Sarah was out of town for the day and I'd made contact with some Bristolian Pax Porfiriana fans on BoardGameGeek. Since GNN seems to have shunned this marvellous game of Machiavellian machinations, it seemed like a good opportunity for me to give Joe's playmat a workout.
We'd arranged to meet at the Barley Mow near Temple Meads at 2pm, but just as I was about to set out, I got a text to say that it was full to bursting. I proposed Roll for the Soul as an alternative, but when I got there I found that it's closed on Sunday. But gamers will game, despite the obstacles thrown in our path, and it turns out that Stuart is a member of a Bristol war gaming society that owns a room above the Old Duke pub.
He ushered us in through a side door, entered a passcode and led us up to a strange gaming den full of large tables and war game paraphernalia, and completely empty of people. After popping out to the nearby Co-op for some Old Speckled Hen (yes, you can even bring your own booze!), we unfurled the playmat to the soundtrack of jazz percolating through the floor.
The game itself was as engrossing as ever. We slumped into an early depression that lasted for more than half the game, but I just about managed to sustain myself on the income from a casino. Gambling never goes out of fashion. Meanwhile, Chris had been quietly accumulating mines, and when the depression finally ended, he launched a profitable business empire. So I wrecked it with robbers and rebel troops. Just before the second Topple card dropped out of the market, I was able to put together a winning sequence involving Henry Ford and the Porfirian Army. All hail the new Dictator.
Next we made it an Eklund double-header with Greenland, flipping the playmat to its appropriately-coloured reverse side. Stuart targeted iron from the start and eventually converted to monotheism when all his elders were wiped out by a particularly cold winter. Chris went whaling and bagged two monster trophies, leaving Stuart's only hope to convert him to Christianity too. I was the Tunit, and my colony in Markland kept me well-stocked with energy for the whole game. But every time my band of hunters grew to a decent size, they seemed to get decimated. I did eventually bag a couple of minor trophies and I just edged out Stuart for second. Chris remained unconvinced by Christianity, with Stuart's final-turn roll of a single die failing to achieve the "1" that would have leapt him from last to first.
These men of excellent taste are Chudyk fans too, so we finished the afternoon off with a bout of Impulse. I started with a Sabotage as my home card, and then proceeded to miss with my first eight bombs (that's 1 chance in 256, probability fans). Fortunately, the others weren't progressing particularly fast either, though Chris had a nasty looking mine-and-refine cycle that was just about to kick into gear. I managed to finish it off by moving a fleet of four transports into the sector core for 3VP, trading for one more and just getting over the line with a single sector core gate occupied.
As we were leaving, I asked whereabouts the guys live. Where else but Easton, Bristol's gaming Mecca? Chris is a stone's throw from Adam & Hannah's place, as will I be if my house purchase ever completes...
Showing posts with label Greenland. Show all posts
Showing posts with label Greenland. Show all posts
Sunday, 15 February 2015
Sunday, 30 November 2014
That was the week(end) that was
I was the first to arrive at Sam’s at 2.00. Sam and his kids, Stanley and Joe, were there and we were just about to play Indigo when Adam and Hannah (and baby Arthur) and also Martin and then Ian arrived. Since there were enough of us, we split into two groups. Martin, Hannah and I set up Greenland in the kitchen, while in the living room Ian, Stanley, Sam and Adam played Hyperborea with its custom made box dividers.
I was a little surprised when Hannah agreed to play, and also a little relieved. I thought that Greenland might be one of those games that you always think “I must play that again soon,” and then it turns into a game that you don’t really want to play because it’ll need a rule refresher. Like poor old Canalmania, which was vetoed on Friday for just that reason.
Greenland was kinder to us this time, with most of the cards staying on the warm side of the board. Hannah had plenty of energy and I was slowly picking up VPs for cards. But Martin, who has played it several times since his last GNN jaunt, was stashing away the iron like he was about to build a bridge with it. Then, in the penultimate round, he converted to monotheism, and was able to convert me, too, leaving all my victory points worthless as forgotten relics of a bygone age. Hannah, though, resisted conversion and stayed Pagan until the end.
