Showing posts with label Dicht Dran. Show all posts
Showing posts with label Dicht Dran. Show all posts

Wednesday, 24 May 2017

Slice ‘n’ Dice

As the classic ballad goes: "We had joy, we had fun, flicking bogies in the sun" except it wasn't bogies, but tiny circular spaceships. And we were inside, not out in the dying rays of the day.

Outside: lovely
Inside: even lovelier

There were eight of us. The co-hosts, Adam and Hannah, and the co-guests, Sam, Joe, Ian, Katy, Martin and me. Before Joe and I arrived, the others (minus latecomer Martin) were introduced to Passe Trapp, and game that's short in length but high in tension. It became a feature of the evening, as the go-to time-filler for the waiting gamer.

But first, we had to decide what to play while we waited for Martin. We chose 6nimmt, inviting Dirk along too so Martin could jump in if he arrived mid-game.

The first round began in a strange fashion: the four cards showing were 3, 4, 6, 101. A pattern soon emerged, whereby everyone would play high cards, but lower than 101, which would quickly fill up any potential places to play. A peculiar situation, and one in which Adam thrived, picking up no points at all. Dirk did okay, and was placed fourth. Ian came off worse, with 49 points.

All bases loaded

Round two was more typical and poor old Dirk struggled, as did Hannah who got caught in a dreaded spiral of death. In round three, Martin arrived and took over from Dirk, arresting his slide. In fact, Martin won the only round he played, and he extrapolated his score of 2 across an entire game giving him a hypothetical victory. In his mind. Adam and Katy, though, had a collapse in form, and Katy crashed down to last.


Joe 19
Sam 24
Hannah 34
Adam 44
Andrew 45
Dirk 49
Ian 65
Katy 67

After this, we split into two groups of four. Katy, Ian, Joe and Hannah chose Ascending Empires while the rest of us went for a pot pourri of shortish but devilish games. First was Flamme Rouge. It was Adam's first go, but the rules aren't complicated and we were off before too long.


It was a cagey start until Martin broke away from the pack. After that, Sam and were mostly blocked by Adam's two riders and Martin's second cyclist. Adam could've won right at the end, if he'd drawn a five to get him over a small mountain. But he didn't, so the game lasted one more round and Martin edged ahead in the final reckoning.


1. Martin
2. Adam
3. Andrew
4. Sam

Then we played, at Martin's suggestion, New York Slice. It was new to all of us except Martin but, again, the rules aren't massively deep although the strategy is. Can't say I was too impressed, though. I felt that, like King Of Siam, the last stage see your options shrink dramatically. Nice, though. It does make you hungry, so the strange cheesy crisps were much appreciated.


Adam 35
Martin 29
Andrew 26
Sam 24

Next up was Dicht Dran. Adam and Martin got rules explanations and we began. It was a two round game, and Sam's quick and effective win in round one was enough to see off Adam's surge in round two.


Sam 8
Adam -4
Martin -7
Andrew -13

By now, Ascending Empires was almost at an end. After repeated comments about how civilised it had been, Katy turned on Joe with all the rage of a woman who didn't want to come last twice in a row. She got a five point swing from him to her, changing the standings significantly (but not the winner).



Ian 39
Katy 30
Hannah 27
Joe 25

While the final stages were played out, scores totted up and the game packed away, Passe Trapp was brought out again. Sam and Martin had an epic battle, with Sam repeatedly crying "Martin, stop it!" which made Joe comment that it all sounded a bit non-consensual. When Sam finally won, he lifted both arms up and gave a full blooded cry of joy and relief. And then apologised, because there was a young child asleep upstairs.

Other games were played. Martin got his revenge on Sam. Then Martin beat Adam twice, and then Adam beat Sam. There may have been other games, too. I’m not sure.


Now we were all together again, it was time for some big group fun. Except for Hannah, who bowed out at this point, preferring to head up the wooden hill to Bedfordshire.

First we played Dead Man's Chest. Sam was out first on an ignoble manner. He called Dead Man, and Ian challenged. It turned out to be 3:1. Sam had mis-read the dice. There was quite a lot of blind bidding going on, around the 6:X range, as people gingerly edged from Safe Bet to Unlikely Bet in tiny increments.

Finally, it was against Katy and Adam, both with two gems. Adam made sure to tell everyone that Katy was bound to win, and then he won the next two rounds. His victory came when he bid 1:1 and Katy challenged... it was Dead Man!

What a way to win!

