Showing posts with label Dixit. Show all posts
Showing posts with label Dixit. Show all posts

Sunday, 27 April 2014

Six go even madder in Gloucestershire

A games weekend with children is neither a sprint nor a marathon. They’re an odyssey, an epic, a wide-eyed roller-coaster of emotions. Luckily, the kids were mostly distracted by a Nintendo DS or an iPad, leaving us adults to emote in relative peace.

Bad traffic and poor weather slowed down the journey to the venue for both cars: me Sam and Stanley coming from the West, and Chris, Paul and Ashton heading from the East. When we finally arrived (within a few minutes of each other) welcomed by the farmer’s wife and her dogs (one of which almost ran under Sam’s car as he was parking) we settled in to the cottage, pausing to look at the paganesque wicker sculptures of hares at the foot of a nearby tree. I hope that the rabbit's head we later found wasn't a sacrifice to some pagan icon.


Back in the house, Stanley and Ashton were very amused by the twin staircases that ran up either side of a supporting beam, and they soon decided which staircase belonged to who. Us grown-ups were sorting out more important stuff like filling the fridge with beers and sorting out the snacks.


Our first game was Timeline. You’d think that something so educational would be perfect for kids, but actually they were in the next room, watching TV. Chris won that, and then he won Tsuro of the Seas, which we played without dragons. We did try a three-player game of TotS with dragons and, after only two rounds, Paul won when an unlucky dice roll killed Chris and me at the same time.

(I won't put scores or anything like that on the blog post, but if you want details about the scores then you can download the spreadsheet from here.)

The first main game of the weekend was Quantum. I sped into an early lead, and so most of the third game was spent with the other three attacking me. Luckily I managed to get my final cube down just as Sam was threatening to sneak the win from me.


After this we played a series of shortish games. Sam won a Raj tournament, then I won Take It Easy and then No Thanks for possibly the first time ever! My run of good form was not to last, since we played it again and Paul won with only 5 points. I came last and order was restored to the universe.

The next day dawned bright and early, but Sam possibly dawned even earlier, as his energetic child was up and about before six. The rest of us we up and about by half past seven, and after various breakfasts, Stanley, Ashton, Chris and Sam played Astronauts, a card game about travelling the solar system and getting back again safely. Stanley won. Then Timeline was given another outing, with Sam finishing in first this time.

Then we decided to go for a walk, taking a closer look at some sculptures in a nearby field.


The cottage was near a pretty busy road into the nearest village, but a friendly passing horse-rider told us about a path into the village where there was a playground. We set off, buying supplies at a Post Office, and then found the playground. There we spent a happy half hour trying to throw a ball into the top of hollow spherical thing that would then sent the ball randomly out of one of four holes. At least, it would have if we’d managed to throw it in. In the 30 minutes we tried, I think we managed it four times.


Once we got back, we had lunch of meats, cheeses and a salad. Then Sam, Paul and I played Alhambra while Chris, Stanley and Ashton played Cube Quest. Sam went into a nearby town with the two boys to get some more supplies and give the rest of us some serious game time.

Acknowledging his sacrifice, we decided to play a game that he wouldn’t have chosen himself: Agricola. Although, with all the cards and boards, I doubt there would have been room on the table for a fourth player. Chris won, despite not having any animals at all on his farm, mostly due to me taking them and eating them as soon as possible. But he scored big on family, stone rooms and bonuses.

Following this, after Sam’s return, we went for an old favourite: El Grande. One of the earliest games we bought, and it prompted many memories of our earliest games weekend when barely a handful of games was enough to keep us going. El Grande was won in handsome style by Paul.


By now, the weather had stopped vascillating between rain and sun, and had settled on sunny for long enough for us to go outside for a while. First, the boys played on the trampoline, and then the six of us played Smite, the game of throwing sticks at other sticks.


Team Smith (Chris, Ashton and me) quickly took an early lead and it was a while until Team Morrison (Sam, Stanley, Paul) scored a point at all. They game took quite a long time until Chris finally threw the winning throw, and Chris later admitted he may have placed the oche a little too far away. Still it was fun.

After this, there were bangers and mash and Chris put Stanley and Ashton to bed with a story. Meanwhile, Sam and I taught Paul Love Letter. He proved to be a good student, since he won comfortably, 3 –1 –0.

Now it was the evening, it was time for something more serious. We went for Railways of the World. It’s a great game, epic in scale – both in terms of theme and the size of the map. Sam got an early lead, which he held onto since the end. Chris’ railway that hugged the southern coasts of the Great Lakes looked nice, but never run at a profit.


Then, for a complete change of atmos, we chose Dixit. This charming game of story-matching was the perfect way to wind down after the stresses of building railways. Chris won. And Chris was winner again in Incan Gold. Interestingly, in both of those games, Paul and I tied for second place.

