Showing posts with label Smash Up. Show all posts
Showing posts with label Smash Up. Show all posts

Monday, 15 September 2014

Go ahead Steampunk....

Finding ourselves with a block of time before we made the journey to see Guardians of the Galaxy James and I calculated we could probably squeeze in a quick game of Smash Up. To speed things up a bit we chose to only have 2 bases instead of the usual 3. I won the toss and quickly snapped up flavour of the day - Steampunks. James replied by selecting the untried Ghosts and then Dinosaurs (Randomly) and I then plumped for Aliens.

Since we started playing this game no one faction has stood out as being too strong for any others and only certain combos have gained notoriety. Currently it would appear we have found one in Steampunks. This faction seems to have a perfect combination of strong minions and really useful actions and combined, as I did, with Aliens it became a real force to be reckoned with. James found the Ghosts fiddly. To activate some of their best attributes the players hand needs to have only a few cards in it. This is a tough thing to achieve because very often your hand size grows and grows throughout the game.
The holy trinity of Action cards!

James found himself effectively locked out of at least one base at any one time during the game due to my cards which prevented him from playing actions. It became hard work. As bases built up with minions I was able to play strong point boosting cards and claim the 1st scoring place on bases I smashed.

It was the first game that wasn't really close which kind of took the shine off it.

Chris - 17
James - 8

Sunday, 14 September 2014

Bracknell Weekly - Paul Smashes it.

Hi. Just remembered that I hadn't posted about our games session on Wednesday. I've been kind of busy with one thing and other and now I've found myself a few minutes on a Sunday afternoon to stick a few words down. The kids are out with Jacquie and I'm supposed to be cleaning the bathrooms but I did put a new fence panel in so I suppose I'm in a kind of credit.

On Wednesday I drove Jacquie to Reading in what turned out to be a wasted trip. In order to turn this around I visited the games shop for a nose round. I wasn't really in the market for a new game but I did see the Smash up expansions waving to me from the stacked shelves. The temptation was too great and a semi impulse buy was made. (I was rather pleased to see Jacquie had bought her self some cheap shoes when we met up again.)

The guys needed no persuading to try it out in the evening. We all agreed to choose one new faction and one old one. I got killer plants and Ninjas, Paul, Robot Steam Punks and James Zombie Bear Cavalry. I'm not sure why I like this game. I totally suck at it and it can very be mathematical. A type of game I struggle with. I'm more of a guestemate sort of guy who plays by feel rather than calculating the optimal move.

Having said that I started well, smashing my first base and coming second on another one however, this is where I have much to learn. In doing this I wasted a great number of my best cards. James and Paul held back and chose the best times to strike. James then nudged ahead by smashing a base using a neat Bear Cavalry transfer move. By becoming the leader he was starting to suffer withering attacks from both Paul and myself. Then Paul's star rose making use of a very strong action card that enabled him plus 5 strength for a turn. By smashing two bases in quick succession he managed to help himself to the win.

Paul - 16
James - 15
Chris - 12

With just under a hour left and since the box was already open we chose Kingdom Builder as our second game. Miners, Fishermen and Merchants were our scoring cards which promised a straight forward game. As is so often the case shrewd early placement can lead to a successful game. I thought I had placed well but in fact as events played out I hadn't. I became somewhat pinned in by a meandering river and the edge of the board. Paul had smartly spotted that certain areas denied expansion and had stayed away, dominating the centre of the board, creating various links and picking up useful bonus tiles.



The result was closer than it looked with each player dominating on one score card each. Paul's links were too powerful to over come as he strode to his second win of the night.

Paul - 56
Chris - 46
James - 44  

Friday, 4 July 2014

Smashed again

This week saw the regrouping of the three Bracknell members after a month long hiatus (One meet up!). Despite it's inauspicious debut Smash up has become a firm favourite in the East Berks section of GNN. Before any real discussion on games was entered into the title was barged to the front of the queue like an eastern european at ski lift. Dominion was pulled from the baking soda pot for our Bracknell leader board game, if there was time. (There was time).

