Showing posts with label Strike!. Show all posts
Showing posts with label Strike!. Show all posts

Tuesday, 26 November 2024

Storm Warning


Friday

Only two weeks after Novocon, the weekend that I have hilariously termed Chippencon arrived - Chris and Chippenham pals Paul H and Stuart were joined by me (Bristol) and Paul J (Isle of Wight) for two days and three nights of coastal gaming at the quiet (except for the wind) village of West Bexington.

Before that happened though, Stuart kicked things off at Chris' house by beating him being beaten by him at Kingdomino (no pics) before Paul H joined them and won Incan Gold by virtue of serially 'chickening out' (still no pics) before they began HeckMeck - and I arrived in time to join them a couple of rounds in, which was also just enough to win. Still no pics, meaning the visually arresting image below is from the next game we played: Nidavellir. I don't remember Paul looking (or being) this furious though. It was still early.


I picked up another victory here, although in fairness I was in some way nursed toward it with lots of in-game recaps on how things worked. Basically though I got a lot of green dwarves. Here's Chris pretending he's totally fine with Paul H getting in the way of his oranges. 


We still had a bit of time so blasted through three games of Strike. I think Chris won two and I one. But I'm not sure because we realised it was time to hit the road, and after snaffling a sandwich jumped into our cars and headed south in convoy. Chris and I had a good old chinwag about times past and present before we rode into Dorchester South to pick up Paul from the station. Then we spent the next 2 hours in Dorchester experiencing all the traffic it had to offer, which was seemingly endless. Somewhere in the midst of it we also got some shopping done and, with mine and Chris' various maladies in mind, managed to keep the crisps to reasonably minimal. "But I've got nuts" Chris said, "And biscuits". The food groups were looking slightly monocultured so I balanced it out with some bananas. 

Then there was more traffic - initially - before Google took us along some snowy lanes across hill and dale before we finally trundled into West Bexington. Levering ourselves out of the car, we could hear the sea from south of us, hidden in the considerable dark. We ambled around the house for a bit...


Then as Paul H started making his chilli, the other four of us played three games of Strike which Paul J won. So we played another which Chris won, before eating the chilli (delicious!), discovering every single chair in the room made farting noises, and opening up the evenings' ludological main course, which was Lords of Waterdeep. 


Stuart completed a mission on his very first turn and did spend much of the game in the lead. Despite this Paul H's reputation preceded him as he was repeatedly targeted, and as a result struggled to stay in contention. I was poised to haul in 12 points from my last turn, but then Paul J destroyed the building I needed and all I could do was hire a couple of rogues instead. Chris had just minutes before said he was competing for 4th, but this turned out to be not true at all...

Chris 113
Start 109
Sam 105
Paul H 99
Paul J 98

Then Chris introduced us to Fishing, the new Friedmann Friese trick-taker with interesting gimmick. This was really an interesting must-follow affair where winning tricks gives you a point per-won-card, but the won-cards also form your draw deck for the subsequent round. If you don't have enough cards for your hand, you take cards from the shared deck instead, and these have escalating power - a trump suit is introduced, the standard suits get higher numbers, and there's a few special buoy cards as well. So winning no tricks early gets you a powerful hand for the subsequent round, but winning shedloads of tricks means you have shedloads of low-value cards in your deck, and won't be drawing from the shared deck for a while. 


As a result the game ebbs and flows in terms of who is in the box seat. Both Paul H and I tried to build a super-powerful hand for the final round, but that just meant we scored bugger all in the penultimate round, and shared the last few tricks - which wasn't enough for either of us. Stuart had had three productive fishing trips in a row, and that was enough.

Stuart 87
Paul H 74
Sam 66
Chris 65
Paul J 59

An intriguing game. I can already foresee multiple BGG comments about chaos, but I enjoyed it. With Paul J proposing Waterdeep and Chris Fishing, winner Stuart chose the next game and wanted to try MLEM, which needs no introduction here! Chris was always looking solid here, getting a cat into space on every single mission whilst others exploded. We never got to Deep Space, just close enough to chicken out at the last planet!


