Showing posts with label Tumblin' Dice. Show all posts
Showing posts with label Tumblin' Dice. Show all posts

Wednesday, 13 November 2019

The Luckiest Casino In The World

Our annual mass exodus from family responsibilities in favour of several days of gaming nonsense took place in a familiar cottage near Taunton - the same venue as last year and all our devices recognised the wifi without needing the password. Sam and I arrived first in the crisp air of a Friday morning in November. Technically we were half an hour early, but the cottage was unlocked and ready for us. We got settled and began our weekend by doing surprisingly well at the Guardian cryptic crossword. Joe, Adam, Ian and Katy were next to arrive at 12:20 and after some arranging and storing of food, we began.

Joe does a few reps before getting started

Sam, Katy, Ian and I began with the aptly named Startups. We played for three rounds, two of which involved Ian sighing in incomprehension followed by a third round where he won handsomely, wiping out all his minus points to date. Thanks to Oink Games usual 2pt, 1pt, -1pt for last place scoring system, it ended pretty evenly.


Sam 2
Andrew 2
Katy 2
Ian 0

Joe and Adam chose a two player war game, Undaunted. Joe won after an attritional battle for farmhouse 13B, apparently.

After this, Katy went for a walk - on her own since no one else seemed keen - while Sam and I went to Waitrose to buy our share of beer and nibbles. Once we were back the others were deep into a game of Artemis Project, which looked like a bit of a beast and came complete with a sort of meeple tower that you would pour meeples are random out onto cards. Jon won, beating Adam by a point.


Sam and I filled the time by playing Assembly, a two-player co-op puzzle game in which you have to open a sealed air lock by moving discs onto cards that have the same symbol. It was entertaining and we managed to open the door with the last turn of the game.


Katy returned and the three of us played Cartographers. I didn’t win, but my map - complete with mountain surrounded by a large lake - seemed to describe a land I’d quite like to visit.


Sam 79
Andrew 77
Katy 69

Now, you remember I began this post by talking about leaving responsibilities behind? Well, alas I found I had one that I couldn’t ignore, so I got back into my car and set off back to Bristol for the evening, promising to be back tomorrow morning. I was somewhat sad about this, but I had little choice.

So, until then, I hand over to Sam to talk us through the proceedings...


After Andrew left I took up temporary blogging duties, with the current situation Joe taking on Adam and Ian at Res Arcana ("Because Martin isn't here") and Steve, Jon and I attacking each other in Rise of Tribes. Katy was busy in the kitchen making a vegetable tagine.


Rise of Tribes began relatively peacefully, as humans perhaps once did, before following well-established pattern of descending into war. Steve and I surged ahead of Jon. Jon urged us to attack each other. We were both hesitant though, knowing that to do so would leave us open to Jon's mustering forces gathering on the other half of the map.

Something had to give, and in the end both Jon and I piled in on Steve (points leader at that point) as Jon's blue tribespeople seemed to proliferate all over the land. He made substantial comeback and a tense finale ensued with all of us potentially one move from victory. I couldn't manage it - Jon was poised to score three points at the start of his turn and win, but Steve was before him in turn order... and he wrapped things up:

Steve 15
Sam 14
Jon 12

Res Arcana ended around the same time, with Joe victorious:

Joe
Adam
Ian

I didn't hear much of what happened at the time, but the next day was assured by Adam that "Joe trounced us in three or four rounds" and by Joe that the game was "hilarious".

The early evening also hosted a staccato game of Tumblin' Dice, but it never ended. At least, not on the day.

After Katy's delicious tea, there were more games to be played. Jon coaxed Adam and Steve into his new acquisition Paladins of the West Kingdom, while I had something close to a mental breakdown trying to remember the rules to Treasure Island. I last played it only two months back but the nuances were totally lost on me and the weird layout of the rulebook meant we spent almost as long working out the (relatively simple) rules as we did playing the game.


