Showing posts with label Menara. Show all posts
Showing posts with label Menara. Show all posts

Sunday, 13 February 2022

In space, no-one can hear you eating too many chipsticks

Long-mooted and anticipated, yesterday at the early hour of 3pm Ian, Chris and I sat down to play Xia: Embers of a Drift System (unofficial tagline: it rhymes with higher). Ian was new to it, so we spent about ten minutes going through the basics, before embarking on an odyssean journey through space, time, and shitloads of dice. 

In this sandbox game, everyone starts out as 'unknown' but, like needy D-list celebrities, have a yearning for notoriety, and seek it through a variety of ways: exploring, trading, completing missions, mining for relics, blowing stuff up, upgrading their ship, helping others, buying their fame, or even just being lucky: a roll of 20 on a d20 instantly pushes you up the Fame track. Whenever the points leader hits certain junctures on said track, events or titles are triggered: the former as you might imagine (things happen/parameters change) and the latter offer faming opportunities for whosoever completes the criteria: first to do three blind jumps (exploring without looking) on a single turn, say. 

Everyone's ship has room for outfits (engines/weapons/shields/etc)  and any un-outfitted ship sections are basically room for carrying cargo. The ships are varied, and each come with special powers options: Chris, for instance, could never be stopped by planetary shields (although he could take damage from them, as he was repeatedly reminded by fate) 

I thought I was off to a good start in my Puddle Jumper ship until I blind-jumped into a star at the end of my first turn and died. Chris and Ian began with more caution, and were rewarded with life. But Ian's Numerator ship attempted to mine and failed, taking on a huge amount of damage. Xia does not ease you in lightly...


It also doesn't offer enormous amounts of luck mitigation. Over a long game, it balances out to some degree - or one would expect it to - but Chris' ability to repeatedly roll low numbers for everything he attempted was something to behold. Even when he rolled high, Xia laughed in his face: 

"I get a fame point if I roll a 20?" he clarified.

"Yes" I said, before he rolled a 19. 

That said, Chris was first to upgrade his ship (The Krembler, which Ian referred to as the crème brûlée) and Ian swiftly followed with his new Skimmer. Whilst they pimped up their rides, I was taking a more opportunistic approach, zipping around the outskirts of space, picking up points for exploring and doing the occasional but of mining on the side. I was managing to keep a slender lead on Ian in the Fame stakes while Chris, aided by his relentlessly bad rolling, was still dawdling back at the start points-wise. 

After an hour of pootling around picking up the odd point, players (and the three non-player characters: trader, outlaw and law enforcement dude) start to get a bit busy. Titles are available to claim, Missions are being completed, and people feel confident enough to kill each other (and claim both points and bounty for doing so). 

I nurdled my way to the 15point winning condition, but we were all enjoying ourselves so much we agreed to play on to 20, which was when things got really political. Ian killed Chris. Chris respawned and killed Ian. He upgraded his engine and killed the trader by ramming into it at high speed. I ran away, and by exploring and being the first player to do X (eg use the space-jumping gates) pushed myself within reach of the win. But Ian and now Chris were both hot on my tail, and when I failed to successfully mine for victory Ian nearly grabbed the win by looking for Signs of Life on a dead world, but he didn't find it. I saw there was a way to triumph, but I needed to grab the final two exploration tokens on the board, and thanks to some fortuitous rolling, I grabbed the 20th point and victory with it!

But stop-press because as I write there's a stewards' enquiry: I realised last night (at 2am obviously) that I might have (literally) cheated death on my penultimate turn when a comet moved handily out of my way. I'll have to clarify that on the rules, but either way a rematch feels most welcome. 

Plus, it was extremely early in GNN time, so we had the evening stretching before us to dispose of, and dispose of it we did. Whilst I read a story to Joe, Ian thrashed Chris at Pickonimo:

Ian 15 / Chris 4

Not as shaming as my historic 18-0 drubbing at the hands of my brother-in-law, but clearly Chris' rolling hadn't improved on land. Then we played a new Ticket to Ride-style game of spies: Spy Connection. 

