Jon 44
Steve 37 (more hostages)
Katy 37
Joe 34
Katy's dream roof
After that it was approaching midnight. Adam had vowed not to set foot out of the house, and he and Jon played a couple of games of Patchwork whilst the other four of us took the air again.

Jon 19
Adam 2 

Jon 12
Adam 2

We returned, everybody was pooped and we all went to bed after a very lovely evening.

Sunday 30th October

The clocks went back during the night, and because this means nothing to small children, we were all up bright and early with an extra hour of gaming to look forward to! In the event, I can't say we made the most of that opportunity - games were not even mooted until lunch had come and gone - but it's quality not quantity that counts (that's patent nonsense, I realise). I had promised brunch, which we decided should be called lunch because everyone was already eating breakfast. Steve, Anja and Louie had to head back to Bristol, so after a round of jolly farewells, the others set off to get some air (fresh this time) while I prepped Shakshuka - a favourite recipe from the Ottolenghi book Plenty, involving stewed peppers, tomatoes and eggs. And spices.

Brupper was served at 12 noon on the dot, and our minds turned to games. But also swimming in the sea. 
Hannah and Adam settled Arthur for an afternoon nap, and then they and Jon debated what big afternoon game to tackle. Waggledance won out, and whilst they got cracking, Katy and I played Patchwork. 

It was Katy's first game, but Jon is a master of rules explanation, and she seemed set to wipe the floor with me, getting a fime button economy going from the outset.
However, one of Jon's bits of advice was 'don't bother going after the 7 button bonus tile - take it if you can, but it's rarely a game winner'. I thought this was sensible advice, but in the closing stages the opportunity arose for me to complete a 7x7 square and take the bonus, and I took it. And I won by a point. 

Joe 15
Katy 14

Katy and I left the Waggledancers to it and hit the sea. We chose a different beach, one that had been closed for a wedding the day before, and clambered into the fairly calm waves over a very rocky shoreline. I suggested swimming out and round the rocks to the beach we had swum from on Saturday; Katy was sensibly more cautious. We had been in the sea for about 10 minutes when the swell picked up considerably, and we looked back at the rocky shore to see quite large waves crashing on to it. We wondered how to get back without being dashed on the rocks, and a Radio Four news report began playing in my head, worrier that I am. 
We headed in, and after a few big waves with a nasty undertow, the swell subsided again and we clambered out. A little scratched and bruised, and cold, but essentially safe.

These photos by Hannah are from the previous day, just because there were to many to post at the start. And also so that you can't see the fuss I was making about some little lapping waves.





Steve looks vexed by our idiocy.
When we returned, Waggle Dance was in full swing, but paused while Arthur was settled. Katy had a bath and a nap, while Jon explained the precarious tension with the current gamestate to me. I didn't properly understand. As the game resumed I chewed away at Saturday's crossword, which was pretty chewy, and the final scores were:

Hannah 7 (fewest dice)
Adam 7
Jon 6

Katy returned from her nap and began prepping curry for the evening, and while Hannah kept Arthur entertained, Jon, Adam and I played Isle of Skye. This means that only Katy didn't play IoS this weekend, and didn't on the subsequent Tuesday fixture either, opting for Scythe. Isle of Scythe. Hmmm.
I did quite well for the first few rounds, but Jon and Adam both jumped ahead in the final reckoning, and the final scores were:

Jon 71
Adam 62
Joe 58

Curry continued to be made, with some discussion over the-rice to-naan ratio;. With Arthur happily imbibing episodes of something CBeebies-ish on the tablet, we four played TeamPlay. Hannah thought it would be funny if she and Adam were on the same team; Adam was willing to give it a go. As it turned out, they pipped Jon and I for the win - it was a great game. We also inaugurated a fun way of revealing the scores. One team plays a score card, then the next team plays score cards until they're in the lead, then the first team play more score cards etc etc. It was nail-biting! And that's from someone who could have drowned earlier the same day. 

