We were a motley crew of five last night, with a few regulars otherwise engaged in family birthdays and visits to the Peak District, etc.
Jo, Adam H, Martin and Ian joined me (Joe) at mine, and after a modicum of pleasantries we launched into Furchtlos, or Fearless, Friedemann Friese's latest card game.
It's a TWAST (trick-taker with a spooky theme - we're all ghosts), in which you don't want to stray too far into the forest in either direction (positive or negative points). Except that even if you end up in the mansion in the middle (by taking no tricks), you score 15 points. And points are bad. So I guess the ghosts really want to hang out just outside the house. I think that's all the rules...
You play a round per player, and we were playing at the full 5p. It felt, to me, a little long for a game where you have seemingly not much agency, but admittedly I did nearly twice as badly as everyone else, and noted a couple of times where I played a card and immediately realised what a bad idea it was. Interesting, and I'd happily play again but 3 or 4 player might be the sweet spot.
Jo 33
Ad 33
Martin 36
Ian 42
Joe 66
We'd begun Fearless thinking we were waiting for Andrew to join us, but he texted to say he wasn't going to make it, so we decided to stick with 5 player options. Jo produced a VHS case containing Wendybuxxx - the very nearly finished version of their newest game design, and offered to talk us through the rules. In the game we were all influencers competing in a reality TV show, and using our necro-currency to influence our popularity (apologies to Jo if I've just made all that up). The rules aren't complicated, but I'm not sure I could explain them here, and the game completely flummoxed me (I think I was still sitting in the mansion with a sheet over my head). By the end we'd all found it intriguing, and Jo assured us that it makes more sense the second time you play; I'd be up for a return visit.
I didn't make a note of the scores, but I think Martin won, and I disappeared backwards off the score track after a disastrous third round.
We moved on to Yubibo, the palette-cleansing, RSI inducing game of sticks and balls. We did slightly better than on past attempts, but still failed with half the balls still to wedge. At the moment things fell apart, Martin was complaining that his hand was rising up to the ceiling without his input - it does feel there's a sort of Ouija board aspect to the group dynamics.
We cast about for more 5 player fun, and decided on Prey Another Day. Martin's had this for ages, but I seem to recall it hasn't got much traction on Tuesday nights. I p[icked up a copy just before Christmas and have enjoyed it with family and friends quite a bit. Here I continued my losing streak, getting eaten in both the opening rounds. My luck took an upturn after that, but not enough to outscore Jo or Martin (one of whom won, I now can't quite remember).
With the hour gone 10pm, our thoughts turned to So Clover, and we managed a score of 25 out of 30. Notable were Jo's clue of Thatcher for Genius Roofer (we briefly considered Mark as a possibility), and Ian's Fingers for Glove Noodle - we got a bit sidetracked wondering whether Mummy Fingers were a thing there.
After that Adam bid us adieu, and we four played again - not really faring much better. I can't remember much about the second round and didn't take a pic, but I struggled with a clue for Cheese/Swing, settling on Party. Unfortunately, the gang felt Cheese Field was more partyish under the circumstances (circumstances which were fair enough, me having not noticed how well Leaf went with Salad). I'm not sure So Clover really benefits from this sort of narrative re-telling, so I'll stop now.
A fine evening, and my last for a week or two - happy gaming!