Chris 33
Sam 26
Pauls 22 each
Stuart 17

Paul H then instigated a hilarious game of Las Vegas where Paul J couldn't stop winning at Casinos and Chris couldn't start - he picked up two cards over the entire three rounds, whilst Paul was doing things like rolling 5 sixes to steal $90k from me, the bastard, 




Paul J $450k
Stuart $260k
Sam $230k
Paul H $190k
Chris $80k

"Fucking hell!" he shrieked, several times. 

It was closing on midnight now and I pondered going to bed. But everyone else was staying up and it was officially my turn to choose, so I plumped for So Clover (sadly, no pics) which was possibly not the optimal choice for our fatigue levels - maybe something sillier would have been better. Everyone got one or two tricky combos and there were a couple of dangerous red herrings as well - overall an okay 20/30 to finish the evening. 

Saturday

Everyone heard the wind in the night as it bombarded the house with air and spray from the sea. It was a fitful one for us as a result, but a little after nine we were all up and Chris - who'd already reconned the trip - led us down to the seafront. The pictures don't do the wildness of this occasion justice - the waves were well over six feet and the wind was pummelling us so much if you stood on the little sea wall you needed to grip the railing or lean well forward into the gale. 




Back at the house the guys started playing Wingspan. I sat in the corner like an old man and grumbled about my cough, whilst I listened to things like Paul J saying "I'll have fish for starters" and Paul H revealed his mockingbird could repeat the brown power. We also had a big talk about what we do and don't like in games, finding there was a lot of common ground about wanting interaction, avoiding cognitive overload, and games where early mistakes put you out of the running. Not covered in glory here: Battlestar Galactica, Grand Austria Hotel and Photosynthesis.


Chris picked up the win in Wingspan, apparently his first since his debut game:

Chris 90
Paul J 81
Stuart 79
Paul H 78

Then I talked the five of us through Around the World in 80 Days, and off we went! Chris was first to reach Paris, as Paul J did some purposeful dawdling. The game was mostly notable for the amount of times the events threw up a Storm or a Delay, usually drawn by Chris. Paul J seemed most affected by them, though I think we all cursed our/his luck. 


Chris won, not only by circumnavigating the globe the fastest, but even getting back first as well (a small logical loophole in the game means you can be fastest even when you arrive last). Stuart and he both did the entire trip in 78 days, and Chris took the win on the tie-breaker.

Chris - Phineas!
Stuart - Passepartout
Paul J - 82 days
Paul H 88 days
Sam 91 days

I think that keeps my record intact of coming last in this game every time I've played it, but I was very pleased to make it home to London instead of kicking my Victorian heels in New York, fucking ages before Studio 54 opened. 

We then ate a table meats, cheeses, bread and even a bit of colour in the form of salad, courtesy of Paul J's trolley dash in the madcap traffic medley of Dorchester. I forgot to take any pictures as I was eating a lot of gouda, sustenance for the afternoon ahead, which was largely comprised of the 4 hours it took us to punch our way through Champions of Midgard. 


This is worker-placement game where the gist is gather dice and use them to fight beasties for points. The most rewarding beasties are further afield though, meaning you need boats to reach them, and wood to build the boats, and food to feed the warriors onboard. On the big journeys Certain Things may occur, like being attacked by a Kraken (me, twice) or falling into a whirlpool (Paul J) but you can usually make it through and, what's more, usually defeat the beast. The catch is in the small print, which is about how many of your precious dice they take off you in the process. 


There's also a bit of mild asymmetry and a canny system of sympathy from the game's AI: when you lose dice, you remember them viking-style by gaining a matching chit, which can in turn be cashed in for a memorial catch-up mechanisming. I found the game rather long, with a lot of rules-referencing, but the battle system was engaging. Chris and Paul H showed a clean pair of heels to the rest of us, and it looked like a two-horse battle until Stuart did a late-game surge up the track. But then Paul H did a late-game surge as well, and wrapped himself up the champion's banner.

