Showing posts with label 6nimmt. Show all posts
Showing posts with label 6nimmt. Show all posts

Friday, 6 March 2026

The Third of March

The 3rd of March 2026 was a Tuesday, so that means it was a time for games, and so convened at Anja and Steve’s. As well as the hosts, the expected gamers included Adam H, Martin, Paul (a visiting friend of Anja & Steve’s), Pete, and myself (Ian), and we also expected young Louie to join us for an early.

Whilst we waited for everyone to arrive or finish parental duties, we had a quick game of 6 Nimmt. It’s been a while since I’d played this once perennial game, so it was good to revisit. We were playing Adam’s Walking Dead themed copy, and I think somebody pondered that bullets were more thematic than the bullheads found on the classic design.

Regardless of theming I had started to slip into a typical death spiral. We ended the game early when others had arrived at the table at the scores were thus:


Adam 10
Paul 16
Martin 27
Anja 36
Ian 43
 
As our numbers had increased, we split into two groups. Martin enticed me, Pete and Steve to try out a new acquisition, Maya – so new that we had sprues to punch. On the other end of the table, Adam, Paul, Anja and Louie set up Cottage Garden. I didn’t really follow much of what happened in their game, but think it took longer to explain than Maya did.

Maya is designed by Gilbert & Benjamin, but if you’d said this was a Knizia I would have had no reason to doubt, as it did feel very much like a game from the prolific German designer. A tile laying game, it reminded me of Rebirth and Babylonia. The theme is that we’re cultivating various crops in the ancient Maya civilization, and the theme led to some interesting phrases being banded around, such as the chain of potato farms being referred to as both a “potato wall” and “the potato belt”.


I rather enjoyed it and put in a decent performance, but Martin proved victorious.

Martin 139
Ian 121
Pete 114
Steve 95 (ish, I forgot to get scores before we started packing away)

Cottage Garden was still ongoing, so we played a quick game of Jungo. I was first to shed my cards and won, with fortuitous timing as Cottage Garden was wrapping up. I can only apologise for my lack of notes, but the scores made it sound like a fairly close game for 2nd, 3rd and 4th, but Anja had a clear lead over the others.

Anja 51
Adam 43
Louie 41
Paul 40
 
As all gamers were present, we decided to mix things up and rotate groups slightly. Adam, Paul and Steve embarked on a 7 Wonders, whilst Anja, Martin, Pete and I tried the partnership version of Gazebo.

The partnership certainly added some interesting wrinkles. The game ends when one player has placed all their Gazebos, but the winner is decided by which pair has the fewest remaining once the game has ended. Players sit next to their partner and play continues in a clockwise fashion, and Martin demonstrated the value in setting up his partner, Anja, who getting her Gazebos down with alarming pace.

Pete and I couldn’t really keep up, and Anja had soon depleted her Gazebo stash. The scores were interesting, as whilst Anja had placed all 15 of her Gazebos, Martin had only placed 3. Pete and I had a more balanced split, as we had managed to play 5 each, but the victory was Anja and Martin’s

Anja / Martin – 12 Gazebos remaining.
Pete / Ian – 20 Gazebos remaining

7 Wonders had also drawn to a close. I had been too focused on the battle of Gazebos to pay heed, but the scores make it sound like a close run game.
Steve 52
Adam 50
Paul 48

After this we finished with a game of So Clover. Strictly speaking we had more players than the official player limit of 6, but Adam fashioned a makeshift clover on a notebook and away we went. Some clue highlights include “Halberd” for “Spicy” + “Axe”, “Longbottom” for “Wizard” + “Leaf”, but there was a bit of head scratching for “Spoor”. Fortunately, somebody had managed to remember that it was something to do with animal scent, which allowed us to eventually get to “Animal” + “Marker”.

It was all going extremely well, scoring 6 after 6, but alas we fell apart when trying to decipher Adam’s clues.

Strictly speaking though, as So Clover is only marketed as a 6 player game, you could actually claim this as a perfect 6 player victory…

And with that we stepped out into the night to make our various ways home (except for Anja and Steve who were already home, and Paul who was visiting.)

Thursday, 1 January 2026

Swapping Secret Santa for Secret Hitler

Big T was first to arrive at my house for Christmas games yesterday, as we kicked off a few hours earlier than usual at 1pm. Joe was hot on his heels so after a brief catch-up and coffee, we reasoned that it would be silly not to start playing games, so we did. Joe brandished Take Time at us and we jumped in.