We elected to go for random selection of factions with James getting first pick of the eight face down packs. He chose the much sought after Robots! He was pleased. We all then picked our factions in turn and ended with this: James - Robots and Ninjas, Chris - Aliens and Tricksters, Paul - Zombies and Pirates. I'd seen James do very well with Tricksters so I was hoping they would play well in combo with the Aliens however, going several turns without Minions (The guys that score points) is not a good strategy and I was left stacking shelves as the other two racked up points on the bases. Four quite tricky bases had come out in the first draw so the start was slow with players organising thier hands for optimal moves.

This is quite key and a hidden aspect of the game that isn't apparent until after a few plays. The nature of the game is stymie each other from smashing the bases, therefore producing heavy sweeping moves is strong play. The Robots are a good faction for this as they link up well with other cards. Also the Ninjas have a unique quality in that they can whisk in as a base is scoring and change the outcome. James was very tempted to do this on some early bases but kept his powder dry (Unlike the Pirates Garrrrrr), however toward the end of the game he used his hidden cards to great affect, nipping in and stealing the win after Paul had smashed a pirate ship. (Or something).

James - 15
Paul - 11
Chris - 11

As mentioned above that left us time for Dominion on the All Games leader board. I choose the point salad version of cards which would guarantee some high scores. All three players made the mistake of filling their hands with Victory Point and Action cards early on and therefore money for Provinces was stretched out. The game wore on and it was starting to look like we were going to run out of 3 separate piles of cards, itself a game ending condition. Eventually the Provinces depleted and everyones huge decks were tallied.

Paul - 65
James - 63
Chris - 61

Discussing the game afterwards both James and I rued passing on 1 point Estate cards because of his Masquerade action card. Effectively that creates a 2 point swing in the totals and either would have changed the positions in this game. Also if my uncle had tits he'd be my aunty.

Tuesday, 27 May 2014

Friday night's all right for fighting.

So last Wednesday's game was switched to Friday to allow for Paul's flying visit to ride on the wuppertal suspension monorail (Its a thing, look it up). James had been hoping all week that we could revisit our new game Smash Up such was it's impression on him. Paul was amenable but before that I lobbied for a quick game of Incan Gold. To sweeten the deal I reassured James that the rules were simple and that I had taught my kids to play. This seemed to give him some confidence as he strolled into an early lead staying in the first temple as Paul and I left with only our personal hauls. However after this he started to get cold feet and it was me who benefited from staying in. Then Paul and James got sucker punched by Zombie Ladies and the jewels were mine. ALL MINE HAHAHA.

Chris - 34
James - 31
Paul - 20

And so to Smash Up. Factions were chosen randomly this time with James getting Robots and Wizards, Paul taking Aliens and Tricksters whereas I received Dinosaurs and Pirates. The experience of our last game made this one a lot quicker and interactive. However, due to the nature of James's factions he was presented with an exercise in mental gymnastics each time he had a turn. After much shuffling we would then be presented with a string of moves that created some clever placements. The lead changed hands several times with each player making the most of their factions specialities, although my powerful dinosaur cards seemed uncharacteristically (Wow 20 letters!) shy. As with our first game James pulled the win out of the bag right from left field. Concentrating on a base which gave extra points for the amount of actual points you had attributed to it, he swooped in with an amazing microbot power up, stroke, magic extra minion playing move that saw him reap an impressive 6 or 7 points.

James - 15
Paul - 13
Chris - 12

For our final game we thought we could squeeze in a game of Kingdom Builder, but strictly non leaderboard as we had a bad habit of screwing up the rules each game. In fact it was me that nearly provided a game ending disaster when I let one of my orange settlements slip out of my hand to come crashing down on James and Paul's amassed pieces. After a little bit of detective work the original placings were worked out and the game restarted. The scoring cards for the game was Citizens, Hermits and Knights. Remembering how having a lot of individual settlements last time gained big points I stuck to this strategy and again it proved to be enough.

Chris - 57
Paul - 50
James - 39

Friday, 9 May 2014

Super, Smashing, Great

Once in a blue moon, something fleeting comes into your life that has you giggling with pure glee. Something too good to be true. Too beautiful. Too perfect. Maybe that ‘well fit’ girl that settled for you when you arrived on that holiday camp way back then. You couldn’t believe your luck. But that same Saturday, come the evening, she disappeared. Off home, before you’d even unpacked. Gone, but never forgotten. Oh, what could have been. If only you’d had more time together...