Our last game of the late evening, which by now was turning into early morning, was Take It Easy. We battled through sleepy eyes, and our bingo calls became increasingly surreal as the game wore on. Chris won a close game, meaning he ended the evening with a hat trick of wins to lessen the hurt from Railways of the World.

The next morning, Sam said he couldn’t remember much about the last game of Take It Easy. That’s how we roll at GNN. Hard and fast!

There were no large scale games on Sunday. There was another game of Astronauts and then Chris beat me and Sam at Timeline. Paul, Sam and I sat down to try a new game, Fleet. Paul tutted at the olde-worlde style design paired with the pictures of modern fishing boats. We also tutted at the rules, and although we ploughed on until the end, we were never sure we were playing it right. We decided to research on the internet was necessary.


Then, another new game was brought to the table: Smash Up. Chris had bought this by accident when looking for King Of Tokyo. It didn’t inspire much optimism at first glance, with rules for each card and then rules for each area of the game. I had to stop to make pizza halfway through, and Sam admitted he wasn’t enjoying it, so the game was ended with Paul and Chris looking in best shape for the win. Paul’s robot zombie army seemed particularly powerful.

While I was cooking pizzas, we played Tsuro with Ashton as a fifth player. I forgot to write the results down to this game. Probably too excited from winning. And after food, the final game to hit the table was Raj. My run of poor form on this game continued, but Sam won, overcoming a 19 point deficit in the final round.

And so the weekend was over. We packed up and said our goodbyes. The roads home were much kinder, and we were back in Bristol almost before we knew it.

The Division shows how close it all was. I'm first in points, but I did play more games than anyone else. Chris won the medal table and Sam won points ratio, but both were winners by fine margins. Congrats everyone!


Sunday, 9 February 2014

Saturday Night Clever

While the cat’s away, the mice will play. And when two cats are away, the mice all get together and play games until the early hours of the morning! The combined absence of Joe’s and Sam’s wives meant that a big sleep-over was arranged by the two husbands, with the clear aim of playing lots of board games once the little ones were in bed.

First, though, was the delicious meal of chili and burritos laid on by Joe. The six early arrivals (me, Joe, Sam, Martin, Adam and Hannah) all happily ate our way through Joe’s generous offerings. And it was his birthday recently! We should have been treating him! Maybe next year. At least Gonz was thoughtful enough to bring a cake when he arrived.


We discussed what to play and we soon split into two: Martin, Adam, Hannah and Sam chose Discworld:Ankh Morpock. Joe, Gonz and I chose Caverna, an Agricola variant which is apparently much easier to play despite coming in a far bigger and imposing box.

Both games needed rules explaining and, in the case of Discworld, some pieces added. Gonz had brought it in a Kingdom Builder box, and somehow while transferring the pieces across, some things got lost. As such, one player had to improvise with sheep from Agricola for their meeples. I’m sure Pratchett would approve.


I’m sure this only added to the fun. Meanwhile, we were making our way through the rules which was not so difficult thanks to our familiarity with Agricola. I was impressed with the wooden pieces, but it does take up a lot of space. I even took a photo of the game board, so I could look at it on my phone rather than leaning over the table, squinting off into the distance.


My strategy was single-minded and perhaps foolish. It was also the least Agricola-esque way to play the game. While Gonz bred animals and grew crops, I went on a rampage, giving both my farmers weapons and sending them out on expeditions every chance I got. Joe went for ruby farming, no doubt helped by the fact that neither Gonz nor I really bothered with them.

It’s a slow game. We sped through the first few rounds, but before long things started to slow down. Over on Discworld, things were slow but faster than us. They finished first.

Adam 100
Sam 92
Hannah 66
Martin 59

Martin clearly got a bad case of explainer’s curse. We on Caverna still had about half an hour to go, so the four of them played 6nimmt.

Sam 36
Martin 45
Adam 52
Hannah 79

By now, Hannah’s recent good form on Roll For The Soul was obviously at an end. After this we were still wading through the final stages of our game, so they were able to squeeze in one more game: No Thanks.

Adam 13
Sam 13
Martin 50
Hannah 78

By this time, Caverna had finished. In the end, while my tactics were solid, I was undone by not having any children. I still had the same two farmers/adventurers that I started with, while Gonz and Joe had four or five each. Joe really benefitted from his ruby monopoly, since he got about 20 points alone from his stash of jewels

Joe 88
Gonz 67
Anderw 49

Now that all seven of us were free at the same time, we chose a game we could all play. After some discussion and voting by pointing to our favourite choices, Incan Gold was chosen.