Joe was Long John Silver, and hid the treasure somewhere on the island. Ian, Katy and I were pirates looking for it, spending the dwindling days searching before Joe Long John escapes captivity and claims it for himself. It was entertaining, but that might have been partly the ongoing purgatory for Steve and Adam in the nearby game of Paladins.

"I said it was chewy" Jon pointed out.
"You said it was simple!" - Adam
"It is simple. Put a wooden guy on the board!"


Steve worried that there would be an inquisition, and it wasn't entirely clear if he meant the game or not.

Meanwhile Katy found the treasure...

Katy: Rich!

...and we began a game of the long-dormant Alhambra. This used to feature almost every week in the the pre/early blog days, so regularly that between us Joe and I recalled every rule. I think. I built a long wall early on, and found - like Joe - that I was stuck with an alhambra that subsequently resisted the idea of expansion. But late-game we both recovered and my epic wall sealed the win:

Sam 108
Joe 98
Ian 89
Katy 76


Katy felt she should get an extra point for having her surname 'Wall' but we resisted this idea, as there was no structural integrity to it.

Paladins of the West Kingdom was continuing, so we played Mamma Mia. The highlight of which was probably Ian's Italian accent. Or Joe's. We all attempted to make pizzas that ended as ghosts of an idea, but come closing time I claimed the title of Chef with Best Memory/Luck..

Sam 6
Katy/Joe 5 each
Ian 4

Then we played Push It, with Katy and I taking on Ian and Joe. Katy said I should prepare myself for defeat, but actually we ran away with it!

Katy and Sam 11
Joe and Ian 3

The Paladins of the West Kingdom ended! It had been a three hour epic and at time of writing it's still unclear what level of PTSD they are currently undergoing.

Jon 53
Adam 44
Steve 39

Before we joined together for a game of Just One that defied the term 'co-operative' - so drunken, tired and post-Paladiny everyone was that the atmosphere was almost like a begrudging intervention, albeit one punctured by laughter. I don't recall what about now, as I was exhausted at this point and couldn't stop yawning. We didn't do very well.


All of us: 7 - must do better.

Adam, Ian and I all retired at this point, but Joe and Katy partook of further debilitating ingestments and initiated a drunken game of Midnight Party, at midnight. Joe was having some kind of psychotic episode and forgot all the rules, being concerned - he confessed the next day - that his heart might stop beating. Steve remembered them. Katy dealt with the psychosis better and pulled off a win:

Katy -18
Jon -33
Steve -36
Joe -57

And that was it for Friday, at least as far as gaming was concerned. There was still some nighttime weeing in the fields and Joe fell over on the way to his pod.


Meanwhile...

I (Andrew) returned to the cottage mid-morning on Saturday and recommenced blogging duties. The table was already straining under a game of Tales of the Arabian Nights (Joe, Katy and Ian) and a two-player Feast For Odin between Adam and Jon at the end. According to Sam’s notes, Katy was worried that she would still be in jail by the time the game was finished, and Joe found himself grief-stricken.

Adam beat Jon at feast For Odin, after which Jon said he had a headache.


Adam 119
Jon 100

Steve and Sam played Cartographers that ended 88-75 to Sam and then I arrived just in time to join the two of them in a game of Villagers which Steve didn't understand at all for the first couple of rounds. Sam had clearly learned a thing or two having been beaten when playing against his son.

Sam 103
Andrew 84
Steve 81

After this, while we paused and considered our options, Jon taught Sam Getaway Driver, a table top equivalent of all those car chases that used to amaze us when we were nine. He won, too.


Next Sam, Joe, Ian and I embarked upon an epic game: Ancient Civilizations Of The Inner Sea, despite us all having to deal with fatigue/hangovers of various strengths. It was Joe's first game and he surged into an early lead. This,of course meant everyone started picking on him. Then Ian made his move and Sam and I had our hands full with trying to pick on both of them.


We had agreed to only play two epochs, and as we were halfway through the second we were almost neck and neck: Sam 61, Joe 59, me 59, Ian 58. Then, in the final round, I clocked up fourteen points, barging into first position and not even the End Of Game Event could unseat me.