In Spy Connection you're completing missions by getting your spy (big meeple) to visit them. But your spy can only visit them if they're on your network, which is established by your agents (little discs). It's easy rules-wise: you either take another mission from the available four, or expand your network: when you expand you can move your spy before and after doing so. The catch is your only have fifteen agents, and they have to do a lot of work: as well as making your connections (which can cost two agents per connection if another player is already there) they also keep tabs on where your spy has been on your mission cards, and might also be needed to pay for taking a mission card in the first place.

Fortunately, you can drag as many agents back off the board as you need at any time on your turn. Unfortunately, doing so breaks up your network, arrgh! It's quite a nice combo of simple-rules and head-scratchy decisions that doesn't take too long. Ian completed the game-ending 7 mission target before anyone else, and Chris and I couldn't catch him with our last turns:

Ian 32 / Chris 29 / Sam 24

It was about 9pm now so we felt, with Andrew due at the unseasonable hour of 10.20, we had time to squeeze in a game of Quantum. We put together a tight, claustrophic board and were very quickly in each other's ways and faces.


 Ian was roaming around beating people up and pushing up his dominance. I established and early lead, and became Furious enough to hold off several Hickman-driven attacks. Chris seemed to be in neutral, but suddenly got a fourth ship out and a power than gave him four actions if any two of his ships had the same number. He powered past Ian and I for a win so fast we were packing away about 27 minutes after we'd started!

Chris - wins / Sam 2 cubes left / Ian 3 cubes left

With time on the clock we broke out (to my mind, the underrated) Menara, a co-operative tower-builder where you place columns to add levels and try not to make the whole thing collapse. Unfortunately, the levels were coming out at us in fairly unhelpful order, with a series of little ones followed by a series of big ones: it was like trying to construct an inverted pyramid, and we should have taken the option of expanding our base (if I'd thought to suggest it). Things were looking sort of navigable, if not easily-so, when I caused the entire thing to collapse right after Chris said "That should be fine". 

Everyone loses. 

We had a fairly average (15 points) crack at Cross Clues, and then Andrew arrived! Straight from work, I offered him a cup of tea but he said he would prefer whisky. Ian and I joined him as we played Cross Clues again, this time with an assemblage of words that seemed more fluid and the mind of Endersby to pitch in, strutting our stuff with an almost-entirely non-cheating 25!!!

Although Andrew had only just arrived, he was already making noises about going home, but we squeezed two more games out of him and ourselves. I managed a win at a fairly low-scoring NMBR9:

Sam 66 / Andrew 47 / Chris and Ian 42 each

Before we wrapped up an epic session with High Society. Chris came back from the dead here having spent the vast majority of the game with the "Minus one card" card in front of him. I was points-leader but spend too much. Ian compiled a decent score but then took the minus 5. Andrew sailed to victory through a stormy sea:

Andrew 18 / Chris 8 / Ian 5 / Sam BUST

And eight hours after we started, we were done!

Wednesday, 8 May 2019

New gamer passing through

This week, six of us pitched up around Sam's kitchen table for yet another bout of gaming goodness. Sam, Martin, Ian, Katy and I were joined by Katy's friend Reevesie. He was lucky enough to be in town on a Tuesday evening and so Katy brought him along.

Our first game was Just One or, as it soon to be called, Find The Working Pen. We started well, with Pig being the opening word and "shit" being Katy's opening clue. We rattled off the correct guesses until one clue, Vacation, stymied us. We later discovered that four of us were considering "Lampoon" and Sam even wrote it down before changing his mind. In the end, none of us wrote it and Ian couldn't get the word from our sadly generic hints.

I stretched the rules a bit. When faced with "Fitzgerald" my mind went blank. I couldn't think of anything to do with that name so I wrote "nope" indicating that I'd bowed out of this round. Luckily that's how Reevesie interpreted it and he didn't spend ages agonising over how "Ella" and "Gadsby" relate to "nope". Lastly, Katy requested that we should go low-brow in her clues. Alas, her word was "Gothic" and she ended up with "Poe,'" "Shelley," and "Cathedral. " Sorry, Katy.

We got nine correct, but didn't bother checking our rank on the patronising score sheet.

Then we split into two groups. Martin and Katy introduced Reevesie to the joys of Azul. Sam, Ian and I chose Letter Tycoon. A choice that I was all in favour of until Sam leapt into an early lead by playing three seven letter words in his first three rounds. Amazing to watch but also quite galling. He had the decency to apologise after the third. Ian kept in the running with a patent that allowed him to play two words in one turn. I made a revival with the longest word of the game (Ablution) but it wasn't enough. It was a dead heat between Sam and Ian, with Sam winning on a tie breaker.


