Showing posts with label Cairo. Show all posts
Showing posts with label Cairo. Show all posts

Saturday, 22 November 2025

I couldn't Cairo less

 This Tuesday we all converged on Joe’s house for the weekly dose of games. When I arrived, Joe, Sam, Martin, Pete, Ian and Katy were all waiting for me and Adam H. Since Adam was a few minutes away yet, we playing a quick game of In Vino Morte. In this game, a player deals out cards that either have wine or poison on them, but only the dealer knows who is poisoned. Each player can swap their card without looking at it or “drink” (ie, turn it over to reveal its true nature).

In round one, only Katy and Joe swapped and when they showed their cards at the end of the round, they had the only two poison cards that had been dealt out. There was, as Joe commented, “a certain poetry in it.”

In the end, as we slowly eliminated players, it was down to me against Martin and I was dealing. 

I won! Martin drank the poison.

I remember people saying that I display some poker skills in the last round but I don’t recall what my strategy was.

Next we split into two groups. Tables were moved and beer was spilt as we rearranged the room so that both games had their own table.

Katy suggested Lords of Vegas, and it was early enough in the evening so that it was accepted. Pete, Ian and Joe joined Katy.


Adam, Sam, Martin and I went for something that may be described as less-luck-based but, knowing our history with flicking games, could be anything but. The game was Cairo and the idea is to roll a dice and move your boat up and down the Nile, and when it stops, you’re able to flick some of your (limited) supply of blocks from your ship and into scoring areas. 

It’s a simple majority wins rule with points for first and second place, but with the proviso that if you flick into an area and there are enough cubes already there, you can build a pyramid. You would do this because cubes at the top of the pyramid are worth more than those underneath.


I started badly, sending most of my cubes out of bounds (and out of the game) and this was, mostly, how my game played out. Martin, meanwhile, managed to knock his boat over twice losing him a cube each time as a forfeit. And this was after he’d explained that to do so was actually pretty difficult.

I did enjoy the new layout though. Having the opportunity to walk between tables gave Joe’s kitchen something of the air of a casino.

Talking of which, Lords of Vegas seemed to be a very swingy game. Joe began well, picking up points with his gold casino while two casino - green and brown - didn’t pay out at all, defying all odds. Then Ian went from having nothing to owning a 5-tile and 3-tile casino in one turn.

As for Cairo, despite me having lost 5 cubes, Sam ran out of cubes first. And when it came to adding up the final scores, Adam was a clear winner. He was first in 5 different scoring areas, a testimony to his flicking skills. He went further than the scoretrack allowed, while Martin only picked up points in one solitary area.


Adam 72
Andrew 36
Sam 34
Martin 14

As for LoV, I heard the phrase “Five 6s?! That’s mental Katy” float across the room, but otherwise they were still far from ending. We played two more games: Invaluable. 


Martin 45
Adam 43
Andrew 42
Sam 34

And then Llama Llama, which was over so quick, I didn't take any photos. Martin thrashed us, reaching the winning target of 100 in just two rounds.

Then we played a single round of Jungo- a game of playing increasingly powerful hands, which I won.



And on the other table, I heard Katy begging for the next card to be the Game End card. It was, and her very close victory was assured.



Katy 36
Joe 32
Ian 29
Pete 12

And with that, I set off. Thanks to all for another great evening.

*

After Andrew and Adam left us, we realised Pete had very little time before his train. But So Clover was out on the table so we hit upon the ruse of Pete leaving a Mystery Clover for us to solve, and taking a picture of it for cross-examination later. With myself, Katy Ian and Martin all providing sixes to start with, how would we fare with Pete's clues? 

Unfortunately, rather badly. Feline and animal both went with lion, animal also went with slug, and there were some portobello vibes to the extra card as well as our own confusion. We gave it a shot but when Martin referenced the photo Pete had sent, we'd only managed to place a single card correctly! But without Pete here to give us the second chance, we swiftly disregarded this and moved onto Joe's final clover, scoring another six to give us 30/30, or 31/36 if you want to be completist about it. We didn't. 


I forgot to take pics of everything but here are Joe and Ian's clovers - we particularly enjoyed Ian's downpour for drink/weather. 

It was nearing 11 and Katy announced she had to go, even getting as far as putting a coat on. But when Martin waved Jungo around she was tempted to stay. I was feeling like I should really head home too, but I was too tired to haul myself out of the chair so having announced I might go, I then said I was staying. Joe said he was tired and maybe he would ask us to leave, and then we played Jungo. 

tired

This is a simpler take on SCOUT - a card-shedder where you can't rearrange your cards, but can play sets of the same number (no runs) if they're sitting adjacent in your hand. What's more, when you beat something you can either discard the beaten cards or pick them up - so for example, if your two 3s beat two 2s, you can add the 2s to a solitary 2 in your mitts and make it into three 2s instead. Easy!


I enjoy this, but we did find in practice it sometimes led to two players flipping back and forth between progressively larger sets as everyone else picked up cards - when you can't or choose not to play - and found themselves spectators for periods. Still, fun though. Joe and Katy won a round each and we realised that with five, the game might run all the way past various bedtimes and called it there. 

Outside the car I'd seen dangling over the precipice on my way to Joe's earlier was now gone. Or maybe I just rode past it in a daze. 



Wednesday, 12 November 2025

Something borrowed

After a few weeks away, Adam T arrived at my house (Sam's) early enough last night for a catch-up and a best-of-three face off over Toy Battle. I won the first, but he took the next two as Katy ducked out of the rain in time to witness the finale, and remarked that if she hadn't played it already, she'd like to.


