Friday, 1 May 2026

The Night of Obscure References

I arrived at Sam's only a little late but still late enough for Sam to beat Joe at a game of Aspen and for the two of them to start a game of Cross Clues with Ian, Katy and Martin. I got there just in time to be given the last free card.

We clued each other adequately enough, with Martin having to explain an absurdly optimistic clue referencing Kim Joy who is a celebrity chef who’s made a board game. General blank looks all round.

20 out of 25

Then we set up Triangulation, a team game based around giving clues to certain things: pop culture, places, people etc. You have to give three clues but the opposing team gets to guess first, using two of those clues. Pete was expected to join us soon but, since it was a team game, he could just join in once he arrived. And when he did, he made quite the entrance, dropping his metal water bottle loudly onto the floor.

Not to be outdone in the attention-seeking game, Sam then went outside, across his floorboard-free decking, balancing on joists several feet above the ground, just to pick up a couple of cans of gin and tonic.

Sam wondered aloud what kind of thing might be allowed - does the moon count as a proper noun? My favourite clue was Ian’s “Washington” “Compass” “Flight” which should have made us think of West Wing, but didn’t. Seemed so obvious after the reveal.


Then we split into two. Martin and I were early recruits for President Maker, but seemed to have enormous trouble getting extra candidates as everyone hedged their bets, waiting to see what else was on offer.


In the end, Dewan was the other game, with Ian, Katy and Joe. Sam, Pete, Martin and I chose President Maker, but Sam had to do Explaining duties on Dewan.

Once Ian, Joe and Katy were happy to continue, Martin talked us through the intricacies of the Korean electoral system as represented by five bits of cardboard and some cubes. In this game players can “rally” which means they can increase their popularity in an area, especially if no one else goes there.

Then you can play a card which allows you to move cubes, with the proviso that you may collect bombs - too many of those will damage your popularity with the voters.

Finally, all these cubes translate into tiles that go into a black cloth bag. And, once for each area, we draw tiles to see who gets the most votes. It was Sam by a country mile, and he couldn’t help but laugh as he pulled out yellow tile after yellow tile, somehow avoiding all of the many purple tiles in the bag. 


As we began the fifth and final area, Sam’s lead was so great that Martin observed his only way of winning was if all his tiles came out, and none of Sam’s. But Sam then drew two of his own and any sense of excitement was done. Except for Sam, who kept getting votes and very nearly broke the scoreboard.

1st Sam (Progressive)
2nd Andrew (Centrist)
3rd Pete (Independent)
4th Martin (Conservative)

Dewan finished without me paying it much attention, except for Joe’s disdain for the dividers in the game’s box as he tried to put it away.


Joe 43
Katy 40
Ian 16

Katy left and the six of us played Triangulation again. I can’t honestly say we were any better than the first time.

We saw some painfully obscure references where no one got the answer despite seeing all three clues (Pete’s “rise” “Of” “Pandemic” was a cryptic allusion to Cthulu, and my “Calvin” “Chuck” “Eighty Eight” did not lead anyone to Back To The Future although Ian mentioned it in passing while they deliberated) but equally we experienced some almost telepathic correct guesses after one word. Martin was aghast when “Material” lead almost everyone to agree on Madonna.

Pete, Sam, Andrew win
Ian, Joe, Martin don’t

Then Joe gave me a lift home. Only 10:10pm. Days of near-midnight finishes seem so long ago…

But the evening continued, as Sam reports.


 *                *                *

After Andrew left we had time for a couple more games. 

First up was Catan: On The Road, which dumps the original's spatial element whilst keeping the resources, trading, and first-to-x-win condition, which in this case is 7 points. We'd all played before but that didn't stop me getting confused about the harvest phase. Ian briefly flirted with winning, but then Martin stole his big road and I took the biggest army. Then Martin built a metropolis and won. Something like that, anyway. Martin and I have conferred today and found our memories somewhat erratic. 


Then it was time for the green plastic. We did very well, rolling 4 sixes straight out the gate in pretty short order. There were some nice clues in there, with Martins tip for waiter/garbage being perhaps the most lateral. We were so pleased, and Martin had so much beer left, that we played again. The second game was so bad nobody took any pictures, but here is the first:


And with that, the GNN Tuesday closed up shop for another week. Until then!

