Wednesday, 10 June 2026
The Top 20 GNN Games (7 years on)
That's How You Make Your Wife
The evening began with card tricks. Joe started things by showing Louie how he could predict a jack coming out of some dice rolls and a clutch of calculus. 'The secret's in the maths' he confirmed later, although he never elucidated on why he got the suit wrong. "I was distracted" was the most he'd let on.
Louie returned the favour. He broke the deck into several piles, shuffled them about, and predicted a nine, which duly appeared. There was an impressed moment and I wondered if maybe Anja would produce a rabbit from somewhere, but it transpired instead that it was time for Hot Streak.
We were at the full eight by this time: as well as our hosts and Joe, Martin, Adam, Pete and myself (Sam) were also perched around the table. Anja - who hadn't played before - had a concern she didn't really understand what was happening. "It doesn't matter" Martin said. Hot Streak is that kind of game.
Pete got off to a flyer with two big payouts in race one. But he was less effective thereafter, with Adam and Martin looking like the racers to beat. I played my usual ineffective strategies in races one and two before pulling off a surprise payout in the third race. Adam scored highest overall, and when Martin said no-one was interested in the scores, he chimed in "I am". So the positions below are 'the positions' although perhaps more intriguing for the combination of Martin reading the stories from the results book and my phone trying and failing to make sense of them.
Sam 57 - to an old woman who cracked them into a fine cloak of good fortune at all Will and Don’t you look handsome in it
Pete 49 - you book studio time I saw what I’m pretty sure it was a hot runaround
Louie 40 - do you use your winnings to buy a copy of the streak by John Perry and CMYK? You enjoy playing it for years with friends and family.
Anja 32 your winnings goes straight into gobbler College fund
Joe 28 - Mart corner you in the parking lot and that’s how you make your wife
Steve 22, -you mail your winnings to your niece who uses them to buy a sweet butterfly knife to do tricks with
Martin 23 - you finally have enough money to fulfil your dream of buying a used copy of Tony Hawks downhill jam for the Xbox 360 so you do it
I know nothing of this except it's by Alex Randolph (of Xe Queo and Raj) and consists of auctions. I like the look of that board too; the picture makes me want to play Sardegna again. When Cobra Paw finished they were deep into <whatever it was> and will hopefully illuminate us as to what happened in the comments. Meantime we played Bella Vista.
Bella Vista has a randomised set-up to create the board and then over 8 rounds we all place our 8 buildings on it (in the three-player game, the last-to-go also places a building of the unoccupied fourth colour). There's two end-game objectives: in our play last night, it was buildings at the border of the city and buildings in clusters - and some in-game objectives in the form of contracts: have two buildings next to the river, or one building in each blue neighbourhood - that kind of thing. If you qualify for a contract at the end of your turn, you can take it for the cash/points value at the end of the game.
Turn order is critical: often two or more of us are in pole position for a contract. But going earlier in turn order means paying for the privilege, and in a game where cash and points are the same thing you can end up paying 6 coins to complete a contract worth 8 coins. I made a critical error late-on, thinking I had the four-buildings-on-borders contract sewn up and not spotting Steve could swoop in and grab it - which is what he did.
And the rest of us choosing between dnup and Gang of Dice. I said as I'd chosen Bella Vista I'd stay out of the debate and went off to the bathroom. I returned through the kitchen, where Anja was treated to me saying 'so they make these bottles with extra large labels' repeatedly to my phone, as it refused to understand the text I was trying to send to my niece. I have basically become reliant on technology that terminally misconstrues me. Meantime they'd chosen dnup.
Saturday, 6 June 2026
Who’s on Third?
In fact the answer was Springfield. Joe had misremembered the name Krusty the Clown as Rusty, hence the confusion. I had a similar experience on my turn. I chose Stan Lee but then couldn’t remember if he was Marvel or DC. I felt fairly sure it wasn’t DC so my clues were Marvel, Origin and Pauper - the third clue based on Stan Lee being screwed over by Marvel.
Wednesday, 27 May 2026
99% Perspiration
It was a hot and sweaty night. Although thunder distantly rumbled, the vice-like warmth didn't break, and five of us sat in the kitchen grateful for the occasional blessings of an oscillating fan. With the darkness came a slight relief - but not much. It was like an African evening in a sweltering, conspiratorial Graham Greene novel - only with less espionage and more German post.
But I get ahead of myself. Joe was early and so with 20 minutes at our disposal, we disposed of them with a crack at Letterpress. I'd recently had a harrowing game against Adam, scoring only 8 points (-bad for round one, let alone the deciding round five finale) and the early showings weren't good as Joe won rounds one and two and picked up a couple of challenge cards: he had six letters to my two at this point. But I rallied somewhat, and though Joe's final word was more stylish - VARSITIES - I picked up a redemptive (narrow) win with SCRAGGING.
