Showing posts with label Roll for the Galaxy. Show all posts
Showing posts with label Roll for the Galaxy. Show all posts

Monday, 7 November 2016

Novocon Fun!

Only days after a large chunk of GNNers had spent a weekend away playing games, it was the turn of the four aging war horses of GNN to stagger out of their stables and stare, confused and short-sighted, across the green fields of this great nation.

Luckily, it was raining, which meant it was perfect gaming weather with no temptation to try “going for a walk” to distract us.

Sam and I arrived first, at about two thirty and I was impressed by how much like home it felt. Especially because the tablecloth was the same kind as the one in Sam’s kitchen. Sam got the fire going, made coffee and cheese on a bagel. I offered him a pickled egg for his efforts. He couldn’t finish it and would later insist that it gave him a headache. Then we spent about twenty minutes popping and sorting the various pieces for A Feast For Odin. It already looks like a beast of a game.

Then Paul and Chris arrived, and once they’d sorted themselves (and we noticed we had three copies of Love Letter and two of Istanbul) out we sat down for our first game at exactly 3.48pm! Then we had our first drink at exactly 3.58pm!


The game that accompanied our first tipple was Cosmic Run. It was Paul’s first, but it’s not the most complex game, so after a few rules clarifications, he was away.

With four players, there’s more time between turns for planets to be hit, and more emphasis on getting cards and crystals: two things I didn’t do very well. I didn’t land on any planets, either.

Paul 69
Sam 66
Chris 58
Andrew 52

After this, we were all hungry enough for Sam to start on an early supper while the other three of us tried Paul’s own creation: The Seven Bridges Of Königsburg. This is a game of demand and supply, where deliveries happen on the five islands of Königsburg according to the roll of the dice and the wishes of the player. On certain rolls (double six and double one) you have to move, and you can never cross the same bridge twice. There were a few rule tweaks to be made, and there’s something in it. It just needs a bit of pepping up.


We finished it while we ate Sam’s Chorizo and Prawn stew with rice, and it ended:

Chris 34
Andrew 26
Paul 23

Now it was the evening proper, we felt like something heavy. A challenge. We went for Nations. Not the simplified dice version, but the full epic game, taking in the entire sweep of human history. Not necessarily in the right order, though: I had built my first factory as Paul was finishing off Machu Picchu.


There are a lot of rules and icons to get your head around, and at first I didn’t enjoy it at all. But over time it started to click and by the end I was using my resources pretty efficiently. It was too late, and my mostly pacifist philosophy was proven to be the least successful social model to follow. Meanwhile, military-minded Sam did far better, starting several wars that cost Chris and I several victory points each.

Checking the rules

Sam 39
Chris 37
Paul 28
Andrew 26

It also gave us our first schoolboy-sniggering joke of the weekend when Paul placed a meeple on a card, innocently saying “I’m going to stick him in the aqueduct.”

After this epic, we went to the complete opposite of the scale, with a rousing game of Push-It. Chris sped into an early lead thanks to two two-pointers, and the rest of us couldn’t catch him, although it was close at times.

Chris 13
Paul 10
Andrew 9
Sam 8

There was still time on the clock, so we finished on an old familiar, El Grande. It took no time at all to set up and get started (if you don’t include the hiatus for cheese and crackers) and with only a couple of rules references (due to vague wording on the cards) we glided through the game effortlessly.


It was close after round one, but in round two Chris opened up a lead and, just like Push It, he couldn’t be caught. Sam and I tied for second.

Chris 104
Sam 89
Andrew 89
Paul 80

With that we were ready for bed. I shacked up in the games room, with only the dim glow of fading coal to keep me company. And the lights from the fridge, TV, clock etc.


On Saturday morning, I got up at 6.30 and pottered about a bit. Sam soon joined me at 7ish and we went for a walk in the crisp clear country air.


On returning, we sat down for a quick two-round game of Take It Easy. Sam’s subject for calling in round one was “Trees” and he even did it in alphabetical order. I chose “comics and magazines I read as a kid”. Sam had a nightmare second round (116) allowing me to steal the win.