Thursday, 23 April 2026

Crossover Crops

 This week's Tuesday night games was preceded by a sort of musical chairs of hosts and attendees popping up and dropping out; and just as four of us (Martin, Jo, Ian and me (Joe)) prepared to depart for the genteel climes of Anja and Steve's, Steve called to say their hosting was off due to an emergency. Given that they've hosted their way through several urgent plumbing situations recently, we were concerned that it must be something very serious; a small nuclear reactor meltdown, perhaps, or the discovery of a portal to Hell? Actually Anja had fallen on the stairs and hurt her arm - we hope you're on the mend Anja. 

The four of us abandoned the car and decamped to the Greenbank pub, and while awaiting the arrival of Pete, we played Llama Llama; from the designer of Panda Panda, played with the same deck make up, and just as agonising. I didn't record the scores. Martin won. 

Pete arrived in time to mention he'd played it when it was called Dog Poker. And Panda Panda was Cat Poker. We neatly segued into one of Jo's prototypes, Untrustwordy, which they pitched to us as poker but with words.  After the first round, I was lowest on the score track, having struggled to assimilate the relatively few rules of the game, and I suggested we play again, so I could regain some dignity. I did so badly in the second round (falling for Jo's bait that they were holding an X) that I dropped off the bottom of the scoreboard! Meanwhile Martin did so well he shot off the top. It's an interesting design, and Jo's planning to pitch it at the Games Expo this year, so fingers crossed we'll play it again in published form.

Though I'd brought Mü, we felt it might be a little late in th evening to be enjoying it's head-scratchy delights, and Martin had brought Reif für die Insel, which at least also has an umlaut. It translates, we think, to 'ripe for the island' which sounds like it might mean something slightly dubious to German ears, and involves an awful lot of bananas. Pete pointed out that this week, bananas were the crossover crop, as they appear in Santiago, which we played last week. As do potatoes, which feature in Maya, which we played the week before. The problem, we discovered, is that bananas are a bit of a crossover crop cul-de-sac, as they appear in loads of games but mostly on their own. 

I didn't take any pictures, but that's really no bad thing, as this game has about as much table presence as half a packet of banana flavour Chewits. It's an auction game, one of Reiner Knitzia's dodecorilogy (at the very least) of auction games. And it's quite neat, but fairly one note. Having played it a couple of times I can say I prefer something like High Society, which it reminds me of slightly. But it's fine. It's no Santiago!

Jo 89

Martin 75

Pete 67

Joe 63

Ian 59

After that we played Hot Streak - which has tons of table presence - but I still didn't take any pictures. Silly me. It was a fun game - in one race Dangler and Gobbler responded to the start whistle by turning around and running off the end of the board together. Very funny, and I pipped Jo to the win. Or do none of us win, we just enjoy a different life outcome. 

Joe 62

Jo 60

Pete 55

Ian 35

Martin 24

Before disappearing into the night, we gave it some So Clover. Of course we did. Martin saw my clue of toothed, and spotted tiger. "As in saber-toothed tiger!". I waited for him to spot Saber on another card, which he did eventually. What a gift. We scored 26, which is exactly the score I thought we got last week with three players, so clearly I was just thinking ahead.

With that we wandered into the night - it's fun to play in a pub every once in a while, and The Greenbank is very well-appointed in that regard; we were accompanied by lovely live music all evening too. Let's do it again some time! 

Wednesday, 15 April 2026

Baby Catan, Baby Ra

There were five of us last night; Pete, Jo, Martin and Sam and I (Joe) congregated in my kitchen for the regular GNN Tuesday amusements. Jo's game Molly House had won the American Tabletop Award for complex game earlier the very same day, and after congratulations on this amazing achievement, we set up Hot Streak, coincidentally the ATA's 2026 pick for casual game.

Hot Streak works best with 5 or 6, though for higher numbers there's a variant we're keen to try, which dispenses with the betting cards, and sounds like a lot of fun for a lot of people. 

Last night's game was the usual hilarious mix of volte face's and stumblebums, and only Pete seemed to have a true bookie's eye for what was coming down the pike. It's impressive how varied the three races can be, the order the cards come out in having a huge effect, naturally enough. Raucous fun, and our life outcomes were equally daft, as recorded by Sam with cryptic economy against the scores:

Pete 69 jumps house

Jo 52 zoo koala

Sam 37 toupee

Martin 25 book

Joe 24 nickels

We moved on to a game that the words 'raucous fun' don't have much to do with, although Martin's early entreaty to Sam to come on his bananas did cause some amusement. Santiago used to be our go-to for five players, many many moons ago. 