This is a fun little Mind-esque game of playing numbered cards around a clock face, with the not-insignificant caveat that each segment, going clockwise, must be of the same or higher value than the one previous. Add in a couple of extra wrinkles and that's pretty much it: but with no communication allowed after you've seen your cards, success proved occasionally elusive. Did we succeed on that final round? I don't actually remember now, but either way, Katy arrived and we shifted gears into sentient vegetable heroism with Potato Man. 


There was just time for a one-round game (won by me) before, as if summoned into being by Adam - compare above and below images - Pete turned up. 


We played another single-round game (won by Big T) and then Adam H and Laura arrived, so we split into teams and broke out Phantom Ink. Joe and I were the clues, with Joe's team at a slight numerical disadvantage (Joe, Pete, Big T) as I clued to Laura, Katy and Adam H. 



Our first word was Pancake, and despite my spelling confusion, our team's question of Who would dislike it was very helpful as I started <mis>spelling CELI(AC). When asked for a nickname I clued CRE(PE) and from there it was a straightforward victory. We went again with the Adams now clueing for the same teams, and midway through the game Chris arrived to bolster the numbers, joining with the short-staffed Pete/Joe/Big T gang. Unfortunately we lost our most coherent decoder shortly after, as Laura had to go off and escape from a room in Cabot Circus, and Katy and I spent most of our time looking at each other in confusion as Adam regarded us with a mix of long-suffering sympathy and crestfallen disappointment. We did figure out Snow, but our shot in the dark simply negated any opposition doubts and they guessed, correctly, the answer was Snowball

We realised with a large afternoon stretching before us we could now play some big ol' chunkers. Big T proffered The Barracks Emperors and Joe Chris and Katy leapt in to join him. I played the Christmas sympathy card to get River of Gold on the table and Andy Mosse arrived to find himself dealt in to it, charitably sitting down to an immediate rules-teach. 


In River of Gold, we're sailing up and down (well, repeatedly down, thanks to Rokugan's curious looping geography) the river and establishing trade routes. Despite the madness of the board, River of Gold has a certain simplicity to it: there are only three actions to choose from: move your boat, build a building or deliver to a customer. The goal is to move yourself up the six influence tracks to the east of the river, and the main difficulty we found with the game is remembering to roll the die at the end of your turn instead of the beginning. 

Andy took the laurels here, with Pete second and then myself and Adam lagging a short way behind. 

At the other end of the table, the Barracks were echoing to the sound of a lot of profanity, with Katy summoning her insult of choice for Chris as he did something or other she objected to. There seemed to be a lot of objecting, in fact - the game is a trick-taker of sorts but with a board where cards are laid and prizes - using the word loosely - to be surrounded and claimed. This chicanery continued as River of Gold finished and we began playing Poison. 


This was also new to Andy, but he took to it with his standard zen vibes and nearly followed his River of Gold triumph with a second win, but I just pipped him. 

Sam 13
Andy 14
Adam H 22
Pete 34

Around now the Barracks Emperors concluded as well, and Katy celebrated her debut victory by going off for chips, abetted by Joe and Adam. When they returned, Andrew was with them as well, like the fourth wise man, proffering a festive bottle of ketchup. We paused for dinner. 


After that, Joe suggested Secret Hitler and we split into liberals and fascists. Katy wanted to know if, should she be dealt into the fascists team, she could sabotage it. Joe admitted there was no rule against it, but it could get confusing. And in fairness the game was confusing enough with Joe and I not spotting that each other were fascists and me being convinced Chris was, even though he hadn't opened his eyes. I knew Katy wasn't because she seemed to be enjoying herself.  


I'm still not 100% clear on how the game works, but I did grasp that we all take turns being the president, and the president nominates a chancellor, and then there's a vote and then the president gets some cards and passes two to the chancellor to choose one of, and after this either a liberal or fascist law gets passed. There's enough fog over proceedings that nobody can be totally sure who is who, and Andy found himself shot dead simply for having the temerity to chat in chambers. Then Katy shot Big T who was Hitler and so the liberals won - perhaps for the best in these popularist times, and certainly for Katy's disposition. 

Laura was returning imminently so we split into three groups, with the Fellowship trick-taker, Babylonia and Mille Fiori spread across the table. But now I will hand the reins to our default note-taker and blogger, Andrew.

