After an initial salvo of plays that rivalled anything in terms of impact on GNN, Cube Quest has returned to the shelf. It was as if somebody turned the harsh fluorescent lights on during a Freemason's goat sacrifice and everybody suddenly got a bit embarrassed and shuffled off home.
But now it was back. The silliest game we know - and what's more, Chris had never played it before.
He was dazzling
And what's more what's more, we've been playing it wrong! I realised something was amiss when Joe sent me the link to the review on Shut Up and Sit Down. Initially I thought they'd missed a line in the rule book, but on reflection I wondered, who would be more likely to get the rules wrong? Two games journalists who make carefully conceived and edited games podcasts, or a terminably fatigued man with a history of rule-getting-wronging?
So. We played it right last night - and the correct rule about release rolls is this: after flicking, if your piece lands in your opponents territory "right-side" up, there is no release roll. It just stays there. However if the piece lands "shadow-side" up, then it is removed from the play area and rolled. "Shadow-side" up, and it's out of the game. "Right-side" up, and it stays in play, but is returned to your castle.
It's better. We both set up somewhat defensively and had issues getting our pieces to engage with battle. But after some serial suiciding, Chris took a pot shot with a plain old grunt and smacked me off the board.
We moved on to Castle Dice, which is something of an enigma. Last week Joe especially was unmoved by it, but Andrew and I have enjoyed a couple of two-player games, and my kids keep demanding to play it all the time. Often first thing in the morning. And on Sunday, my mum (playing with me and the boys) broke the habit of a lifetime when instead of disdaining any game that isn't Scrabble, she actually suggested I bring Castle Dice with me next time I come to visit. I'm still reeling from that.
Chris hadn't played this before either, but if you're not coming of the back of an intensive Railways workshop it moves along at a fair old lick. By the time round three came he was up to speed, and we took a break to go off and play football.
*intermission music*
Then we came back and Chris beat me 12-10. It would have been nice to get one more game in but by this time it was nearly eleven, and Chris had a long drive home. I'd be interested to hear Chris' take on a game that continues to divide more people than a cardboard Russell Brand.
Until tonight then!