Paul H 138
Stuart 115
Chris 111
Paul J 110
Sam 100

Stuart went to make dinner. Paul J strolled down to the beach and I fell into an armchair. Paul H and Chris had no hesitation though, in going straight to the next game! This was Biblios, still a cracker.


Chris took the win, 8 to 5, and barely had time to celebrate before Stuart's chicken curry manifested before our eyes. I finally remembered to take a picture of a mealtime too.


Delicious again, Peter, to quote the Beastie Boys (quoting Peter Sichel). 

Then we played Seas of Strife - better known to me as Texas Showdown - and I got absolutely pasted:

Stuart 6
Paul H 8
Chris 9
Paul J 11
Sam 14

No pictures here but next up was the camera-friendly Sagrada:


Not a tale of derring-dos but a satisfying puzzle. I won this one, narrowly ahead of Paul H if I recall correctly. The scores are missing. Then we reeled from cognitive to constructive, with three games of Misfits!




This actually plays well with 5 despite the official player-count being 2-4: we take 8 pieces instead of ten and the last two players in turn order get the extra cubes. I won two and Paul J took the other. There was plenty of sabotage and laughter, before we moved on to Incan Gold, notable mostly for serial deaths and Paul H not leaving early, which was apparently most unlike him. Chris picked up a win with Stuart close behind. Paul J ended with nothing, as the only time he left it was to grab an artifact he didn't get!

Then we ended the evening with a slightly feeble 7/13 in Just One, where I snapped a picture of Stuart and Paul J impersonating the Kray twins. In fairness to our score, we had a number of duplicates and poor Paul H had to try and guess his word from the clues 'foot' and 'hateful'.


Or at least I ended the evening there - the others stayed up to play Fantasy Realms! 

Chris 169
Paul J 161
Stuart 155
Paul H 149

Sunday
I woke up feeling pretty crappy and unfortunately stayed that way for a couple of hours. After coffee and croissants and some mid-weekend reflections, we broke in the table with the simple dice-chucking fare that is King of Tokyo, in which Chris coronated himself in short, violent order.


Chris 20
Sam 13
Stuart 6
Pauls - both dead

Paul J went out for a walk to get some post-death energy back, whereas I felt slightly perkier now. We played Foundations of Rome, which I hope went down slightly better than the only photo I have suggests.


Both Chris and I got a juicy civic building out early, and this reaped us dividends. Having played before probably gave me an unfair advantage too, but <I like to think> this was maybe balanced out by my bug. Or maybe it was that I stupidly didn't realise the cards were stacked mostly for three players, meaning all the edge-of-town deeds came out very late. I snuck a narrow, heavily-asterisked win ahead of Chris, then with Paul J back in the room we broke out one of the old classics - El Grande.


Chris. Paul J and I used to play this with Andrew a lot about 20 years ago, and I nostalgically recalled being quite bad at it. Little did I know I was reverse-Jefferies-ing myself to a happy (-for me) victory, as I took off down the score track early and there was enough competitive shenanigans between the others to prevent me being caught. Paul J came in second, then Chris, Paul H and Stuart. But Stuart was to turn the tables on us all in the post-lunch epic that was Res Arcana. 


New to Paul, this engine-building odyssey is allegedly 30-60 minutes but we sailed past that despite the game's relatively breezy pace. I guess the first few rounds are a bit mysterious to a newbie (and I was very rusty myself) with Paul regularly asking what he could do, swimming in a sea of icons. Despite this though he was poised to haul in a huge amount of potentially game-winning gold when Stuart hit his tenth -winning - point. Chris was also poised - on nine points. I was considerably unpoised. 

Stuart 10
Chris 9
Paul H 7
Sam 3
Paul J 0

After that epic we needed something seriously silly, and Camel Up stepped manfully - or ungulately - into the breach, giving us a solid half-hour of racing stupidity. Camel Up not being a game to reward wise planning or tactical shrewdness, I won it. 

Then it was Skull King. 


I like to delude myself I'm decent at trick-takers, but I played this terribly. It was the best fun you can have shooting yourself in the foot though. My perception was that Chris seemed to be running away with it, but the scoring is incredibly swingy and Stuart's late game showing, aligned with Chris' late-game collapse, led to an extremely broad palette of numbers!