Sam 53 (34 in patents)
Ian 53 (32)
Andrew 47

Down the other end of the table, Azul ended with Martin remarking that if he'd known Reevesie would be such a threat, he might have been meaner sooner.


Reevesie 93
Martin 76
Katy 60

After this was a pause as we debated our next game while eating crisps standing up. Next, Ian, Katy and Sam played Menara, the fun game of tower building according to an ever shifting set of criteria.


Martin, Reevesie and I went for the hot craze of the year, Senators. After a rules walkthrough from Martin, Reevesie was transported back in time to ancient Rome. We connived and cajoled, extorted and auctioned. I got an early lead thanks to a cheap senator in the game's first war and then I cashed in a set of cards (30 talents, very nice) and bought two more.

There was a lovely moment of synchronicity during our respective games. Martin, annoyed at Reevesie's strategy, muttered "You son of a..." and then Sam accidentally finished his sentence while reacting to the reveal of a new card by saying "Shit."


Reevesie came back into it and drew level with me while Martin seemed to be languishing. Albeit languishing with some very high value cards in front of him. There was a decent amount of extortion and Martin refused to let any go. Then, on the eve of the third war, he cashed in two sets for a handsome 44 talents and he bought three senators, bounding over us and into first place . Would we have a chance to catch him? Nope, the fourth war came out next and victory was assured.


Martin 9
Reevesie 7
Andrew 7

Sadly, I was unable to exploit the fact that I was the only one not distracted by checking their phone every minute to see if Liverpool had beaten Barcelona.

While we were finishing off, Sam, Ian and Katy successfully completed their tower. They admired it for a second or two before trying to build higher, using cards as impromptu floors. It didn't last long.


Then they played a one-round game of Kariba, another new flavour of the season.

Sam 19
Ian 18
Katy 12

At this point Ian left and the five of us launched into a game of Raj. "Do I hate this game?" asked Katy, her memory of certain board games addled by a year abroad. I couldn't believe anyone would hate Raj and I assured her that she didn't. I was wrong.

Raj served up its usual range of crazy injustices. Katy cruelly picked up a -5 tile despite playing a fifteen (10, 10, 13, 13, 15) and when something similar happened to me, she insisted that I write it down too. So here it is: I got the -5 with 11, 11, 11, 11, 14. An amazing and wonderful sight... for four of us, at least. Sam got lucky in the last round (or is it skill?) getting a nine tile with 15, 15, 6, 6, 4. This helped him leap from fourth to first in the final round while I fell from first to third.


Sam 41
Martin 37
Andrew 30
Reevesie 23
Katy 7

And now Katy and Reevesie left. This meant that there was one more game left for the remaining trio. We chose The Mind. Round one and two were tough. I think the first card to be played in round one was 68, and then we lost a life in round two.

But then we got into a groove. By round six we still had two lives and, despite round nine throwing an abundance of cards in the nineties at us, we got to the Dark Mind with two lives intact. We didn't last long, however, since we were dead by the end of round two but even so we'd defied luck enough times to make it feel like an achievement.


And then we were done. Thanks to Sam for hosting, and thanks to all for attending, especially Reevesie. Hope to see you again sometime. We're here every Tuesday!

Wednesday, 27 March 2019

Let's Make a Games Night

Tonight's games night was my first time in a month, having been away in Japan for the previous three weeks. But that time wasn't just spent eating, hiking and thinking to myself "I wonder what that is," oh no. I brought back games for Sam, Martin and Joe, three of which got their debut today.

Anja and Steve were hosting and Sam, Ian, Matt, Martin, Joe and myself were the guests. But Martin and Matt were late comers and Anja was putting little Luther to bed, so Steve was introduced to a little light game of Fool's Gold to start us off.

Sam sped into an early lead and became a bit of a gravel magnet as a result. Steve quickly joined him on three gold nuggets and when I pulled out two golds in a row, I thought maybe I'd have a chance, too. Joe was generously demonstrating to Steve just how funny Fool's Gold can be by repeatedly going bust. Suddenly, Steve pulled his fourth nugget out of the bag and it was all over.