Hmph, "Incan Cold," more like. None of us had ever seen anything like it: zombie ladies, spiders and snakes were piled up against the entrances of each temple. You either got out quick or ended empty-handed. Sam did just that, and ranked a respectable third. I won, simply by fluke. With five of us eyeing up an artifact, four of us left in the same round to try and take it. Only I was left. I stayed for one more card (a lowly two) before I, too, ran away. It was enough to give me the win in a very low scoring game.


Andrew 18
Gonz 14
Sam 13
Hannah 8
Adam 5
Joe 4
Martin 4

Now, Adam and Hannah left and Sam went upstairs to take care of his kids. This left the four of us to discuss and debate almost endlessly over what to play next. Sigma File or Kingdom Builder? Africana or ten Days In Africa? 7 Wonders or Hab and Gut? Finally we took a secret ballot which at least narrowed it down to three. The first one we played was Dixit, the game of describing pictures so that only one person chooses it.

And what a controversial game it turned out to be. Joe tactic of saying something that only one person would understand was challenged by Gonz. The phrase in question was “It must be lunchtime.” And the target picture was a man with a newspaper. Martin chose it, because he and Joe sometimes met up at lunchtime to do the crossword. Gonz was not impressed, saying it was too exclusive and not everyone would have a chance. Joe agreed to drop this strategy.


It’s a great game. Another relaxing game, all about looking at pretty pictures and making connections. Another game we should play more often.

Gonz 31
Martin 29
Joe 28
Andew 26

Finally, the evening ended with Las Vegas. Dice! Casinos! Whiskey from a plastic bottle! IN other words: the perfect way to end a Saturday. Joe brought out a couple of dice arenas for the occasion. It’s always good to see Das Exclusive, even if it is so big it doesn’t leave much room for the game.

Las Vegas is a great game, full of excitement and crazy stories. Unfortunately, mostly of the “you had to be there” variety. Anecdotes about people rolling dice never impress. Although Joe rolling all ones, and thus prematurely ending his round still makes me chuckle when I think about it.


Gonz won on a tie-breaker. I never even knew Las Vegas had a tie-breaker.

Gonz 370,000 (won with more cards)
Andrew 370,000
Joe 260,000
Martin 220,000

And with that, it was heading toward one a.m. and we set off into the rain. A great evening. Thanks to Joe for hosting and feeding us.

Gonz rises to the top of the form table after a good performance. Sam climbs to second.







Points
Gonz1 1 2 21 7
Sam3 1 1 2 1 8
Steve1 3 31 5 13
Andrew2 4 1 3 3 13
Adam5 1 3 1 3 13
Martin4 2 6 2 2 14
Anja3 2 45 519
Joe3 3 6 1 6 19
Hannah4 3 4 3 5 19
Will3 2 5 5520
Matt5 5 5 5525

Wednesday, 9 May 2012

And can we have the scores from Germany, please

Tonight finally saw the Teutonic double bill that had been promised several weeks ago. Wallenstein taking pride of place on Joe's big round kitchen table, and Maria squeezed onto a collapsible card table. And so began our adventures into 18th century central Europe!


Sam, Adam, Joe and me began the evening with a quick game of Dixit. This clever game of bluffing relies on the sly imagination of the player to describe (in one sentence) a picture they hold in their hand of cards. Then other people have to find a card in their hand that could, at a pinch, also relate to that sentence. The cards are all mixed up and displayed for people to vote on. Points are allocated for popularity. In the end, Anja and Steve arrived having dealt with a bicycle puncture, so we finished the game early with three of us on the same number of points, and Adam in last (ie, second).


Then Anja, Steve and Sam set forth once more into the tumbling world of Wallenstein, while Adam, Joe and I sat down for the new experience of deciding the succession to the Austrian throne by playing a version of trumps. With a map. We went through the rules which seemed complicated at first, but once you start, they make more sense.


Sam, Anja and Steve seemed to have a jolly old time with Wallenstein. I'll leave it to them to fill in the details in the comments, but hearing Sam say the phrase "Despotism brings out your feminine side" mid-game made me wonder if they were playing a variant. Anyway, the scores were

Steve 57
Anja 57
Sam 54

With Steve and Anja tied on points and then on number of palaces, so it went to number of churches which Steve just won by. A very close game.


Meanwhile, back in Austria, I was frustrated because we were playing the introductory game, which meant I couldn't attack Adam (who was, historically speaking, an ally) even though we'd agreed an aggression pact before the game.


This meant I couldn't stop his slow spread of blue (for a change) cardboard chits across the map. Joe tried his best to fight on two fronts and I made a fatal mistake of going for a poorly defended town miles from anywhere, while there were more towns to conquer in the middle of the board.