Stuart 340
Paul J 140
Paul H 120
Sam 60
Chris 40

I shuffled off to make dinner whilst Paul H claimed victory in 7 Wonders, followed by Chris, Stuart then Paul J.


They squeezed in a couple of plays of Strike (wins for Stuart and Chris) before we ate the chorizo stew, which didn't seem that hot until I realised I was coated in sweat. But I recovered in time for another oldie, in the form of Robo-Rally. I took another picture and realised that on a weekend of a lot of chuckling I had numerous images of everyone looking studious. So I asked them to laugh and I think they did quite a decent job of it...


As Chris said, Robo-Rally did show its age a little. Maybe the newer editions have done a little streamlining but it felt a bit phase-heavy and the chaos was ordered by little rules. However, that's not to say we didn't enjoy it. My decent start was harpooned by Chris pushing me off the board, as everyone else came a cropper of their programming skills and/or unfamiliarity with the whole shebang. The Pauls and I spent a lot of time being pushed, crunched, or falling over, whilst Stuart pursued Chris, eventually in vain as the only shove he managed to get in on him actually gave Chris a somewhat fortuitous win!


Then we went for a couple of shorter games in the form of Fantasy Realms and Raj. Chris thought he'd won the former when he triggered the endgame with the 'Sword of Keith' combo-ing it with a shield and something else I now forget. But Paul H's connecting brain sprang a surprise victory, as Stuart ruminated on his past mistakes...

Paul H 217
Chris 212
Sam and Paul J 134
Stuart 105

Raj was more bonkers. I won the first two rounds but collapsed zeppelin-style, as both Stuart and Chris overhauled me. Mojo is such a fragile thing.


Stuart 51
Chris 44
Sam 39
Paul J 37
Paul H 19

We finished off our last evening with more silliness - Chris and Stuart winning Strike...


Before Paul J suggested we finish the weekend with Misfits.


There was much laughter again, though I'm now a bit fuzzy about at whose expense it was. I do know that Paul H took the win though, and with midnight fast approaching, we wrapped up Chippencon as the storm continued to rage outside. 

Monday
There were no games in the morning, but the storm had abated as if in recognition. The sky was no longer elephant grey and the sea was considerably calmer. All that remained was for us to tidy up and get home, which meant navigating the various closed roads from the weekend's flooding. This was something of an epic in itself... thanks all for the weekend chaps. See you soon!


Wednesday, 8 November 2023

Suit up!

I arrived at little early at Joe's and after catching up with he and Charlotte and getting mauled by Sybil, we had a couple of games of Focus. This is a co-op challenge of guessing each other's secret image from a grid of said images - the catch being that you clue your own using others: here, my image was the telescope and Joe's, confusingly, was the glasses.


If you are unfortunate enough to use your partner's word as a clue, you both lose. Otherwise when you're both satisfied you know what the word is, there's a countdown and you both put your fingers on it, Codenames-style. Joe guessed my image correctly twice, but I was wrong each time, lacking the focus required. However Martin and the Final Gareth turned up at this point and following them through the door were Laura and Katy and finally Adam H. Knowing this was Gareth's last GNN before leaving Bristol for Seattle and possibly beyond, he was presented with his present!


We debated what to play before settling on That's Not a Hat, even though Adam hated it. Then Katy remembered she hated it too and Laura confessed she wasn't a fan either. But it was too late for all that!


There was much confusion, chagrin and bamboozlement as various people were confident of what cards were until it was their turn. At one point there were about three Schrödinger's ducks and two Feynham newspapers in various states of reality, and it felt like everyone was bullshitting to the point that if anyone was bold enough to challenge, they'd be inflicting pain on the passer. But this theory proved wrong when Joe challenged Gareth on a duck, and by some insane coincidence, it was a duck!


Joe lost, with three busts at this point, with most people on one or two. I had none at all, but I don't think there's a winner in quantum gaming. We split into two groups now with Joe bringing another French purchase out, called Pass Pass. They were appalled that I took a picture before they started. 