As we compared hands, Pete and Adam arrived, followed shortly by Ian. I suggested we start the evening proper with a frippery, and everyone was amenable to 1AM Jailbreak. This is a Saashi card-shedder where we are allegedly trying to escape all our prisoners (our hand of cards) out of jail and into the tunnel (the table). Despite playing it as recently as last week I was hazy on a couple of rules - I blame the heat - but fortunately Pete and Joe were on hand to help me out.
Over the three rounds Joe proved to be best escape artist, as he loosed all his prisoners from chokey every time. His only competition was Adam, as the rest of us appeared incapable of using a spade. I'm blaming going to get the fan on this one.
2 Adam
3 Pete
4 Ian
5 Sam
We looked at the stack of 5-player games I'd brought in and wondered if it was too hot for Hansa Teutonica. Or if it would be too long. Or if we'd be done by 9pm (this last one was a gamer's joke, unfit for any other scenario). But there was a general swing towards it so we set up and clarified a couple of fuzzy edge-cases, remembering everything else apart from the fact if you get extra actions you get them straight away - you really had to be there, it was dramatic.
Initially we mostly split by geography. Outside of the classic fighting over Gottingden Joe focused on the north and me the south, with the others running interference on both. I scored the first point, but if I had ideas that this meant I was in the running - and it didn't - I was swiftly caught and overtaken by Joe. Despite Ian's best efforts to get in his way, he managed to get a little scoring route together in the north-west and starting eking out points.
I was last to get myself up to three actions and paid the price, spending much of the mid-game feeling underpowered as Adam spent his four - and then five! - across the table from me. Although he scored precious little from the route-building he seemed to have timed things well, and spent the last act powering his way across the board.
But it wasn't enough to catch Joe, who'd juggled the various challenges of HT with aplomb, building a big lead through his routes and developing the joint-largest network. Pete's plans to connect the east-west postal route fell apart - "I've gone wrong" he said, like an early AI postman - and Ian realised that he had no network at all.
Adam 33
Sam 32
Pete 29
Ian 25
A stone-cold classic - great to play again and it definitely suits five.
It did take a wee while though - it was past nine now - and it was still hot. We collectively determined we had one more game in us and it would be So Clover. We opened with three sixes - Ian, Pete and myself - but were foxed by Joe's clue of rummers. Joe suggested we could google it but we weren't sure that was in the rules. We were also too hot and lazy. And so we missed glasses/pirate, not knowing a rummer is a glass and being sidetracked by my fixation on the Rummer pub in town, which I thought might be green. Or possibly grey. Sorry Joe. We ended on a 4 with Adam's clover, thrown by the fact he'd written Hoodlum for hood. "I only realised when you said it" said Adam. What with the heat, it was that kind of night.
25/30 - not terrible by any means. A very fun night - two years and a day since my last play of Hansa Teutonica! Let's not leave it that long again... Thanks all
Sunday, 24 May 2026
This game's got Seoul
Halfway through the game, a piece of Joe’s table fell off with a loud clunk, with very little concern from Joe. “What was that?” asked Martin. “Er… nothing,” Joe replied.
Friday, 15 May 2026
Winning Streak
As I walked through Bristol, I was enjoying the blue skies and fresh breeze, feeling like summer was finally here. As if to confirm this, Adam H rode past me on his bike, waving at me in a t-shirt and reflective sunglasses looking for all the world like he's headed to the beach. But he wasn’t. He was heading to Sam's house for this week's gaming interlude.
When I arrived I also met Sam, Laura, Ian and Joe, with Pete joining us soon after I sat down. We played Hot Streak - a Magical Athlete type of game with a retractable track that extends from the game box across the table. But while Magical Athlete has a cast of dozens, Hot Streak consists of four runners who have a distinct lack of super powers. As such, it should be easier to predict the winner, right? Runners move according to cards drawn from a deck that everyone has seen, but then has had a card added to it from each player and then, as the race progresses, cards are removed from the deck. This means, whatever information we all had at the start, gets more and more inaccurate.
Joe was assiduous in his preparation for the game, supplying a music soundtrack to enhance the excitement of the game. One of the tunes was “Yakety Sax” which we observed, despite its fame, wasn’t the kind of tune you’d put on to listen to at home.
Ian was the best at predicting the results by quite a margin. Pete, though, in many ways played the perfect game: finishing with exactly the same amount of money that he started with.
