Showing posts with label A Fake Artist Goes To New York. Show all posts
Showing posts with label A Fake Artist Goes To New York. Show all posts

Wednesday, 13 May 2020

Kingdamnino

I "arrived" at this week's games night a little late, but had earlier popped into the group chat long enough to learn that Martin, Ian, Katy and Sam were playing a game of Love Letter. I even watched a hand or two which was pretty entertaining. Once I'd returned, the game was over and I saw that Martin had gone from joint last on 2-2-0-0 to outright winner.

Martin 4
Ian 3
Sam 3
Katy 2

For my first game, Martin introduced us to a website that allowed you to recreate your favourite card games (or even your own creation) online. He had put together a game of Voodoo Prince. It lacked the artwork of the original but the game itself remained intact. Having everyone's cursor visible on screen as a smallish coloured circle was odd since it felt like I was playing against four little Tinkerbells, all drifting around mischievously. Also dealing cards was impossible, so instead it was necessary for everyone to take the required number of cards from the stack in a flurry of Hungry Hippos type activity.


We played a three round game, and Joe joined us midway through the game as a spectator.

Katy had a commanding lead after two rounds but that didn't stop her complaining when she went out third in round three. She cheered herself up by picking up the token we were using to signify the trump suit and waving it around, much to Martin's annoyance.

Katy 29
Martin 21
Sam 18
Andrew 17
Ian 17

After this, Joe joined us for a game of Fuji Flush, again devised by Martin on this new website. The only drawback was how difficult it was to keep track of how many cards people had left. I was first to get down to my last card, but Martin was soon after me and he was able to seal the deal. Don't know how anyone else did.


Martin 0 cards left
Andrew 1
Everyone else… more than that, I suppose

After the game ended the table descended into anarchy with people moving cards around willy nilly and everyone getting a new rude name. I for one will be very disappointed if this behaviour doesn't continue once we're back in the real world.


After this, we all decamped to another site to play Fake Artist Goes To New York. This has the advantage of no one being the clue-giver, so we were all involved all the time. Joe was the first fake but couldn’t guess “bike”, then Katy was next and was able to guess “hunting” (while disputing that it should be in the ‘recreation’ category) then I was last fake and unable to guess “dish rack”.




Katy struggled with the site on her tablet, saying she had difficulty getting to things in corners. Thus her tablet was dubbed the Samsung Round, a rare circular tablet that couldn’t even scroll, apparently.

Then Katy went to see a gig online for half an hour or so while the rest of us played Just One. Not the old fashioned version with webcams and pen and paper, but a slick web-based version. It worked well, except for not eliminating a duplicate due to a spelling error. We got a few amazing correct guesses with only two clues by Ian and Martin and we finished with 10 out of 13 and the traditional snide remark: “huh, colour me impressed. Was it a fluke?”



Then Sam left and the four of us played the world’s most controversial game of Kingdomino. It was all going smoothly until the last move when Martin had first choice and a prize 3-crown tile which would fit nicely onto his board but instead when he chose it, the website selected a different and completely useless tile which probably cost him the win. He was furious, as you can imagine.

Martin (green) had chosen the lowest tile, but been given the second one

Andrew 52
Ian 47
Joe 41
Martin 37 and fuming

Katy had come back by now, but Ian and Joe left so the three of us played two games of Hanabi to finish off. It works well online, although we were able to do our usual trick of giving clues in a happy or sad tone of voice. Both times, I was the first to ruin the game by discarding a pair of values. In game two poor old Martin only got one clue for most of the game, since his hand was all threes and fours - either couldn’t be used or weren’t worth protecting.


Game one: 20 out of 25
Game two 19 out of 25

Well, it looked like we were getting worse, so we finished up there and left the internet to look after itself. Thanks all!

Wednesday, 4 April 2018

One more time around the world before she leaves

This week's games night was Katy's last one before setting off on a crazy bike ride across America. It seems only fitting that the games we played had a globe-trotting theme, taking us to deepest Cornwall, the Scottish Hebrides, South American jungles, Japanese bamboo groves and a slightly dubious re-imagining of some Caribbean Islands.

Adam and Hannah's house was the venue and, along with the hosts, we were: Katy, Sam, Ian, Matt, Stuart, Martin and me.