Well, I wanted more time with my King Rex card. When it arrived into my hand from my deck, I was dribbling with excitement. What stomping it would do for me! Look out pirates. Take this, zombies. But then (like the girl at the camp) King Rex was gone. Just like that. Chris had played his alien ‘Probe’ action, which gave him the chance to look at my hand and discard any card he chose. It was obvious what he’d pick. My joy was fleeting.

But I got over it. Because every turn brought some new attack. Some dastardly gremlin. A stubborn gnome. A cheeky pirate. A surge of undead. Even though players have to study their hands and ponder their moves, I never once felt bored. Maybe because I had my dinosaurs and tricksters all fanned out while feverishly planning my own onslaught.

Players fight over four themed bases. They jostle for position in a sort of ever-changing two-dimensional king-of-the-hill scenario. If hills were flat.  Minions budge the score around each base’s track, though played action cards scupper, augment and blow asunder the cards played. No player, nor his minions can rest easy. There are blocking manoeuvres. But these can be undone, albeit with some small sacrifice. Then when a base’s score passes its required figure, the players represented there are scored accordingly. That base  is removed, and another is drawn and fought over. Until the game ends in glorious, if wonderfully ridiculous victory. With dinosaurs crushing robots. And the like.
 
Green


I loved the game. In ours, (and my first) Paul picked pirates and robots. Chris chose zombies and aliens. With no prior experience, I snatched up tricksters and dinosaurs on a whim. The dinosaurs oozed might and ferocity. Good hard troops. My tricksters were a bit of a nuisance here and there but useful once I knew what I was doing. Chris’ zombies seemed relentless. He kept bringing cards back, just when you thought you were rid of them. Paul’s pirates got about a bit, but somehow just ended up all over the show. And his robots didn’t quite pour out as he hoped they would.

Me and Chris won a few bases and while Paul threatened to jump aboard and pinch our victory points, he never quite made the leap. It was between me and Chris. But with a pair of war raptors and an ‘armor stego’ on a base protected by a trickster hideout card, I only had to augment them to take the base and win the game. Chris reckoned he’d have had the win a turn later. Heh. I’m looking forward to another game. Who knows? I might even be reunited with King Rex.

James 15, Chris 12, Paul 8.

Then out came Kingdom Builder. We’re enjoying this right now. We love to act like terra-forming gods creating the world as we, erm, pick four boards from eight and lay them out randomly. Colour-challenged Chris gets his bright orange day-glo houses, as per usual, and off we go, jauntily playing this game with its easy-to-understand handful of rules. Until...

...We realise we’ve got something wrong again. Why, oh why we can’t get through this game properly, I’m not sure. If it’s not all of us doing something wrong, it’s certainly one of us. This time Chris got his location tiles mixed up and played his barns as farm’s for half the game. Paul misunderstood the requirements for scoring the knight. And I was probably doing something wrong too. But we fumble through. We enjoy it. One day, we’ll properly complete a game in strict adherence to those few ‘simple’ rules. D’oh.

This time, I was confident I’d won. I was in contact with all five cities. Fifteen points right there and a winning strategy in previous games once added to the three other scores. But I’d under-estimated Chris’ spread of hermits. He won by one point.


Chris 60, James 59, Paul 53.

Sunday, 27 April 2014

Six go even madder in Gloucestershire

A games weekend with children is neither a sprint nor a marathon. They’re an odyssey, an epic, a wide-eyed roller-coaster of emotions. Luckily, the kids were mostly distracted by a Nintendo DS or an iPad, leaving us adults to emote in relative peace.

Bad traffic and poor weather slowed down the journey to the venue for both cars: me Sam and Stanley coming from the West, and Chris, Paul and Ashton heading from the East. When we finally arrived (within a few minutes of each other) welcomed by the farmer’s wife and her dogs (one of which almost ran under Sam’s car as he was parking) we settled in to the cottage, pausing to look at the paganesque wicker sculptures of hares at the foot of a nearby tree. I hope that the rabbit's head we later found wasn't a sacrifice to some pagan icon.