Martin 47
Hannah 19
Andrew 16
One of the more one-sided games of the evening.
Hyperborea, which was played out to the backdrop of School of Rock, ended:
Ian 44
Stanley 36
Sam 34
Adam 31
Then there was a break for food. All of us, except Ian and Martin, set off to the local chippy for chips. While we were away, Martin beat Ian at Biblios and Red 7. I was the first to finish my small portion of chips and a pickled egg, so I joined in a game of Red 7 which ended early, with the scores at Martin 18, Andrew 14, Ian 0.
Next was a period of confusion as babies were looked after and children put to bed. During this time, Jon arrived and his first game was new to him: Raj. Easy to explain, even with the closing scenes of School of Rock in the background. He seemed to pick it up well, going from third to first in a strong final round. Almost as impressive was Ian’s ability at attracting red tiles.
Jon 47
Sam 43
Andrew 36
Martin 14
Ian -2
Arthur was by now fed, and Adam took him upstairs to get him to sleep. Hannah, Jon and I played the new slimline Take It Easy. It was a quick sudden-death one-round game and, once again, Jon did well at a game he’d never played before.
Jon 149
Hannah 105
Andrew 77
And this was Hannah’s fifth second place in a row! Congratulations to her on a rare Perfect Ten!
After this, Sam, Jon, Joe and Stanley played Galaxy Trucker. Joe didn’t last the distance, going to bed halfway through.
Sam 89
Jon 65
Stanley 55
During this, Hannah and Steve played Hey That’s My Fish twice. First time was a 51-46 win to Hannah, and the second more aggressive game ended 50-50. Hey That’s My Fish may look like a kid’s game, but it can be brutal.
Adam suggested playing Railways of the World. I was keen but we needed to start immediately if we were to fit it in before Arthur’s inevitable re-awakening which was to be Adam and Hannah’s cue to head back home. Since it had to be short, we went for a four-player game on the Mexico map. This would be cramped enough, but we made it worse by all clustering around Mexico City.
One thing was clear from our game: no one had the baron that rewarded least bonds. I think the most money that anyone made in a round was a mere $12,000. Martin and Adam made most of the running, but Martin pulled away with a convenient bonus for delivering to Culican. I didn’t really get going, but I did finish the Vera Cruz to Santiago link via the longest possible route. Ian spent little and used his trading depots to fullest effect.
Martin 44
Adam 33
Ian 28
Andrew 26
In the other room, Jon was introducing Hannah and the newly arrived Steve to the fun game of bee communication (I assume) Waggle Dance. It ended:
Steve 5 honey, 9 bees
Jon 5 honey, 10 bees
Hannah 3 honey
In the gap between RotW ending and Waggle Dance ending, Sam came down from putting Stanley to bed, and we engaged in a quick league of Cube Quest. It had been a while, and it was well overdue a return to the table. Everyone played two games, and after a lot of laughter and amazement at Adam’s flicking power (one cube went out of the room and was still spinning in the hallway for several seconds before it finally came to rest) Sam took the crown:
Sam won 2 games
Andrew 1
Ian 1
Adam 1
Martin 0
Then, we were all together. We decided on one last quick game before Adam and Hannah left and we chose Tsuro! For eight players! This could really hurt someone on the form table.
Steve started badly and ended quickly: the only tile he played left him at the mercy of Ian, who promptly sent him off the board. Possibly a record for quickest defeat in Tsuro. On my last tile, I was stuck with a symmetrical tile, so it didn’t matter what I did, I was at the mercy of those around me. Annoyingly, Ian put himself on a collision course with me, while Martin was sent on a wild looping course to safety. How annoying. It was enough to assure him of first place as everyone else crashed out of that round, too.
