Friday, 15 May 2026

Winning Streak

 As I walked through Bristol, I was enjoying the blue skies and fresh breeze, feeling like summer was finally here. As if to confirm this, Adam H rode past me on his bike, waving at me in a t-shirt and reflective sunglasses looking for all the world like he's headed to the beach. But he wasn’t. He was heading to Sam's house for this week's gaming interlude. 

When I arrived I also met Sam, Laura, Ian and Joe, with Pete joining us soon after I sat down. We played Hot Streak - a Magical Athlete type of game with a retractable track that extends from the game box across the table. But while Magical Athlete has a cast of dozens, Hot Streak consists of four runners who have a distinct lack of super powers. As such, it should be easier to predict the winner, right? Runners move according to cards drawn from a deck that everyone has seen, but then has had a card added to it from each player and then, as the race progresses, cards are removed from the deck. This means, whatever information we all had at the start, gets more and more inaccurate.



Joe was assiduous in his preparation for the game, supplying a music soundtrack to enhance the excitement of the game. One of the tunes was “Yakety Sax” which we observed, despite its fame, wasn’t the kind of tune you’d put on to listen to at home.

Ian was the best at predicting the results by quite a margin. Pete, though, in many ways played the perfect game: finishing with exactly the same amount of money that he started with.



In an example of Flavour Text gone mad, each possible result has its own i-ching-style life prediction. I didn’t note them down except that they all seemed quite long except mine which was a single sentence.


Ian 68
Adam 57
Laura 46
Andrew 39
Joe 34
Sam 14
Pete 10


Now we split into two groups. Ian, Adam, Sam and I go for the 3-D co-op puzzle that is La Boca while Laura, Joe and Pete went for Pandemic: Rising Tide. The rules explanation for this game were pretty lengthy, continuing long into our game of La Boca.





La Boca is a cleverly designed game. Like Hot Streak, the box itself is intrinsic to the game itself acting as a stage on which the two players build a wall according to two different (but compatible) designs. 



We all collaborated with each other in a random order and we soon discovered that the easiest level was far too easy, instead playing with the slightly harder designs and the, in our final turns, the hardest of all. 



I did very well, maybe I got lucky with card choices. The fastest time for a round to be completed was just 14 seconds.

Andrew 50
Adam 35
Ian 34
Sam 33

No idea what was happening in the Netherlands, but at our end of the table we played Survive The Island. In this game we have to rescue our meeples from a steadily vanishing island and increasing numbers of sea monsters. We also have to avoid each other, as the game allows plenty of dickish strategies to send opponents into the sea or even bounce them onto tiles containing monsters.


After a quick start, I was very slow to get my meeples off the island. Eventually I decided to stop waiting for another raft and swim for safety. Might have worked too, but then the third volcano on the island erupted and the game ended.



Adam 21
Ian 17
Sam 16
Andrew 7

And so I was done. But the rest continued long into the night as Sam will explain….

*                        *                        *


After Andrew left they were still frantically putting fingers in dykes in Rising Tide, so Adam went to the front room and returned with a small selection of games for Ian and I to choose from. One of them was Steam Power, but at 9.45 we both felt - not realising how far away the end of the evening was - that it was a little late to start route-building. Instead, with Laura's encouragement from the sidelines/Holland, we set up Tipperary. All of us were pretty rusty on the rules but it's dead simple. Especially if you're Adam. 


In brief, Tipperary is a polyomino game with multiple overlapping ways to score. Finding ways to combine them is where it's at, and whilst myself and Ian sprawled our farms erratically over the table, Adam's homestead was much more rigorous in its structure and discipline. 


Whilst he was never in the running for 'largest flock' Adam shrugged off this minor oversight with a bagatelle of other point-scoring shenanigans. 

Adam 98
Sam 78
Ian 60

Despite our Dutch dammers insisting the game was nearly over, I suspected that we might have time to squeeze in a quick luck-pusher in Lure, the game of catching fish. But suddenly Rising Tide was over, and despite the fact it took considerably longer than the advertised 45 minutes (Pete and I anticipated an hour, so we were only 50% out) everyone seemed happy - especially as they won. The Netherlands was saved!

Pete, Laura and Joe - Amsterdam!
Pandemic - Rotterdam
doesn't really make sense, sorry

Surprisingly, nobody was making moves to go home, so we split into teams - Ian/Laura/Pete v Joe/Adam/Sam - and played Triangulation. 