We split into two groups. Martin, like a jovial shepherd of fun, corralled three other players into a game of Tonga Bonga. This is a race game where four players speed around some regrettably named Caribbean Islands ("Samboa Bay"? Really?) and the richest player wins. In that sense, at least, it is a remarkably accurate portrayal of the development of modern sport.


I didn't watch it much, but at the end Sam was surprised to see how far off the pace he was and Katy was just pleased to not be in last by herself.

Martin 149
Ian 121
Katy 110
Sam 110

On the big table, we were playing Isle of Skye. With five players. What an adventure! We had all played it before, but so long ago that we needed a rules refresher. Cue Adam and his laid back method of pointing at things and saying what they are while others point at other things and ask what they are.


Before long, we were off. Despite the high number of players, it went pretty fast. I lead for most of the game, which meant I was cash poor. But I kept scoring every round. Stuart began slowly before charging up the score track in the final two rounds. Hannah impressed everyone with her extensive collection of lighthouses, bothies and farm houses but not a huge amount else. Matt was in contention mid-game but slowed down as the game wore on. In more ways than one. He fell into analysis paralysis in a big way on his final turn, prompting me to declare "This is going in the book!" as I grabbed pen and notepad. All that thoughtfulness couldn't save him. Adam won the game having spent the whole game at my shoulder in second place before easing past me during the end of game bonuses.

Adam 55
Andrew 50
Stuart 49
Matt 42
Hannah 42

Before we'd ended, the four on the other table had started a game of The Mind. I feel I should apologise for their weak showing, since just as they started round six I announced I'd brought A Fake Artist Goes To New York, and I waved it about a bit. This was enough to distract Ian who failed to put down his 4 before the 6 and 7 went down in quick succession.


Then again, to be on your last life on round six... Poor show, despite their elaborate method of 'palms on the table, lifting them up together' method of synchronising psychically.

There was now a bit of a reshuffle. Adam, Martin and Ian chose The Quest for Eldorado. Sam, Stuart and Matt went for Tinners' Trail. Katy, Hannah and I, for old times' sake, chose Takenoko.

There were rules explanations for Tinners' and Eldorado, and a rules refresher for Takenoko. In fact, the reason Takenoko has been away for so long was due to the fact there was always a rule we'd misunderstood or misapplied.

I think we got it right this time, though. We didn't move the panda so much, meaning the bamboo grew strong and fast. Katy triggered the game end and was far enough ahead that neither Hannah nor I had any chance of catching up.


Katy 37
Andrew 32
Hannah 29

The Quest For Eldorado ended in uproar, with Martin declaring that Adam had broken the game and there was no point in playing it any more. At least not with the tile containing two base camps next to each other. Since these allow you to trash cards, Adam went back and forth between them to give himself a supremely efficient hand of just five very powerful cards. He ended the game a full two tiles ahead of Ian or Martin, who were languishing in a second or third place so distant there was little point in distinguishing between the two.


Adam wins
Martin/Ian not even close

They finished before we had finished Takenoko, so they had a one round sudden death game of Krass Kariert. Ian lost, apparently.

Then us Takenoko-ites joined them while Tinners' Trail played out its final stages. Hannah retired to bed so the rest of us played a one round sudden death game of Zero Down.

Katy 0
Martin 7
Adam 7
Andrew 11
Ian 19

Now we were all together, since Tinners' Trail had ended. Despite sharing a table with it and actually being quite jealous that they were playing, I didn't follow the game. Where it was won and lost will remain a mystery. Unless someone tells us in the comments.


Sam 71
Stuart 58
Matt 43

Now we were all together again, and keen to end on Fake Artist. After a quick rules explanation to the newbies, we began with me deliberately choosing Matt as the fake artist, and Theatre as the subject to be drawn. But Adam was chosen as the fake, apparently because he doesn't know how to draw a stage with one line. Matt couldn't guess the word, though, so we won!

In round two, Katy shuffled the clue cards so she didn't know the fake. The topic was "places" and the actual word was Mexico. Cue lots of abortive attempts at drawing a cactus or sombreros. A circle in the sky became a sun and then a football but all this was not enough to distract the fake artist, Martin. He was correctly identified, but was able to guess what we were drawing.

