Showing posts with label Potato Man. Show all posts
Showing posts with label Potato Man. Show all posts

Thursday, 1 January 2026

Swapping Secret Santa for Secret Hitler

Big T was first to arrive at my house for Christmas games yesterday, as we kicked off a few hours earlier than usual at 1pm. Joe was hot on his heels so after a brief catch-up and coffee, we reasoned that it would be silly not to start playing games, so we did. Joe brandished Take Time at us and we jumped in.


This is a fun little Mind-esque game of playing numbered cards around a clock face, with the not-insignificant caveat that each segment, going clockwise, must be of the same or higher value than the one previous. Add in a couple of extra wrinkles and that's pretty much it: but with no communication allowed after you've seen your cards, success proved occasionally elusive. Did we succeed on that final round? I don't actually remember now, but either way, Katy arrived and we shifted gears into sentient vegetable heroism with Potato Man. 


There was just time for a one-round game (won by me) before, as if summoned into being by Adam - compare above and below images - Pete turned up. 


We played another single-round game (won by Big T) and then Adam H and Laura arrived, so we split into teams and broke out Phantom Ink. Joe and I were the clues, with Joe's team at a slight numerical disadvantage (Joe, Pete, Big T) as I clued to Laura, Katy and Adam H. 



Our first word was Pancake, and despite my spelling confusion, our team's question of Who would dislike it was very helpful as I started <mis>spelling CELI(AC). When asked for a nickname I clued CRE(PE) and from there it was a straightforward victory. We went again with the Adams now clueing for the same teams, and midway through the game Chris arrived to bolster the numbers, joining with the short-staffed Pete/Joe/Big T gang. Unfortunately we lost our most coherent decoder shortly after, as Laura had to go off and escape from a room in Cabot Circus, and Katy and I spent most of our time looking at each other in confusion as Adam regarded us with a mix of long-suffering sympathy and crestfallen disappointment. We did figure out Snow, but our shot in the dark simply negated any opposition doubts and they guessed, correctly, the answer was Snowball

We realised with a large afternoon stretching before us we could now play some big ol' chunkers. Big T proffered The Barracks Emperors and Joe Chris and Katy leapt in to join him. I played the Christmas sympathy card to get River of Gold on the table and Andy Mosse arrived to find himself dealt in to it, charitably sitting down to an immediate rules-teach. 


In River of Gold, we're sailing up and down (well, repeatedly down, thanks to Rokugan's curious looping geography) the river and establishing trade routes. Despite the madness of the board, River of Gold has a certain simplicity to it: there are only three actions to choose from: move your boat, build a building or deliver to a customer. The goal is to move yourself up the six influence tracks to the east of the river, and the main difficulty we found with the game is remembering to roll the die at the end of your turn instead of the beginning. 

Andy took the laurels here, with Pete second and then myself and Adam lagging a short way behind. 

At the other end of the table, the Barracks were echoing to the sound of a lot of profanity, with Katy summoning her insult of choice for Chris as he did something or other she objected to. There seemed to be a lot of objecting, in fact - the game is a trick-taker of sorts but with a board where cards are laid and prizes - using the word loosely - to be surrounded and claimed. This chicanery continued as River of Gold finished and we began playing Poison. 


This was also new to Andy, but he took to it with his standard zen vibes and nearly followed his River of Gold triumph with a second win, but I just pipped him. 

Sam 13
Andy 14
Adam H 22
Pete 34

Around now the Barracks Emperors concluded as well, and Katy celebrated her debut victory by going off for chips, abetted by Joe and Adam. When they returned, Andrew was with them as well, like the fourth wise man, proffering a festive bottle of ketchup. We paused for dinner. 


After that, Joe suggested Secret Hitler and we split into liberals and fascists. Katy wanted to know if, should she be dealt into the fascists team, she could sabotage it. Joe admitted there was no rule against it, but it could get confusing. And in fairness the game was confusing enough with Joe and I not spotting that each other were fascists and me being convinced Chris was, even though he hadn't opened his eyes. I knew Katy wasn't because she seemed to be enjoying herself.  