At the other end of the table, the fun of Strike was held up by the fun of trying to get all the components for Gareth's present back into the box. Here we have a particle physicist and moonbase engineer on the case:


With that done, we blasted through a couple of plays of Strike, won by Gareth and Martin.


Then we played Harvest. I forgot to take photos of this, which was a shame because I won. Maybe neglecting blog duties helped me focus. Meanwhile at the other end of the table, Pass Pass from what I could glean seemed an alluring mix of engagement and bemusement.  


We played Sea Salt & Paper. I got off to a good start, chiselling an early lead, but we abandoned the game with Gareth apparently in the lead when Pass Pass finished. Then Gareth realised he'd inadvertently cheated so his win came with a big asterisk. 


Katy won Pass Pass, how I have no idea. Joe implied it needed an asterisk too as it was a learning game, but Katy's face disagreed. Having been wrapped up in numerous Martin-sized games with Martin and Gareth, I missed anything about Pass Pass other than there is some trick-taking. Now there were various games proposed, with nobody really biting at Hansa Teutonica despite mine and Gareth's hopeful cherubic expressions. I suggested Pioneer Rails to Martin and his face literally started twitching. But Joe was interested. After some more shenanigans and box-waving, Katy agreed to try Maldivia again with Martin, Laura, and Gareth.


And Joe, Adam and I went pioneer-railing across the nascent US.


Not so much a roll-and-write as a flip-deal-choose-and-write, in each round of Pioneer Rails you are doing two things: building railroads across the map, and constructing a poker hand. 


Poker hands are pretty straightforward; the map less so. Only the rank of the card you choose matters for poker, and only the suit is relevant on the map, where hearts/diamonds/spades/clubs are the four railways you're building. Beyond that, the choices tempt you in lots of different ways: gold and banks combine, so do cities and railyards, you can compartmentalise herds of cattle for points or circle around forts for escalating hauls. Along with the inevitable first-to-do-it bonuses, there's a fair amount to chew over, and we were a bit more thinky than the boisterous Maldvia.


Katy decided she liked the game this time, and winning may have helped. Martin, chief cajoler in it getting played at all, was rewarded with last place. It was close though:

Katy 9
Gareth 8
Laura 7
Martin 6

While we wrapped up they played Strike again: Katy winning twice and Martin once. Over in Texas or wherever it was close between Joe and I as we wrapped up our fourth and final round, with me inching ahead of him. But it was only close between us because Adam was miles ahead:

Adam 137
Sam 94
Joe 86

"That's my kind of game" he beamed, as Joe looked nonplussed. It is at the heavier end of an x-and-write game, but I rather like it regardless. There's room for some dickery in the poker hands, an option I neglected when I could have taken some points off Adam... 

Laura said goodbye and set off for home, leaving us as a six. We plumped for Trios, playing in partnerships. In this version there are no shared cards, but when any team claims a trio, other teammates can (must, in fact) swap cards. This is helpful for the team in question as they share increasingly more information about what they hold. But it's a nightmare for other teams as you can't be sure that y person's lowest card then is still their lowest card now.


Martin and Adam claimed the first win, with what looked like an advantage to my eyes as they both held a seven at the start. Swapping sevens, they knew they just needed to locate the third and once the other cards were out of the way, claim the win. Having said that, saying it's easier than doing it. Katy demanded a trio of Trio, however, and she and I won the second and third game with Gareth and Joe holding the wooden spoon. They did master the simultaneous sliding of cards down the table though. 

Then we played So Clover! Katy said she was going to be really sexist with her clues and not to put them on the blog, so I won't. We did pretty well - especially considering the amount of agonising going on pre-reveals. Gareth managed to navigate the combo of Silent Beef with the clue of veal - Katy was disgusted by everything - and Martin overcame his pessimism with some decent clues. 


My clover was a bit problematic as my clues seemed to go much better with the wrong words, but kudos to everyone for getting them on a second go. Our stumbling block was Adam's clover, which had Martin repeating the words 'Jelly belly' for about ten minutes as he couldn't believe we weren't all familiar with the insult. By the time we actually made any guesses, Adam was completely distracted by something on his phone. But we did it, and it was a rock-solid score of 32/36 all told. 