In the third and final round, the word we were drawing was "helicopter" and, between us, we pretty much drew a helicopter. I seem to remember that it was identified as the fake artist. Wrongly, of course. The true fake was Stuart (memory is a bit foggy here) but he was easily able to guess the word.

And once that was done, so were we. And so was Katy! There were hugs and goodbyes and a promise that she will blog if she gets the chance to play a board game or two in America. Bon Voyage and Happy Trails, Katy, or whatever they say these days. As for the rest of us... same time, next week.

Wednesday, 15 June 2016

B-side babies

This week’s hosts were Hannah and Adam. Baby Arthur was safely tucked up in bed, but still audible on the baby monitor. This week’s other attendees were Sam, Ian, Matt (thanks to his new house, he’s now another gamer in the Easton bloc), Katy, Martin (with Effie) and myself.

Since Katy and Martin had both brought their copies, we began with eight-player Team Push-It. And, call us crazy, but we created a new house-variant, as we had both pucks in play at the same time. The began as a stack in the middle of the table, and once separated, being closest to either would score you points.


Adam and I sped off into a quick lead and we were soon just one point from winning, and so we became the targets for the other teams. Then Sam and Hannah also reached their penultimate point. Ian and Matt were still on zero, and promising that the comeback would start any second now. Martin and Katy did okay, but Martin couldn’t really bend down too far with a still-awake baby strapped to him.

Finally, Adam and I got the winning point as Ian and Matt got onto the scoreboard too.

Adam and Andrew 5
Sam and Hannah 4
Katy and Martin 2
Ian and Matt 1

After this, we split into two groups. Martin, Matt, Ian and I chose Imhotep, while Hannah, Adam, Katy and Sam decamped to the front room to play Fool’s Gold.

Imhotep was played recently at Martin’s, and it’s balance of when to use spoiling tactics and when to place your blocks on ships. Last time we played, we invariably put our blocks in first place on the ship, but this time we tried to be a bit more clever: placing them in the second or third spaces. So cunning.


It was a close game, and my end-of-game bonuses really pushed me up the scoretrack, only to be stymied by the game’s tie-breaker rule.

Ian 37+1 block
Andrew 37
Martin 35
Matt 30

Fool’s Gold was still progressing (we could hear the occasional whoop of excitement, and Sam drily remarking that “This is the wrong table cloth for Fool’s Gold”) so we tried In A Grove, a game from the publishers of A Fake Artist Goes To New York.

This is a simple guessing/bluffing game. There’s been a murder (in a grove) and we have to accuse the correct suspect. There are three suspects, made of cardboard, with numbers on their backs. And a victim. And the other four human shape things are dealt out to the four players. We can look at the number that we’re given, and the number of the player to our left. Then, in turn, each player looks at the numbers of two of the three suspects and makes an accusation of the murderer (which is the suspect with the highest number, except if there’s a five in the group – then it’s the lowest number). But you can’t look at the suspect that the previous player chose to accuse.


Then all three suspects are revealed. If you’re right, you get you accusation token back. If you’re wrong and your token is on top of the pile for that suspect, you get a bunch of liar tokens. Having more than eight tokens (or none at all) and you lose the game.

It’s a nice game. It’s certainly quite short. Perhaps too short to build up any kind of bluff. Although Martin and Ian tried to bluff in the last round, neither Matt nor I followed it. This meant Ian was top of the pile that was wrong, and he got enough liar tokens to lose the game.

There are no winners, apparently. After all, it is a murder scene.

At this point Fool’s Gold was entering it’s last round but we thought they’d want to play Gulo Gulo afterwards, so we decided to crack out Imhotep again.


This time, we played the b-sides: the other sides of the boards. Each part of the game has an alternative version. For example, on side a, cubes in the temple get you a point, but on side b the temple gets you points or blocks or a card. These changes were sometimes better, sometimes worse, but certainly changed things around. Matt got into a pattern of picking up and then using cards to devastating effect. It helped him to a sizeable victory.

Matt 45
Martin 39
Ian 36
Andrew 31

By now it was time for Martin to head back home. Fool’s Gold was over:


Hannah 35 + biggest haul
Katy 35
Sam 29
Adam 28

And they had also played Pharaoh’s Gulo Gulo while we’d finished Imhotep.


Which Hannah won.