Andrew 276
Sam 259

After this Paul and Chris emerged and while they busied themselves with coffee, showers and talking, I entertained myself with a swift solo game of Tiny Epic Galaxies. I won, defeating The Rogue Galaxy 13-12. Ha!


By now it was ten o’clock and time for the first four-player of the day: Heck Meck! Chris introduced it by reminding that his wife usually beats him thanks to some amazing good luck. However, I think Chris’s own bad luck might contribute too.

Sam 8
Paul 3
Andrew 1
Chris 0

It was quite a long game, with people preferring to steal off each other when they could rather than risk another roll and a better score. It was almost strategic.

This was followed by a journey to the nearest town for some supplies, and then back for the quick crossword (completed) and a brief sighting of a drowsy wasp in the kitchen. And I took a closer look at the strange carving in the garden, which was both phallic and vaginal at the same time.


The next game was Magnum Sal, suggested by Sam since it was a game that had sat unplayed in his cupboard for about two years. This game is set in the salt production industry of fourteenth century Poland, so I can’t imagine why it’s not grabbed our attention before.


It’s a worker placement game, as you seek to make chains in the mines to carry out salt mining. I found it quite combative, as new opened sections of mine would get quickly invaded by the next player, and if you had a bucket, it was possible to move water in your section to a neighbouring section. Chris’s early surge into a lead mid-game faded away as his orders for the king were taken by other players, and Sam surged from distant last into a close second with a profitable final round.

Paul 84
Sam 81
Andrew 69
Chris 33

We tried to work out the meaning of the icons on this card from Magnum Sal. We came up with "Touch the bottom of a cube. Touch the top of a cube. Stop touching the cube!"

This was followed by food: a wide range of cheeses and meats with bread. With a couple of tomatoes, as today’s vague gesture to healthy eating.

Then we went for a walk in the nearby nature reserve. In the fading country sun, it all looked so lovely that every few seconds seemed like an opportunity to take a photo. Chris and Sam saw a deer, but Paul was more transfixed by the trains that sped by occasionally.






Back home, there was a quick game of Perudo for money, and Sam won four whole pounds!


After this, I chose Eclipse as the next game. The epic game of space explosions is a favourite of mine, and perfect for a Saturday evening, before supper, about the same time that Dr Who is on. A bit longer than Dr Who, though.

Paul got a rules refresher, and played with great gusto, helped with a 11-power hypergrid source that he won in a battle. I went for my swarm of wasps strategy which I don’t think has ever won, but is lots of fun to play. Chris and Sam were both aliens, and Sam went heavily for research. He completed two tech tracks which we hadn’t quite understood the full implications of. One minute he was a plucky underdog, having a go at the Ancients in his sector, then Chris attacked him and within a couple of upgrades Sam’s ships had transformed into death machines of fear, bristling with guns and hulls.


In the final round, Sam also pushed into my area, since I was distracted by my attempt at attacking Paul’s ships in Chris’s central hex. Another impressive endgame from Sam handed him another win.

Sam 35
Chris 29
Andrew 22
Paul 20

Andrew and I (Sam) also did the Igloo Pop challenge

This was followed by a nice little parlour game that Sam introduced us to, in which someone chooses a book, reads the publicity bumf on the back to everyone, and then the other players secretly write what they think the opening sentence might be. Then these are all read out, along with the real sentence and people have to spot which one is the genuine article. Points are given for correct guesses or if someone guesses your sentence.

It was lots of fun, especially on one occasion when the real opening sentence was considerably worse than anything we came up with.

Sam 4
Chris 2
Andrew 2
Paul 2

After this little non-tabletop distraction, we got back into geek mode with Roll For The Galaxy. I haven’t played it before, but I remember being daunted by it when I shared a table with it a GNN evening.

It took a while to get around the rules which aren’t exactly intuitive, but I entertained myself by giving myself a difficult tile to develop right at the start, to see if I could do it before the game ended. I just about made it. And it game me lots of points, too, giving the impression that I was more involved than I actually was.

