Showing posts with label Gold Country. Show all posts
Showing posts with label Gold Country. Show all posts

Wednesday, 14 October 2026

The Games Larbotory

After last week's feast of 8 gamers, this Tuesday shrank to a comparatively meagre four. Come 7.30 it was myself (Sam) Ian, Katy and Martin around the table, with no more to come. We kicked off with a new game of Martin's: Pictures. 


A grid of pictures are laid out and, à la Cross Clues, each player is given a secret co-ordinate. The goal is to make a picture that clues everyone else in to what that co-ordinate is, and you'll score points for correct guesses and being guessed correctly. Then any 'used' pictures are discarded and new ones appear for the next round. The catch is that you're making pictures with very specific palettes: a 3x3 grid of cubes, or a couple of shoelaces, some wooden blocks or a collection of sticks and stones. Trickiest of all, perhaps, a bunch of cards with symbols on. 



This was fun. It was surprising how often we managed to guess correctly, but equally there were occasions when someone was appalled by how obvious their picture allegedly was, only for the rest of us to fail to spot it! Martin took this with a solid 20 points after five rounds, during which everyone gets a turn with each medium.


Martin 20
Sam 18
Ian 16
Katy 15

Next up was  Gold Country, Knizia's mining and share-dicking business. Andrew has just given a brief overview in last week's post, but essentially it's buy low, sell high, and fuck everyone over. 
 


I struggled to really make sense of it. It wasn't just Katy calling the gold nuggets potatoes that confused me - I couldn't quite grasp how the spatial element affected the shares, even though whenever I explained it to myself (or someone else did) it seemed simple. But a lot of variables, and a fairly chaotic experience that Martin, perhaps unsurprisingly, handled best. But it was close...

Martin 79
Ian 71
Sam 63
Katy 54

Then we played a new game of mine called Jibber Jabble. This is a co-operative where, like Just One, everyone is collectively trying to clue a single team-mate in on a random word. However in Jibber Jabble we must spell out clues without actually conferring on what they are, so a cluer can end up even more bamboozled by the guesser. When Martin's word was microscope, Katy - unbeknownst to us, thinking of small - began cluing him with S. Thinking of study, I said T. Ian had been assuming science so said C (in Jibber Jabber, you're allowed to misspell words and keep going). Katy and I floundered and Martin's first clue ended up being stcu. Luckily you're allowed three clues total: we followed that with Larbotory and Petridish, but it was still pretty vague. 


That was one of the hard words though. I think we succeeded on the easy and medium ones to finish 4/6 overall. Very funny. You can say Jibber if you think you know what a teammate is trying to do, and Jabble if you can't - not very helpful really, but added to the inanity. 

Martin was keen to try a game called One Round which we could proxy with cards from The Mind. This is another make-connections co-op, where we're trying to get numbers in sequential order in a circle. We start with three random cards at the 12, 4, and 8 o'clock positions (100/zero, 33, and 66) each with a word assigned to it already. and then take turns drawing a card and giving clues that will tell your team-mates where it should go in the circle. 


As the circle fills up, so there become more spaces between cards and more potential connections. But the words also become more and more similar and, one would assume, potentially harder to differentiate between the gaps. We did pretty well, only losing one life (of three) before completing our task in about 15 minutes, I think. 


We went back to competitive with dnup, the Scout-esque card shedder. I won round one and Katy and Martin won a round each leaving us poised to win. But then Ian won the next round forcing a final decider, where Katie was first out to claim victory!




It was So Clover time by this point so we dove in and our first attempt was pretty poor, something like 16/24. Katy - despite noticing it was gone 11pm - demanded we make amends immediately, so we did. And we did! We overcame a potential portobello on my opener and then sailed through the next three clovers for a perfect end to a very nice evening. thanks all. 


Hope to see you soon.



Chicken and lentil surprise

I arrived at Sam’s a little late: the other players around his kitchen table (Pete, Martin, Tanya and Joe) were playing Triangulation. I was parachuted into The Pete and Martin Team and told they were minutes away from losing. As an example of their lack of connection, Martin told me that for the clues “white,” “hat” and “fuck” Pete had guessed Ku Klux Klan but the answer had instead been Gordon Ramsay.


My arrival didn’t turn things around and the game played out for one more round, ending as expected. The Sam, Joe and Tanya Team won.

After this, we were still waiting for Laura and her nephew Sam so we banged out a quick Cross Clues. And what a food-centric Cross Clues it was! Suffice to say that the post game discussion veered very close to a discussion about whether Lentils or Chicken were the best match for the clue “Protein”. But top marks to Joe for his clue “useless” leading us to the answer Chocolate / Armour.

21 out of 25 

Laura and Sam got here just as we were discussing our failed attempts.

We split into two. Martin explained Gold Country to Pete, Joe and I and Sam talked Laura, Sam and Tanya through Survive the Island.

Gold Country is a game where you collect shares in mining companies but in this game there’s more chances to undermine (pardon the pun) the values of the shares as each company carves a path across the board, picking up tiles of plus of minus numbers that then affect their share price. This means things can get mean. And they did. Martin was first to exploit the board in this way as he plunged blue shareholders (me and Joe) into dispair with a number of repair tiles almost bankrupting us. Soon after this, Martin reminded Joe of the rule that your all of you money should remain publicly visible. “Yep,” replied Joe. “Is that it?” responded Martin, perhaps a little cruelly.



Late in the game, Pete did something similar that made also made his large collection of white shares unassailable. It may not have been as pivotal as I recall but I certainly remember realising at that point who was going to win.

Then Survive The Island finished. I had been mostly ignoring it while I focused on my somewhat ineffective attempts at insider trading. 


Our Sam  28
Tanya 19
Laura 11
Laura’s Sam 10

The four of them then started on Misfits while we continued to drain Gold Country of its natural resources. Our game was coming to an end, mostly mopping up final tiles. Laura won Misfits and Sam went to the toilet in disgust. We were still in our final stages when he got back, so they started a game of Heck Meck. During this game, we final totted up our final scores:



Pete 108
Martin 90
Andrew 60
Joe 36

With that, I set off home.

At this point, the report would seamlessly segue into Sam’s continuation of the evening but blogger deleted it and any attempt at hitting undo or ctrl+Z did nothing.