I'm still not 100% clear on how the game works, but I did grasp that we all take turns being the president, and the president nominates a chancellor, and then there's a vote and then the president gets some cards and passes two to the chancellor to choose one of, and after this either a liberal or fascist law gets passed. There's enough fog over proceedings that nobody can be totally sure who is who, and Andy found himself shot dead simply for having the temerity to chat in chambers. Then Katy shot Big T who was Hitler and so the liberals won - perhaps for the best in these popularist times, and certainly for Katy's disposition. 

Laura was returning imminently so we split into three groups, with the Fellowship trick-taker, Babylonia and Mille Fiori spread across the table. But now I will hand the reins to our default note-taker and blogger, Andrew.

*

I was walking towards Sam’s house when I was caught up by Joe, Katy and Adam T. I was astonished as the coincidence of all of us arriving at the same time but this was soon explained when I saw the bags full of portions of fish and chips. I had got here just as people were breaking for food.


I had just eaten, so I watched while the gaming table vanished beneath unwrapped papers and various deep fried comestibles. The chat revolved around games, trying to think which games would work with non gamers. Joe told us about a game where you’re given a word and have to guess if it’s a Tolkein character or an antidepressant.

After the food was finished and the table cleared, Secret Hitler was brought to the table. As Sam has already said, it’s a social deduction game, it was capable of allowing all of us to play. In this game, the liberals have to detect the fascists - as determined by drawing an envelope with your secret identity within. And if that weren't enough, one lucky (?) player gets to be Hitler.

I'll be honest, I didn’t really get it. I was a fascist and, as such, I knew that my partners were Joe and Sam but it later transpired that Sam didn't know about Joe, since they were sitting next to each other and couldn’t see each others’ secret signal at the start of the game . Additionally,  Chris kept passing fascist policies. Maybe he was also a fascist and I hadn't noticed, I thought, or maybe he's passing fascist policies because they give the player a little special action. But then Chris, using a special action, assassinated the liberal Andy M, so then I was quite convinced he was a fascist and I’d missed it. Sam voted against himself as President. “I changed my mind,” he explained. I was bemused.


In the end, Katy was the one who identified Adam T as Hitler and killed him, and the game ended with the liberals victorious. It was quite sedate, apparently. Previous (non GNN) games have been quite rambunctious, we were told. Maybe it was the chips, but it was all very low key. I had no idea what was going on at all.

Next, several people adjourned to the front room to choose a game, and Pete came back with a £10 note in his hand, making us all wonder what was going on in there. We hear from Laura that she’s on her way and so we devise a system in which we set up three games and she can join any of them once she arrives.

The choices in this devillishly complex method was Fellowship of the Ring (Adam T, Chris and myself), Babylonia (Sam, Adam H and Pete) and Mille Fiori (Hoe, Katy and Andy M). Although once Laura had arrived, both Fellowship and Babylonia had begun so she joined Mille Fiori. She seemed happy enough.

In Fellowship, the three of us took on Chapter 16 - a tricky hand for a trio containing two relative newbies. But we persevered at Adam’s behest (he wanted to complete all 18 Chapters before the end of the year) and, after three attempts we nailed it! I was quietly smug and keen to try Chapter 17, but Adam checked the game and discovered the next bit was Chapter 16a and looked like quite a long endeavour.


Since Babylonia had finished at the same time as us we decided to leave 16a to another day.

Sam 163
Adam H 156
Pete 127

I remember remarking that Sam’s position on the board didn’t look like a winning one - a couple of small disparate areas, until Pete pointed out all the cities Sam had taken with his strategy.


Mille Fiori was still in full flow, and I heard Joe take a turn that went on for so long that he apologised halfway through.

The six of us played Fuji Flush and I was quietly confident, since this game is - for some reason - my strongest game. Back when we had a Division charting our results, I had a win rate of 50% which is odd for a luck-based game that usually plays five or more. I didn’t say anything, in case I made a target for my back. Plenty of dick points on display and poor old Pete seemed to have a hand made up entirely of 2s and 3s. And I won again, adding my final card - a 7 - to an already existing chain of 7s.