Steve 4
Sam 3
Andrew 3
Ian 1
Joe 0

Towards the end of this game, we somehow got talking about a song called "Dancing in the moonlight," which I had assumed was the Toploader "classic" from the olden days until Steve insisted that Smashing Pumpkins did a cover of it, at which point I realised that it couldn't possibly be.

We were also treated to a brief visit from Luther. Anja later told us that, back in bed, he'd asked "When I'm six can I stay up and play games?" How adorable.

Now Matt had arrived, we were six in number, so we split into two groups of three. Joe, Matt, and me got to enjoy using pens (as per the slogan on the box) with Let's Make A Bus Route, new from Japan.

It's like a very genteel version of the video game Crazy Taxi, where you have to take passengers to their destinations. You draw a route around a shared map of Kyoto trying to connect students to universities, commuters to train stations, and tourists to temples. You get bonus points for completing a secret journey or fulfilling certain criteria randomly chosen at the start of the game (ie, visit three temples, pick up five pensioners). It was a very jolly experience although after my initial tactic of scoring maximum for a temple (fourteen points!) I kind of ran out of ideas. The other two didn't.


Matt 49
Joe 44
Andrew 24

Meanwhile, the other three tried Maskmen and, by all accounts, it was a bit of an ordeal. After struggling with the rules, Steve decided to check for unofficial rules on the Board Game Geek. It didn't help and despite all three of them reading the rules, they gave up, baffled. After this, Martin arrived and Anja came downstairs.


Martin wanted to try Maskmen, assuring everyone he had some idea about what was going on. Sam, Joe and Matt join him."It's just like quantum physics," he said at the end of his rules explanation which didn't strike me as particularly encouraging. Later he insisted "someone had a really good flow chart." They played on an improvised coffee table made of two occasional tables with a "Road Ahead Closed" sign balanced on top.


I saw Oregon in the family games cupboard and, despite Anja and Steve having only just played it recently with their son, it was brought to the table if only to avoid more thoughtful procrastination while we decide what we were all in the mood for.

We battled for prime pieces of real estate, mostly settling around churches for points. It was Ian's first go but he seemed to get the jist of things pretty quickly.

Despite Steve making a great deal out of explaining the end-game criteria to Ian we all missed Anja's steadily decreasing meeple stash until, before you knew it, the game was over. Luckily, I had the cards for one more high scoring move and my gold and coal pushed me into the front of it very tight pack.


Andrew 51
Steve 49
Ian 48
Anja 47

As for Maskmen, thanks to Martin's clarifications, it turned out to be an enjoyable, if counter intuitive game. I was relieved, glad that I hadn't just brought a shit game halfway across the world.


Sam 4
Martin 3
Matt 1
Joe 0

After this, they played another game from Japan, Nakanuki Paradise. I know little about this game except for the comparisons people drew after playing, saying it had shades of Eggs Of Ostrich and a hint of Polterfass.


Martin 25
Sam 23
Matt 23
Joe 14 ("too greedy, Joe," said Martin)

On the big table (the one not made out of traffic signs) we played a bit of Gold Fever while the others finished their game. This time, Steve provided the comic relief with a remarkable routine in which he'd pull one gravel of each kind, pause, and then pull out another gravel and instantly go bust. It was a joke that just got funnier the more we saw it. He finally got a gold nugget just before I got my fourth to win the game.

Andrew 4
Anja 3
Ian 3
Steve 1

After this, the groups were rearranged and Sam, Anja, Steve and myself played Menara, the tower building dexterity co-op game. The others sat down with Let's Make A Bus Route (on a sign warning of a closed road. How ironic!)

Menara started hesitantly, as you might expect with three newbies. But once we were accustomed to the notion of swapping your pillars beforehand things ran pretty smoothly. Our initial target of four floors increased to six due to a couple of impossible requests from the decks of cards. But we overcame this and were not far from success when Sam said "I can do this!" just before brushing his knuckle gently against our edifice and sending it to the ground.



Meanwhile, Let's Make A Bus Route ended...


Matt 54
Joe 52
Ian 45
Martin 44

And with this, we were done. With the hour hand creeping towards 11, Martin made it clear he had another game in him, but the consensus was for an end to the evening. Thanks to the hosts with their spicy sour peanuts and thanks to the guests too. It was very nice to be back.