Finally we all got together for a rousing game of A Fake Artist Goes To New York. There is still a debate about how to chose a word, what is too vague and what isn’t. But it’s still a fun game.


Hannah 6
Adam 5
Ian 4
Sam 4
Katy 2
Matt 1
Andrew 0

With two Tuesdays left to go before the end of the season, the Division looks like this:


Wednesday, 30 March 2016

What A Great Sense of Yuma

Tonight was the last evening of the season. Some weeks back, Martin had boldly set a target for the chasing pack to reach before April while he went of to do Dad stuff. The evening began with Martin only a 4.57 point lead over Ian and barely two points further back was Katy. A delicate situation. Martin needed us to play only a couple of games and for Ian and Katy to do badly both times to stand a chance.

The top four at the start of the evening

There were six of us: Joe (host), Ian, Katy, Ben, Matt and myself. We began with Birds Of A Feather, the simple yet charming game of birdspotting.

Joe explained the rules to newcomer Matt using, whenever possible, the actual names of the birds instead of just referring to the icons. A nice touch, but the educational aspect still eludes me. After four games, I still can’t remember a single bird’s name.


Ian 28
Joe 25
Ben 23
Andrew 23
Matt 22
Katy 21

And with that victory, Ian closed in on Martin still further.


Meanwhile, we played Birds Of A Feather again, reminding Katy that this was a new game and not the second round of the same game as before.

Andrew 31
Joe 27
Katy 27
Matt 26
Ian 23
Ben 14

At this point we decided to stay as a group of six for the rest of the evening. After a little discussion, we chose Last Spike as the evening’s not-too-heavy main course.

This game of placing track and buying stock in different cities (which only pay out when it is successfully connected to another city) is simplicity itself, if a little bit luck dependent. Ben started badly, needing to pay double for a piece of non-adjoining track. He then invested heavily in the city of Yuma (hence the blog title) which luckily paid out for him in the later stages of the game.


No one needed to sell any shares due to lack of money, although it was close at times. And Katy and Joe both got three free shares for being the first to build from a particular city. Matt, meanwhile, built up a stack of cash hidden behind a bowl of pretzels.

I was lucky enough to put down the final tile, getting me a $20K bonus, otherwise I’d have been left in joint last place.

Joe 71
Andrew 65
Matt 63
Ben 56
Katy 54
Ian 45

Another poor performance from Ian and Katy, but Martin’s title bid is over. I, on the other hand, may just force a late surprise.


Next game to the table was A Fake Artist In New York. I explained the rules and I began as Quiz Master. My topic (“xylophone”) was deemed too specific by Katy and she argued about its suitability throughout round one. Interestingly, Matt joined in with the debate. I say interesting, because he was the fake artist. Clearly, he was trying to look like someone who knew what the topic was. It worked, since he wasn’t chosen as the fake artist.


Joe turned out to be an excellent fake artist once he’d quelled his desire to draw something recognisable. Halfway through the round where he was the fake artist, he said “Surely, this should be...” and then turned the drawing up the other way. An audacious bluff, and a great success.

In the final round, Katy chose “Joe” as the topic and Joe as the fake artist. A bit of a giveaway, really. But we did end up with a nice piece of minimalist portraiture.


Ben 6
Andrew 6
Matt 5
Joe 4
Katy 2
Ian 1

More faltering stumbles from Ian and Katy, and I’m up into second!


As the night progressed, so we introduced Ben to the joys of Incan Gold. I say “joys”, but his inaugural game was notable for the speed with which enemies threw themselves in our path. Temple three may have claimed a record for brevity: zombie lady, rockfall, spider, zombie lady. Joe managed to make his way through a temple far enough to get plenty of treasure and one example of each type of danger. But he just had to push it one card too far.


Katy 13
Ben 12
Matt 11
Ian 6
Andrew 5
Joe 5

Did this result signal a change in Katy’s fortunes? Although we didn’t know it at the time (I wasn’t updating the division as we played), she had claimed top spot.


If she’d known this she may not have eagerly agreed to another game of Incan Gold.

This was a more entertaining game of Incan Gold. The temples didn’t fall down upon us the moment we entered. I had one of those games where you know whichever decision you make, it’ll be the wrong one. I leave: the temple is large and profitable. I stay: it’s hello zombie ladies.