1. Martin
2. Sam
2. Jon
3. Hannah
3. Adam
4. Ian
4. Andrew
5. Steve
Adam and Hannah said their goodbyes, and we split into two groups of three. Ian, Steve and Sam played Istanbul and Jon, Martin and I played Impulse. There were simultaneous rules explanations as the two games were new to Steve and Jon.
Jon seemed to get the hang of things very quickly, as the game progressed in a very unusual manner: Jon and I sped into a lead, with Martin trailing. His part of the sector was full of Build commands, so he soon amassed a huge flotilla of transporters that couldn’t move very far. Jon and I sent our cruisers over, and this was the most violent game of Impulse that I’ve been involved in, with some last-ditch defending by Martin.
Finally, I was on 13 points and Jon was on 14. I was sure he could finish the game with just one more turn, so I worked out how to get seven points in one move and end the game. Phew! My first win, and it felt good. Jon cursed that he knew he should’ve started attacking me before. The only reason he hadn’t was that I’d gone to the toilet, and he wanted to keep the game moving.
Andrew 20
Jon 14
Martin 12
Over on Istanbul, their first game ended
Sam 5
Ian 4
Steve 2
And since we were still knee-deep in space battles, they decided to play another round. I was able to watch the final exciting stages, with all three players on four gems. Sam had lots of money, but he was already on the gemstone dealer square. It looked as if Steve and Ian still had time to get a final gem. But no! Sam had a “move zero” card! He could activate the dealer again and he won the game!
Sam 5
Ian 4 plus 24 money
Steve 4 plus 17 money
After this, Jon and Martin set off home, but the fun wasn’t over yet! Not at all. Us three remaining gamers poured ourselves more whiskey and set off on a Timeline. Considering how drunk we all were, we began like geniuses: the first three cards of each player were correct. But I was able, somehow, to finish the game without a single mistake! If only I could remember what cards I had and where I put them.
Andrew 0 cards left
Ian 1 card left
Sam 2
And with the clock telling us it was 12.20am, we then began the last game of the weekend, Love Letter. I need to play more games when very drunk, because I won with a couple of bulls-eye guesses of Sam’s card after he’d looked at my hand and was clearly about to dump me out of the game.
Andrew 3
Ian 1
Sam 0
And then, finally, we wobbled off into the night. Our craving for derring-do and strategic battles completely satisfied. Until Tuesday, that is.
And so now the Form Table looks like this...
I’m top, holding off Katy and Jon on the “best most recent” rule. But what about the division, I hear you cry. Well, this is the division for just this weekend...
Sam wins on points, Katy wins on points ratio, and I take the medal table.
And since it’s the end of the month, it’s time for the monthly division, with the weekend included...
Sam heads on points again, but Martin currently leads the pack on the medal table and points ratio. Only one month to go!
I was a little surprised when Hannah agreed to play, and also a little relieved. I thought that Greenland might be one of those games that you always think “I must play that again soon,” and then it turns into a game that you don’t really want to play because it’ll need a rule refresher. Like poor old Canalmania, which was vetoed on Friday for just that reason.
Greenland was kinder to us this time, with most of the cards staying on the warm side of the board. Hannah had plenty of energy and I was slowly picking up VPs for cards. But Martin, who has played it several times since his last GNN jaunt, was stashing away the iron like he was about to build a bridge with it. Then, in the penultimate round, he converted to monotheism, and was able to convert me, too, leaving all my victory points worthless as forgotten relics of a bygone age. Hannah, though, resisted conversion and stayed Pagan until the end.
Martin 47
Hannah 19
Andrew 16
One of the more one-sided games of the evening.
Hyperborea, which was played out to the backdrop of School of Rock, ended:
Ian 44
Stanley 36
Sam 34
Adam 31
Then there was a break for food. All of us, except Ian and Martin, set off to the local chippy for chips. While we were away, Martin beat Ian at Biblios and Red 7. I was the first to finish my small portion of chips and a pickled egg, so I joined in a game of Red 7 which ended early, with the scores at Martin 18, Andrew 14, Ian 0.