*

I was walking towards Sam’s house when I was caught up by Joe, Katy and Adam T. I was astonished as the coincidence of all of us arriving at the same time but this was soon explained when I saw the bags full of portions of fish and chips. I had got here just as people were breaking for food.


I had just eaten, so I watched while the gaming table vanished beneath unwrapped papers and various deep fried comestibles. The chat revolved around games, trying to think which games would work with non gamers. Joe told us about a game where you’re given a word and have to guess if it’s a Tolkein character or an antidepressant.

After the food was finished and the table cleared, Secret Hitler was brought to the table. As Sam has already said, it’s a social deduction game, it was capable of allowing all of us to play. In this game, the liberals have to detect the fascists - as determined by drawing an envelope with your secret identity within. And if that weren't enough, one lucky (?) player gets to be Hitler.

I'll be honest, I didn’t really get it. I was a fascist and, as such, I knew that my partners were Joe and Sam but it later transpired that Sam didn't know about Joe, since they were sitting next to each other and couldn’t see each others’ secret signal at the start of the game . Additionally,  Chris kept passing fascist policies. Maybe he was also a fascist and I hadn't noticed, I thought, or maybe he's passing fascist policies because they give the player a little special action. But then Chris, using a special action, assassinated the liberal Andy M, so then I was quite convinced he was a fascist and I’d missed it. Sam voted against himself as President. “I changed my mind,” he explained. I was bemused.


In the end, Katy was the one who identified Adam T as Hitler and killed him, and the game ended with the liberals victorious. It was quite sedate, apparently. Previous (non GNN) games have been quite rambunctious, we were told. Maybe it was the chips, but it was all very low key. I had no idea what was going on at all.

Next, several people adjourned to the front room to choose a game, and Pete came back with a £10 note in his hand, making us all wonder what was going on in there. We hear from Laura that she’s on her way and so we devise a system in which we set up three games and she can join any of them once she arrives.

The choices in this devillishly complex method was Fellowship of the Ring (Adam T, Chris and myself), Babylonia (Sam, Adam H and Pete) and Mille Fiori (Hoe, Katy and Andy M). Although once Laura had arrived, both Fellowship and Babylonia had begun so she joined Mille Fiori. She seemed happy enough.

In Fellowship, the three of us took on Chapter 16 - a tricky hand for a trio containing two relative newbies. But we persevered at Adam’s behest (he wanted to complete all 18 Chapters before the end of the year) and, after three attempts we nailed it! I was quietly smug and keen to try Chapter 17, but Adam checked the game and discovered the next bit was Chapter 16a and looked like quite a long endeavour.


Since Babylonia had finished at the same time as us we decided to leave 16a to another day.

Sam 163
Adam H 156
Pete 127

I remember remarking that Sam’s position on the board didn’t look like a winning one - a couple of small disparate areas, until Pete pointed out all the cities Sam had taken with his strategy.


Mille Fiori was still in full flow, and I heard Joe take a turn that went on for so long that he apologised halfway through.

The six of us played Fuji Flush and I was quietly confident, since this game is - for some reason - my strongest game. Back when we had a Division charting our results, I had a win rate of 50% which is odd for a luck-based game that usually plays five or more. I didn’t say anything, in case I made a target for my back. Plenty of dick points on display and poor old Pete seemed to have a hand made up entirely of 2s and 3s. And I won again, adding my final card - a 7 - to an already existing chain of 7s.



Next up, the six of us bided our time with 6nimmt. Adam T was hesitant to play, but didn’t have the energy or inclination to veto it. And a good thing too, as he ended up a comfortable winner.



Adam T 12
Pete 23
Adam H 24
Sam 32
Andrew 39
Chris 41

And talking of comfortable winners, here are the results from Mille Fiori.


Joe 239
Katy 217
Andy M 167
Laura 154

Joe, Andy M and Adam T left at this point and the six of us played Ito, using the chevrons from Fun Facts as a handy way of keeping track of everyone’s numbers. The categories were vague enough for some details to be clarified. Is a “popular villain” one who is generally beloved by the public, or just very well known? Good job we did check, because we got that one 100% right.






Another curio that this game threw up was when Sam’s reply to “Things that give you goosebumps” was “thinking about goosebumps”. This is about as close to breaking the fourth wall that real life can get but then Sam explained that when he started to think about what might give him goosebumps, that itself gave him goosebumps. Perfectly valid, I suppose.

