Five players, one table. What to do? The end of the season loomed, but you know what we did? We played two non-leaderboard games! Yes we did! Woo hoo!
The first game we played was 1812: The Invasion of Canada. Five players is its sweet spot, and when myself, Joe and Martin suggested it, Gonz and Sam were easily persuaded.
1812 is a simple war game, where the players form two teams: The Americans and the British/Canadians/Native Americas. I thought that the last time we played, Canada etc had won, but a glance in the archives told me that it ended in a draw. This time it was me, Martin and Gonz north of the border, holding back the massed forces of newly mustered soldiers belonging to Sam and Joe.
Gonz was the only newbie, so Joe explained the rules to him while Sam succeeded in stacking all of his cubes on top of each other.
With that challenge successfully out of the way, we plunged into battle. It was a ding dong affair, with the American forces making early inroads into the Canadian homeland. We struck back, with Martin’s tactical nous making the most of his Native American tracking instincts. Gonz, too, seemed well suited to his role as the warrior-like British who either kill or take commands, with no option to run away. I was the Canadians: prone to a bit of jogging in the heat of the battle, but mostly they did okay.
Admittedly, we played most of the game while misunderstanding a rule. When killing an opponent, we had assumed that the killer got to choose who he had shot. It turns out that wasn’t the case, and this scuppered Sam’s plans when a card of his allowed this “special” ability for just one round, but we’d been using it for the whole game! Oh wells.
After the American’s good start, we slowly crawled back and before long, we began to gain the upper hand. We discussed putting down our truce cards to end the game, but Gonz hadn't even drawn his from the deck. Again, somehow staying within character of a warlike British Empire who refused to back down
At the end, Sam triggered the end of the game with a truce card. He pushed forward with their massed ranks to try and force a win. The only army left to move were the Canadians. Prone to running away and leaving their allies to fight alone, perhaps there was still a chance. But no! Just as before, a final push by the Americans left a path to another “objective” state, and we were able to walk in, raise the flag and win the game. Just for good measure, I used a special card to attack an enemy-occupied state where I previously had no soldiers at all. That worked too, making our victory even sweeter.
1. Martin, Gonz, Andrew, 5 states
2. Joe, Sam, 3 states
After this game ended, I went to the toilet and when I returned I was presented with five options. Of those (which I don;t remember) I chose Kakerlakenpoker Poker.
At first it looked like a good choice, as everyone except me got trapped in a loop of doom: that moment in a game where, no matter what you say, your opponent will know exactly what you really mean. I had avoided that at first, but got stung by Joe. I kept trying to pass of my cards to him, but the tone of voice, or the look in my eye seemed to yell out information to him, as he confidently called me out every time. Luckily, I started passing on my cards to someone else, and the loop was broken.
We kept playing, and our number of cards started to run out. Gonz had no cards at all at one point, meaning that the next guess he got wrong meant an immediate defeat and victory for everyone else. But he held on. Martin and Joe didn’t have three of the same kind of cards, meaning they were fairly safe.
I was on the edge, with two sets of three cards – Cockroaches and Toads – which would put me out the next time I got one. But since I had the last cockroaches and toads in my hand, I knew that anyone who tried to pass them to me was bluffing. Which is what happened to Sam.I rejected his card, and put him over the edge, with four of a kind in scorpions. Or spiders. I forget which.
1. Joe. Martin, Gonz, Andrew
2. Sam
There is one more evening of the season, at Sam’s on Saturday. In the meantime, let’s all cross our fingers and hope the finale is a little more exciting than the England’s 0-0 exit from the World Cup.
Showing posts with label 1812 The Invasion Of Canada. Show all posts
Showing posts with label 1812 The Invasion Of Canada. Show all posts
Wednesday, 25 June 2014
Wednesday, 17 July 2013
Colonel mustered
In the middle of a heatwave, five plucky gamers arrived at Joe’s for some Tuesday combat. I arrived just in time to watch Joe and Sam get up a pre-game sweat by moving a heavy wardrobe up some stairs. And then, as if nothing had happened, the two of them plunged headlong into a game of Cube Quest. Now, that’s stamina!
This game has been played so often that Sam believes it’s already paid back its price in sheer fun. Sam and Joe went head to head, with Sam taking the victory in a game where Joe left his king undefended, tempting Sam into long-range attempts which usually ended in Sam’s piece flying off the table. But Joe, too, found his aim lacking and in a war of attrition, Sam had enough to hold on.
Then Adam and Hannah arrived. I played Adam at Cube Quest, which was pretty even until Adam scattered my king’s defence with one flick, leaving my monarch alone in facing the enemy. In a Butch Cassidy and the Sundance Kid-style rampage, he lasted about one flick before being sent off the table.
So the five of us sat down to play a new game, 1812: The Invasion Of Canada. Because it is co-operative, it doesn’t lend itself well to leaderboard type statistics. But we tried it out, anyway. My initial impression wasn’t good: Cubes on a rather serious-looking map.