Next was a period of confusion as babies were looked after and children put to bed. During this time, Jon arrived and his first game was new to him: Raj. Easy to explain, even with the closing scenes of School of Rock in the background. He seemed to pick it up well, going from third to first in a strong final round. Almost as impressive was Ian’s ability at attracting red tiles.
Jon 47
Sam 43
Andrew 36
Martin 14
Ian -2
Arthur was by now fed, and Adam took him upstairs to get him to sleep. Hannah, Jon and I played the new slimline Take It Easy. It was a quick sudden-death one-round game and, once again, Jon did well at a game he’d never played before.
Jon 149
Hannah 105
Andrew 77
And this was Hannah’s fifth second place in a row! Congratulations to her on a rare Perfect Ten!
After this, Sam, Jon, Joe and Stanley played Galaxy Trucker. Joe didn’t last the distance, going to bed halfway through.
Sam 89
Jon 65
Stanley 55
During this, Hannah and Steve played Hey That’s My Fish twice. First time was a 51-46 win to Hannah, and the second more aggressive game ended 50-50. Hey That’s My Fish may look like a kid’s game, but it can be brutal.
Adam suggested playing Railways of the World. I was keen but we needed to start immediately if we were to fit it in before Arthur’s inevitable re-awakening which was to be Adam and Hannah’s cue to head back home. Since it had to be short, we went for a four-player game on the Mexico map. This would be cramped enough, but we made it worse by all clustering around Mexico City.
One thing was clear from our game: no one had the baron that rewarded least bonds. I think the most money that anyone made in a round was a mere $12,000. Martin and Adam made most of the running, but Martin pulled away with a convenient bonus for delivering to Culican. I didn’t really get going, but I did finish the Vera Cruz to Santiago link via the longest possible route. Ian spent little and used his trading depots to fullest effect.
Martin 44
Adam 33
Ian 28
Andrew 26
In the other room, Jon was introducing Hannah and the newly arrived Steve to the fun game of bee communication (I assume) Waggle Dance. It ended:
Steve 5 honey, 9 bees
Jon 5 honey, 10 bees
Hannah 3 honey
In the gap between RotW ending and Waggle Dance ending, Sam came down from putting Stanley to bed, and we engaged in a quick league of Cube Quest. It had been a while, and it was well overdue a return to the table. Everyone played two games, and after a lot of laughter and amazement at Adam’s flicking power (one cube went out of the room and was still spinning in the hallway for several seconds before it finally came to rest) Sam took the crown:
Adam's destructive power in full effect
Sam won 2 games
Andrew 1
Ian 1
Adam 1
Martin 0
Then, we were all together. We decided on one last quick game before Adam and Hannah left and we chose Tsuro! For eight players! This could really hurt someone on the form table.
Steve started badly and ended quickly: the only tile he played left him at the mercy of Ian, who promptly sent him off the board. Possibly a record for quickest defeat in Tsuro. On my last tile, I was stuck with a symmetrical tile, so it didn’t matter what I did, I was at the mercy of those around me. Annoyingly, Ian put himself on a collision course with me, while Martin was sent on a wild looping course to safety. How annoying. It was enough to assure him of first place as everyone else crashed out of that round, too.
Near the end of Tsuro. Steve's path to oblivion is highlighted, bottom left.
1. Martin
2. Sam
2. Jon
3. Hannah
3. Adam
4. Ian
4. Andrew
5. Steve
Adam and Hannah said their goodbyes, and we split into two groups of three. Ian, Steve and Sam played Istanbul and Jon, Martin and I played Impulse. There were simultaneous rules explanations as the two games were new to Steve and Jon.
Twin rules recitals
Jon seemed to get the hang of things very quickly, as the game progressed in a very unusual manner: Jon and I sped into a lead, with Martin trailing. His part of the sector was full of Build commands, so he soon amassed a huge flotilla of transporters that couldn’t move very far. Jon and I sent our cruisers over, and this was the most violent game of Impulse that I’ve been involved in, with some last-ditch defending by Martin.