Things that give you goosbumps - the lower reaches of the scale

After that, I had enough in me for one last game. We split into two groups. I played Katy and Adam at Biblios, and it went pretty much as you might expect. Halfway through I got that sinking feeling that I wasn’t very strong in anything, but it was far too late to do anything about it. And I was right. Amazingly, though, no one finished the game with any orange cards at all, meaning that die was discarded, unscored.



Katy 5 (plus brown die)
Adam 5
Andrew 0

The other end of the table played Soda Jerk which I'm afraid I was completely oblivious to.

Whiskey and soda jerk, anyone?

With that, I was done. Many thanks to everyone for another exciting year. I’ll hand back to Sam for the final part of the blogging.




*

After Andrew left we were down to a quartet - or at least I thought we were. We set up for Misfits and and then saw Pete was quietly watching us, as though not wanting to interrupt. He'd decided to get a later train home and so we redistributed the pieces and set about it. I criticised Katy for going gong-ho saboteur on her very first turn, but the structure survived, long enough to grow big enough that when it collapsed on Pete and later Laura, they were handed enough wooden pieces to start a small fire. 


Chris then drove Pete off to the station and we were left as a trio. And what better way to end the evening than three cracks at So Clover. We kicked off with a 13/18, did about the same in the second game and then finished off with a triumphant 18 in the finale, by which point Katy was sure we had played four times but Laura and I demurred. 


Now a whisky or two to the good, there was even some post-game chat comparing dysfunctional families and putting the world to theoretical rights. Midnight was not tremendously far away by this point, and after a full shift of gaming, it was time to say goodnight. Thanks all for coming, it was epic!

Thursday, 28 August 2025

Ego-friendly

 This week, once I'd knocked on Sam's front door, Adam H ushered me in to a game of Cross Clues already featuring Joe, Ian, Pete, Martin and, of course,  Adam and Sam. Pete handed me a card before I'd even put my rucksack down.

A whirl of an introduction and, with hindsight, I perhaps shouldn't have been so keen to guess Martin's clue of Firefighter since I noticed that “cat” was one of the words and firefighters save cats, don't they?

Well, this one didn't. 


Best clue/guess went to Martin and Pete. Martin clued “Jenkins” to which Pete said “war and ear,” getting Martin's reference to the war of Jenkin's ear which is a real thing, apparently. 

23 out of 25

Then we paused about what to play until Laura arrived. We decided to set up two games which she could join once she was here. Me, Martin, Pete and Sam played Ego (a bit like Beowulf) while Adam, Joe, Ian and eventually Laura played Silos (a bit Municipium). Nothing in common, except for a large spaceship piece as the centrepiece of the game.



Pete had never played Beowulf so Sam explained the rules from the ground up. The risks, the betting, the scoring and the disapproval of the aliens - shiny red tokens swiftly named “angry babies.”


Ego played like a sci-fi themed Beowulf: you take risks, prepare for expeditions, bid on things and so on. From very early on, Martin complained that he had too many cards and as the game drew to a close, his collection of cards swung into action. Sam, meanwhile, was doing fine until the last two rounds where his luck ran out and the angry babies began moving in his direction. Pete ended with no angry babies at all for a 20 point bonus which meant that Martin wasn’t completely alone at the top of the scoreboard.

Martin 62
Pete 42
Andrew 16
Sam 15

Martin said he missed the storyline of Beowulf and also the sense of risk. Looking though the game box, we looked at some extra optional bits of the board which can add to the game and bring in new challenges. Maybe the game would be better if we used those.

Silos was still underway. I hadn’t paid much attention to the game apart from noting the repeated use of the phrase “pull a human from the bag” and the fact that some of the meeples wore hats.


Laura won and Ian “a distant last”

Meanwhile, Martin, Pete, Sam and I had played two other games. The first was Bomb Buster. It was Pete’s first go, and so Martin talked him through the rules. He then looked at the special conditions for Chapter 18 (out of 66, still a ways to go) and found they removed a lot of what he’d just explained.


Never mind, we had use of a “general radar” for our piece of equipment, allowing us to search of wires according to the turn of a card. Slowly we picked off one value after another until we had succeeded.

Hoorah!

We also played Chocolate. A grid of 4 x 4 face down tiles and five discarded (also face down) tiles depicting chocolates of various shape/flavour are revealed one by one and players have the opportunity, on their turn, of picking up a card with a potential end result (ie, three dark chocolate next to each other or more green than pink in one half of the grid) and a value which will count towards you if that card proves to be correct.