Andrew 76
Ian 72
Joe 68
Sam 67

There was guarded praise for the game from Joe while Sam admitted that it wasn't at its best on a drowsy afternoon. As if to demonstrate that point, Ian retreated to his room to try and sleep off his hangover.

Meanwhile, Jon introduced Katy and Steve to Roam.

Steve 26
Katy 25
Jon 21

While people lazed about, a group of gamers decided to try Sol. I was supposed to explain the rules but my memory of them was too unreliable. I stalled for time by setting up until Sam got to the table and he took over.

It was Jon's first game and he found himself cursed by two offset gates that no one wanted to use. As such, he suffered from an acute lack of energy. Steve refused to drink until five o'clock exactly, even going so far as to pour it a couple of minutes beforehand so he could be really precise.


Sam 29
Adam 29
Steve 25
Andrew 19
Jon 11

During this, a revived (perhaps) Ian and Katy played two games of Kribbeln. First, they drew and then Ian won.


Elsewhere,the ever-present Tumbin' Dice board attracted a new group of gamers. Adam entertained us all by flicking three dice in a row that all scored minus points. He was in second place when that happened.

Jon 120
Andrew 100
Adam 91
Sam 74

And then, just before food, Kribbeln had turned into Push It, where Ian beat Katy 12-7. Joe supplied us all with pasta and tomato salad and following that, we split into two groups. One went down the epic path, embarking on a five-player game of Western Legends. The other three took a route past three different games until one of us gave up and went to bed.

Adam is delighted by the shape he made when peeling a satsuma

The three of us were Sam, Adam and me who broke out Orbit: The International Space Race. I failed to get any of my initial missions and, when the final scoring was announced, Sam admitted to an enormous amount of luck in how the missions he picked up during the game went together.


Sam 47
Adam 27
Andrew 17

Western Legends was played by Steve (who made full use of his American accent throughout), Katy, Ian, Joe and Jon. Joe explained the rules and it took so long that we were halfway through Orbit by the time they’d started. It was a rip-roaring event, judging by the amount of times Katy gleefully called out “Go to the cabaret!” The highlight was a game of poker where Katy saw her full house beaten by Jon’s four of a kind. How cruel.


Ian 25
Katy 23
Jon 22
Joe 16
Steve 11

Ian was so exhausted by this, that he went to bed.

On the other end of the table, Orbit was replaced by Kartel which is a simple game of criminal allegiances.


Andrew 12
Sam 9
Adam 9

And we followed that with Movable Type. “Let’s let Sam win a game,” said Adam when we’d agreed on it. But that turned into a cunning double bluff.

Adam 20 (“Lucky”)
Sam 17 (“Doughing”)
Andrew 15 (“Quiz”)

And now Adam, too, retired for the evening. “But what about Midnight Party?” Katy wailed. Sam and I passed the time until Western Legends ended with Passtally, a clever puzzle game of making links.

Andrew 35
Sam 34

But after Passtally and Western Legends finished, it was still nowhere near midnight. Hugo would have to wait. Instead we played A Fake Artist Goes to New York. I explained the rules to a sceptical Jon, and he didn’t really enjoy it - not his kind of game. I had fun, though. My first key word was Orchestra and it remains a bone of contention if Joe’s drawing of an orchestra pit was far too much of a clue or was brilliant in its execution. Sam, the fake artist, got enough of an idea that he was able to blend in (Katy was accused instead) but he wasn’t able to guess the actual word. Then Jon was found out in the second round, when he couldn’t join in with our hamburger picture.

Next, Sam and Steve retired and the remaining four of us finally dug up Hugo and dumped him on the table. Hugo was very fast up the stairs in each of the three rounds which didn’t suit Joe and his ability to roll ones. Katy finally found out that there were two Hugoes on the die, which explained how unlucky we were in rolling so many of them.


