Showing posts with label Old London Bridge. Show all posts
Showing posts with label Old London Bridge. Show all posts

Wednesday, 11 February 2026

Bridge of Sighs

Anja and Steve's was the venue last night, as the rain returned to Bristol once more and I picked up Ian and Martin en route. We arrived to find Anja and Louie and also Ross, who I briefly thought was a newbie only to discover he was there to plumb, as our hosts had been without water for two days already. Fortunately, Ross was to prove successful at plumbing in short order - I was getting nervous about the possibility of bathroom trips being eliminated - though he chose not to join us for the evening's entertainment, but instead go home. By this time, we'd already failed twice at YUBIBO.


It's very much a game that requires a certain type of investment. As Pete pointed out, it's as much about endurance as dexterity, as keeping your hand in a certain position for x amount of time whilst various sticks lean on it isn't a Tuesday night staple. But it was fun. 


By now Steve and Lennon had returned from rugby and Anja set about household duties as Steve joined us for a crack at Link City. We began well with Ian as mayor, getting everything right. Then our successes were rather more mixed around the table, until final mayor Joe got 4 out of 4 to right some wrongs and transform our fortunes from workaday into a high score: 40 points and officially Wow City. 


Martin remained a little indifferent to the game, but I really like it. Although I also like his suggestion that the mayor choose the locations as well. Let's try that next time. 

We now split into groups with Joe leading Ian and Martin off to Sunrise Lane, and Pete talking Anja and I through the rules of 1am Jailbreak, the somewhat niche-themed card-shedder where we are funnelling escaped prisoners through a tunnel. 



Pete found Anja and I a slightly befuddled audience, as we both failed to understand what are fairly simple rules, I think because they are a little unexpected: there are no rounds, you simply keep playing on and on until all your prisoners (ie cards in your hand) have escaped. Also unexpected: Steve, who turned up as we were about to start, but then left again, unable to make it to freedom. 



You can play sets or runs, the only caveat being it must be the same amount of cards or one more or one less as whatever amount the previous player laid. And you can also make a run for it by adding a card to the previous player's cards in order to both hike up the possibility of a big set/run - and of course, ridding yourself of a card in the process. In what I like to think are my Eastwood-in-Alcatraz qualities, I proved best at breaking out of prison in the night. Points are bad:

Sam 0
Pete 6
Anja 17

Sunrise Lane was a slightly closer thing. In fact a much closer thing, for Martin and Ian at least, although Joe wasn't a million miles away.

Martin 101
Ian 100
Joe 88



We were still escaping the penitentiary at this point, so they began playing Martin's trick-taker that is also - I was later told - a melder of Rummikub-type proportions: Doctor Science. Ian said he struggled with it, but seemed to pick up speed as they went. Unable to synchronise groups, we finished 1am Jailbreak and debated what to play next. Steve had now joined us for the duration as well, so we wanted something good for four but not too long. When I suggested Old London Bridge, to my surprise about 2/3rds of the whole room spontaneously intoned "Old London Bridge" in a deep, singsong voice. I was both alarmed and intrigued, so we jettisoned all other ideas and Steve set it up. 


I think Andrew has previously explained the rules so I won't regurgitate them here, but I really enjoyed this. Thematically it's entirely nonsensical - everyone builds their own bridge and bids for buildings - but it's speedy and interactive and different strategic approaches are available. Anja began her bridge with a bucolic park, and focused early energies on the chapel track, which determines the very common tie-breakers. All of us - except Pete I think, who was less wasteful - pushed previously-built buildings into the Thames to replace them with others, and Steve was most effective on the pink track, the name of which now escapes me. 


Anja pulled a fast one on Steve in the final round, giving the post its title. But it was Pete - the only player to complete their bridge - who was to triumph, as his sprint up the chapel track, highest-bidding cards and collection of cash saw him dwarf our efforts. 

Pete 50
Sam 42
Steve 35
Anja 26

They finished a crazy Ra around now as well. When I looked over in the first round, there was a solitary Ra tile out on Joe's bespoke mat, and yet Martin had a collection of tiles in front of him that suggested the entire game was nearly over. Fifteen of them!


I also heard Joe bemoaning his filthy luck, as various Disaster tiles emerged, turning his potential haul into a bag of Egyptian dog turds before his very eyes. Ian grabbed a snap of this horrifying ordeal for posterity.

Joe's anguish not pictured

Neither he nor Ian could catch Martin after that spectacular first round. 

Martin 48
Ian 29
Joe 28

And that was it for the night - it was already 11pm somehow so the social commuters made their way back to their cars and home again. Thanks all, it was constructive. 