Finally, I was on 13 points and Jon was on 14. I was sure he could finish the game with just one more turn, so I worked out how to get seven points in one move and end the game. Phew! My first win, and it felt good. Jon cursed that he knew he should’ve started attacking me before. The only reason he hadn’t was that I’d gone to the toilet, and he wanted to keep the game moving.
Andrew 20
Jon 14
Martin 12
Over on Istanbul, their first game ended
Sam 5
Ian 4
Steve 2
And since we were still knee-deep in space battles, they decided to play another round. I was able to watch the final exciting stages, with all three players on four gems. Sam had lots of money, but he was already on the gemstone dealer square. It looked as if Steve and Ian still had time to get a final gem. But no! Sam had a “move zero” card! He could activate the dealer again and he won the game!
Sam 5
Ian 4 plus 24 money
Steve 4 plus 17 money
After this, Jon and Martin set off home, but the fun wasn’t over yet! Not at all. Us three remaining gamers poured ourselves more whiskey and set off on a Timeline. Considering how drunk we all were, we began like geniuses: the first three cards of each player were correct. But I was able, somehow, to finish the game without a single mistake! If only I could remember what cards I had and where I put them.
Andrew 0 cards left
Ian 1 card left
Sam 2
And with the clock telling us it was 12.20am, we then began the last game of the weekend, Love Letter. I need to play more games when very drunk, because I won with a couple of bulls-eye guesses of Sam’s card after he’d looked at my hand and was clearly about to dump me out of the game.
Andrew 3
Ian 1
Sam 0
And then, finally, we wobbled off into the night. Our craving for derring-do and strategic battles completely satisfied. Until Tuesday, that is.
And so now the Form Table looks like this...
| Points | ||||||
| Andrew | 1 | 1 | 1 | 4 | 2 | 9 |
| Katy | 1 | 3 | 2 | 2 | 1 | 9 |
| Jon | 2 | 2 | 2 | 2 | 1 | 9 |
| Andy | 2 | 2 | 3 | 2 | 1 | 10 |
| Sam | 3 | 3 | 1 | 1 | 2 | 10 |
| Matt | 4 | 1 | 2 | 1 | 2 | 10 |
| Ian | 2 | 2 | 2 | 2 | 4 | 12 |
| Martin | 3 | 1 | 3 | 1 | 4 | 12 |
| Hannah | 3 | 3 | 2 | 2 | 2 | 12 |
| Chris | 2 | 5 | 1 | 1 | 4 | 13 |
| Joe | 3 | 4 | 2 | 3 | 2 | 14 |
| Anja | 2 | 1 | 1 | 5 | 5 | 14 |
| Adam | 3 | 2 | 2 | 4 | 4 | 15 |
| Steve | 3 | 3 | 5 | 1 | 3 | 15 |
| Stanley | 3 | 2 | 4 | 1 | 5 | 15 |
I’m top, holding off Katy and Jon on the “best most recent” rule. But what about the division, I hear you cry. Well, this is the division for just this weekend...
Sam wins on points, Katy wins on points ratio, and I take the medal table.
And since it’s the end of the month, it’s time for the monthly division, with the weekend included...
Sam heads on points again, but Martin currently leads the pack on the medal table and points ratio. Only one month to go!
Labels:
Cube Quest,
Galaxy Truckers,
Greenland,
Hyperborea,
Impluse,
Istanbul,
Love Letter,
Railways of the World,
Raj,
Take It Easy,
Timeline,
Tsuro,
Waggle Dance
Wednesday, 22 October 2014
I pity the Thule
Although three of us had been playing the night before, that didn’t stop us from re-entering the fray. Battle-hardened, war-weary, fight-fatigued and spat-spent, Ian, Sam and me joined Martin, Adam, Joe, and Hannah for our regular Tuesday meet.