Jon -21
Katy -31
Andrew -54
Joe -54

So, with Midnight Party finished, you might think that was the end of it but there was one more game left in our lungs: Memoarrr. This simple memory game feels like it’s as much against yourself as any of your opponents. It was Jon’s first game and, despite a poor start, he came right back into it.


Jon 7
Andrew 4
Joe 3
Katy 1

What a way to end the evening and start the morning. We finally went to bed to catch some sleep.

On Sunday, I was up first at 7.30am. First, that is, unless you count Adam who’d had to leave his sub-Arctic room for the joys of a sofa. I pottered about quietly, read and did my Japanese homework while waiting for people to wake up.

And they did, making breakfast and slowly getting into gear. Katy informed everyone that there was no pain au chocolat, when there was actually one on her plate! The games began where they left off, with another game of Memoarrr.

Joe 6
Andrew 5
Ian 4

Then Jon, Joe and Katy embarked on Yokohama while at the other end of the table (and of the gaming spectrum) Steve and Sam faced off against each other in three games of Flick Fleet. Sam won the first game but then somehow managed to send his ship too close to the Neutron Star and quickly lost the second round. Steve won the decider in a nail biting finale.

Finally, Ian and I gathered up enough enthusiasm for another game, and decided on Tumblin’ Dice. It was pretty close until the last round which either shows how similar we are in terms of skill, or that Tumblin’ Dice is mostly luck. Ian pulled away in the last round, though, clocking up forty points to my feeble fifteen.

Ian 120
Andrew 98

Next, Adam emerged for his first game: Powerships, against Andrew, Steve, Ian and Sam. Adam found the perfect line to the finish and even landed perfectly on a hyperspace square to get him back even faster, with me, Steve and Ian coming in one move later.


Adam
Andrew
Steve
Ian
Sam

Yokohama finished after Katy insisted that she was enjoying herself even if it might look as if she weren’t.


Jon 155
Katy 142 (“I still had a nice time!”)
Joe 133

We broke for lunch and finally those of us who hadn’t had a walk yet actually went outside. Admittedly, only down the road to the farmhouse to pick up some dishwasher tablets but, nevertheless, this counts as a walk.

Back in the cabin, four of us (Adam, Joe, Steve and Katy) loaded up the saddles once more and rode back into Western Legends. The other four (Jon, Ian, Sam and me) portrayed a different side of American history with Neta Tanka, which involves Native American tribes building the tallest totem pole or most teepees or best craft items. It was an interesting game with plenty of opportunities for screwage after a fairly docile beginning. Ian used The Nomad (an extra meeple that you can buy in order to use in the next round) to take all the meat from the board, leaving Sam bereft. But karma came back in a big way for Ian when he found his penultimate turn ruined by a lack of wood to cook meat. This left his plans in tatters and he ended in full “that’s me fucked, then” mode for the final round.


Jon 47
Sam 38
Andrew 37
Ian 34

In Western Legends, Katy managed to rob a bank, only to find she already had too much money and couldn’t take the $80 with her. She didn’t seem too enamoured with the game this time.


Adam 22 (most marshall points)
Joe 22
Steve 21
Katy 18

Then they banged out a quick No Thanks

Adam 32
Katy 52
Joe 59
Steve 76

Katy went to have a nap at this point while some of us rested. Jon, Ian and Adam had a game of Powerships. Jon came first and then Adam overshot the finish, went around the planet and still got back before Ian did.

Jon
Adam
Ian

Joe, Sam and Steve played Arabian Nights. Joe found himself grief-stricken again while Steve was an envious outlaw on a pilgrimage. Envious, perhaps, of Sam who ended the game first, blessed and respected. That was Steve’s last game of the weekend, and we set him off home with (hopefully) lots to talk about.

Katy came out at some point, looked at the clock and went straight back to bed again saying something about thinking it was one hour later.

Then we played Cartographer:

Adam 95
Ian 92
Andrew 81

Next we play Awkward Guests, an ingeniously designed game which allows multiple murder scenarios to be solved by selecting certain cards from a deck. Then it is up to the detectives to trade clues with each other to try and decide who had killed the victim.