Wednesday, 13 March 2019

The First Flush of Spring

It was a momentous occasion at Hannah and Adam's house - perhaps Arthur sensed something in the air, as he was unable to get to sleep - with long-time absentee Katy returning from her year-long cycle across America and even-longer absentee Quentin returning from his enigmatic doings in the UK. Andrew was still away in Japan, but joining our hosts and regulars Joe, Martin, Ian and myself was also fellow Eastonite Steve, doubling down on last week's appearance.

We began with cake, courtesy of Katy. In classic Katy style she pulled the rug from under the confectionary by saying what she learned from her trip was that "all gaming groups are the same", leaving us emotionally on the ropes before the evening had even begun. She's back, ladies and gentlemen! Katy floundered to justify this seeming broadside at our interchangeability before Joe came gallantly to her rescue with some sanguine philosophical reflections, and then Martin proved the truth of the statement by lifting the lid on the first game of the night: The Chameleon. It'd not been seen for a good while either, but the fact there were eight of us (at this point Hannah was still trying to get Arthur settled) made it a good fit.


In the first round, the word was Soup and Quentin was the chameleon. I can't remember who was accused, but Quentin got away with the word "tray" despite Ian pointing out you can carry many things on a tray, not just soup. Quent also guessed the word, courtesy of Joe and Steve's clues "Kitchen" and "Pea".

In the second round the word was Risk, and Ian was the chameleon, covering his back by saying the word "Strategy". Many of us thought Katy was the chameleon, with the word 'gray' that I'm still not clear on the reasoning of. Then we had one more round where the word was Insects. Joe did his best to incriminate himself by clueing the word "Startled" in reference to a Bristol band no-one had heard of; even his reading of the entire wikipedia entry not convincing us that it was a non-suspicious clue. But Katy's clue of 'Black' didn't convince enough people for her to get away with being the chameleon; though to be fair she did have to go first.

Hannah now swapped bedtime roles with Adam and we split into two groups. On the big table Hannah, Martin, Katy and Joe took on the evil-doing that is Northern Pacific. On the coffee table in the front room Ian, Steve, Quentin and myself collaborated beautifically on reconstructing the ancient temple of Menara.


Or at least we did until I knocked it over. Then we started again, determined to succeed, as the room rang to the soundtrack of the other table. At first there was much mirth, delighted cackling and verdant swearing coming from the direction of Northern Pacific. Then: silence. I'm not sure when exactly it happened, but clearly the fun of track-laying and station-investing had been superseded by the fun of revenge fantasies conjured and in some cases realised.


They later blamed Adam, who had returned to restart the game and tie for a three-way win:

Adam/Martin/Katy 23 (tied on tie-breaker!)
Joe/Hannah 18 (tied on tie-breaker!!)

Whilst they blasted out a game of Gold Fever...


...we came to the end of Menara in the front room, with Steve and I putting together the last Temple Floor. Quentin, ever the strategist, didn't want us to place it at all, reasoning we didn't need to to secure the victory. But we decided a glorious failure was better than a clinical win. Fortunately, it was neither: a glorious victory instead. We all took photos.


Hannah now retired to bed and Steve too, with an early morning looming, hit the road. The rest of us settled around the big table for the returnee's debuts at Just One. It was a hilariously catastrophic attempt with a number of clues overlapping and cancelling each other out. Including clues for 'shower' which I won't reproduce here, and poor Joe being left trying to guess the word Buffy from Giles and resurrection and Quentin trying to glean the word Shower from 'psycho' and 'power'. We failed, failed, and failed again, just hitting the disappointing 'average' score.


We wrapped up the evening with the return of another absentee - Fuji Flush, which remains a slightly tricky game to explain despite the simple rules. Quentin was already looking marginally baffled when Ian mentioned dick points. "Don't confuse him with dick points" Martin said, adding another aphorism to the GNN canon. Katy threatened to go out first but kept getting busted. Martin picked up a whole bunch of rubbish throughout the game, giving up all confidentiality to show me his cards.


And I won, going out on a 17 when nobody had the cards to collaborate with - essentially, they were collectively dickless.

Sam 0
Katy 1
Adam 2
Ian and Joe 3
Quentin 4
Martin 5

A fun end to a fun night. Thanks to our hosts in particular, and welcome back strangers!