It last saw play at GNN in 2019, and I'm surprised to see that prior to that I'd won it in September 2013, as my recollection is of being terrible at its particular mix of bribery and potato planting. Digging a little deeper into the archive, I find the game earlier in 2013 in which I scored a paltry 29 points - it's funny how the losses stay with you. 29 was a particularly ignominious score, as you start the game with 10 money, and receive 27 during the game, so I'd have done better to sit on my hands the whole game.

Last night I won again, much to my surprise - I like to think that my early game of not being completely horrible lead to some karmic fortune at the end, but who knows. It's an OG gem, and we should probably play it more often, even though my next game will be another sub 37-er, you can be sure. This time the scores were admirably close, with 13 separating first from last:

Joe 70

Jo 65

Martin 64

Sam 59

Pete 57

Sam clearly found it as tense as I did; "Let's play coops for the rest of the night" he said afterwards, and then left.

The remaining four of us opted for Catan - On The Road, the new 15 minute card game version of Catan. We were all keen to try it, and we all felt similarly afterwards - it was fine. Just, fine. I don't know what we were expecting, it does exactly what it sets out to do; but I couldn't help wondering if it wouldn't seem completely incoherent to someone who hadn't played the original game. Martin was the first to 7 points and thus the winner.

We moved onto another (sort of) pocket version of an esteemed classic, Swat! This Knizia game was described by Martin as 'real time Ra' and you can see the lineage, though the gameplay and mozzy-swatting theme are very different. One player deals cards face up in a stack, as the others hover, ready to swat the mat as soon as the offer gets tempting enough. It took us a few rounds to get the measure of when to 'buzz in' (they should have called it that), but it's a clever and very silly at the same time, and I'm going to say if not raucous then at least rumbunctious fun.

Jo 71 

Joe 58

Martin 47

Pete 31

Earlier when Pete checked the train times they had all disappeared; but luckily they'd appeared again by now, so he left to get the last Montpelier to Temple Meads and beyond. Jo, Martin and I opted for a final So Clover. I sadly forgot to take a picture of our first effort, but maybe that's ok because we didn't do brilliantly. We went again, doing marginally better - not quite as well as the 26 I announced, Martin pointing out that 6, 6 and 4 add up to 16, the brainiac. I did get a picture of our second efforts.


   With that we were done and dusted, having had more than enough rauc for one night. 

Wednesday, 8 April 2026

A series of unconnected events

Gamers gathered in Fishponds on a balmy April evening. Joe, Martin and I (Adam) arrived to find Steve and Anja engaged in emergency plumbing, so we introduced the kids to gambling with a quick game of Hot Streak. 

In Hot Streak players make two bets on which of four mascots will win each race or on a weird side bet (two mascots will be sprawled on the ground at the same time, one will fall off the track, etc). We got to see some of the cards to be used at the start of the game which seemed pretty good for Hurley (the hot dog). Then over each of three races we added one card of our own to spice up the race deck and the comedy began. 

How every race finished

In amongst the swerving and tumbling Hurley won every race, which left me confident as I'd backed him every time, but Joe's smart side-bets nudged him into second and Martin's risky play (you get extra reward for first place if you flip the betting slip to the "risky" side) galloped him to victory. 

Martin 62
Joe 59
Adam 57
Lennon 33
Louie 22

Steve and Anja (having defeated the toilet) arrived in time for a 7-player game of Just One. The game was a hive of cheating and treachery, notable for Louie and Lennon conspiring to put complimentary words into the mix. We only played 7 rounds, but somehow got a perfect score.

Anja took Lennon off to bed now and the rest of us turned to No Thanks. In spite of never knowing when it was his turn Steve put together a nice run and trounced us, not far from a positive score!

Steve -15
Adam -39
Louie -43
Martin -55
Joe -57

Anja returned and Louie reluctantly bade us goodnight as Whale Riders was set up. Molly the cat sulked on one end of the table (disappointed at the lack of real fish?) as the rest of us were distracted by Steve's choices of background music. Whale song gave way to Inuit throat singing and then on to whaling sea shanties - not really the vibe of the game at all. 