Sam was first to guess, and typed it into the app, only to be greeted with the sound of a sad trombone. I was next, and got the same result. Then, after a while when it looked like no one was getting close, we all guessed again and the last person to guess got it right! Well done Adam.

Next, Katy got her wish for a game of Lords of Vegas. It was Jon’s first turn and he got thrown slightly in at the deep end. Katy and Adam quickly built up large casinos. Katy merging with mine and Adam merging with Jon. People sprawled into vacant lots, only to see them reclaimed later in the game.

Perhaps the craziest story is that of Katy’s eight-tile casino. Once it was impregnable: a seemingly seven-tile solid source of points. She was so confident that when she ran out of dice for new developments, she took on from there, despite my three dice lurking. Then a sprawl was discovered, giving Adam a vital entry and then Jon draw a card allowing him a piece of the action too. This eight-tile behemoth was rerolled several times and, amazingly, it usually ended in Adam’s favour. Even after I rolled everything, and went through four tie-breakers, each time with me as a potential winner, it still went to Adam. Then both Katy and I paid money to Jon to reroll it and Adam won again. Amazing scenes.


Of course, Katy still had options elsewhere, and she had no issues with scoring. Then game carried on much longer than usual and she found herself clocking up a record score, with Adam on his tail. The game over card was fourth from the end.

Katy 66
Adam 60
Andrew 49
Jon 26

The other game being played at that time was Rise of Tribes. Shamefully, I was so caught up in Vegas, I don’t know what happened there.

Ian 15
Sam 13
Joe 11

Followed by Memoarrr, this time the advanced version where the cards move around and stuff.


Sam 9
Joe 4
Ian 2

Lastly the three of them played Just One. As a three-player it worked well with the variant where the guesser can guess the clue in the event of both clue-givers writing the same one.

Then, with all of us in various states of over-excitement, we relaxed for a while and played Sausage & Mash to wind down.


Once we’d winded down, it was time to get tense again with Midnight Party. This time with everyone involved! Sam rolled nothing but Hugoes for all of round one, picking up -14 points in the process. He recovered well, though. But Katy won, beating a pretty close chasing pack.

Katy -10
Andrew -12
Joe -15
Sam -20
Jon -21
Adam -22
Ian -28

With that, it was our final trip to bed before Monday morning, which saw only one game being played among the breakfasting and packing: Passtally. Sam taught it to Adam and Jon and they puzzled over each other’s links before Sam realised that it was nowhere near ending and they had to get moving.



Saturday, 31 December 2016

Christmascon!

Yes, it's the GNN celebration that sounds vaguely punitive.

The day began at my (Sam's house) relatively early: 10am to be precise, when Stanley's friend and Stanley's friend's dad arrived to play Scythe. This is not exactly a gateway game for 9-year-olds, but Stan was keen and everyone else was amenable. All the bits and pieces make it look pretty exciting too - mechs! eagles! planks of wood! We went on slightly longer than planned, but did finish the game. Stan looked like he had things sewn up when he went for a sod-popularity route, ignoring public opinion to bash down his stars as quickly as possible. But two fights went against him when he guessed that opponents would play low, and they didn't. Instead, competitive dad (me) beat him into second place.

As the newbies departed still looking reasonably sane, we chucked some egg sandwiches down our throats and prepared for the arrival of the GNN masses. Just like Field of Dreams, if you clear the table, they will come. First in was Big Joe, who had brought Captain Sonar! Then there was a flurry of gamers; Ben, Matt, and Hannah. Talk began of playing Captain Sonar, but the first game out of the box was Tumbling' Dice. Joe allowed Ben, Matt and Stanley a warm-up, which they all took with impressive unity:


While they then embarked on a tumbling' tussle, Hannah and I had a couple of games of Hounded. This was a birthday present to Stan and I really enjoy it: it's a two-player where one side simply has to avoid capture (the fox) and the other has to somehow surround the very manoeuvrable fox and trap it. I caught Hannah as the hunter then we swapped sides. Hannah discovered that the hunter's side requires a bit more thought, as opposed to the fox who simply gambols about, giving two fingers to the various dogs unable to catch him. The second game went on for a while, but eventually I had to gamble on flipping the final time tile (all three flipped wins the fox the game)  and I gambled wrong. Hannah had me cornered and closed in for the kill.