It’s rather enjoyable. Slightly luck-pushy but not overly so. We did ponder a variant in which a card with an end result that is already apparent should be removed and a new one revealed. Maybe next time, then.

Andrew22
Martin 20
Pete 15
Sam 15

And with that, I was gone. Thanks al and I leave Sam to fill in the rest of the evening’s doings...

*

After Andrew left someone suggested 6 Nimmt and without further ado the cards were dealt out and people began cursing in earnest. The cursiest were Ian and I, who did appallingly. Whilst Martin was chortling insufferably on the other side of the table - enough for me to call him the C word as I picked up another haul of cards - we just kept on picking up bullheads, and even Pete's diabolical last round of 40 points didn't get him anywhere near us. 

Martin 15
Adam 27
Laura 37
Pete 51
Joe 53
Ian  63
Sam 70

Now Laura and Adam left too and the five remaining decided it was So Clover time. We opened with a bit of a damp squib - I forgot to take pictures but there were some fours and even a three witnessed. Mostly it was notable for Ian's weekend combo (throne/explosion) popping up in exactly the same formation for Pete. Ian had clued 'regicide' - Pete went for diarrhoea. "I prefer diarrhoea" Ian admitted graciously. 

So - although we lost Joe before it happened - the four of us went again. This was an improved effort, although we did start with a 3: Martin's combos of jelly/cavalry and skin/revolver throwing us for/from a six. But everyone appreciated Darcy as a clue for moist/master. 


We followed it with three sixes and ended the night with a decent 21/24. Thanks all!

Friday, 2 February 2024

Feline Gravity’s Pull

 I was only a few minutes late this week but I was still the last to arrive. Joe (the host), Adam H, Martin, Katy, Sam (wearing Adam’s glasses because he’d forgotten his) and Ian had already started a game of 6nimmt and had dealt me in, allowing Dirk (our imaginary random player) to choose my cards until I arrived. Dirk had done me proud and, as I sat down, I only had one bullet counting against me. Alas, I couldn’t keep up Dirk’s work and I clocked up scores of over twenty for the first three rounds, ensuring a swift end to the game.


But if I was a constant presence at the bottom of the leaderboard, the same can’t be said for Katy. She picked up only two bullets in the first two rounds and was 16 points clear going into the third round. Unfortunately, she was hit by multiple death spirals, meaning she dramatically dropped from first to sixth.
 
Joe 22
Sam 29
Ian 32
Adam 35
Martin39
Katy 41
Andrew 83
 
So we split into two groups. Sam had brought Mlem with him – basically Cats In Space, which is nothing like Bees in Space, Sam assured us – and Katy, Martin and Ian were easily persuaded to join in. I was intrigued by the artwork, but was otherwise engaged with a game of Sheepy Time with Joe and Adam.
 
In round one of Sheepy Time, Adam and I played almost identical games, as we circled the board almost hand in hand. Joe was the odd man out, marking out his own path and risking an extra circuit after Adam and I had both gone to sleep. In round two, Adam mixed up “winks” and “zeds” and instead said he was going to pickup some zinc, which was funny enough at the time for me to write it down.


In round three, I slept early, leaving Adam and Joe bouncing around the track, avoiding the nightmare. Adam was next to sleep leaving Joe with the choice to finish too and add a fourth round, or to try and pass his pillow and win the game. He chose to continue even though the nightmare was right next to the fence. And he succeeded!
 

Joe wins!
Adam 2nd
Andrew 3rd
 
On Mlem, the game began sensibly enough, with Katy declaring that she’d landed on a moon and then that she’d gone to deep space. Eventually, however, the more usual GNN vocabulary crept in as I distinctly heard that Ian had “taken the dick” and that the game ended suddenly when Katy “rolled like shit.”


Martin 27
Sam 26
Ian 25
Katy 23
 
Then they played Inside Job, which Sam won. I don’t know anything about that game, except for Martin saying that someone should have warned him that Sam was about to win.
 
While they enjoyed Inside Job, we played Las Vegas. I began by picking out a pair of sixes from my dice and placing them because “sixes are the most difficult to roll”. Meanwhile, Joe scored nothing at all in round three.
 


Andrew 52
Adam 45
Joe 35
 
Vegas was longer than I expected and the group of four squeezed two more games in before we finished. First was Gang of Dice. Sam amazed everyone with his rolling – at one point, scoring 10 with 7 dice when 11 or more would have you bust.
 