Next up, the six of us bided our time with 6nimmt. Adam T was hesitant to play, but didn’t have the energy or inclination to veto it. And a good thing too, as he ended up a comfortable winner.



Adam T 12
Pete 23
Adam H 24
Sam 32
Andrew 39
Chris 41

And talking of comfortable winners, here are the results from Mille Fiori.


Joe 239
Katy 217
Andy M 167
Laura 154

Joe, Andy M and Adam T left at this point and the six of us played Ito, using the chevrons from Fun Facts as a handy way of keeping track of everyone’s numbers. The categories were vague enough for some details to be clarified. Is a “popular villain” one who is generally beloved by the public, or just very well known? Good job we did check, because we got that one 100% right.






Another curio that this game threw up was when Sam’s reply to “Things that give you goosebumps” was “thinking about goosebumps”. This is about as close to breaking the fourth wall that real life can get but then Sam explained that when he started to think about what might give him goosebumps, that itself gave him goosebumps. Perfectly valid, I suppose.

Things that give you goosbumps - the lower reaches of the scale

After that, I had enough in me for one last game. We split into two groups. I played Katy and Adam at Biblios, and it went pretty much as you might expect. Halfway through I got that sinking feeling that I wasn’t very strong in anything, but it was far too late to do anything about it. And I was right. Amazingly, though, no one finished the game with any orange cards at all, meaning that die was discarded, unscored.



Katy 5 (plus brown die)
Adam 5
Andrew 0

The other end of the table played Soda Jerk which I'm afraid I was completely oblivious to.

Whiskey and soda jerk, anyone?

With that, I was done. Many thanks to everyone for another exciting year. I’ll hand back to Sam for the final part of the blogging.




*

After Andrew left we were down to a quartet - or at least I thought we were. We set up for Misfits and and then saw Pete was quietly watching us, as though not wanting to interrupt. He'd decided to get a later train home and so we redistributed the pieces and set about it. I criticised Katy for going gong-ho saboteur on her very first turn, but the structure survived, long enough to grow big enough that when it collapsed on Pete and later Laura, they were handed enough wooden pieces to start a small fire. 


Chris then drove Pete off to the station and we were left as a trio. And what better way to end the evening than three cracks at So Clover. We kicked off with a 13/18, did about the same in the second game and then finished off with a triumphant 18 in the finale, by which point Katy was sure we had played four times but Laura and I demurred. 


Now a whisky or two to the good, there was even some post-game chat comparing dysfunctional families and putting the world to theoretical rights. Midnight was not tremendously far away by this point, and after a full shift of gaming, it was time to say goodnight. Thanks all for coming, it was epic!

Wednesday, 22 May 2019

Harbour Master Blaster

The recent tradition of gamers just passing through continued this week at GNN. Today's arrival was Garry, a writing chum of Sam. Along with these two were Joe (the host), Dan, Martin, Katy, Adam (the new one) and me.

Early on: crisps and... conversation?!

We begun in glorious co-op mode with Just One. Early on, Joe chose his usual path of obscure cultural references and when he didn't, he kept syncing with Adam. Although, truth be told, there were very few duplicates. Katy had the worst luck when she had to guess "sand" with only three clues. But she did it! Dan’s use of “band” as a clue for “tool” worked wonders when Katy used “Tool” as a clue for “Music” when he was guessing. And we went on to get eleven out of twelve, finally impressing the usually snide score track, which read "Awesome! That's a score worth celebrating!"

And celebrate we did. With more games. Joe and Katy were introduced to Sol by Sam and Martin. Dan and Garry were introduced to Potato Man by Adam and I.

Potato Man was fun, with a couple of evil potatoes being vanquished by Super Potato Man. I, however, felt awkward about referring to the green suit as Sexy Potato Lady in front of three people I didn't know so well. Meanwhile, I had a good couple of early rounds while Adam was stung by Explainer's Curse.


