Showing posts with label Powerships. Show all posts
Showing posts with label Powerships. Show all posts

Wednesday, 13 July 2022

Overstocked and Underllama-ed

This week was Laura's turn to host, but perhaps because of the heat (and Joe's being in France) we were down to five when the allotted hour arrived - as well as Laura, there were Ian, Adam H, Martin and myself (Sam). Mostly the introductory talk was about Laura and Lucy's fridge, being as it was enormous and semi-sentient, with a screen on it that could play music and order shopping. We all liked the fridge. 

But there were games to be played too, and with Katy coming later we kicked things off with Martin's new card game of 1980's toy crazes, Overstocked. There are super-simple rules here, but tricky decisions: over six rounds everyone plays one of six cards from their hand before revealing simultaneously, and they're then resolved in number order. On your turn you have a choice - add the card to your tableau, which will (hopefully) get you points, or add it to a shared tableau, which defines how much: when all cards have been played, you multiple your largest group of x on your tableau by the largest matching group in the central one.


The catch - of course there's a catch - is that the largest group on that shared tableau at game-end scores minus points, having blown it's popularity out on a wave of oversaturation. So Overstocked contains a wide seam of dickery as everyone tries to devalue each other's wares, a fact that made me encourage everyone to screw over Martin's teddies. 


Sadly, they didn't listen. 

Martin 26
Laura 25
Sam 12
Ian 10
Adam H -10

Then we had a quick blast through Cross Clues whilst Laura generously plied me with spaghetti bolognese. Fortunately I had a combo (Firefighter/Salad) which I had no idea what to do with, so I made the most of our ten minutes by eating. There were some tricky words out there, but I'm glad to say it wasn't a shocking repeat of mine Joe and Katy's four out of 25. 


I canvassed for Powerships next, hoping to break my staccato run of last-place finishes, and everyone was amenable. We went through the standard bewilderment over assembling the board, then Martin explained the rules to Laura, and we were away. 


Ian and Martin sped off early with Laura and I tailing at a little distance. Would my plan to take all the marker planets wide prove a foolish one? At the moment, it was Adam lagging at the back, and seemed to be shaping up a two horse race between Hickman and Griffiths. While Adam was first to crash, around the second marker the rest of us sped, although I - needing to roll a 2 or a 3 - rolled a 1 and my plans turned to cosmic sand: I crashed as well, and watched Adam speed by me. 

Martin made a miscalculation over the final planet and shot past it, allowing Ian in for the win. Martin recovered for second and Adam swept in third. It only remained for Laura to nab 4th with me still trying to get out of second gear on the other side of the solar system. 


Then disaster! She missed the planet (above, Laura pink) and had to turn a wide circle in mitigation. Sensing an opportunity, I (blue, above, in the distance) swept home and celebrated my fourth place like I'd just destroyed the Death Star. 

1 Ian
2 Martin
3 Adam
4 Sam
5 Laura

Katy had arrived in time to see the dramatic finale play out, and now - whilst Laura and I aired our misgivings about the idea - she joined Martin and Ian in pushing for Wandering Towers. 


In fairness, even though it was chaotic and frustrating in equal measure, it was also hilarious. I think it took us about an hour of complaining, agonising, cursing and wondering in equal measure. I was first to get a wizard in the Raven Tower, but after that spent a lot of time with visible wizards miles away from reaching it. Martin forgot where his wizards were, and Katy made the mistake of having a conversation with Lucy and returning to the table to ask where her wizards had gone. How we laughed at the idea of charity. Ian triggered the finale whilst I was away in the loo and by the time I returned I had no more turns, and Adam had already won and it was a contest for second. "I just need to roll an eight!" Martin said hopefully.

1 Adam
2 Ian
3 Everyone else, although Katy wanted it noted she had four full potions and was therefore more 3rd.

We split into two groups of three, with Adam and I introducing Katy to Llamaland (without objectives) and Laura, Martin and Ian trying their hands at High Score. 



Katy loved the llamas, especially as we weren't eating them. I loved tesselating. Adam loved winning. Although I set the pace llama-wise, Adam's cunning guile somewhat incongruously suited llama farming and even the arrival of Chai, who walked across the board, couldn't disrupt his chain of thought. 





Adam shrugged off the interruption, and I snagged another llama. Whilst Katy was concerned at my ungulate overwhelm, I ran out of options on the last two turns just as Adam's strategizing came to fruition:

Adam 66
Sam 53
Katy 49 

Whilst Ian had ousted Martin and Laura at High Score (15-13-12) and Martin had his revenge in a three-player rematch of Overstocked: 

Martin 54
Ian 20
Laura 10

Then Adam and Ian left, bound for Easton, and the four of us settled on Laura's Ebay find of Marrakech to finish. Martin was keen on the dickish version, but this was vetoed. Marrakech has plenty of inadvertent (and occasionally vertent) dickery anyway. Omens looked good for Laura as while the three of us squabbled over territory, she built an enormous, sprawling carpet across a third of the board. It was so big that we kept running away from it until there was no option but to embrace the peril. However despite a couple of hauls, we got away with relatively little taxation and struck back, carpet-wise.