By the time that had ended, Tumbling' Dice had too, with Stan claiming a convincing debut win:

Stan 132
Joe 78
Ben 60
Matt 50



And the same gang had also managed to bash out a game of Mamma Mia:

Ben 5
Matt 5
Joe 3
Adam 3
Stan 3

And Adam and Arthur had also arrived. They were followed by Katy, and then Jon, as the house began to fill up! With nine of us now present, but one person required to keep Arthur company, the time had finally arrived: Captain Sonar! I almost expected Joe to pull off his normal clothes and reveal a special CS vest underneath. But he didn't. He set up and went through the rules, then we had a few moments to digest them as Chris, Jacquie, Ashton and Ava-Rose paid us a flying visit, generously dropping off a birthday present for Stan en route home. We had a flying catch-up, then it was down to the business of trying to kill each other.

Katy and Hannah took the role of opposing captains whilst Jon and Joe the engineers. Ben and Matt were first mates and Stanley and I the radiographers. Or something. Our job was to record what the opposing captains said, whilst our own dictated the direction we took. The Engineer kept track of various systems and told the Captain when she could fire a torpedo or drop a mine. And the first mate did something else, which I never totally picked up on.

I enjoyed being the guy-who-listens; it seemed less stressful to me than what the others were going through, which was a lot of people talking at the same time. As long as I listened to Hannah I could ignore pretty much everything else. We located their sub and blew them up for the win.

Then we changed teams and Stanley was now captain along with myself, Joe and Jon. Hannah stepped out so Adam could play along with Ben, Katy and Matt. This time the game was short and sharp - they located us and scored two direct hits before we even knew where they were!

Their followed a break for pizza, during which time Andrew arrived from work. The world was now our oyster with everyone present...

(screen goes wobbly signifying change of narrator)

When I arrived, the table was groaning under the weight of co-op pizzas and chip shop chips. Anja and Steve and Luther were there are the table too. During the meal, Stanley tried to drum up support for a third game of Captain Sonar, but to little success. Instead we split into two groups. Joe persuaded four to join him in a game of Adrenalin, winning people over by calling it “super fun”.

The rest of us went for Jamaica, but just before we began, Steve was called away so the rest of us played a game of Micro Robots on top of the game of Jamaica that was already set up to play. Decadence!

Stanley 5
Sam 3
Andrew 1
Jon 1

Then when we were ready to play Stanley was distracted by the lure of Seinfeld, no, Star Wars, no, PS3, so he set up camp in the front room for the rest of the evening.

Jamaica was fun, although both Jon and Steve were undone by a misunderstanding of the rules. Steve repeatedly so. For the most part, Steve sailed around the starting line, picking up gold. Unfortunately he hen tried moving, couldn’t pay for his space and ended up visiting the same “pay 5 gold” space twice.


Jon’s mistake was to take me on in battle, not knowing that I could decide how many cannons to use after he’d attacked and then he was surprised to discover that defenders could take from attackers if they won. But, as we explained, “that’s piracy for you!”


Meanwhile, everyone was else seemed to be very good at landing on treasures while I had none. And no money. My only hope was to end the game before anyone had a chance to amass a fortune, so I sped off to the finishing line and ended the game.

Andrew 13
Sam 9
Steve 6
Jon –8

Meanwhile, Adrenalin was apparently a board game version of a first person shooter. Adam found himself picked on (I can’t imagine why) and Matt impressed everyone with a move near the end of the game: he dragged Joe from apparent safety into range and then leapt into a neighbouring room, grabbed a flamethrower and used it to deal damage to everyone else on the board. Katy won by killing Adam.