A momentous evening ended with lots of hugs and best wishes for our beardy friend on his new adventure. We'll miss you Gareth!





Friday, 22 September 2023

Mel Fiori

A bumper pack of gamers on Tuesday kicked off with Adam T and I facing off across the two 'islands' of BORD, the abstract viking punch-up game.


This plays over two seasons (summer and winter) but we ran out of time at the end of summer with Adam in a points lead. Martin, Ian and Gareth now here, we kicked off proper with Hot Lead, another Knizia of devilish properties. It reminded me of 6Nimmt in the all-choose, all-reveal pattern, and how hazarding others choices define your own, in part at least. 


It was a baptism of fire for Gareth and I, as we were both stung with negative points hauls:

Martin 67
Adam 61
Ian 53
Gareth and Sam 35 each

Still a quintet, we busted out my recently-returned copy of Cross Clues and scored a moderately bad 19/25, enough - or not enough - to make us attempt it again. I was stuck on Mars/King for ages until the word came to me unbidden: Apollo! And immediately Martin and Adam agreed it was Mars/King. Then they talked themselves out of it with two qualities my own brain lacks - knowledge, and logic. Still, we got 22/25 and were emboldened to go one more time (I forgot to take photos) this time with the presence of Mel assisting. It was a nearly-triumphant 24/25, and I wish I could remember any of the words/clues/funny moments but unfortunately it's been too long now, sorry. 

My notes say that Laura now arrived however, with Joe hot on her heels, and - although she didn't join the table - Sally returned as well, adding to the sense of a full house. We split into two groups, with Martin introducing Joe Laura and Gareth to Harvest, the multi-player Connect 4 with tornadoes. At the other end of the table, Adam thrashed the three of us at Photograph, and Ian and I fell foul of multiple over-exposures.

Adam T 28
Mel 15
Ian 12
Sam 6


Although it was pretty speedy, it wasn't as quick as Harvest. Martin beat the others 110-70 (each) in the first game, and they dealt a newly-arrived Katy in for the second. Laura cleaned up in this one:

Laura 160
Joe 90
Katy 70
Martin 60
Gareth 40 

With everyone now present who was going to be, we split into three - three! - groups across the table. Katy was keen to have a history-making (we suspect) GNN women-only game, and corralled Laura and Mel into Mille Fiori. Martin, Joe and Gareth set up KuZOOka leaving the remaining three of us just enough table space for Babylonia. Good times!


With two Knizias and a non-quarterbacking minimal-comms co-op on the table, Martin rhapsodized at length, almost as though his long-term scheme had finally come to fruition and he could move on to the next group enjoying some heads-down individual player boards somewhere in the south-west. But hopefully he'll stay - they triumphed at Kuzooka on the final round just as we finished not only a tense and tight Babylonia (Adam 155, Sam 152, Ian 151) but a dastardly chaser in Harvest, which Adam won again. Who invited this guy?


We packed away our games whilst also attending to the drama playing out on Mille Fiori, where debutant Mel was having the debut from heaven, a fact which Laura and Katy both tried to take credit for by being good teachers. Possibly true, but either way it was a spectacular score!

Mel 323
Katy 257
Laura 236

Incredible stuff.


However, that was the headliners done with and we lost some players to fatigue, with Joe, Adam and Mel retiring and leaving the rest of us to crack out a couple of attempts at So Clover. Our first attempt was very impressive, too, as we scored 34/36. Sadly I took no photos of our clovers and time hasn't been kind to my memory for the last decade or two, and especially since Tuesday. But it was a triumphant finale.


Or was it? As Laura and Ian headed for their respective beds, a brightly awake Katy cajoled us into the second game and this time we were rather less triumphant, scoring just 16/24 and prompting an unusually mournful tone from Martin about staying after the bell has rung. 

*

Somewhere in the midst of all this I think we played Strike twice as well. I won one of them, and Martin the other. I think?