Wednesday, 6 February 2019

Silent Witness

Well, almost silent. There was quite a lot of whispering.

But I'm getting ahead of myself. Tonight we began as an eight piece band of gamers: Sam (the host), Joe and Stanley (his sons), Martin, Ian, Matt, Joe and me. We began with Bring Your Own Book, the fun game of appropriate sentence finding. The game suggests a topic (an email signature) and you have to find a witty example in your book (Ian had Fermat's Last Theorem and his email signature was pi to the thousandth digit). Martin had high hopes for his choice of book (Pests, Diseases and Disorders of Garden Plants), but somehow it never quite worked. Until, that is, it was passed to Ian at which point it became a hotbed of witty replies. Kudos to Matt for his Name For A Fantasy City. His choice of "Furthermore" was so good I can't believe it hasn't been used before.

Ian 3 points
Everyone else got one, I think.

Then Joe the younger went to bed and we split into two groups. Sam, Stanley, Joe and Martin played Witness in which you have to whisper clues to each other in a game that rewards memory and clear diction. I was too concerned with my game of Cosmic Run, so all I gleaned was sentences like "half a beetle" before they counted up their final score which was seven. Pretty good, according to Martin.


On Cosmic Run, the three of us were busy proving that a one in six chance was effectively impossible, as one hopeful roll after another ended in disappointment. I got lots of aliens and a fair view of those mining chits to take a comfortable win.


Andrew 49
Matt 36
Ian 33

While we were deep in Cosmic Run, Witness had ended, Stanley had gone upstairs, and the three of them had started on Menara. It's a tower building game where you have to obey the commands on cards that are split into piles of easy, medium and difficult. Their first attempt was over so quickly that they tried again. "Feels more positive already," said Sam at what I thought to be a very early stage, but he was right. They got to the fourth or fifth level when it collapsed. Joe said as they packed away, "it's one of those games where you either win or it's really disappointing."


Now we shuffled our places around the table and began fresh games in new groups. Joe, Martin and I played Mini Rails. This game was new to me, but Martin thought I'd played it before so I only got a rules refresher type introduction before we began. Although that was fine because there's not much to it in terms of rules. Quite a lot in terms of strategy, though, with Martin taking long enough on his turn for me to get up and sort out my drinks for the rest of the evening. At the end, Martin had to juggle some numbers as his final move would either help him and me or him and Joe. In the end he was annoyed that he'd miscalculated when it ended

Joe 11 (wins on tiebreaker)
Martin 11
Andrew 9

If he'd played it differently, he would have had fewer points but won, with me in second. He cursed his unMartinlike mathematical error for some minutes. Joe looked delighted.


Sam, Ian and Matt played The Quest For El Dorado, with it also ending on a tie breaker. Ian just pipped it, though. Matt ended up in a distant last with lots of money but no machetes.

Ian
Sam
Matt

By now, we had begun a game of Sticheln, the trick taking game that is anything but fast and furious. How we agonised over its counter intuitive strategy. As Martin so wisely noted, it is a game where "difficult things happen."

Martin 25
Joe 20
Andrew 13

On the other half of the table, they had knocked off a quick game of Gold Rush which Ian won. The general consensus was that it wasn't as good with just three.

Then they played the devilish but delightful Avene. During this game, after an evening of victories, Ian returned to form and uttered those immortal words "that's me fucked, then". The moment when he does so will, it seems, now be referred to as "Ian o'clock".

Sam 63
Ian 24
Matt 20

Then, after a brief cameo from The Table Is Lava, we all joined together for a game of Just One. In this game we all give one word clues to a word-guesser with the proviso that any duplicate clues are eliminated. We started well, and Martin got the first right despite Joe giving a clue to the wrong word. Before long we were in the zone, avoiding duplicate clues round after round. In the final round, I was the guesser. We were on the cusp of getting "awesome" on the score track, but two clues were eliminated and I had Dre, Drake and Grandmaster to guess from. It was 50-50 and I chose Hip-hop as the word. But it was Rap and that mistake meant our score dropped from "Awesome" to a clearly sarcastic "Wow. Not bad."

And then we were done. Thanks all for another evening of sparkling entertainment. I hope to meet you all the next time the clock strikes Ian o'clock.