Andrew 25
Dan 19
Garry 17
Adam 10

After that, with the sun on the other side of the table still looking pretty stable, I suggested Manila. This fun game of betting and luck-based piracy was new to our newcomers, so I talked them through the rules. Was I hit by Explainer's Curse? Or was it more of a case of Adam finding a winning formula and milking it for all it was worth. His (almost) monopolizing of Harbour Master, who then invested in blue cloth which sent the share price rocketing up and brought the game to an end sooner than I was expecting.

My attempts at piracy to try and thwart Adam's relentless victory came to nothing, but luckily Brown stuff (coffee?) also hit the highest level which bailed me out.


Adam 168
Andrew 105
Dan 70
Garry 64

It lacked the usual swings of outrageous fortune that Manila is so good at, but I think the two newbies liked it.

But what of Sol? They played the 'vestigial structure' variant, allowing them to build in the outer three rings of the board. It's the same variant that I'd played before but I had no idea it had such a grand name.

Katy began slowly, and was still on two points while the other three had moved into the low teens. Martin hardly built anything but he did build two gates in a row, at the end of which Joe built one of those energy transmission thingies in a kindly gesture of "hey, come on in!'


Katy clawed her way out of last while Sam managed to resist the urge to hurl his ships into the sun and it seemed to work for him.

Sam 26
Martin 19
Katy 17
Joe 13

We were still out of sync at this point. I brought out High Society, hoping to time its ending with the finale of Sol but I misjudged it. The game, new to Garry, was mean as ever. Garry picked up an early "1/2" card, meaning he was rich enough to pick up the 10 card. But he was in the strange situation of always bidding against players who thought that the cards were worth twice as much as he did. As such, despite picking up a "x2" card later on, he lost due to lack of funds. It ended with both he and Dan on one card left in their hands, but Dan's was the $25 million card.


Dan 12
Andrew 6
Adam 6
Garry Out! (But scored 11)

Sol had ended and they banged out a quick Kribbeln. And what a game it was. I only caught the end, but even in those few rolls, drama ensued.


Sam was poised to win, needing to beat 29 with his six dice, rolled 6, 6, 6, 4, 4, 2. So close. He picked up the 2 and rolled it... a one! How cruel.

Then Joe, also needing to beat 29, rolled 6, 6, 5, 5, 4, 3. But instead of just picking up the three to roll again, he picked up the three and four. Audacious! And he rolled a 6-6! Amazing. It put him in joint first with Martin and won the game on the tie-breaker.

Joe 22 (plus highest Krib)
Martin 22
Sam 20
Katy 15

Then it was time for Adam to leave. I suggested he could join in by phone if we played Incan Gold, and the mention of this triggered a sudden desire in Joe, wiping aside the previous suggestions of 6nimmt or Tomate Karate. We played Diamant, the new version of Incan Gold, where flimsy paper tents are replaced by sturdy cardboard chests and Zombie Ladies are sadly gone, with rolling logs of spikes in their place.

Katy stayed in longest in round one and got a 17 card all to herself! After that, it was all a matter of trying to catch her. Martin decided the only way to win was to stay in longer than she did. Sam went in the opposite direction, getting out early as soon is it seemed profitable (picking up a rare artifact in round three). And it could’ve worked if the more adventurous among us had had a little more bad luck. Instead, it was a high scoring game.


Katy 54
Andrew 33
Martin 31
Sam 31
Joe 29
Garry 27
Dan 21

And despite coming last, Dan made a note of the game on his phone, declaring that he was going to buy it. A convert!

And then Katy and I departed, with the clock just passing eleven. The rest carried on with Kakerlaken Poker. Thanks to some notes from Sam, I can tell you that “Dan began haemorrhaging stink bugs” was as a remarkably evocative description of the game as you could wish for. Garry, professing uselessness at the real poker, began badly. And just as Martin hit two of something, he passed a card to Dan, saying it was a stink bug. Dan didn’t believe him, but Martin spoke the truth.

Dan loses
Everyone else wins.

Thanks to Sam for the late night results, and thanks to all for joining in for a fun evening. I wonder who our travelling visitor will be next week.