At first, we were six because Hannah was putting baby Aurthur to bed. We filled in the time until she could join us with Timeline. Inspired by Chris’ mixed set, Sam bought a new deck of cards, and wanted to give them a test run. The theme was scientific discoveries, and there was some concern over the wording on some of them. For example, the first calculation of the distance from the Earth to the Moon. Is that the first accurate calculation?
Reservations aside, it was still an educational game, and it got the evening started.
Ian 0
Andrew 1
Joe 1
Adam 1
Sam 2
Martin 2
After this, we split into two. Three of us (me, Joe and Martin) played Greenland, Phil Eklund’s new epic of obscure but accurate pieces of history. In this case, something to do with surviving on Greenland. The other four went for Amerigo. And I’m glad to say that us playing Greenland were sitting to the North-east (just about) of those playing Amerigo. It’s these little details that make it all worthwhile, isn’t it?
Being in different rooms, I only caught a glimpse of their progress of Amerigo when I went in to get another can. I did notice that Ian had made an early dash for the big island in the middle. I thought he had it sown up, but maybe he’d made his move too soon, since the scores at the end were:
Adam 121
Hannah 115
Sam 107
Ian 98
As for us in the other room, we spent a peculiar evening in the company of Phil Eklund’s latest. Our early suspicions that we were about to have a unique gaming experience was supported by the baffling slogans on the box. No eye-catching commercial-friendly words to tempt you into buying the game. More like impenetrable one-sentence explanations of certain rules (what is a "biome", anyway?) and an illustration of a typical playing card with the words “Put husband here” next to a big red arrow pointing to a woman on the card.
After a rules explanation, we had to go through ten turns (each one a generation (not literally)) and at the start of each turn there is a random event that we all have to deal with. Our first event was fairly benign: Beaver Pelt Fad. But as the game came to a close, we were all struggling to keep our number of meeples up. Even Martin.
The playing area is made up of two rows of steadily shifting cards. You can place meeples on them to hunt there (using dice) and if you’re very lucky you may get three-of-a-kind (for example) that lets you keep the card, either for victory points or as a bonus action you can put in your hand for later use.
Joe had a very up and down game, going from a hopeless situation to sitting pretty and then back again during the ten turns. I started brightly but went into a slow decline thanks to being particularly prone to shark attacks. Martin had a bit of a benefit in that green get to start of a part of the New World with plenty of wood to burn to get energy.
My tribe, the Thule (hence the hilarious blog title) are great at kayaking, but I found little opportunity to exploit this. Joe’s tribe began with a domesticated animal: a pony. Before long he found it too expensive to keep, so he killed it, only to realise the next go that he couldn’t travel as far, and he regretted his rash decision. Maybe he should have kept the pony and let an elder die instead.
We ended with the event Dense Summer Fog, complete with bland illustration. I’ll say this much: Greenland is a game which offers experiences that no other game does. Martin ran away with the win, while I just about scraped second thanks to me killing a polar bear in the second round.
Martin 27
Andrew 8
Joe 6
It was fun, but I couldn’t tell how much of that fun was due to the absurd events and cards that come up throughout the game. I’m sure we skipped over a lot of the rules. There was very little fighting or marriage. I’m sure there are greater depths to this, and the dice rolling certainly livens the game up, especially as you can collect cards that influence the dice results in your favour.
I hope we play it again, since it would be stupid to only play it once and base your decision on that.
Amerigo and Greenland both ended at around the same time, but after an evening as intense as this one, there was little chance of one last party game to finish off the night.
It’s close at the top of the form table, with just four points separating first and fifth.
At first, we were six because Hannah was putting baby Aurthur to bed. We filled in the time until she could join us with Timeline. Inspired by Chris’ mixed set, Sam bought a new deck of cards, and wanted to give them a test run. The theme was scientific discoveries, and there was some concern over the wording on some of them. For example, the first calculation of the distance from the Earth to the Moon. Is that the first accurate calculation?
Reservations aside, it was still an educational game, and it got the evening started.