Adrenalin, just before Matt causes havoc

Katy 40
Joe 38
Matt 37
Ben 24
Adam 21

Adam takes out his frustration on a 
chocolate Santa

Ben said that he was bad at real (ie, videogame, not REAL real) first-person shooters and he wasn’t surprised to learn he was bad at board-game versions too. He also said that he should be getting back since his girlfriend had only just got back from abroad. We said he should invite her along. He explained he already had. We dropped the subject.

Since we had all ended at the same time, there was a quick reshuffling of groups and the new line-ups looked like: Jon, Steve, Hannah and Katy played Broom Service and me, Sam, Anja, Joe and Matt chose Fool’s Gold.


Joe impressed us all with a high-quality dice-cup. Tall and lithe, it was a million miles away from Stone Age’s stinky receptacle. But, being so tall, it’s distribution of dice was too wide across the table and Joe put it away saying it needed a dice tray.

Joe's new dice cup

In the game, people kept getting in my way, especially Joe who ruined the mountain twice for me (and him, too) by drawing a Foul Weather card when we only had two cards to draw in the first place.

The other feature of the game was how often our player shields fell down. Whenever they did, I found it very entertaining to say “hellooo!”

Sam 30
Joe 23
Matt 21
Andrew 19
Anja 18

Once we’d finished, there was another reshuffle. Broom Service showed no sign of ending so we played a quick game of For Sale.

Doesn't look like a winning hand to me.

I was right.

Adam 59
Joe 51
Matt 49
Anja 49
Andrew 43

Finally Broom Service ended...


Jon 80
Katy 71
Hannah 65
Steve 58

... and we divided up again. Anja was keen on a big game, and so she, I and Adam got out Viticulture. Since I was now in the front room, away from the bustle of the kitchen, my notes get a bit confusing here, but I think there was a game of Junk Art at this time.

Matt 12
Sam 12
Joe 4

Then, just before we got going on Viticulture, we all got together for the GNN Quiz of the Year, hosted by Sam. There were categories like “games designers” and “player performances” (I think) which tested our knowledge of games in general and also events of 2016 at GNN towers.

With the most regular attendees me, Katy and Joe, nominated as captains, we split into three teams and it ended very close.

Katy, Steve, Adam 20
Andrew, Jon, Hannah 20
Joe, Anja, Matt 19

After this, it was 10.15 and we had to get cracking on Viticulture. In the main room, Katy took up photography duties so we have evidence of a game of Super Vampires...


Sam 9
Steve 7
Hannah 3

And Karuba...


Jon 23
Katy 20
Matt 19
Joe 19

As well as this mid-game shot of Viticulture.


Later, I went to check on progress in the kitchen and found a game of World’s Fair


Sam 76
Steve 70
Hannah 58

And a non-used half of the table, while people stood around talking!

Like... wut?

Sanity was restored in a short while with a game of Igloo Pop on one half of the table, and Escape From Aliens In Outer Space on the other half.

Igloo Pop


Sam 22
Hannah 10
Steve 10

The results of Escape From Aliens In Outer Space were, according to my notes:

Katy wins!!
Joe came second and went to get a Coke.
Matt died (by Katy)

Finally, Viticulture ended, thanks to Adam’s efficiency. I doubt it was on purpose, but he played a game using tactics that were the opposite of what we suggested to Anja. Adam said selling a field was a good idea, because you don’t need three fields. Then he used all three fields. I said it was a waste to sell grapes straight from the crush pads, and later Adam did just that. He’s so contrary, that boy.


The margin of victory was pretty immense and I only did as well as I did by using up all my point-scoring visitor cards once I saw that Adam was about to win. If the game had continued, I’d have been hard pushed to score any more points for ages. Anja came last, but said she enjoyed it. Adam really seemed to like it, though. Of course he did.

