Showing posts with label Rosetta. Show all posts
Showing posts with label Rosetta. Show all posts

Thursday, 21 October 2021

Fast asheep

At eight o’clock I rolled into Joe’s to find the already assembled gamers (Joe, Martin,Ian, Laura, Gareth, Sam) finishing off a game of In Vino Morte, which I think I heard someone say that Laura won, but I was too busy sorting out my drinks, so who knows?

Before that they played Cross Clues and got 24 points. The one that got away was a clue from Gareth for “Painting” and “Water” which was “colour”. Unfortunately one of the other words was “Blue” and that was enough to put them off the scent.

Finally, I sat down to play a game. While Martin enticed Sam, Laura and Gareth to play a game of Profiteers, a war game only in the sense it is set during a war. The players are simply trying to make as much money as possible, without caring who is actually winning.


Sam 33
Martin 26
Laura 6
Gareth 3

Ian, Gareth,Joe and I played the far more cuddly Sheepy Time, in which our sheep run around the board, leaping over a fence while avoiding a nightmare and the first to catch forty winks wins. It was fun in a push your luck kind of way, trying to stay one step ahead of the nightmare while also making sure you hit the right bonuses.


I was in the lead for most of the game but then Ian leapt back into contention in the final round, doing laps at an unholy rate. Joe, though, one by going furthest past his pillow. My first round was dismal and I didn't get anywhere near enough winks.



Joe, two spaces past his pillow
Ian, on his pillow
Andrew, nowhere near his pillow

With uncanny timing, the two games ended pretty much at the same time. After the usual cognitive dissonance of choosing a game, Gareth, Joe, Ian and I chose Hardback, the letter building game with a Dominion style deck-building mechanic. Draw five cards, buy extra cards with ink (but you must use those letters) and make the best word you can. Letters score either cash or points. Cash gets you better cards and points wins you the game. Sixty of them, to be exact.


At one point, Joe raised a few eyebrows when he announced he was paying an ink to draw another card from his deck. He made this plain, he said, so it didn't look like cheating in case the K (which he had just shuffled back into the newly-recycled discard pile) should come out. He then drew the K. This made it look like clever sleight of hand or an awkwardly accurate premonition.

Ian had his own moment of awkwardness when we realised halfway through the game that he’d been paying an ink to draw a card from the communal draw deck, not from his own. That did explain why his deck was so large.

However, it didn’t seem to help as he came in joint last with me. I would have been further behind were it not for a stroke of luck with my last word “FLOP” which got me 15 prestige points. Any hopes that I might pip the others to 60 were immediately dashed by Gareth who (having played PIXELS twice during the game) reached 60 points with his next word.

Gareth 60
Joe 53
Ian 51
Andrew 51

While we played that, Laura, Sam and Martin regrouped for another go at Quirky Circuits and they cleared two more tracks before Laura had to go, mindful of the changeable weather outside.


Sam and Martin then played Rosetta (twice?) and after we’d finished Hardback, as I was leaving, Martin finally guessed the word: Sacrifice. Then I set off into the evening, confident that my waterproofs would withstand the light drizzle, only for it to turn into a downspout before I got to the end of the road. After I’d left, I’m told, they played a tough game of So Clover.

Thanks Joe for hosting and thanks others for guesting. See you next week.
 

Thursday, 14 October 2021

We Are Detectives

 When I arrived at Sam’s at eight, I found that the gamers already present (Sam, Joe, Laura, Martin, Ian and Katy) had just finished a round of Swat. It was suggested that I could just be dealt in and work out the rules as I go, especially since Martin was still on zero points, but I declined and watched. I absolutely would not have been able to work out what was going on. A number of cards, bad and good, are dealt out face up and when a player decides they want them, they slap the table. Like Ra, Joe explained, only more stressful. Martin made a decent comeback, but no one could catch Mr Consistency Ian. Although Sam almost did.



Ian 60
Sam 58
Martin 40
Laura 39
Joe 32
Katy 29

Then Katy left and won’t be seen again for a while as she goes on a cycling trip which is part of her Land’s End to John O’Groats journey (not being done all at once, of course).

The six of us then played The Detective Club, a game in a tin box. This is like Dixit except that there’s a word that the pictures have to relate to that everyone except one person knows - we are given the word on a little pad of paper, but the imposter gets a pad with nothing written on it. We chose two pictures (from a hand of six cards) and the word is revealed. At this point we have to explain our thinking behind our choices and then we decide who the imposter is.


In the first round this was made tricky by Martin turning to the wrong page on his pad, seeing nothing written, he assumed he was the imposter. Only after he chose his first picture did he see the word “message” on the back of the pad. This caused confusion and allowed the real imposter, Joe, to get away scott free. I don’t remember who the other imposters were but I have a clear memory of Ian mumbling some non-sequitors about why his picture meant “blockage” and also of Laura picking a card seemingly solely because she liked the spaghetti War Of The Worlds type monster on it. We stopped after three rounds.

Joe 11
Ian 6
Sam 4
Andrew 3
Martin 3
Laura 0

Now we split into two. Laura, Sam and Martin played Quirky Circuits which is, I’m told, like The Mind crossed with Robo Rally. I didn’t keep a track of how things went but Martin told me they’d completed all of the tracks they attempted.


Joe, Ian and I played Nidavellir. Ian had played it before on Board Game arena, but this was his first go with a physical set. And it was very physical in that it required quite a lot of setting up and fairly constant upkeep. The idea is to bid on cards and so collect sets of dwarves to score points. There is a theme. I think you’re building an army or something.




It was fun, once it got going and most of the icons are pretty straight forward. There was one card with so many icons it looked like someone had punched the keyboard while typing in Wingdings, so we ignored it.

Joe 293
Ian 269
Andrew 234

After Quirky Circuits ended Laura went home and Martin and Sam banged out a quick two-player Cross Clues. They were lucky to have “doctor” which linked nicely to Foot, Eye and Pig. I didn’t get all the clues but was impressed by “Achilles” for “Foot” and “Arrow” and “Barbeque” for “Zoo” and “Cook”.


Sam and Martin 19 points

Then I stayed up extra late, keen to play my first game of So Clover. I’d seen it often enough that I knew what was going on, but I had to be careful not to externalise my frustration when they guessed my clues somehow missing that “Tower” and “Bridge” go together quite well. Similarly we must have been completely discombobulated trying to get answers for Sam's clue "grey" that we missed the easy tap-in of "Guardian" and "magazine".


 But we did okay. 22 points in the end.

And then I left at almost quarter to eleven! They were setting up another game of So Clover and then played Cross Clues and Rosetta.

Thanks all. See you next Tuesday.