Wednesday, 6 March 2024

Fibonacci Secrets

With the family soon to move house, we joined Steve, Anja and Louie at Stepney Walk last night (Lennon was in bed) for the final time before they box up in earnest. Katy and I were a little late and arrived to find Adam H, Ian and Martin in a discussion about chairs. Louie went off to change into a onesie, Anja appeared, and we settled straight away into two groups, the hosts plus Ian and Martin playing Old London Bridge...


While the rest of us - belatedly joined by Laura, who formed a semi-co-op with Katy - went to battle in the Robot Quest Arena. 


This is apparently Louie's favourite game, maybe because of the lovely minis or maybe because of the moreish deck-building and rapid turns. But probably because he kicked the crap out of all of us, with only Katy and Laura getting anywhere close to competitive with him.


Channeling the anti-Martin, this is the first time in a long while I've heard anyone cry out that the game 'just isn't long enough'. It was for me though:

Louie 28
Katy and Laura 26
Adam 19
Sam 11

London Bridge was still ongoing/falling down (not actually sure what happens) and Louie had time for one quick game before bed. Despite its alleged 45mins playtime on the box, I was pretty certain we'd get through Tipperary significantly faster than that. Maybe the ticking clock is why I forgot to take pictures, but here's one I made earlier:


Over ten rounds players simultaneously add tiles to their bucolic Irish idyll, putting distilleries next to grain, lining up ruins to get towers and proliferating sheep with which to make jumpers/stew. There's a few different ways to score but a critical one is the fact your largest unbroken rectangle will get a point per square in it, something Katy had to be reminded of mid-game and spent the subsequent rounds in a state of crestfallen anxiety, occasionally casting mild aspersions at me.

Laura 89
Sam 86
Adam 79
Katy and Louie 61 each. 

While this was happening, Old London Bridge came to a conclusion!

Martin 54
Ian 44
Steve 42
Anja 38

Louie said his goodnights but Laura and Katy were both keen to go again on Tipperary, with Martin subbing in for our departee. Again, I didn't take any pictures, so here's another one from earlier, showing how tiles (a choice of two each round) get allotted, using a spinner:


While we polyominoed with intermittent cries of Banshee grief, the others played Misfits, and again, I neglected to snap pics! Sorry. I'm not even sure who won, but I think it was Steve. There was definitely a huge collapse at one point...

Over on our side of the table, Martin led the way on flocks for most of the game, but Katy herded some extras her way at the death to claim the biggest flock bonus. But with her geometric confusion now out of the way, she didn't even need it to claim the laurels!

Katy 89
Adam 78
Laura 75
Sam 69
Martin 68

Laura now left us as well and we shuffled seats, with Anja, Steve, Ian and Martin playing Gang of Dice. 


Whilst Katy and I took on the unenviable task of playing Adam at Ticket to Ride: Berlin. 


Somehow I managed to convince myself I was in with a shout, but I'd missed that Katy and Adam both had three tickets to cash in at the end. And unfortunately for Katy, she now realised she hadn't completed one of them. 

Adam 49
Katy 40
Sam 39

Fuelled by no more than resentment, jealously and immaturity, Katy and I both decided to pretend Adam hadn't won. But it got confusing when we couldn't agree on who had.


Meanwhile, despite "pissing around with a single die" (-Martin) Steve wrapped up Gang of Dice with a very convincing win. 

Steve 73
Ian 51
Martin 29
Anja 9

"Not my game" said Anja. 

We decided to round off the night with So Clover before realising nobody had So Clover. Similar confusion -mostly on my part - about Fun Facts followed, before we settled on a very funny episode of Just One, punctuated by Martin's slightly lewd grunting noises whenever he felt someone could use a prompt. 


Steve's first word as guesser was 'Series' and two of our clues (Television) were duplicates, leaving him with the following:


Steve said 'sequence' aloud, but not in a way that sounded like his final guess. Apart from his occasionally wailing "Thrones?" at the ceiling, this ten-minute chapter of the evening was largely Steve's Existential Crisis and the rest of us being Increasingly Unsympathetic. 


Sorry Steve. He gave up in the end, only to find that his next word was similarly tricky (Crepe) and Katy's clue of Póo was apparently no help, especially in that it seemed to combine with other clues of tissue and paper in a possibly misdirectonal way. Nevertheless, Katy kept saying Poo in an exaggerated French accent, hoping Steve could make the breakthrough... but no. In fairness to Steve, both tricky words and probably not helped by us all giggling and Martin's sexually suggestive noises. 

We scored a pretty shabby 7/13, I don't remember how the rulebook judges that but I don't think it's very effusive. A very entertaining end to the last night at Stepney Walk though!