Wednesday, 20 February 2019

Waldorf Bamboo

This Tuesday found four gamers pitched up around Martin's table for their weekly helping of convivial fun. Joining Martin were Ian, Joe and myself: the four Time Of Crisists. But there'd be no Roman intrigue today, instead we began with Montage. Had this game been designed in Japan it would have been called something like Let's Build A Crossword Puzzle! since that is, by and large what you're doing. Each coloured counter represents five letters and clues have to be devised that your partner can guess before both of your opponents can (being ready to guess is signified by knocking on the table).


It was Ian's first game and I'm not sure what he made of it as a lot of the clues revolved around dogs. "Not a dog," was used twice: once for "cat" and once by Ian himself for "feline" (although Joe's guess of "gerbil" also fitted the letters on the board and was funnier). And, Martin's dog-clue trilogy ran like so: A dog with a point. (Spike) Round a dog's neck. (Bandana) And then, just too late for the game but he shared it anyway: A dog's skintight disguise. (Catsuit)

As for the scores, Joe and Martin ran into a swift 3-0 lead before consolidating with a 4-0 victory.

Next up was Blue Lagoon, Knizia's feisty game of area control in a Pacific paradise. In both rounds, Martin managed to build around a piece of bamboo in the corner, effectively allowing him to choose when a round ended. This Walled-Off Bamboo strategy soon morphed into Waldorf Bamboo - a panda's favourite salad, apparently. Hence the blog title.


During the game, Martin sped into an early lead but at the end of round one had only three villages, all in corners. I had four villages, mostly quite central so although I was in third behind Ian, I felt pretty good about my situation. Ian, like Martin, scored big for items while Joe struggled to get started and trailed a distant last.


In round two Martin found it impossible to get anywhere. Being in the corners and having three opponents actively trying to stop him made life very difficult. He did try to sneak inconspicuously along the edge of the board to reach a distant item and Ian was happy to let him do it until he blocked Martin off at the very last minute. Both cruel and funny.

I went for area control and a smattering of items, but this paid off as I bossed the four of the largest islands for big points. Joe picked up four of a kind and a set to give his score some respectability while Ian chained islands together, stopping me from doing so in the process. It was close, but I was very pleased to get my first win on Blue Lagoon.

Andrew 149
Martin 143
Ian 140
Joe 117

Next up was Krass Kariert, a trick taker where the value of the tricks don't matter, just whether or not you can play a legal hand. Also, there are no winners, just one loser and in this game Ian was first to lose all his lives.


Martin and Andrew, both lives intact
Joe, one life lost
Ian no lives left

After that we played a game of Potato Man, the four player only trick-taker based around potatoes of all kinds: evil, super and sexy. In the first low scoring round we sneered at anyone winning a trick with the red suit, deriding their crusty red sacks. In round three, though, suddenly Ian won two gold sacks in a row in a display of masterly control. He had the last super potato man in his hand and so was able to use his evil potato men without fear. His lead after this was so great that we decided to forfeit the fourth round, giving Ian a comfortable win.


Ian 28
Martin 17
Joe 11
Andrew 11

Then we finished with the old favourite, The Mind. Is there another game which so regularly serves up more close shaves and agonising missed opportunities as this one?

Round one was tough (27 was the lowest card, followed by 31, 88 and 90) but we got through to round four before we lost our first life. Martin and I were at cross purposes over 35 and 36. Surprisingly, we got those numbers again in the next round, but this time got them down in the right order.

Joe became curiously fascinated by the way a bottle opener rested perfectly across a bowl. We respectfully listened to his theory that this might be a major breakthrough in bridge building and we tried to not worry.


He was still rock solid in the game, though, and we reached the Dark Mind with no shurikens but two lives. We lasted until round three before luck finally clipped our wings. But none of the mistakes had been huge and we felt pretty good about our achievement.


A fine way to end the evening. We set off home having all won a game and then joined our forces together for a rousing co op finale. Delightful.

Wednesday, 31 January 2018

You wait ages for a dead man and then four come along at once

This week's gaming bonanza took place at Joe's house and consisted of eight gamers: Joe, Sam, Martin, Katy, Ian, Chris, Matt and me. We split into two groups. Ian, me, Joe and Martin went for Tichu, the red hot gaming craze of the age with Ian and Martin sticking together to see if their winning streak could continue. Katy, Sam, Matt and Chris chose the other red hot gaming craze of the age, Azul.