A nice temple (me, absent)

Joe 35
Katy 30
Matt 28
Ben 16
Ian 15
Andrew 10

And so, the evening was done. The season was done. Well done to Martin for winning points ratio (the proper mark of a champion) and the medal table but also congrats to Katy for taking top spot at the last minute.


Wednesday, 5 August 2015

Hillmann’s Imps

Due to a lack of potential attendees on Tuesday, this week’s official GNN meet was brought forward to Monday, with Adam and Hannah offering their humble abode as the venue. There were nine of us: the two hosts plus Sam, Martin, Katy, Ian, Matt, myself and Martin’s friend Tamsin.

We started while we waited for Tamsin and Matt with a hilarious game of In A Bind, the meanest Twister since Sharknado (see what I did there? Twister: Tornado: Sharknado: Comedy) except that everyone’s sitting at a table. Matt arrived mid-game and was promptly invited to join. His first card was “Top teeth always showing” which he failed to maintain the moment he took a sip of his beer.

In the end, it was the two rivals Katy and Martin, who cared enough about winning and little about how they looked, that ended first and second.

Martin 11 cards
Katy 10
Sam, Andrew, Adam 5
Ian 4
Hannah 3
Matt 1

Tamsin arrived after we’d finished (thank goodness) and was present for the game discussion. Since we were nine in number, it made sense to split into three groups of three. Katy, Hannah and Matt went for Takenoko. Ian, Adam and Sam chose Caverna. Normally, I’d be keen on either of those games but I was tempted by a return of Kingdom Builder. It was quite the regular when Gonz was a GNN member, but little has been seen of it since.


Plus, we decided to play the game outside, in the balmy rays of the evening sun. It was delightful. It was also Tamsin’s first game in a long time, and she needed a rule refresher. Perhaps the worse that can be said of KB is that it doesn’t lend itself to excitable commentaries. The main aspect of the game was that Tamsin kept to the third of the board nearest to her, while Martin and I focused on half the board furthest from us.

Andrew 53
Martin 46
Tamsin 28

Since Takenoko was still mid-game (and Caverna just about in its early stages) we chose Red 7 as a nice filler until we could join up with them as a group of six (and also go inside, since the balmy rays of sun had long since sunk under the rooftops by now).


However, there’s no such thing as a “nice filler” in Martin’s gaming vocabulary, and he cruelly took us to the cleaners, hitting the target of 35 points after just three rounds.

Martin 39
Tamsin 6
Andrew 0

During Red 7, Katy came out to tell us about her triumph at Takenoko:


Katy 38
Hannah 37
Matt 27

So now we were a group of six, and the three of us “outsiders” (literally) decamped to the front room, passing the kitchen table groaning under the weight of Caverna’s tiles and meeples.


In the front room, we decided to play A Fake Artist in New York, to give it a proper airing after last time. I took a note of the scores, but to be honest, it doesn’t lend itself to serious strategies, as each drawing brings forth new waves of hilarity. During the six rounds, all of us were the fake artist at least once except Martin. Katy crashed out worst in her turn as fake artist, trying to represent Pictionary (Category: games) by drawing a hill underneath a stick-man that someone else had drawn. Despite this, she was able to guess the subject and, technically, mark up a win. Not that I really understand the scoring system.


Then we played Pairs, the game that rewards facing down cruel fate with a steely-eyed glare. Matt and Katy didn’t score until the final two rounds, but even so they matched my slow-but-steady approach. The trouble was that no one got out. Twist followed twist followed twist, as Hannah, Martin and Tamsin collected impressive collections of fruit. After four round, those three were tied on 17 points each, effectively making round five the last round.


And it was Martin what won it, as Tamsin and Hannah both went bust before him. Once I went bust too, he just had to stick and collect his four points for the win.

Martin 21
Tamsin 17
Hannah 17
Katy 10
Andrew 9
Matt 8

After this Tamsin and Martin decided to end their participation. But Caverna was still half an hour from completion, so the remaining four played Deep Sea Adventure. This was, I believe, Katy’s first attempt at explaining the rules to a game (to Hannah), and it mostly involved explaining the basics while remembering other rules and then finally saying that we should just play it.