However, once it got going, it turned out to be much more fun. The game encourages collaboration, but with no way of maintaining secrecy, you must be careful with your words. The rule book promised lots of “fun tension”, but instead me and Joe soon started bickering. We were the Americans, and Joe suggested that we block the way to Pittsburgh: one of the towns where we can muster new troops. So I did that, and Joe immediately decided that he’d rather do something else. Like an old couple who can’t decide which tourist attraction to visit, our strategic meeting descended into “no, but you said...”
North of the border, Hannah, Adam and Sam were the British. Sam found himself with the Canadians. Their dice are loaded in such a way that “run away” is the most likely option. And so they did. Very funny, but a bit rude towards Canada. Their dice are even yellow. (I keep forgetting: Most people associate yellow with cowardice, unlike us who associate yellow with tactical nous.)
In the end, I played a truce card, triggering the end of the game, and Joe and I tried to win enough battles to take the win. But we were undone by Adam’s clever thinking. We left one road clear to a town, meaning he could simply march up and raise a British flag without so much as a scuffle. That mistake meant the whole war ended honours even.
Finally, we chose a game that was leaderboard: Las Vegas! And since this game was all about dice, it meant a welcome return to the table for Das Exclusive. Hannah was taught the rules, and we began rolling dice and betting on casinos. Joe mentioned that Vegas makes you feel like your making decisions, but really you’re not. It’s impossible to plan ahead, so you just have to hope for the best.
Sam took the win, and Adam found he’d used up all his dice-luck on 1812.
Sam $390,000
Andrew $360,000
Joe $280,000
Hannah $260,000
Adam $250,000
Sam heads to the top of the leaderboard, despite still having a red five weighing him down! To do so this late in the season must be some kind of record.
Looking forward to an extra-curricular GNN on Thursday!
This game has been played so often that Sam believes it’s already paid back its price in sheer fun. Sam and Joe went head to head, with Sam taking the victory in a game where Joe left his king undefended, tempting Sam into long-range attempts which usually ended in Sam’s piece flying off the table. But Joe, too, found his aim lacking and in a war of attrition, Sam had enough to hold on.
Then Adam and Hannah arrived. I played Adam at Cube Quest, which was pretty even until Adam scattered my king’s defence with one flick, leaving my monarch alone in facing the enemy. In a Butch Cassidy and the Sundance Kid-style rampage, he lasted about one flick before being sent off the table.
So the five of us sat down to play a new game, 1812: The Invasion Of Canada. Because it is co-operative, it doesn’t lend itself well to leaderboard type statistics. But we tried it out, anyway. My initial impression wasn’t good: Cubes on a rather serious-looking map.
![]() |
| 1812. Note the Canadian dice, top left, poised to flee |
However, once it got going, it turned out to be much more fun. The game encourages collaboration, but with no way of maintaining secrecy, you must be careful with your words. The rule book promised lots of “fun tension”, but instead me and Joe soon started bickering. We were the Americans, and Joe suggested that we block the way to Pittsburgh: one of the towns where we can muster new troops. So I did that, and Joe immediately decided that he’d rather do something else. Like an old couple who can’t decide which tourist attraction to visit, our strategic meeting descended into “no, but you said...”
North of the border, Hannah, Adam and Sam were the British. Sam found himself with the Canadians. Their dice are loaded in such a way that “run away” is the most likely option. And so they did. Very funny, but a bit rude towards Canada. Their dice are even yellow. (I keep forgetting: Most people associate yellow with cowardice, unlike us who associate yellow with tactical nous.)
In the end, I played a truce card, triggering the end of the game, and Joe and I tried to win enough battles to take the win. But we were undone by Adam’s clever thinking. We left one road clear to a town, meaning he could simply march up and raise a British flag without so much as a scuffle. That mistake meant the whole war ended honours even.
Finally, we chose a game that was leaderboard: Las Vegas! And since this game was all about dice, it meant a welcome return to the table for Das Exclusive. Hannah was taught the rules, and we began rolling dice and betting on casinos. Joe mentioned that Vegas makes you feel like your making decisions, but really you’re not. It’s impossible to plan ahead, so you just have to hope for the best.
Sam took the win, and Adam found he’d used up all his dice-luck on 1812.
Sam $390,000
Andrew $360,000
Joe $280,000
Hannah $260,000
Adam $250,000
Sam heads to the top of the leaderboard, despite still having a red five weighing him down! To do so this late in the season must be some kind of record.
Looking forward to an extra-curricular GNN on Thursday!
| Points | ||||||
| Sam | 1 | 1 | 2 | 1 | 5 | 10 |
| Adam | 5 | 2 | 1 | 1 | 1 | 10 |
| Andrew | 2 | 3 | 3 | 2 | 2 | 12 |
| Joe | 3 | 3 | 3 | 2 | 3 | 14 |
| Hannah | 4 | 1 | 4 | 5 | 5 | 19 |
| Miles | 2 | 3 | 5 | 5 | 5 | 20 |
| Lizzy | 2 | 5 | 5 | 5 | 5 | 22 |
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