Adam 22
Andrew 13
Anja 9

And with that, the year was over. There’s no division for this evening and there won’t be the usual big end-of-year statistics run-down that I've done in the past, but there is the little matter of the division for 2016.


Well done Katy and Adam. Well done everyone. Big thanks to Sam for hosting and feeding us all. A marvelous end to a splendid year (GNN-wise, that is.) See you in 2017!

Wednesday, 25 May 2016

Berger’s Last Go

Games! Tuesdays! Joe’s!

This week, we numbered six: the host (Joe), Sam, Ben, Ian, Andy and me. Joe, Ian and myself were first to arrive and swiftly grabbed a one-round (and, surely, non-leaderboard) game of Tumblin’ Dice. This game got its debut recently at our NSPCC event (sadly unblogged, but Sam and I were too tired) and was a big hit.

For some reason, this game reminds me of the hang-gliding Monkey Target mini game in Super Monkey Ball. In Tumblin’ Dice, you flick a dice off a slightly raised platform and send it down the board, hopefully picking up multipliers as it does. Much like SMB’s flying, bouncing ball that you hope ends on a multiplier.

Super Monkey Ball: Monkey Target

Not during the game, alas.  We're not that good.

It’s a huge success and endless fun. A dexterity game that even Andy likes. Is there any higher praise?

Anyway, like I said, it was only one round before other people arrived, but I’d like the record to show that I got twenty points with one die, and ended as the winner.

Andrew 25
Joe 13
Ian 10

When all six of us were present, we played Team Play. Again, non-leaderboard, but who’s counting? The teams were me and Ian, Joe & Andy and Sam and Ben. I’ll be honest, I thought Ian and I had it sewn up. We were first to eight missions and nabbed a ninth mission card in the final round. Sam and Ben were nowhere to be seen when both got stuck, unable to complete their missions, but I hadn’t reckoned on Joe and Andy’s canny reliance on big scoring missions. The final count was:


Joe and Andy 30
Andrew and Ian 28
Ben and Sam 23

The game did, at least, give us our blog title. When I triggered the game end with my eighth mission, Joe dolefully sighed “This is my last go,” sounding as if after this, he’d stop playing games completely. This prompted Sam to liken it to a Beckett play, which lead to the blog title.

After this we split into two groups of three. Sam, Joe and Ben played The Road To Canterbury. This game, recently blogged about, is all about selling fake pardons (as if there was such a thing as real pardons) to Pilgrims on the way to Canterbury.


Ian, Andy and I played Port Royal with a few extensions thrown in. Ian needed a rule refresher and, as with Russian Railroads, new rules are no barrier to Ian. Despite Andy leading for most of the game, Ian cashed in his relics at the last minute to take the win.


Ian 12
Andy 9
Andrew 7

At this point, those on the road to Canterbury were still somewhere near Maidstone, so we got out Kodama. I find this game of tree growth quite relaxing and I sort of wafted through it quite happily.

Perhaps this sense of detachment was helped by Joe generously pouring me a shot of some Italian spirit which, apparently, contained myrrh. And, judging by the aftertaste, also quite a lot of aluminium.


Then Road to Canterbury ended, with the scores at:

Joe 86
Ben 65
Sam 51

And they started to play Can’t Stop, which I admit, I found rather distracting. Especially when Joe did crazy things like going bust when he rolled four ones, or deciding to do the entire six lane in one go and almost made it before he went bust with two sixes and two fours.

Kodama ended as

This photo is actually from the NSPCC evening.

Andrew 147
Andy 128
Ian 122

And Can’t Stop finished


Sam 3
Joe 2
Ben 0

Now we were all together again we ended with For Sale. Joe is now duty bound to pick up the one card since he said that it was a viable strategy.

During this game, Ian told us how he’d drawn a sad face on his toaster, and now making toast made him really depressed. Not depressed enough to give up on winning, though.


Ian 51
Ben 47
Andrew 47
Joe 43
Andy 42
Sam 38

And with that, we were done! And it all seemed so painless.