Hannah and Adam 29
Jon and Joe 27

The Bombay Mix was so fine it had to be eaten with a spoon.
We stopped for Katy's curry, and delicious it was too. Jon and I had pledged to leave no naan behind, so we went back for seconds and thirds. And there was still an untouched pan full of curry on the hob. Katy cooked for 12.  We all enjoyed the benefit of the clocks going back - it was only 6pm, and the lovely evening of games stretched ahead. 
Hannah tactfully suggested Adam could bath Arthur alone if he liked; and while he did, we four played Dream Home again. Jon won. Again. And no need to go searching for hidden children.

Jon 42
Hannah 38
Joe 37
Katy 33

Adam joined us, and we somehow alighted on Colosseum as the big five player to play next. It's apt that we played it since Jon and I had both brought it - this may be the only game that was in evidence twice for the whole weekend - and it's also a GNN favourite that has been long absent.
Only Katy hadn't played, and whilst it's not complex there are phases, and lots of bits. Jon did some more expert explaining, and we settled into putting on fabulously camp shows in ancient Rome.
For the first three, perhaps four rounds, Katy stormed ahead of us all. Adam had pointed out the pitfall of this (that the last place player gets to take one of your tiles), but equally, Jon pointed out that this meant +3 points for each winner podium accrued. As we who have played before know, in Colosseum, you're only as good as your last show - meaning the show you put on in the final round. And everybody (except me) had a little something up their sleeve. Katy looked on in dismay as first Jon, then Hannah, then Adam leaped ahead of her on the scoreboard. I did the decent thing and languished in fifth place, despite my three star performers.

Adam 89
Hannah 82
Jon 81
Katy 71
Joe 61
many Gandalfs

Caesar's in town. And he's brought a friend.
Colosseum remains a firm favourite of mine, but it is long with five, and I was dismayed (more dismay) to see how time had flown whilst we fiddled while Rome burned. We discussed Lords of Vegas, which Jon had been keen to try for several years, but felt a five player game would be too long, so we decided to introduce him to Midnight Party instead.
It's reputation may have been overplayed, as it wasn't the raucous scene that's lead to it's being banned in several households, but then we were playing with five and the knowledge that a small child was sleeping close by. We played three rounds, and Jon showed us all how to escape from ghosts. I accrued what may be an all time losing score, over seven times the winner and double the next worst score. Ahem.

Jon -10
Hannah -24
Adam -29
Katy -33
Joe -71

Octocon was drawing to a close. Hannah and Adam bowed out, but those of us without present children struggled on. Katy was still using the words 'Lords' and 'Vegas' quite a lot, and it may not have been much later than 9.30pm, (the current benchmark for how late LoV can be broken out) - but it would have been a learning game for Jon, and that tipped the balance. We settled into a gentle game of Land Unter. Or Turn the Tide, as less cultured folk like to call it.
I can't remember much about the game, and it's not one that provides a big narrative apart from the threat of drowning sheep, but Katy beat us both, and boy did she let us know iot. No I'm kidding, she was magnanimous. Actually I can't remember either way; but I feel sure the event wouldn't have gone unremarked.

Katy 10
Joe 2
Jon 1
More scintillating photography!

And yet more...

Were we ready to call it quits? Nearly, and if one person had but the other two had kept playing we'd have gone out with a real whimper - but we were all up for a quick and very silly game of Kakerlaken Salat. This is part of the same family as Kakerlaken Poker, but the similarity is only cosmetic. It's more like Dobble in terms of gameplay, with players trying to rid themsleves of a stack of cards. When you place a card you must name the vegetable in question. Except if it's a repeat of the one underneath you have to name another. And if you play a cockroach card, it forbids the naming of a certain vegetable. So of the four vegetables you may find only one is nameable, and if you hesitate, or name an illegal vegtable, you have to take the stack of cards. It's fun and very silly, and the perfect end to a spiffing weekend of games.

We all woke early on Monday, packed up and scooted without so much as a single die or meeple hitting the table (we did nearly finish the crossword with a little help from Google for the difficult last few clues). But as Katy and I discussed on the drive home, there are always more games to be played, and three evenings of gaming just leaves you wanting more. Thank you to all involved, it was huge fun, and I'm already looking forward to next years con. Septicon? Decepticon.