In an example of Flavour Text gone mad, each possible result has its own i-ching-style life prediction. I didn’t note them down except that they all seemed quite long except mine which was a single sentence.
After a quick start, I was very slow to get my meeples off the island. Eventually I decided to stop waiting for another raft and swim for safety. Might have worked too, but then the third volcano on the island erupted and the game ended.
* * *
After Andrew left they were still frantically putting fingers in dykes in Rising Tide, so Adam went to the front room and returned with a small selection of games for Ian and I to choose from. One of them was Steam Power, but at 9.45 we both felt - not realising how far away the end of the evening was - that it was a little late to start route-building. Instead, with Laura's encouragement from the sidelines/Holland, we set up Tipperary. All of us were pretty rusty on the rules but it's dead simple. Especially if you're Adam.
In brief, Tipperary is a polyomino game with multiple overlapping ways to score. Finding ways to combine them is where it's at, and whilst myself and Ian sprawled our farms erratically over the table, Adam's homestead was much more rigorous in its structure and discipline.
Whilst he was never in the running for 'largest flock' Adam shrugged off this minor oversight with a bagatelle of other point-scoring shenanigans.
Sam 78
Ian 60
Despite our Dutch dammers insisting the game was nearly over, I suspected that we might have time to squeeze in a quick luck-pusher in Lure, the game of catching fish. But suddenly Rising Tide was over, and despite the fact it took considerably longer than the advertised 45 minutes (Pete and I anticipated an hour, so we were only 50% out) everyone seemed happy - especially as they won. The Netherlands was saved!
Pandemic - Rotterdam
Surprisingly, nobody was making moves to go home, so we split into teams - Ian/Laura/Pete v Joe/Adam/Sam - and played Triangulation.
We got off to a solid start when Adam and Joe figured out Red Bull from drinking/caffeine/races and then intercepted Ian's cocaine/horror/Maine as Stephen King. His 80's cocaine habit was new to us - Ian said that apparently he doesn't remember writing Cujo - but we were off to a flyer.
Adam's first reveal was towel and Pete instantly suggested - correctly - The HItchhiker's Guide to the Galaxy. Laura revealed Joey and we guessed Friends. But her second clue gave away that it was Australia, and then Joe's wood/Helena/Mars for Tim Burton wrapped up a win for our team. We did Pete's clues anyway and Ian and Laura correctly guessed Subway from High Street/Underpass/foot.
Adam now left for home leaving five of us to finish the night with the traditional So Clover. We opened with a 6 - I was rather pleased with my white lie for elastic/fable - but ran into problems with Pete's clue of Wogan, which seemed to loosely connect with lots of things. Surprisingly the answer was radio/stud, which Pete appeared to be tinged with regret about. Laura's clue of Mr. Y Bear for light/magician was another baffler, prompting thoughts of Yogi Bear and Logie Baird before Laura revealed it was intended as 'mystery bear'. Beyond that, she volunteered no further information, happy to cackle gleefully into her beer. I think we finished with Joe's, which was another 6: spicy for demon/noodle was nice.
It was now shockingly 11.30pm though which for us five clarity bears meant bedtime. A cracking Tuesday night, thanks all!
Monday, 11 May 2026
Mille Fury
When we arrived though, Anja was settling Lennon to bed, and Louis, having recently turned into an actual teenager, was too busy with email admin relating to his VR headset to play stuffy old boardgames, so we were temporarily a three. Martin, Steve and I played Jungo first – classic Jungo rules, not the Hachi Train variant. Fate smiled on me as I had some very lucky cards and after picking up some played cards was able to play 7 ones in a single turn. My luck meant I reached the winning condition of 2 fairly swiftly.
We then played an edition of Timeline – I can’t recall the exact theme, but it just seemed to be “events”, but again fate smiled on me as one of my cards was “The Extinction of Dinosaurs” which seemed such an outlier compared to anything else it felt like cheating. Steve and I both got rid of our cards in the same round. We decided to guess at the remaining card “First Superhero” in a homebrew tiebreaker, whoever guessed the closest would win. I guessed 1936, only slightly earlier than the actual year of 1938.
Ian – 188
Steve – 178
Steve – 6
Ian – 5
Anja – 3
Steve retired at this point, leaving Anja, Martin and I to play a final game of Misfits. I do wonder if playing an arm in a cast would hinder Anja slightly, and a couple of tower collapses on her go seemed to suggest this could be case, but I also experienced a collapse leaving Martin to dispose of his pieces with relative ease. As usual, Misfits gave rise to wonderfully pleasant constructions best represented with pictures.