Sam 78
Martin 35
Katy 32
Ian 23
 
After two wins and two second places, maybe Adam’s glasses were having a good influence on Sam. Alas, it wasn’t to last as the quartet chose Misfits with Katy in feisty mood, determined to win a game. She began with a circle on its side. Impossible to build on. And them she followed that up with a triangle pointing upwards. Almost impossible, but Ian, Martin and Sam all tried valiantly to build.


Before long, Sam had half the contents of the board in front of him, after having triggered the biggest collapse since… well, since Katy played 6nimmt a couple of hours before.


Finally we were all together. Unfortunately So Clover doesn't play seven so instead we played Fun Facts. The game began with an inauspicious omen as Joe grabbed a handful of crisps from the bowl and left a trail of crumbs along the table as he brought them back towards him. As for the game, we did okay. Some questions needed clarification, such as “Value of the most expensive thing you’ve ever broken.” I wanted to know if we were allowing for inflation and Adam asked in part broken counted. Ian won that round, having tanked a £1,000 PC.


Both Ian and Joe were very choosy about which question they went with. Ian eventually asked “how shy are you?” Perhaps because he knew he’d be top on that one.

We scored 38 points: “Nice score, you’re hitting your stride.”

I left, as did Ian and maybe Adam. I got confused because there was a lot of movement. People even said goodbye to Katy, and she was only going to the toilet.

Without me, the remainers played So Clover twice, scoring fifteen and nineteen.

And we’re done for another week. See you next Tuesday!

Wednesday, 14 September 2022

Gamers x Games!

 I walked into Steve and Anja’s house a little after eight to find myself immediately thrown into the opening round of 6nimmt. I’d been dealt in and, if I’d remained absence, would’ve gone Dirk until my arrival.  Before then, they (Anja, Adam H, Luther, Sam, Joe, Martin and Ian) had played Strike, which Adam had won.

As for 6nimmt, I thought I’d done okay in round one until I added up my points and found myself ten points adrift in last place, while Joe was the early leader. At the end of the second round (of three) the scores we surprisingly close, with a cluster of players behind new leader Adam on 24, 26, 29, 30, 30, 31, 32.


In the final round, Luther said his heart was beating fast. It was his first game at 6nimmt, I think, and we made sure to explain that the cards were mean to everyone, not just him. We needn’t have worried. While Ian collapsed, Luther went clear and he and I grabbed an unlikely win.

Luther 32
Andrew 32
Joe 34
Anja 37
Martin 42
Sam 43
Adam 45
Ian 64

Then we split into two groups. Sam, Anja, Adam and the newly arrived Steve played Tiger and Dragon, a Japanese game I still know nothing about apart from it having nice pieces.

Martin, Ian, Joe and I played a new Japanese game, Gambler x Gamble! In this simple yet cunning game, one player plays a numbered tile face up and the other three play theirs face down. Then all the numbers are revealed and added up. The trick is to guess/influence/predict that this total matches one of the gambler cards in front of you. If so, then that gambler pays out. More gamblers can be bought in order to increase your opportunities of winning and they can also be flipped to super mode, where they can win you more. First to 15 coins wins.


Easy, except if no gambler pays out, then that’s a Gambler’s Fumble and the chip leader(s) have to pay half of their money, rounded up, into a special fund which may be redistributed later. This means you don’t want to be in the lead for too long.


I won with a piece of deduction that I’m rather proud of. I wanted my 6 to pay out, Joe had a 9 and Martin’s and Ian’s highest was both 5. I began with a face up 2 and the other three put theirs face down. I was sure Joe would go high, trying to hit his nine, while Ian and Martin would do the opposite. I guessed Joe would play a 3 and the other two both zeroes. Therefore I paid a coin to adjust the total up by one.

I was right! My six gambler paid out, and I hit 15 coins for the win! I was so excited that I forgot to note down the other players scores.

While they finished off T&D, we sped through a game of Trendy, which is basically the game Whale Riders: The Card Game was based on (and was, itself, based on something else). Midway through the game, Martin put down a 3 card when Anja, across the room and still playing T&D, said “three”. We were surprised at such psychic ability and, keen to see if it continued, I put down a card: a 4. “Five,” said Adam. The moment was ruined.