Chris 30 + dice tie-breaker
Sam 30
Paul 24 + dice tie-breaker
Andrew 24

Finally, Paul tempted us to stay up for one more game of Push-It. In the early stages it was pretty close at 4-3-3-3, and I remarked it showed that we were either evenly matched, or the whole thing was just random.

But then Chris pulled ahead and Paul sent the puck off the table while I proceeded to score no more points at all. It ended

Chris 11
Sam 8
Andrew 3
Paul 1

And so to bed…

Sunday morning, and I was up first again. Slightly cloudier outside, and colder but still nice outside. People slowly stirred and so our first game (sans Paul) was No Thanks! at about nine o’clock. We were all hoping for the final card to fit onto our runs of cards. It was the nineteen, which nobody wanted. So it just collected more and more coins until it was worth picking up.


Sam 43
Andrew 44
Chris 47

When we were all four together, we dug out Cosmic Run again. This time, only a little rule refresher was needed at the start. This time I went for planets, with a little side-dish of cards. It all ended with all of us rushing along the five-of-a-kind planet which was the only one left, finally getting to the end before it exploded. If that’s a good thing.


Andrew 61
Sam 54
Chris 52
Paul 44

After this, people did the shower thing and the rest of us played short games. Paul, Chris, and I played Love Letter, first to two. Chris’s one point came at the end of a remarkable round where I knew he was the Princess for three turns but couldn’t get him out.


Andrew 2
Paul 1
Chris 1

Then there were a couple of games of Cube Quest.

Paul 2
Andrew 0

And

Sam 2
Paul 1



Finally, with everyone clean(er) we set up the “long version” of Lords Of Waterdeep, ie the one with all the extensions. Paul stunned us all with an epic piece of AP on his penultimate move, as the rest of us were able to go to the toilet, get a drink, etc before he made his move.




In the end, his final moves were pretty good, but he said he thought he could’ve got another twenty points if only things were different.

Chris slightly over-prepares for a quest

I went skull-heavy, while Paul and Sam were the most noble of us. Or, at least, the best at getting rid of their skulls once they’d got them. But Chris showed why they almost call him “Mr Waterdeep”:

Chris 167
Paul 166
Andrew 147
Sam 141

Then we went for a walk in the rain, complete with rainbow.


Once we’d returned, Sam taught Paul how to play Scythe while Chris introduced me to Cartography. After a shaky start, my knowledge of Go held me in good stead and I won the second game handsomely.


Meanwhile, on the big table, Scythe was up and ready to go. Paul was yellow, Chris was white, I was black and Sam was red. While I got an early lead, Sam came charging up, getting to four stars and then ending the game with his next go by attacking Paul. Truly, it is the way of all things, that a student must one day defeat their teacher. But Paul didn’t win. Sam did, and then used Paul’s oil to upgrade for his sixth star.

Sam attacks his own protege

Although I had more territory and stars than Chris, his exemplary housekeeping meant he had plenty of money in the bank, which added to his paltry end of game bonuses ruined my hopes of a runner-up place.

Sam 77
Chris 42
Andrew 38
Paul 19

There was room for one more before Paul had to go and get his train. It was 7 Wonders, and I remarked it must make him nostalgic, playing this while keeping half an eye on the clock. Chris’s military might and high scores across the board meant the winner was never in doubt.


Chris 62
Paul 54
Sam 46
Andrew 38

And with that, Paul was off into the night, heading back to Clapham Junction.

After we ate Chris’s meal (made for four, but the three of us finished it off) we leapt back into gaming with Terraforming Mars. Chris said he liked it, but it was a bit long for what it was. I didn’t understand what he was talking about, it had always flied by for me, but tonight I understood. We began at eight and finished at half ten. Two and a half hours for three players is a lot.

The game itself was notable for people pushing up the temperature really fast while not putting down any city tiles. Chris had loads of titanium, but seemed unable to get titanium-feulled cards from the deck. Oh, how we laughed. By the end, it was a very populated Mars, with nine cities, an active volcano, lots of greenery and a commercial centre. You know, somewhere for the bank holiday shopping.


My sudden leap up the score chart with victory points on cards (24 pts) wasn’t enough to get out of last, but at least saved my blushes.