At one with nature as the magnificent beasts cruise the azure depths

Joe was least distracted, managing to fulfill three contracts in one go and never really looking back. 

Joe 21
Adam 19 + more money
Martin 19
Steve 15
Anja 13

As we tried to decide on the next game Steve showed off his new glasses.

Simon Dawson / No 10 Downing Street, OGL 3 <http://www.nationalarchives.gov.uk/doc/open-government-licence/version/3>, via Wikimedia Commons 

Bluffit was selected as a quickie which everyone had played before, but the rules seemed baffling to everyone, even Martin as he attempted to explain them. Everyone started with an identical hand from 1-10, then hidden bids and theft ensued as we competed for the previous hand's cards throughout the game.

Joe and Anja's bitter feud didn't work out for them. My strategy of only bluffing occasionally did.

Adam 65
Steve 50
Martin 49
Anja 42
Joe 35

We finished as ever with So Clover, notable for Anja's "Cruise" for Cocktail Demon and Joe's "78" for Attic Record. I was Portabelloed when Chameleon snuck into my "Camouflage" for Landscape Uniform and we only got 24/30. But we didn't mind because we'd all had a lovely evening.

Sunday, 5 April 2026

Chocolate cider

 This week’s games night seemed to start early for me this week, as I awoke on Tuesday morning from a dream in which me, Martin, Joe and Ian were in a badly stocked off licence trying to buy alcohol. Ian was tempted by the chocolate cider by Thatchers while Joe had to be content with a 2 litre bottle of white wine called Sembrini that had party balloons on the label.

And then, as I approached this week’s venue, I arrived at Sam's at the same time as Adam T and Joe. Katy opened the front door to greet us. At least, she greeted Adam. He got a hug on the doorstep that lasted long enough for the silence between Joe and I to get awkward.

Once Katy was finished ignoring us, we all went into Sam’s kitchen which now held eight gamers: me, Adam, Joe and Katy as well as Ian, Martin, Pete and, of course, Sam.

Since there were eight, there wasn’t a chance for an initial communal game so we immediately split into two groups. Martin, Katy, Adam and Joe played Divinare - a rare but familiar game here at GNN, while Ian, Sam and me introduced Pete to Quantum - a very familiar sight on our tables.

Divinare played out on the far end of the table, and I couldn’t follow it’s progress although I was aware of Martin’s increasing despair and his insistence that he used to be good at this game. Katy procrastinated at one point, saying “I’m just touching cards,” to which Adam supportively replied “we’ve all been there.”


Katy 16
Adam T 16
Joe 12
Martin 0

There's no tie breaker in Divinare but Katy graciously accepts the win “because I'm a witch.” Joe found it intriguing: “I've never played it before,” he said. 

“But you said you just needed a rule refresher,” said Martin, aghast.

“Yeah…” Joe replied. And we'll probably never know what he meant by that.

As for Quantum, Pete got a rules explanation and, thanks to a fortuitous roll of dice, was able to place a cube in his first go.

Pete and Sam were the early leaders with two cubes each, while Ian went warlike, even managing to wipe out four ships in one turn (attacked three, put cube down for dominance, picked up card with two extra moves, attacked again) and I expanded my fleet to the maximum five cubes.

But late in the game, i am in a winning position. I have the Agile card, meaning that deploying isn't an action and so i actually have three turns in a row where I'm able to set myself up for a win. But each time, someone attacks me, and the chance is lost. 


Ian is too spread across the map to get a cube down (“I'm very vulnerable,” he says. “We're here for you,” Katy reassures him) and Pete still has two cubes, so it's between me and Sam when suddenly he deploys, warps and puts down a cube to win the game.


Sam 0 cubes
Andrew 1
Ian 1
Pete 2

The Divinare group had started playing Maya while we were still midgame. The only thing I remember about that is all the comments about Joe's massive rack.


Martin 173
Joe 144
Adam 129
Katy 115

And now we were all free of our respective gaming commitments, we could reassemble ourselves as our whims dictated.

Ian, Pete, Joe and myself all whimmed ourselves into a game of Wandering Towers, while Katy, Sam, Adam and Martin played Fearless. 

Shockingly I didn’t note the result of Fearless, but I did note that leading with a zero seemed to be a dick move - and observation based on Martin's “fuck orrrrf” to Sam after he kept leading with zeroes.