We got off to a solid start when Adam and Joe figured out Red Bull from drinking/caffeine/races and then intercepted Ian's cocaine/horror/Maine as Stephen King. His 80's cocaine habit was new to us - Ian said that apparently he doesn't remember writing Cujo - but we were off to a flyer. 

Adam's first reveal was towel and Pete instantly suggested - correctly - The HItchhiker's Guide to the Galaxy. Laura revealed Joey and we guessed Friends. But her second clue gave away that it was Australia, and then Joe's wood/Helena/Mars for Tim Burton wrapped up a win for our team. We did Pete's clues anyway and Ian and Laura correctly guessed Subway from High Street/Underpass/foot. 

Adam now left for home leaving five of us to finish the night with the traditional So Clover. We opened with a 6 - I was rather pleased with my white lie for elastic/fable - but ran into problems with Pete's clue of Wogan, which seemed to loosely connect with lots of things. Surprisingly the answer was radio/stud, which Pete appeared to be tinged with regret about. Laura's clue of Mr. Y Bear for light/magician was another baffler, prompting thoughts of Yogi Bear and Logie Baird before Laura revealed it was intended as 'mystery bear'. Beyond that, she volunteered no further information, happy to cackle gleefully into her beer. I think we finished with Joe's, which was another 6: spicy for demon/noodle was nice. 


It was now shockingly 11.30pm though which for us five clarity bears meant bedtime. A cracking Tuesday night, thanks all!




Monday, 11 May 2026

Mille Fury

With a multitude of people unable to make Tuesday games for various reasons, including being elsewhere in the country or watching the football, it was a relatively small attendance. With Anja and Steve volunteering to host, Martin and I (Ian) headed up the short distance up the Bristol-Bath Railway path - there was a moment where it looked like we might have a fifth attendee as Adam cycled past, but he was on his way to watch the aforementioned football. Still, 4 is a fine number for games.

When we arrived though, Anja was settling Lennon to bed, and Louis, having recently turned into an actual teenager, was too busy with email admin relating to his VR headset to play stuffy old boardgames, so we were temporarily a three. Martin, Steve and I played Jungo first – classic Jungo rules, not the Hachi Train variant. Fate smiled on me as I had some very lucky cards and after picking up some played cards was able to play 7 ones in a single turn. My luck meant I reached the winning condition of 2 fairly swiftly.

Ian – 2
Martin – 0
Steve – 0

We then played an edition of Timeline – I can’t recall the exact theme, but it just seemed to be “events”, but again fate smiled on me as one of my cards was “The Extinction of Dinosaurs” which seemed such an outlier compared to anything else it felt like cheating. Steve and I both got rid of our cards in the same round. We decided to guess at the remaining card “First Superhero” in a homebrew tiebreaker, whoever guessed the closest would win. I guessed 1936, only slightly earlier than the actual year of 1938.


Ian – no cards left
Steve – no cards left
Martin – 1 card left (I think)

Having settled Lennon Anja was finally free to play games. If it had been Christmas, Anja’s red-and-white arm cast (following a nasty fall down the stairs) would have been very festive, but alas we’re in May. After some brief gaming debate we settled on an old favourite, Mille Fiori.


It was a strange game in some ways, lasting maybe a tad longer than expected but full of twists, and the Townspeople areas relatively untouched for most of the game. Martin had an early lead, but after a slow start I was the first to reach 100 points. Martin scored big in one round and rocketed back ahead. Anja played a steady game throughout though and was able to pull into a comfortable lead when her early placements started allowed to start scoring bonuses. 

There was a lot of swearing with numerous utterances of “bollocks” and Steve, seemingly stuck languishing at the back, could only say “fuck you all” after finding the spaces he wanted to play in repeatedly blocked.

Anja’s consistent approach proved victorious, and Steve regained a lot of ground towards the end for a close finish.

Anja – 205
Martin – 188
Ian – 188
Steve – 178

Next up was Catan – On the Road. This card-based twist on Catan has seen a few plays recently, and it’s good fun. At one point during his trade Steve asked, “Does anyone have a sheep?”, and when Anja offered the said sheep Steve responded, contemplatively “So, you’re offering a sheep?” as if the offer wasn’t the exact request resource. It amused me, anyway.


It became very clear that Martin was going to win on his next turn, unless we could stop him. We tried, and Steve agonized over his final choice but couldn’t catch up to Martin, who ended the game as expected.

Martin – 7
Steve – 6
Ian – 5
Anja – 3

Steve retired at this point, leaving Anja, Martin and I to play a final game of Misfits. I do wonder if playing an arm in a cast would hinder Anja slightly, and a couple of tower collapses on her go seemed to suggest this could be case, but I also experienced a collapse leaving Martin to dispose of his pieces with relative ease. As usual, Misfits gave rise to wonderfully pleasant constructions best represented with pictures.