Sam 90
Chris 83
Andrew 71

We followed this up with a trio of small games. I won at Love Letter:

Andrew 3
Chris 2
Sam 2

And then Chris won his first ever game of For Sale:

Chris 72
Sam 65
Andrew 62

And finally my luck deserted me on Heck Meck as I went for three rounds without rolling a single worm. Sam was a clear leader midway through the game, but luck can go down as well as up, and Chris managed to overturn some of his recent poor form in the game.

Sam 6
Chris 6
Andrew 3

Finally, it was time for bed. Except for Chris, who sat down with a cup of coffee. Crazy.

Monday morning was a leisurely mostly Sam-less affair, as he had a lie in. Chris and I read rule books, with me taking on A Feast For Odin as my morning read.


After a while Chris and I decided to have a little game of Agricola: All Creatures Great and Small. It’d been a while for both of us, but Chris pig farming prowess made him look set for the win. In fact, that’s how we first counted it up. It wasn’t until afterwards when I was grumbling (good naturedly, I hope) about Smith’s way with a pig that he reconsidered that he might not have had fifteen after all.

We checked the photographic evidence, and he decided that he can’t have. This gave me a win, after a recount:


Andrew 45
Chris 44

Finally Sam woke up at 9.55, meaning his hopes of setting off at 10.00 were pretty much over. For our last game we chose Raj, the fun game of bluffing and accidental telepathy. It ended:

Sam 65
Chris 52
Andrew 27

All that was left was to tidy up and fail to find the recycling bins and we were away! Thanks all for a lovely long weekend.

Wednesday, 4 November 2015

Brush hour

Recently, I’ve been annoyed that my walk home after a games night has often been ruined by being caught short and needing to duck into a nearby pub or run the last few streets to my house. As such, I decided to try sticking to spirits this evening, which is why my recollections towards the end of the night are a little sparse.

After last week’s low turn out, it was a bumper crop of players around Sam’s table. While we waited for everyone to arrive, Sam kept us entertained with Hamster Roll, which is a balancing game played within a large wooden circle.


When we were all together we were: Sam, myself, Katy, Ben, Ian, Martin, Joe, Tim, Chris and Paul, making the journey across the country for one night only. We split into three groups. Four players went into the front room for a smorgasbord of shortish games. I’ve no idea how things went, but the results were

Roll For The Galaxy

Joe 47
Martin 44
Ian 27
Katy 19

G.Nome

Martin 32
Katy 26
Ian 22
Joe 22

Potato Man

Katy 22
Ian 16
Martin 14
Joe 12


In the kitchen, one half of the table held a game of Tinners’ Trail, chosen as the next step in the education of Ben. And also Paul, who’d played it once a long time ago (September 2011, according to the blog). I talked them through the rules and also guided them through the first round, although Paul constantly refused my advice because he wanted to see what would happen if he did something else.

What happened was he had a low scoring first round. He powered through the rest of the game, clearly showing himself to be a good learner.


It was a fairly kind game at first, with not much water on the map. But then, as the game entered the fourth round, the prices of Tin and Copper dropped to their lowest level, and we struggled to find profitable mines in the final round. Paul foolishly splashed out on a new mine which, although it only cost one or two pounds, didn’t make him any money.

I was a clear winner and Chris congratulated me for winning against two players with barely any experience in the game. But, hey, you can only beat who you play against.

Andrew 115
Paul 102
Ben 73

I was so focused on tin mining in Cornwall that I couldn’t get much of an idea about Broom Service. And listening to Sam, Chris and Tim didn’t help. They said things like “I’m being a Cowardly Fruit Gatherer” or “I’m going to have to play Brave Weather Fairy.” To which another player would reply with something like “I thought you might.”


Whatever the merits of the game are, it’s not the type of game you could confidently play in a crowded pub.

Chris 87
Tim 72
Sam 67

After all this excitement, the three groups came together as one and we played the only ten-player games we had: Pairs and 6nimmt.

Pairs was first and with ten players with winning score was raised from 21 points to 33. Paul started well, getting 19 points in two rounds. At the other end of the scale, Sam and Joe scored no points at all, with Sam going out in a cruel way: killed by the only two peaches in the pack.