Ian 0
Andrew 1
Joe 1
Adam 1
Sam 2
Martin 2
After this, we split into two. Three of us (me, Joe and Martin) played Greenland, Phil Eklund’s new epic of obscure but accurate pieces of history. In this case, something to do with surviving on Greenland. The other four went for Amerigo. And I’m glad to say that us playing Greenland were sitting to the North-east (just about) of those playing Amerigo. It’s these little details that make it all worthwhile, isn’t it?
Being in different rooms, I only caught a glimpse of their progress of Amerigo when I went in to get another can. I did notice that Ian had made an early dash for the big island in the middle. I thought he had it sown up, but maybe he’d made his move too soon, since the scores at the end were:
Adam 121
Hannah 115
Sam 107
Ian 98
As for us in the other room, we spent a peculiar evening in the company of Phil Eklund’s latest. Our early suspicions that we were about to have a unique gaming experience was supported by the baffling slogans on the box. No eye-catching commercial-friendly words to tempt you into buying the game. More like impenetrable one-sentence explanations of certain rules (what is a "biome", anyway?) and an illustration of a typical playing card with the words “Put husband here” next to a big red arrow pointing to a woman on the card.
After a rules explanation, we had to go through ten turns (each one a generation (not literally)) and at the start of each turn there is a random event that we all have to deal with. Our first event was fairly benign: Beaver Pelt Fad. But as the game came to a close, we were all struggling to keep our number of meeples up. Even Martin.
The playing area is made up of two rows of steadily shifting cards. You can place meeples on them to hunt there (using dice) and if you’re very lucky you may get three-of-a-kind (for example) that lets you keep the card, either for victory points or as a bonus action you can put in your hand for later use.
Joe had a very up and down game, going from a hopeless situation to sitting pretty and then back again during the ten turns. I started brightly but went into a slow decline thanks to being particularly prone to shark attacks. Martin had a bit of a benefit in that green get to start of a part of the New World with plenty of wood to burn to get energy.
My tribe, the Thule (hence the hilarious blog title) are great at kayaking, but I found little opportunity to exploit this. Joe’s tribe began with a domesticated animal: a pony. Before long he found it too expensive to keep, so he killed it, only to realise the next go that he couldn’t travel as far, and he regretted his rash decision. Maybe he should have kept the pony and let an elder die instead.
We ended with the event Dense Summer Fog, complete with bland illustration. I’ll say this much: Greenland is a game which offers experiences that no other game does. Martin ran away with the win, while I just about scraped second thanks to me killing a polar bear in the second round.
Martin 27
Andrew 8
Joe 6
It was fun, but I couldn’t tell how much of that fun was due to the absurd events and cards that come up throughout the game. I’m sure we skipped over a lot of the rules. There was very little fighting or marriage. I’m sure there are greater depths to this, and the dice rolling certainly livens the game up, especially as you can collect cards that influence the dice results in your favour.
I hope we play it again, since it would be stupid to only play it once and base your decision on that.
Amerigo and Greenland both ended at around the same time, but after an evening as intense as this one, there was little chance of one last party game to finish off the night.
It’s close at the top of the form table, with just four points separating first and fifth.
| Points | ||||||
| Adam | 1 | 2 | 2 | 2 | 1 | 8 |
| Martin | 1 | 3 | 1 | 2 | 2 | 9 |
| Andrew | 2 | 2 | 2 | 1 | 3 | 10 |
| Sam | 3 | 3 | 1 | 3 | 1 | 11 |
| Joe | 3 | 2 | 3 | 3 | 1 | 12 |
| Ian | 4 | 1 | 3 | 4 | 2 | 14 |
| Katie | 3 | 2 | 6 | 1 | 3 | 15 |
| Chris | 4 | 2 | 4 | 4 | 1 | 15 |
| Matt | 1 | 3 | 2 | 5 | 5 | 16 |
| Hannah | 2 | 2 | 5 | 5 | 5 | 19 |
| Stanley | 4 | 1 | 5 | 5 | 5 | 20 |
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