Ian and Martin followed, and we had a one-round blast of Jam (or JamSumo) whilst we waited for Joe. This was notable for the serial yipping of Martin and I and the slightly less tentative blasting habits of Ian. Joe came in time to see Katy take the laurels, with Adam T's jam all full of unwanted pips.

Katy 0
Martin 3
Ian 4
Sam 9
Adam T 18

Martin waved one of his new games, Bluffit, around saying it would be good for five (or just good, I can't remember now) and everyone was amenable. In this game, everyone has a hand of cards numbered 1-10 and we are bidding with them for one of a bunch of cards on the table, each taking one of the face-up cards for ourselves. 


The catch is that the bids are face-down, so it can be a bit of a gamble: and if you think you've got a higher bid than someone else, you can take the face-up card they took from them instead. This triggers a Love Letter style secret comparison of values (challenger wins ties) and whoever loses gets nothing that round. After ten rounds, all your previously-won cards are now both your score and your bidding hand:  there's an eleventh round where whatever you get with your last bid will become points. 


Both Adam and Martin forewent easy points in favour of stealing from someone - or trying to. Katy was in feisty mode and when Big T said he'd been up since six she pooh-poohed the concept of sympathy in favour of scathing indifference. I tried an extravagant last round bluff and failed. Martin was best Bluffiter.

Martin 61
Katy 55
Ian 43
Sam 42
Joe 41
Adam 36

As things concluded we got a phone call and a - related - late addition! Adam H could suddenly join us after all. Martin proffered another recent addition in boat-moving cube-flicking Cairo, and Katy and Ian joined him. We decided Adam H would probably rather join the non-flicking group and went to peruse the Alcove of Joy, settling on Istanbul. With impeccable timing, Adam H arrived just as I finished teaching the rules to Big T. Fortunately most of it was fresh in his memory, and it was more fun - I think - than the story these baffled expressions tell. 



Cairo has a lowly rating on our favourite website, but you wouldn't have guessed it from the shrieking and laughter. In comparison our fun was slightly more inscrutable, as we ducked and dived around the titular city and struck deals with the governor and smuggler. Big T pointed out that as all the smuggler is doing is trading the same goods with you as you get at the markets, you could argue he's just another trader, maybe trying to shake off an unmerited reputation. Meantime in the other ancient city, Martin had triumphed by replicating Katy's score in Bluffit. Katy had got Ian's Bluffit score and, perhaps wanting to be different, Ian scored half of Adam's:

Martin 55
Katy 43
Ian 18

They broke out Biblios. I missed most of this action but I did hear some shit-eating going on, and it wasn't making Katy grin.


Ian at one point seemed on the verge of fury, but he clearly recovered from whatever had enraged him - sitting with Katy and Martin, it could have been anything - to snag a tied second place. Katy was now Ms Doctor Biblios:

Katy 5
Martin and Ian 4

Was there a tie-breaker? I'm not sure. They began playing Farm Hand, and the air continued to be thick with insults and the uproarious guffawing of Martin, who loves a trick-taker anyway, so if you add manure he's only going to like it more.


As Istanbul got tense, with Adam and I poised on 4 gems and Joe and Big T on three. Adam couldn't remember if he'd bought a bit of jewellery or not. Joe - who was very tired - and I thought he had, and Adam admitted he'd been drinking before he came here. Who to trust? The exhausted guy, the drunk guy, or the one who remembers everything incorrectly, if at all? Speaking of which I don't actually recall what we decided now. I went to the Black Market, had an extremely spawny roll and ended the game:

Sam 5 gems
Adam H 4 gems
Adam T 3 gems, lots of cash
Joe 3 gems, not much cash at all

Farm Hand ended around the same time, with Martin back on top:

Martin 11
Katy 8
Ian 0

Big T was mumbling about leaving so we tempted him to stay with chocolate - which he turned down - and Wriggle Roulette. It was Katy's turn to be angry now, about not being offered chocolate. Sorry Katy. 


This was as stupidly fun as previous plays, with people accidentally busting themselves - too many eels/snakes - or cashing out when there were still eels to be had. Adam H ended the game with 26 eels, but Martin and I stayed in and pushed our luck. I banked at 27, with Martin back on 22. One by one, he kept drawing eels, despite being as I pointed out "the least deserving person in the room". 

Martin 28
Sam 27
Adam H 26
Ian 17
Adam T 11
Katy and Joe 7 each

We now did lose Adam T, and with Other Adam also ruminating on his bedtime quickly set up So Clover. This was a near-triumph, with Adam H's clover semi-portobelloed when the word alcohol appeared on the red herring card. With one of his clues as 'drink' we plumped for it (it was mouth instead). 


Adam and Joe now went home but, fortified by whisky, the remaining trio played Martin's third new game of the night: Jungo. This is a Scout-esque card-shedder where first to empty their hand wins a round, and winning two rounds win you the game. 


As with Scout, you can't rearrange your hand at all and can play escalating sets - although only matching numbers, no runs. If you can't or don't want to play, you can draw from the deck and either discard or slot it anywhere into your hand. If you do play, you can either discard the set (or single) you just beat, or add that to your hand. There's a fair bit of luck in what good stuff/crap you begin with, but enough manipulation involved that it's not devoid of decisions. 


I won the first game in two rounds, and then Ian took the second in the same manner if I recall correctly. We downed the last of our whiskies and called it a night. A nice mix of old and new games, one borrowed (JamSumo) and all the players supplying the blue.