Ian and Chris were able to draw close to Paul in round three, but Paul ended the game in round four by picking up the full ten points.

Paul 35
Chris 30
Katy 27
Ian 22
Ben 18
Tim 15
Andrew 13
Martin 12
Sam 6
Joe 0

Then 6nimmt hit the table. And it was the usual ding-dong battle against fate that it always is. Chris was lumbered with 39 points in round one, Paul picked up 41 in round two and Tim and Sam shared the pain in round three with 25 and 24 points respectively. I snuck a win away from Katy with just one point in the final round. Yay me.


Andrew 17
Katy 21
Joe 25
Ian 25
Ben 26
Martin 46
Tim 58
Sam 60
Paul 66
Chris 67

As it was past eleven, most gamers left but there was one last hurrah: the four creaking grandads of GNN stayed up late for a nostalgic game of 7 Wonders. Well, not too nostalgic, since I don’t think we played it when we lived in London. According to the scorepad, Chris and Sam both went for military and blue buildings while I put all my money on sciences and guilds. Paul had a quiet game.


Chris 57
Sam 54
Andrew 51
Paul 21

And that was that. I assume I walked home, since I woke up in my bed and I have a vague recollection of looking at a bus stop and wondering if Ben got back okay. Another games evening over and I hope it was as much fun as my hangover suggested it was.

Then there’s the little matter of the Division...


Wednesday, 21 October 2015

I’m absolutely shipping myself

Tuesday’s GNN had a new face around the table this week, as well as another one returning from the mists of the past. Ben was the first-timer, a recruit from my work, and Anja turned up for the first time in months. So there were ten of us in total around Sam’s kitchen table: Sam, Ben, Anja and myself and also Ian, Joe, Andy, Martin, Chris and Katy.

The first game was a brief first-to-11 game of Pairs while the early arrivals waited for those caught up in the Bristol Rovers traffic. Ian arrived halfway through the first round, so he was instantly dealt in and instantly went bust. I don’t think he’d even sat down.

I won in three rounds. Katy was no doubt baffled by the new design on the cards and she and Joe kept saying what fruit each card would’ve been had they been playing the original version..

Andrew 13
Ben 10
Sam 9
Ian 6
Joe 5
Katy 0

Once the others had arrived, we split into three groups. Andy, Sam and Martin decamped into the front room to play Yspahan. I’ll leave it to them to describe it in the comments. The score was


Andy 99
Sam 79
Martin 70

Katy, Ian, Joe and Chris chose Roll For The Galaxy. They sat at the far end of the table from me, Anja and Ben as we played Stone Age.


I didn’t really follow Roll For The Galaxy, but it seems to involve making a choice behind a screen and then complaining that no one else made the choice that would help you achieve what you wanted to do, such as exploring or shipping (hence the rather tenuous blog title). Early on, Chris was upset at his lack of planets, like a trainee Darth Vader who hadn’t been given any real responsibility.

The easy-to-follow player guide

At the other end of history, us cavemen were making fields and building huts out of gold, stone, clay, whatever was lying around, really. I went for fields early so food was never an issue. Anja began with an audacious one-meeple-on-gold move (it didn’t come off, though) and later went for card collecting. Ben built up his tribe.

Rather than give Anja and Ben enough time to pick up points with their cards/huge tribe I decided to burrow down through one of the piles of huts as quickly as possible and end the game, making sure my early good work was not undone.

Andrew 162
Anja 143
Ben 94

We finished at about the same time as the Rollers, and the noises coming from that end of the table were much more approving of the game’s qualities. Chris even managed to get his own planet, but a little too late.

Joe 40
Ian 38
Katy 31
Chris 29

A good win for Joe, although he did say that it helps a lot if you’ve played it before.

By this time, though, the guys in the front room had begun a game of Ra. Perhaps, after Andy’s recent record victory, Sam and Martin wanted to see Andy’s mastery of the game for themselves. Well, it wasn’t quite the whitewash as last time, but his run of form continues.