Back in the house, Stanley and Ashton were very amused by the twin staircases that ran up either side of a supporting beam, and they soon decided which staircase belonged to who. Us grown-ups were sorting out more important stuff like filling the fridge with beers and sorting out the snacks.


Our first game was Timeline. You’d think that something so educational would be perfect for kids, but actually they were in the next room, watching TV. Chris won that, and then he won Tsuro of the Seas, which we played without dragons. We did try a three-player game of TotS with dragons and, after only two rounds, Paul won when an unlucky dice roll killed Chris and me at the same time.

(I won't put scores or anything like that on the blog post, but if you want details about the scores then you can download the spreadsheet from here.)

The first main game of the weekend was Quantum. I sped into an early lead, and so most of the third game was spent with the other three attacking me. Luckily I managed to get my final cube down just as Sam was threatening to sneak the win from me.


After this we played a series of shortish games. Sam won a Raj tournament, then I won Take It Easy and then No Thanks for possibly the first time ever! My run of good form was not to last, since we played it again and Paul won with only 5 points. I came last and order was restored to the universe.

The next day dawned bright and early, but Sam possibly dawned even earlier, as his energetic child was up and about before six. The rest of us we up and about by half past seven, and after various breakfasts, Stanley, Ashton, Chris and Sam played Astronauts, a card game about travelling the solar system and getting back again safely. Stanley won. Then Timeline was given another outing, with Sam finishing in first this time.

Then we decided to go for a walk, taking a closer look at some sculptures in a nearby field.


The cottage was near a pretty busy road into the nearest village, but a friendly passing horse-rider told us about a path into the village where there was a playground. We set off, buying supplies at a Post Office, and then found the playground. There we spent a happy half hour trying to throw a ball into the top of hollow spherical thing that would then sent the ball randomly out of one of four holes. At least, it would have if we’d managed to throw it in. In the 30 minutes we tried, I think we managed it four times.


Once we got back, we had lunch of meats, cheeses and a salad. Then Sam, Paul and I played Alhambra while Chris, Stanley and Ashton played Cube Quest. Sam went into a nearby town with the two boys to get some more supplies and give the rest of us some serious game time.

Acknowledging his sacrifice, we decided to play a game that he wouldn’t have chosen himself: Agricola. Although, with all the cards and boards, I doubt there would have been room on the table for a fourth player. Chris won, despite not having any animals at all on his farm, mostly due to me taking them and eating them as soon as possible. But he scored big on family, stone rooms and bonuses.

Following this, after Sam’s return, we went for an old favourite: El Grande. One of the earliest games we bought, and it prompted many memories of our earliest games weekend when barely a handful of games was enough to keep us going. El Grande was won in handsome style by Paul.


By now, the weather had stopped vascillating between rain and sun, and had settled on sunny for long enough for us to go outside for a while. First, the boys played on the trampoline, and then the six of us played Smite, the game of throwing sticks at other sticks.


Team Smith (Chris, Ashton and me) quickly took an early lead and it was a while until Team Morrison (Sam, Stanley, Paul) scored a point at all. They game took quite a long time until Chris finally threw the winning throw, and Chris later admitted he may have placed the oche a little too far away. Still it was fun.

After this, there were bangers and mash and Chris put Stanley and Ashton to bed with a story. Meanwhile, Sam and I taught Paul Love Letter. He proved to be a good student, since he won comfortably, 3 –1 –0.

Now it was the evening, it was time for something more serious. We went for Railways of the World. It’s a great game, epic in scale – both in terms of theme and the size of the map. Sam got an early lead, which he held onto since the end. Chris’ railway that hugged the southern coasts of the Great Lakes looked nice, but never run at a profit.


Then, for a complete change of atmos, we chose Dixit. This charming game of story-matching was the perfect way to wind down after the stresses of building railways. Chris won. And Chris was winner again in Incan Gold. Interestingly, in both of those games, Paul and I tied for second place.

Our last game of the late evening, which by now was turning into early morning, was Take It Easy. We battled through sleepy eyes, and our bingo calls became increasingly surreal as the game wore on. Chris won a close game, meaning he ended the evening with a hat trick of wins to lessen the hurt from Railways of the World.