Our game of Tichu got underway without any real fuss (if you don't include the rearranging of chairs around the collapsible card table) since we all knew the rules. Martin got off to a flier, completing two Tichus while Joe failed his, which meant after two rounds the score was 335 to - 35. A healthy lead for Martin and Ian.


But there's no such thing as a healthy lead in Tichu and after two wins for Joe and I and a failed Tichu by Ian, the scores at the end of round four were 250 to 250. Amazing. With Azul coming to an end, we played one more hand as a decider. Martin called Tichu and failed, but he and Ian scored so many points for cards that most of the loss was erased. Most, but not all.

Joe & Andrew 260
Ian and Martin 240

On the big table, Chris was getting a rules explanation of Azul. It's a simple enough game and it seemed he got the hang of it quickly since Katy tried really hard to not be patronising when she told him that he was doing very well for a first-timer.

Katy emphasises her pig-tails which will, apparently, soon be gone.

At the end of the game, where they exhausted the supply of tiles, Katy played a spoiling tactic against Sam which was so blatant that she felt the need to apologise. While laughing, admittedly, but an apology nevertheless.

Katy 91
Sam 74
Chris 71
Matt 46

At this point, we were all between games, so there was a little bout of discussion. Katy was pitching for Lords Of Vegas, but no one was keen. Sam got four for Whistle Stop (himself, Ian, Chris and Matt) and the rest of us agreed to my suggestion of Hab & Gut.

It's been a while since it has been seen at a GNN night and Katy needed a full rules explanation. In the game itself, coal shot up in price and stayed there, firmly lodged against the top of the exchange rate for all of the second half of the game making it effectively worthless to us, having sold all our coal shares thinking it wouldn't get much higher.

Katy struggled with the rule about giving to charity. She thought she'd given enough at the end of the first round, only to find she was 200 Marks behind everyone else.

Martin kept buying shares I wanted, meaning I often ended up taking less than the optimal three and having to make do with Martin's leftovers. Plus, it meant any decision that helped me, helped Martin too. A terrible situation.


Martin 1205
Joe 875
Andrew 775
Katy OUT! Not pious enough! (but had 840)

Whistle Stop was still under way so we banged out a quick Potato Man. The most notable event was round three when all the cards were played and the scores fell in such a way that we were all tied on fourteen points. All except Katy, who had ten. The fourth round proved to be the decider.


Andrew 18
Joe 16
Martin 16
Katy 13

I'm afraid I know little about the shenanigans in Whistle Stop, but long after the scores were totted up and noted, I got an email from Chris saying they'd forgotten a rule in the latter stages that meant Sam should've scored an extra twenty points, thus his slim victory was invalid. This kind of honesty is worth thirty points in my opinion! But thirty points in life. Not in Whistle Stop. So Sam's victory stands.


Sam 130
Chris 115
Matt 111
Ian 94

With evening having firmly drawn in, we ended with a rousing and odds-defying game of Dead Man's Chest. It was Chris's first game and sadly, despite all our experience, a swift and effective rules explanation of this simple game eludes us. It is a grim truth that anyone's first game of Dead Man's Chest is a learning game.


And what lessons it taught us all! I got an early Dead Man and knocked a gem off Joe. Then the players started to be eliminated.

Katy, out when Martin challenged her bet
Chris, out when he challenged by accident by opening the box
Martin, out when I roll Dead Man and call 3-3. Joe passed it on saying 4-4. Martin challenged.
Matt, out when Sam called 3-3. Matt challenged. Another Dead Man!
Ian out when Joe shook the box, looked, shook again and then bid Dead Man. Ian challenged. It was Dead Man! Amazing!
Joe out when he challenged my bid of 1-1.
Andrew out when Sam bid 3-3. I sensed a bluff, since 3-3 had become the preferred bid if you roll Dead Man so I challenged. It was 5-5.
Sam wins!