Andy 53
Sam 43
Martin 30

And while they played out that game, our groups joined forces (minus Ben and Anja, who both chose to bow out at this point) for a rousing game of Midnight Party. This game is a bit like Musical Chairs, except that you have to find a room, not a chair, and it isn’t the music that tells you when to run, it’s a ghost called Hugo.

The game consisted of the usual high jinks of stealing each others rooms and the inevitable self-Hugoing. Round two was especially brutal, with almost all the meeples being caught.


Chris –20
Ian –25
Andrew –34
Joe –44
Katy –48

Finally, we were all together. Just enough time for another game of Pairs. This time Martin’s fruit-themed copy, allowing us the chance to complain about being fucked by a blueberry.

Katy 22
Andy 15
Chris 14
Martin 12
Andrew 11
Ian 5
Sam 4
Joe 0

After that, I wended my home, but three hardy gamers weren’t done yet. Chris, Sam and Katy played two games of Bandu

1. Sam
2. Chris
3. Katy

The second game was a bit of an epic, with Sam apparently channelling the spirit of an alien architect.


1. Katy
2. Sam
3. Chris

As for the Division, at this early stage of the season, Katy is top in points, Matt has the best Points Ratio and Andy tops the medal table.

Wednesday, 14 October 2015

Battleship Tempting

Joe's, Tuesday. Longstanding absentees from Easton were joined by Matt (working) and Andrew (tired). Chris, having joined us last week, found his work schedule a rather stymieing affair and was also ruled out. So Martin, Katy, Ian, Andy, myself (Sam) and Joe's friend Tim sat down at 8pm to play Codenames.

permanent, one

Joe and I were Spymasters. Joe's team consisted of Andy (who doesn't like Codenames) and Tim (who doesn't know Codenames). My team was Katy, Martin and Ian. Joe began with a doozy of a clue and suggested (pledged?) four words. Tim and Andy got three and passed. I went for three and the team got them. After that it got messy. Joe suggested refreshments which went wrong when one of our words were clued. I suggested crowd hoping that as well as match (which they got) my team might put together Mexico and Wave (Mexican wave, yeah?) Although Martin graciously approved of the clue after the fact, it was a bit ambitious.

Nonetheless we were still in a strong position, unless Tim and Andy could get three words in a single round... they did.

Joe, Tim and Andy: win
Sam, Martin, Katy and Ian: don't

We debated what to play with Lords of Vegas mooted. Despite several people agreeing to it though, it didn't get played for some reason. Katy was pushing for Ascending Empires, so myself, Tim and Ian joined her whilst the others played Joe's new purchase, Roll for the Galaxy.

I attempted to explain the rules to Tim and did a semi-reasonable job. At least, I didn't leave any vital rules out. But it's a lot to remember on a first play. My strategy - such as it was - was to get plenty of movement points by developing grey technology, then try and spread early and build fast. I managed that, and didn't really know what to do afterwards, so spent the second half of the game picking off easy targets.. usually Tim. Sorry Tim.

space-time continuum

Ian also spread handsomely around the table. Katy tried to develop all her technologies and our monopolisation of the grey planets got us labelled as "space c**ts", but she later took it all back... except for me. I remained a vacuum because after Katy built a battleship my starships kamikazed into every chance they got. It was pre-emptive stuff really, to stop her attacking my cities, but fairly brutal.  Tim meanwhile flicked himself into oblivion.

Sam 32
Katy 27
Ian 26
Tim 20

On the other table they were deep in their second game of Roll for the Galaxy after Andy had won the first. When I asked what it's like Joe paused, then said "fiddly" and Martin made an elongating grunting noise. Andy merely stared at the table, hypnotised.

space-time, continuing

I was still trying to shake off a cold so I left, while the rest of them played 6Nimmt. The Roll for the Galaxy scores were:

Andy  42
Martin  40
Joe   32

followed by

Martin  38
Andy  35
Joe  30

Martin then ran up another 6Nimmt win, as Tim was thrown in at another deep end... what happened to easy games for the newbies?

Martin 17
Ian 22
Katy 32
Joe 48
Andy 57
Tim 60

I'm sure Roll for the Galaxy will be discussed in the comments. Thanks all!