We played twice

Martin 31
Andrew 28
Ian 16
Joe 14

And then

Joe 43
Andrew 42
Martin 34
Ian 32

As for Tiger And Dragon, Sam won one game and Adam won twice.


Then we reshuffled a little. Steve explained that their games collection is loosely divided into two groups: games that Steve usually wins and games that Anja usually wins. Amazingly, Thurn and Taxis was brought out at this late hour (almost ten o’clock) and Anja, Sam, Joe and Adam sat down to play. I preferred something lighter, so I joined Martin, Steve and Ian for a game of Piece o' Cake.


In this game an 11-segment pie/cake or various flavours is split into four by one player. The others take turns choosing a piece and then the splitting player takes what’s last.  Each flavour has a value that you’ll score if you have the most or join most of that flavour. Otherwise you can “eat” you cake/pie immediately and score a point per blob of cream on the slice.

The start of the game was postponed after Martin spilled a little beer on the game. Despite being a small amount of liquid, it somehow managed to get on every single piece.

Ian went big on Chocolate cake, with it’s 11-point value. He collected four early on, which seems like a loss since they had three blobs of cream each and could’ve been eaten for 12 points, but it certainly rendered everyone else’s chocolate cake valueless. I, on the other hand, went for lower scoring pieces and ate the rest. It was lovely.

Andrew 35
Steve 34
Martin 32
Ian 24

I left at this point, and Martin, Steve and Ian played Strike three times. Martin won twice but, when he emailed me, he couldn’t remember who won the third. Then they played High Score

Martin 17
Ian 13
Steve 11

As for late night game of Thurn and Taxis, I got a message from Sam at half past eleven with a photo and the scores.


Adam 26
Joe 15
Sam 11
Anja 3

Thanks for hosting Steve and Anja. See you all next week.

Wednesday, 31 August 2022

Games night of the living dead

 I arrived at 8, just in time to see the final stages of La Fiesta de los Muertos, the game of guessing identities according to clues based on clues based on clues. I was handed a card and asked to pair clue to personality as best I could. The scores (and this may as well be how I introduce everyone) were


Adam (H), Sam, Laura (hosting) 5
Joe, Ian, Katy 4
Me 3

Then we played 6nimmt (the zombie version). Once this would have been the big end-of-evening crescendo but, with so many of us leaving early these days, the only chance to play a large scale version is at the start of the evening.

It was a disaster. Maybe we weren’t drunk enough or maybe we've relied on Martin too much as an arranger/adjudicator but there were a few confusing moments when cards were played to the wrong row or in the wrong order. Katy told everyone that “it’s not so bad” when they picked up a row of five or ten points but then was appalled when she ended round one with 16 points. Joe spent most of round three trying to skim his cards across the table into the correct place, which never worked but he did go clear in that round so perhaps, in a way, it did.  He also tried to Faro Shuffle the entire deck in one go, threatening to give him hand cramps.


Finally, we stumbled to the end. Laura’s first ever game of 6nimmt was a brutal introduction.

Joe 11
Katy 27
Ian 32
Andrew 38
Adam 49
Sam 49
Laura 85

So we put that away with a firm resolve to not play it unless Martin was here, and decided on our next adventure. Katy was keen to continue the zombies theme with Hit Z Road, and she persuaded Laura, Joe and Ian into a jaunt across America. Sam, Adam and I revisited Gold West. This game hasn’t been seen since 2017 and, amazingly, the last time I played it, the other half of the table was hosting Hit Z Road as well!

Sam explained while Adam and I listened, but Adam clearly listened better as he sped off into an early lead. It was close, though, and at the end of round eight (out of twelve) I was in the lead by a single point. Adam went big on metal for cards, while Sam did a lot of looting, which is what you have to do if you don’t have the resources to build a settlement. I hoped for those end-of-game bonuses on having the most discs of each colour.


Adam 103
Andrew 94
Sam 80

But Hit Z Road was still in it’s final stages. Katy had long since died, like a character in a TV series who has to die early on otherwise the zombies just won’t seem threatening. Pity. She’d even lined up her meeples in single file, with her at the back.


I left before they reached the ocean but apparently it ended

Ian
Laura
Joe… all made it
Katy… will be remembered fondly

Then they played Skylo twice


Adam 4
Ian 16
Sam 22
Katy 23
Joe 24
Laura 35

And
Joe 13
Ian 14
Adam 15
Sam 18
Katy 27
Laura 31

Thanks all. See you next week.