There was little debate over what to play - Chris had brought his new purchase Oh My Goods! the development card game with a Frankie Howard-esque name. I'm not sure what prompted it's renaming from Royal Goods; there's nothing remotely farcical about it.
builder/starting building
Players start with a hand of cards which represent buildings. During each round you're trying to build these buildings, and reminiscent of Citadels, play continues until someone has built their 8th building. A bunch of cards are turned face-up from the deck (the morning market) and then you choose which of your previously-built buildings you're going to activate: getting you money, to build more buildings in future. Then more cards come out (the afternoon market) and everyone goes ahead and builds/gnashes their teeth because they can't build.
communal market
The critical element is the market: if it doesn't supply the goods you need, you can add them from your hand instead - but sacrificing cards to do so. Or if you don't have the cards in your hand you need, you don't build. So there's an element of gambling in hoping the markets will supply what you need. You can also offset this risk by building 'sloppily': less risk, less reward. And - naturally - buildings can be chained together to generate extra geld.
starting player marker
Chris got himself an assistant and accrued a bunch of money along with his buildings to claim the win:
Chris 20
Sam 18
Andrew 16
During the last couple of rounds Ian arrived and watched us while he munched on some toast. Then we agreed to go racing around the Caribbean in Jamaica. With four the start was chaotic - Ian sailed forward and fought Chris - losing - before sailing back and fighting me - winning. After which Chris and Andrew raced off ahead whilst Ian and I languished for a while.
In the mid-game I caught the others up and claimed second place in the race - but of course in Jamaica it's not just who wins the race (Chris, in this instance) but who has the most cash at the end: which was Andrew (finishing position: 3rd) followed by Ian (last!). Chris had sailed over the victory line miles ahead of them, but he had no doubloons in his boat:
Andrew 21
Ian 17
Sam 14
Chris 11
Andrew and Ian went off to pick the next game, and returned with an old favourite: Raj. But what a game this turned out to be. We agreed three rounds with the round bonuses as 3, 6 and 9, and Andrew began well, winning the first round if I recall. Chris and I scored badly, but hoped to catch up. However in the final round the ten tile came out first, and three of us tried to claim it with our 15 card: Andrew picked it up with his 1. He then played all his low cards, but somehow - as we panicked and tried to shed even lower cards - managed to pick up a tile every single time, with only one of them a red minus tile.
Andrew's haul
It was a whitewash:
Andrew 69
Ian 32
Sam 19
Chris 18
There was just time to finish with Push It, which I managed to win despite a mid-game slump, when the ultimate round saw me leap from 9 points to 11:
Sam 11
Chris 10
Andrew 7
Ian 5
I retired to bed, still reeling from Raj.