The next morning, Sam said he couldn’t remember much about the last game of Take It Easy. That’s how we roll at GNN. Hard and fast!

There were no large scale games on Sunday. There was another game of Astronauts and then Chris beat me and Sam at Timeline. Paul, Sam and I sat down to try a new game, Fleet. Paul tutted at the olde-worlde style design paired with the pictures of modern fishing boats. We also tutted at the rules, and although we ploughed on until the end, we were never sure we were playing it right. We decided to research on the internet was necessary.


Then, another new game was brought to the table: Smash Up. Chris had bought this by accident when looking for King Of Tokyo. It didn’t inspire much optimism at first glance, with rules for each card and then rules for each area of the game. I had to stop to make pizza halfway through, and Sam admitted he wasn’t enjoying it, so the game was ended with Paul and Chris looking in best shape for the win. Paul’s robot zombie army seemed particularly powerful.

While I was cooking pizzas, we played Tsuro with Ashton as a fifth player. I forgot to write the results down to this game. Probably too excited from winning. And after food, the final game to hit the table was Raj. My run of poor form on this game continued, but Sam won, overcoming a 19 point deficit in the final round.

And so the weekend was over. We packed up and said our goodbyes. The roads home were much kinder, and we were back in Bristol almost before we knew it.

The Division shows how close it all was. I'm first in points, but I did play more games than anyone else. Chris won the medal table and Sam won points ratio, but both were winners by fine margins. Congrats everyone!


Friday, 11 October 2013

Probably Thou Art a Cruel Mistress

Today, it’s me, Gonzalo, who takes the role of  scribe of these chronicles, so please we patient with my stumbling English.

Last Tuesday Adam, Joe and me met at Joe’s for some board game action. I felt like playing Smash Up, so I brought it and shamelessly forced them to humour me. It’s a crazy area control game, played with cards, in wich you take two factions (decks), shuffle them together, and fight over the dominance of several bases. The factions belong to epic nerdy themes like pirates, ninjas or dinosaurs. So you can have a team up of zombie plants vs robot ninjas and alien pirates…So much for traditional, non random, trading, euro games, eh? Long story made short, you have minions and actions. You use minions for controlling the bases, and actions for gaining adventages and messing with other players.
Joe fought along the fairy ninjas, Adam was robot-russian bear cavalry and I was ghost pirates. The game dragged a little at the start, because even if the mechanics are pretty simple, there is a lot to read in each of the cards. But soon enough, we were screwing which each other, killing minions left and right, and doing all kind of witty, complicate schemes.

Around the middle of the game, Adam and myself were a little ahead. Joe face a grave conundrum, having to decide whom to grant victory.  After some thought, instead of that, he decided in the most Salomon-like way, to kill both of our minions and call it a day.
After that, I saw my chance to win, and having the biggest mouth in the known universe, I couldn’t help but comment that I had a master evil plan. Of course, Joe, hearing that, decided to play a card on me that forbade me from playing actions during the next turn, and thus keeping me from victory.
Adam took that chance and won. Damn you, Joe!!!
The score was 16,15, 12 (Adam, Gonzalo, Joe)

Then we played Kingdom Builder, even if I was weary of playing it, having read about its dryness. . They explained me the rules, and it results it wasn’t that bad at all.

I found myself enjoying and planning, and thinking I wasn’t doing that badly, when suddenly, the game ended. I don’t know how, but when the game ended, I had still scores of my little houses to build. Also, it seems that when one of the goals say the part of the board with the least settlements, and you have one with 0 settlements, that is the one with the least settlements! Can you believe it?? How it dares, using logic and language and stuff to steal my victory! Again, Adam won with 45, Joe followed with 41, and I am ashamed to confess my lousy 24.

To wrap up the night, we went for a short game of Pickomino. I don’t really want to talk about it. Stupid worms grumblegrumblegrumble
Joe 11, Adam 5, Gonzalo 2

In despite of my losing streak, I had a blast!!And next time….Revenge will be mine!
Also, we had a charming chat about the proper way to address a group of worms.







Points
Adam 2 1 1 1 2 7
Joe1 2 3 3 3 12
Gonz3 3 2 23 13
Andrew415 5520