What an astonishing end to the evening. Isn’t it great to have a hobby where this kind of thing happens all the time.

Wednesday, 4 November 2015

Brush hour

Recently, I’ve been annoyed that my walk home after a games night has often been ruined by being caught short and needing to duck into a nearby pub or run the last few streets to my house. As such, I decided to try sticking to spirits this evening, which is why my recollections towards the end of the night are a little sparse.

After last week’s low turn out, it was a bumper crop of players around Sam’s table. While we waited for everyone to arrive, Sam kept us entertained with Hamster Roll, which is a balancing game played within a large wooden circle.


When we were all together we were: Sam, myself, Katy, Ben, Ian, Martin, Joe, Tim, Chris and Paul, making the journey across the country for one night only. We split into three groups. Four players went into the front room for a smorgasbord of shortish games. I’ve no idea how things went, but the results were

Roll For The Galaxy

Joe 47
Martin 44
Ian 27
Katy 19

G.Nome

Martin 32
Katy 26
Ian 22
Joe 22

Potato Man

Katy 22
Ian 16
Martin 14
Joe 12


In the kitchen, one half of the table held a game of Tinners’ Trail, chosen as the next step in the education of Ben. And also Paul, who’d played it once a long time ago (September 2011, according to the blog). I talked them through the rules and also guided them through the first round, although Paul constantly refused my advice because he wanted to see what would happen if he did something else.

What happened was he had a low scoring first round. He powered through the rest of the game, clearly showing himself to be a good learner.


It was a fairly kind game at first, with not much water on the map. But then, as the game entered the fourth round, the prices of Tin and Copper dropped to their lowest level, and we struggled to find profitable mines in the final round. Paul foolishly splashed out on a new mine which, although it only cost one or two pounds, didn’t make him any money.

I was a clear winner and Chris congratulated me for winning against two players with barely any experience in the game. But, hey, you can only beat who you play against.

Andrew 115
Paul 102
Ben 73

I was so focused on tin mining in Cornwall that I couldn’t get much of an idea about Broom Service. And listening to Sam, Chris and Tim didn’t help. They said things like “I’m being a Cowardly Fruit Gatherer” or “I’m going to have to play Brave Weather Fairy.” To which another player would reply with something like “I thought you might.”


Whatever the merits of the game are, it’s not the type of game you could confidently play in a crowded pub.

Chris 87
Tim 72
Sam 67

After all this excitement, the three groups came together as one and we played the only ten-player games we had: Pairs and 6nimmt.

Pairs was first and with ten players with winning score was raised from 21 points to 33. Paul started well, getting 19 points in two rounds. At the other end of the scale, Sam and Joe scored no points at all, with Sam going out in a cruel way: killed by the only two peaches in the pack.

Ian and Chris were able to draw close to Paul in round three, but Paul ended the game in round four by picking up the full ten points.

Paul 35
Chris 30
Katy 27
Ian 22
Ben 18
Tim 15
Andrew 13
Martin 12
Sam 6
Joe 0

Then 6nimmt hit the table. And it was the usual ding-dong battle against fate that it always is. Chris was lumbered with 39 points in round one, Paul picked up 41 in round two and Tim and Sam shared the pain in round three with 25 and 24 points respectively. I snuck a win away from Katy with just one point in the final round. Yay me.


Andrew 17
Katy 21
Joe 25
Ian 25
Ben 26
Martin 46
Tim 58
Sam 60
Paul 66
Chris 67

As it was past eleven, most gamers left but there was one last hurrah: the four creaking grandads of GNN stayed up late for a nostalgic game of 7 Wonders. Well, not too nostalgic, since I don’t think we played it when we lived in London. According to the scorepad, Chris and Sam both went for military and blue buildings while I put all my money on sciences and guilds. Paul had a quiet game.


Chris 57
Sam 54
Andrew 51
Paul 21

And that was that. I assume I walked home, since I woke up in my bed and I have a vague recollection of looking at a bus stop and wondering if Ben got back okay. Another games evening over and I hope it was as much fun as my hangover suggested it was.

Then there’s the little matter of the Division...