And with that Martin and I headed back to Greenbank, another lovely games night. Thanks all.

Friday, 1 May 2026

The Night of Obscure References

I arrived at Sam's only a little late but still late enough for Sam to beat Joe at a game of Aspen and for the two of them to start a game of Cross Clues with Ian, Katy and Martin. I got there just in time to be given the last free card.

We clued each other adequately enough, with Martin having to explain an absurdly optimistic clue referencing Kim Joy who is a celebrity chef who’s made a board game. General blank looks all round.

20 out of 25

Then we set up Triangulation, a team game based around giving clues to certain things: pop culture, places, people etc. You have to give three clues but the opposing team gets to guess first, using two of those clues. Pete was expected to join us soon but, since it was a team game, he could just join in once he arrived. And when he did, he made quite the entrance, dropping his metal water bottle loudly onto the floor.

Not to be outdone in the attention-seeking game, Sam then went outside, across his floorboard-free decking, balancing on joists several feet above the ground, just to pick up a couple of cans of gin and tonic.

Sam wondered aloud what kind of thing might be allowed - does the moon count as a proper noun? My favourite clue was Ian’s “Washington” “Compass” “Flight” which should have made us think of West Wing, but didn’t. Seemed so obvious after the reveal.


Then we split into two. Martin and I were early recruits for President Maker, but seemed to have enormous trouble getting extra candidates as everyone hedged their bets, waiting to see what else was on offer.


In the end, Dewan was the other game, with Ian, Katy and Joe. Sam, Pete, Martin and I chose President Maker, but Sam had to do Explaining duties on Dewan.

Once Ian, Joe and Katy were happy to continue, Martin talked us through the intricacies of the Korean electoral system as represented by five bits of cardboard and some cubes. In this game players can “rally” which means they can increase their popularity in an area, especially if no one else goes there.

Then you can play a card which allows you to move cubes, with the proviso that you may collect bombs - too many of those will damage your popularity with the voters.

Finally, all these cubes translate into tiles that go into a black cloth bag. And, once for each area, we draw tiles to see who gets the most votes. It was Sam by a country mile, and he couldn’t help but laugh as he pulled out yellow tile after yellow tile, somehow avoiding all of the many purple tiles in the bag. 


As we began the fifth and final area, Sam’s lead was so great that Martin observed his only way of winning was if all his tiles came out, and none of Sam’s. But Sam then drew two of his own and any sense of excitement was done. Except for Sam, who kept getting votes and very nearly broke the scoreboard.

1st Sam (Progressive)
2nd Andrew (Centrist)
3rd Pete (Independent)
4th Martin (Conservative)

Dewan finished without me paying it much attention, except for Joe’s disdain for the dividers in the game’s box as he tried to put it away.


Joe 43
Katy 40
Ian 16

Katy left and the six of us played Triangulation again. I can’t honestly say we were any better than the first time.

We saw some painfully obscure references where no one got the answer despite seeing all three clues (Pete’s “rise” “Of” “Pandemic” was a cryptic allusion to Cthulu, and my “Calvin” “Chuck” “Eighty Eight” did not lead anyone to Back To The Future although Ian mentioned it in passing while they deliberated) but equally we experienced some almost telepathic correct guesses after one word. Martin was aghast when “Material” lead almost everyone to agree on Madonna.

Pete, Sam, Andrew win
Ian, Joe, Martin don’t

Then Joe gave me a lift home. Only 10:10pm. Days of near-midnight finishes seem so long ago…

But the evening continued, as Sam reports.


 *                *                *

After Andrew left we had time for a couple more games. 

First up was Catan: On The Road, which dumps the original's spatial element whilst keeping the resources, trading, and first-to-x-win condition, which in this case is 7 points. We'd all played before but that didn't stop me getting confused about the harvest phase. Ian briefly flirted with winning, but then Martin stole his big road and I took the biggest army. Then Martin built a metropolis and won. Something like that, anyway. Martin and I have conferred today and found our memories somewhat erratic. 


Then it was time for the green plastic. We did very well, rolling 4 sixes straight out the gate in pretty short order. There were some nice clues in there, with Martins tip for waiter/garbage being perhaps the most lateral. We were so pleased, and Martin had so much beer left, that we played again. The second game was so bad nobody took any pictures, but here is the first:


And with that, the GNN Tuesday closed up shop for another week. Until then!