It was okay. I'd like to play the full version, with all three against each other, rather than two against one. Plus it was quite long. In the end, Adam fulfilled his winning criteria just after midnight, long after the Wallenstein crew had packed up and re-inflated their flat tyres. Regarding second place, strictly speaking there isn't one in this game but I decided that Joe should take it since he was two-thirds of the way to reaching his target, while I was barely past halfway.
The final state of the board. Is that . . . blue custard?

Adam: best player!
Joe: noble effort
Andrew: clueless

This is now the third or fourth game based in Germany/Austria that has lots of fiddly rules and that Adam is good at. It pushes him to the top of the Form Table.







Points
Adam1 2 1 1 3 8
Sam3 2 2 2 1 10
Steve 1 2 2 1 5 11
Andrew3 1332 12
Joe2 3 2 5 3 15
Anja2 5 2 2 415
Hannah1135515
Quentin 1 35 5519
Jonny 2 25 5519
Sally 3 55 5 5 23

Tuesday, 23 August 2011

Bonjour Bristol

I go away for two weeks, and we have branches? At least it's not factions.
If this continues we'll be able to have a Eurovision style contest - 'Wilkommen, Bracknell - can we please have your scores for Ticket to Ride'?
But really, the more the merrier. If I'd had internet access out in France I'd have joined in. But I didn't, so I couldn't. I did manage to get some games played though.
I was only allowed a small-ish bag of games, so I took my box of card games, Stone Age, Thurn and Taxis, Pergamon, Dixit and Battle Line.

However, the Thurn and Taxis box also contained Settlers of Catan.
In the Pergamon box I'd managed to find space for Notre Dame and Aton, and secreted within the capacious Stone Age box were Alhambra and Lost Cities.
The Battle Line box also held Haggis, Row Boat and Citadels, and the Posion box is far too big for the game itself; much better with Tichu, For Sale, Mu, No Thanks and Coloretto in there for company.

And what did we play?

If it was up to Bea (9), we'd have played nothing but Dixit. It was in fact one of the game highlights of the holiday, playing Dixit in the garden with the girls and my parents-in-law.
I can't think of another game that could be played by six people aged 7 to 70, first-time and seasoned gamers alike, that would be such fun, and a proper game - it's a worthy Spiel Des Jahres winner, and a very unique game.

My father-in-law William is always up for a game, and I had high hopes for Aton, mine and Sam's current two-player favourite. We played once, but it didn't really grab him.
We played a few games of Battle Line, a great Reiner Knizia two-player card game of war in the ancient world - very thematic, even though you're basically making poker hands. But the one that William really took to was Lost Cities; RK again, and a game that really deserves its classic status - everyone I've introduced it to 'gets' it within a single round, and wants to master it. It may be less strategic than Battle Line, but easier to grasp, pick up and play.

Matilda's go-to game was Coloretto, and I played a few games with all the girls; despite the fact that their main strategy was fighting over who got to collect pink, I consistently lost . . .
In exchange for taking them swimming one gloomy afternoon, Matilda and Bea agreed to a game of Thurn and Taxis; Bea won, but they haven't asked to play again. Funny, I thought Matilda might find it an interesting step up from Trans Europa.
Again at Matilda's request, we played a game of Alhambra, and I was reminded of what a great game for three or four it is; and what a long one too, for kids.

And in the evenings, Charlotte and her mum were persuaded to join us menfolk. That's when I realised I'd brought too many games. I couldn't decide what to play; the first night we played Tichu, which didn't go down a storm. I should have learned to avoid card games after that, but the next night, despite showing them both Pergamon and Notre Dame, I ended up suggesting Mu. I found a good teaching method, but we started too late, and it was a giant flop.

Everything changed, however, after I sniffed out a games shop in La Rochelle . . .
I couldn't resist Martin Wallace's new game, A Few Acres of Snow; it's a two-player game based on the battle for control of Canada by the British and the French, which uses a Dominion-style card-drafting mechanic. No, Charlotte didn't play it; and by the time I'd got to grips with the rules, William had headed back to London.

But while I was there, I picked up Pickomino - the Reiner Knizia dice game some of us played at Stabcon with Hammy (he called it Heck Meck). It turns out that if you're allowed to play it yourself, rather than being told what you should do on each roll (Hammy's preferred method), it's really rather good fun. We played it with Charlotte's parents, and I played it with the girls. And finally, we all played it together; in fact we played it every day of the holiday after I bought it.

It's a good little push-your-luck dice game, the pieces are very tactile and lovely, and the worms give it that extra hook for the kids. There's an awful lot of luck, but that's perfect for what it is; and when the dice-gods smile on you, and hand you the single, solitary worm you so desperately need on your eighth dice, well, you smile right back at them. Would make a nice game to end a tuesday night . . .

So Dr Knizia does it again - I could have just packed Pickomino, probably.
Except the box is so small, I couldn't possibly have squeezed the other games in there. JB