Don’t knock it, though. It worked. While Matt constantly drowned inches from the boat, Hannah proved herself adept at diving for treasure and getting it back. It was a low scoring game, with everyone drowning on the fourth round. Matt was especially disappointed that his last round haul would’ve won him the game.

Hannah 20
Katy 16
Andrew 10
Matt 0


Finally, we went into the kitchen to find the Cavernites counting up their final scores. After a little confusion about which shields to count and when, Adam was a clear winner with a new high score for the game.

Adam 92
Sam 76
Ian 51



Wednesday, 15 July 2015

Blocked and Bound

This week’s regular board-brawl featured a new face: Hollie. Visiting Bristol for a short period, this was her chance to experience for herself what she’d only seen in fictionalised form since she was one of the crew in the sitcom pilot we made last year.

Apart from Hollie, we were Adam (host), Martin, Sam, Andy, Katy, Ian and myself. We began with a nice game involving all of us: 6nimmt! If, that is, 6nimmt can ever be called “nice”. We were using Adam’s Living Dead pack, which brought a little sneering from the purists. But at least, thematically, it’s quite apt because I noticed that during the game we were saying things that could easily be dialogue from a zombie film: “This is horrendous,” “We’re screwed,” etc.


It was close, with me in the lead until the final round. Martin and Katy both posted what they thought were their worst ever rounds (42 and 35 respectively). But most of all, at least you can’t say we make special efforts to be nice to the newcomers.

Andy 19
Adam 20
Andrew 22
Sam 39
Ian 50
Katy 62
Martin 65
Hollie 79

Next up was a game designed by a friend of Martin’s. In this, you draw a card which has an instruction (eg, right palm face down, or always touching nose) that you must obey. During the game, you pick up more cards and end up looking increasingly stupid. Cards against physicality, you could say.


Sam was out first but, ironically, seemed to be the one having most fun. Martin managed to successfully fulfil the wishes of nine cards before he failed. Well done him.

Martin
Hollie
Adam
= Andrew, Katy, Andy
Ian
Sam

Next up we played A Fake Artist goes to New York. We only played one round and Adam cleverly evaded detection by simply copying other player’s drawings of feet. Katy fooled everyone by saying "What is this supposed to be?" and she got most votes as the fake artist, if that means anything.

Then we spilt into two groups of four. Hollie had mentioned to Sam earlier that day a fondness for Dungeons and Dragons, so Sam put two and two together and got Lords of Waterdeep, the D&D themed Eurogame. Andy, Adam, Martin and I went for Blockers.

Unlike LoW and its evocative quest names and locales, Blockers does not lend itself to exciting descriptions. Halfway through, Sam came in to see why we were all so quiet (and also to complain that everyone was stealing his rouges). Meanwhile Martin tried to liven things up by saying “Blockers!” in a singsong voice whenever someone player their Blockers tile. In the end, I did best.


Andrew 4
Martin 5
Adam 6
Andy 7

As for Lords of Waterdeep, Sam lack of rogues undid him while Hollie must;ve felt right at home as she took the win on her debut game.


Hollie 122
Ian 114
Katy 106
Sam 105

Meanwhile, we’d started on Hogger Logger, a game where you simply have to guess whether the next card will be higher or lower than the showing card. Except that the other players are trying to put you off by changing the card (you can change your guess too) or executing actions to try and make things harder.


Adam had no luck, and in his two guesses he had what looked like a safe bet, only to be undone by some unlikely cards. Martin managed to win while I was in the toilet. Martin played a card that made everyone pass their cards (or, in this case, lack of cards) to the left, so he got my card and was the only player with a card. Since no one could stop him, he was able to make a bet on the final card and he was correct. Two victories is enough to win.

Martin 2
Andrew 1
Andy and Adam 0

Then Adam got out Carcassonne. Now, this is a game that I’ve happily been avoiding for the past five years but who can resist Adam’s homemade version. Especially now the fimo meeples are starting to fall to pieces. Well, I sort of pottered about a bit and didn’t do much, while the more experienced players shot off into the lead.

Martin 108
Adam 104
Andy 96
Andrew 56

In the next room, they finished off with Pickomino.

Sam 8 + most tiles
Hollie 8
Ian 3
Katy 2

So, farewell then, Hollie. Will we see her again? Who can say? But she has left us a marker to match on points ratio.