1. Adam
2. Katy
3. Joe
4. Ian
5. Andrew
6. Martin
7. Sam

Then we played Fuji Flush. I kept track of the Dick Points this time, and good thing too since Joe came close to an early Big Swinging Dick when he cleared the whole table (but not every player by one point. Ian had preferred to go home, since he was very tired but we bullied him into a final game. His fatigue showed, when he played the 20 card, thinking it was a 2. Sam, meanwhile, played nothing but sevens for most of the game.

Adam and I got down to our last cards first, the others did everything they could do to stop us. When I jumped on a series begun by Martin and Katy, Katy implored the remaining players to beat them, in a scene reminiscent of that bit in Aliens when someone in the wall of alien gunk suddenly comes to life and begs the marines to kill him.

But no one could. And, at the risk of being targeted for the rest of my life in Fuji Flush, I feel I should point out that this was my third win in a row in this game. (Adam won dick points: Adam 3, Joe 2, all others 1)

Andrew 0
Adam 1
Joe 1
Martin 2
Katy 2
Ian 3
Sam 4



Wednesday, 3 May 2017

Dicht Diggers

Tonight saw a continuation of the recent whittling away of regulars as just four of us set up in Sam's kitchen. Joe, Ian and I joined the host for the week's festivities, trying hard not to read too much into our new found exclusivity.

We began with Pairs, with Sam's son Joe telling his father what to do. With four players, it's quite a different game to what we're used to. Very cagey, with people preferring to stick in second rather than risk one more card.

Joe got hit by a lot of low pairs while Sam & Joe were in pole position midgame, just four points off the target of fifteen. But, they couldn't score again and Ian took first place.

Ian 15
Andrew 12
Sam & Joe 11
Joe 6

And then came decision time. Since we didn't have to share the table with another game, our choices were limitless. We struggled to make a choice. Joe said he'd almost brought Brass, and I wished he had. Great Western Trail? Feast For Odin? But after Viticulture had been mentioned several times, it was brought to the table.

Joe had recently been introduced to the game by Sam, but had found his first attempt rather frustrating.

Round one:everyone training new workers

For the rest of us, the rolling hills of Tuscany were as familiar as the garden path to Sam's door. We set up with Ian having a rare luxury of an extra worker thanks to his Papa card.

Interestingly, the extra worker option at the end of the Player Order Option Track was barely used. With four players, spaces were likely to be filled so an extra ordinary worker wouldn't be much use.

Halfway through, I asked Joe if he was enjoying it more and he said no, it was still frustrating. Which is true, but that's part of the joy of the game. This was especially true for me in the last round, when my plans of a double-order fulfilment were scuppered. I'd been holding on to my Grandee, hoping for a stroke of luck to allow me to fill an order, and I was sorely chagrined (© 18th century England) when Sam played a card allowing you to take back your Grandee and use it again.


Then again, so was Sam when he saw Ian take his back and then use it to fill another order and make sure of his victory in this close game of Viticulture.


Ian 26
Sam 21
Joe 18
Andrew 18

After this, we wound down with lighter fare: Dicht Dran. The 6nimmt-ish game is high on frustration but not so much that you feel completely in the lap of fate. For the first time at GNN, Sam handed over the rules explanation to a YouTube video.

The idea is to get your hand size down to zero, while also picking up the cards dealt in the middle. However, increasing your hand size means you're more likely to have a card that'll win one of those cards in the future. It's a fine balance.


We played two one-round games. In the first, Sam was never in danger of not winning while Ian stayed true to his stereotype of being bad at 6nimmt style games.

Sam 9
Joe 1
Andrew 0
Ian -5

In the next game, I got off to a flier picking up one card after another. And while I ran dry later on, and didn't discard all my cards, I still had enough to win.

Andrew 6
Sam 4
Joe 4
Ian -2

Finally we ended with good old High Society. My early tactic was to pick up a bad card for cheap while everyone else got stung. However, no one else seemed terribly annoyed at their lack of funds and I ended up off-setting my 1/2 card with a x2 card, bought for top price. Along with my basketball team, complete with woman lying down.


Joe had a wide selection of scoring cards, but only one money card in his hand. In the end, he went out with least money, despite his potentially winning 16 points.


Sam 15
Andrew 8
Ian 6
Joe OUT!!

And so we were done. Another week ticked off the calendar, another grey hair sprouting from all of our bonces. As for the Division, I decided that this week, I'd replace all our numbers with a sentence invented by my phone whenever you start with someone's name and keep choosing the middle option that it suggests. Since I write GNN reports on my phone, it seems to have learnt a bit of my style.


Well done to Sam for reaching top spot. Oh, and, Laura, a "Knizia" is a games designer: Reiner Knizia. I've obviously written "It's a Knizia!" so often that my phone thinks it's a noun.

See you next week (he said, optimistically...)