As for Wandering Towers, we rapidly forgot where our wizards were as we built an incredibly tall tower. 


Mid game, we checked the contents of the Raven tower to see how well we were doing and Joe was upset to see only one of his wizards in there, since he was sure he'd done two. In the Ian, Ian was most nimble, getting his fourth wizard into the black tower while no one else could manage that on the same turn.


Ian 4 wizards 
Andrew 3
Pete 2
Joe 2

And with that, Katy and I set off home. The remaining sextet played so clover. Sam texted the score: 34/36




And then they played again as a quartet, but Sam was stymied by a card that could've gone on all four sides of his clover.


19/24

And so it ended. Thanks all, another evening of dreams coming true especially since Ian told us that chocolate cider does actually exist.


Wednesday, 25 March 2026

Green Bum

As I drove towards Greenbank Cemetery last night, the rain came lashing sideways in waves, ending a period of relative calm. I texted Adam suggesting he might want to abandon his plans to cycle, and he agreed: joining Martin as they both materialised out of the rainy night to climb into the car. We set off for Steve and Anja's, where our host was Louie. Now accustomed to nerds coming in with bags of games, he furnished us with drinks, glasses and bowls for snacks. Soon enough Anja appeared as well, and then Pete, and after a brief discussion of comics Louie chose our first game: Telestrations. 


Oddly Martin had never played this, but Louie talked us through the rules and we set off on a drawing and guessing spree. Notable highlights were Martin's drawing of a needle in a haystack being identified by Anja as 'pin' - she ignored the haystack - and Martin's guess for 'grilled cheese' which hopefully gave nobody else the bad dreams I had. 


The scoring is kind of a nonsense, but for what it's worth Louie, Anja and myself took a joint win with 1.5 points each. Steve joined us for the last round, so as we pivoted to the evening's main courses everyone was already at the table. Anja, Adam and Pete chose Thurn and Taxis and myself, Steve and Martin went to Ape Town. 


Pete was new to Thurn and Steve new to Ape Town, so there was some Rules Mumblings for a little while before we struck out establishing a postal service/menacing simians. As is my habit - sorry - I lost track of the other game as I was laser-focused on trying to be a mafia monkey, succeeding in making the early running but becoming increasingly concerned about my lack of lemurs. 


My worries were well-founded. Though we clung onto Martin's coat-tails - or actual tail - for the majority of the game, he pushed his way forward in the finale far enough to take a pretty convincing win. 

Martin 100
Sam 89
Steve 73

Germany's network of postboxes was still being developed, so we blasted through a quick game of Jungo. Martin won this too, in pretty short order. 


Then we embarked on a brutal game of Misfits, with all of us collapsing the tower at different points - most agonisingly for me, it happened placing my very last piece. 




And when that happened we all had around ten pieces of wood each - almost as if the last 15 minutes had been a complete waste of time. As Thurn and Taxis was now packing up, we declared it a draw. I'll have to leave the German drama to the comments, as I was distracted by being clumsy and don't really recall any of the rules. I know Adam won though.


Adam 30
Pete 24
Anja 16

Astonishingly it was now late enough that our next game was our last: So Clover, of course! And a triumphant So Clover at that. Martin's Spinal Tap was almost portabelloed by Movie coming out, and Anja's clue of Gallery had us foxed for a while as well until we connected to the underwater elements in zoo/tunnel. Most contentious turned out to be my clue of Battle Axe for Dungeon/Accessory, as Steve felt manacles would be a better clue, and I said not all dungeons are sex dungeons, Steve. Martin fleetingly thought one might go in fancy dress to a poetry party, before blinking in surprise at his own thought process in a way I haven't seen before. 

Regardless, look at this! 36 points. 


Adam had been first to finish, and whiled away his waiting time trying to draw an actual clover leaf on the back of his clover, before deciding it looked more like a bum. I"m presuming he added the hair afterwards. To be honest, there are a couple of other things it looks like now. 
 

On that physiological bombshell, we called it a night. 

Saturday, 21 March 2026

Games Knight Knews

I arrived at Sams’s in the turmoil of a game of Cross Clues. I ignored the usual gaming wisdom of never playing until you’ve taken your coat off and sat down and I looked at my card which prompted me to give a clue for “Kinght/Night.” I said “homophone” and got an easy point and an idea for the blog post title. Other attendees apart from me and Sam were Martin, Ian, Adam H and Pete. Martin was a clue machine but Adam was stymied by two clues involving Cauliflower.

21 out of 25

The six of us split into two groups. I joined Ian and Sam in a game of Torchlit, a trick taking game in which you have to guess how many tricks you’ll win. You’re guess is hidden in the form of a face down card and your progress is shown as a meeple on a track.

If your guess is correct, you get 3 points but you can get extra points if that space on the track has cards placed beneath it. Of course, if you miss your target, you can still pick up the points from any cards placed on that particular space.



It was fun. I played the first round in a fog of confusion, trying to work out what was a good hand and what wasn’t. In round two Sam did badly as he won a trick he didn’t want that pushed him onto a low scoring space: just two points for that round. He couldn’t recover and, after three rounds, the scores were

Andrew 18
Ian 16
Sam 13

On the other half of the table, Pete, Martin and Adam played Maya. It’s minimalist design, pastel coloured hexagons with a distinct lack of Mayan flair, gave it a 90s look. I know very little about the game, apart from a typically Martin-esque phrase mid-game, “I have to do that to you to screw you out of ten points,” he said to Pete. Not that it made a difference as it ended:



Pete 157
Martin 147
Adam 131

After this some limited edition (for Easter, I think) chocolate and chili crisps were shared. They got a mixed reaction, but people kept eating them in a sort of fugue state of disbelief at the taste.

After Maya finished, the players discussed it and we soon realised that a lot of our geographical knowledge comes from board games. Although a lot of that knowledge was focused in Germany.

We then split into two groups once more. I stayed in my chair for the third game in a row and watched people move around me. Me, Sam and Adam played Dewan - placing our camps across a map to satisfy various criteria drawn at random from a deck of tiles. 


Adam seemed pleased when he heard there was no hand limit and, indeed, as he played he always seemed to have cards to choose from. I was living hand to mouth, cards-wise, despite my plan of putting camps in the middle of the board, hoping to get cards from anyone wishing to pass.


It was a close one and, to be honest, I was surprised I came last.

Sam 46
Adam 46
Andrew 43

There is a tie-breaker: player with most cards left over wins, but Sam disdained that rule and announced it was a tie, even though he would have won by it. I wonder if we can backdate that decision to my game when I drew with Martin...

At the far end of the table Rebirth: Ireland was in full swing. Clearly, Martin and Pete had not had enough hexagon-based map games for that evening. 



And as I stepped out into the evening, Sam picked up the blogging duties

After Andrew left, Rebirth was still continuing, and it sounded like Ian's early lead was getting pegged back by Pete and Martin. We had time for a two-platyer, so Adam and I stared at the alcove in the front room before deciding on card-shedder Chu Han, which Adam may or may not have played before. Even after beating me, he still wasn't sure.


I won the first round before Adam took the second. In the third round I had huge clutches of 4s and 5s and if I could just get rid of a single six, Adam would be in trouble. But shedding the six gave him the lead *and* doubled points for the round, something I came to regret when I just couldn't get it back and he went out to leave him poised for a win at 29-10. As Rebirth was packing up by now, we decided to award him the victory, as my comeback looked improbable at best. 

Adam - wins!

In Rebirth, Ian had been scampered past by late-game business from the other two, and on realising he had a forgotten objective Pete also realised he'd just completed it with his last tile - enough to take a St Patrick's Day win on the Ireland side of the board!

Pete 244
Martin 241
Ian 232

A triumphant but tired Adam now departed, but Ian said he'd be up for a So Clover. So we did that. Despite some hesitancy and trepidation, it was another Record of Legends night with a cement-hard 24/24. This was despite my putting Queenie for Perfume/Chess. Ian's cradle for Life/Grave was nice. 


Now we lost Ian as well but the three of us still felt we had enough energy for a crack at Biblios, with Martin and I introducing Pete to the Extreme foul-mouthed variant. I suspect Martin ate his own shit at one point, but he didn't say, and who can blame him. I tried to stay out of the battle for brown and blue and focused all my efforts on red and green. If they could outscore any other pair of dice I would be King Biblios once more! 


But this went wrong when I outbid Martin for a +1 Church card late on, only to find the very next auction was a +2 Church card. Pete and I were broke, Martin picked it up dirt-cheap, and with it the crown. 

Martin 7
Sam 6
Pete 3

And that was that for another GNN. See you all soon...