Martin and Katy were soon cash-poor and complained about being oppressed. Laura and I agreed oppression was fun from our perspective. However, thanks to some spawny rolling it was me taking the honours at the end of the day!

Sam 55
Laura 50
Katy 39
Martin 19

Another GNNight concluded, then, with much fun had in the July heat. Until next week!

Wednesday, 13 November 2019

The Luckiest Casino In The World

Our annual mass exodus from family responsibilities in favour of several days of gaming nonsense took place in a familiar cottage near Taunton - the same venue as last year and all our devices recognised the wifi without needing the password. Sam and I arrived first in the crisp air of a Friday morning in November. Technically we were half an hour early, but the cottage was unlocked and ready for us. We got settled and began our weekend by doing surprisingly well at the Guardian cryptic crossword. Joe, Adam, Ian and Katy were next to arrive at 12:20 and after some arranging and storing of food, we began.

Joe does a few reps before getting started

Sam, Katy, Ian and I began with the aptly named Startups. We played for three rounds, two of which involved Ian sighing in incomprehension followed by a third round where he won handsomely, wiping out all his minus points to date. Thanks to Oink Games usual 2pt, 1pt, -1pt for last place scoring system, it ended pretty evenly.


Sam 2
Andrew 2
Katy 2
Ian 0

Joe and Adam chose a two player war game, Undaunted. Joe won after an attritional battle for farmhouse 13B, apparently.

After this, Katy went for a walk - on her own since no one else seemed keen - while Sam and I went to Waitrose to buy our share of beer and nibbles. Once we were back the others were deep into a game of Artemis Project, which looked like a bit of a beast and came complete with a sort of meeple tower that you would pour meeples are random out onto cards. Jon won, beating Adam by a point.


Sam and I filled the time by playing Assembly, a two-player co-op puzzle game in which you have to open a sealed air lock by moving discs onto cards that have the same symbol. It was entertaining and we managed to open the door with the last turn of the game.


Katy returned and the three of us played Cartographers. I didn’t win, but my map - complete with mountain surrounded by a large lake - seemed to describe a land I’d quite like to visit.


Sam 79
Andrew 77
Katy 69

Now, you remember I began this post by talking about leaving responsibilities behind? Well, alas I found I had one that I couldn’t ignore, so I got back into my car and set off back to Bristol for the evening, promising to be back tomorrow morning. I was somewhat sad about this, but I had little choice.

So, until then, I hand over to Sam to talk us through the proceedings...


After Andrew left I took up temporary blogging duties, with the current situation Joe taking on Adam and Ian at Res Arcana ("Because Martin isn't here") and Steve, Jon and I attacking each other in Rise of Tribes. Katy was busy in the kitchen making a vegetable tagine.


Rise of Tribes began relatively peacefully, as humans perhaps once did, before following well-established pattern of descending into war. Steve and I surged ahead of Jon. Jon urged us to attack each other. We were both hesitant though, knowing that to do so would leave us open to Jon's mustering forces gathering on the other half of the map.

Something had to give, and in the end both Jon and I piled in on Steve (points leader at that point) as Jon's blue tribespeople seemed to proliferate all over the land. He made substantial comeback and a tense finale ensued with all of us potentially one move from victory. I couldn't manage it - Jon was poised to score three points at the start of his turn and win, but Steve was before him in turn order... and he wrapped things up:

Steve 15
Sam 14
Jon 12

Res Arcana ended around the same time, with Joe victorious:

Joe
Adam
Ian

I didn't hear much of what happened at the time, but the next day was assured by Adam that "Joe trounced us in three or four rounds" and by Joe that the game was "hilarious".

The early evening also hosted a staccato game of Tumblin' Dice, but it never ended. At least, not on the day.

After Katy's delicious tea, there were more games to be played. Jon coaxed Adam and Steve into his new acquisition Paladins of the West Kingdom, while I had something close to a mental breakdown trying to remember the rules to Treasure Island. I last played it only two months back but the nuances were totally lost on me and the weird layout of the rulebook meant we spent almost as long working out the (relatively simple) rules as we did playing the game.


Joe was Long John Silver, and hid the treasure somewhere on the island. Ian, Katy and I were pirates looking for it, spending the dwindling days searching before Joe Long John escapes captivity and claims it for himself. It was entertaining, but that might have been partly the ongoing purgatory for Steve and Adam in the nearby game of Paladins.

"I said it was chewy" Jon pointed out.
"You said it was simple!" - Adam
"It is simple. Put a wooden guy on the board!"


Steve worried that there would be an inquisition, and it wasn't entirely clear if he meant the game or not.

Meanwhile Katy found the treasure...

Katy: Rich!

...and we began a game of the long-dormant Alhambra. This used to feature almost every week in the the pre/early blog days, so regularly that between us Joe and I recalled every rule. I think. I built a long wall early on, and found - like Joe - that I was stuck with an alhambra that subsequently resisted the idea of expansion. But late-game we both recovered and my epic wall sealed the win:

Sam 108
Joe 98
Ian 89
Katy 76


Katy felt she should get an extra point for having her surname 'Wall' but we resisted this idea, as there was no structural integrity to it.

Paladins of the West Kingdom was continuing, so we played Mamma Mia. The highlight of which was probably Ian's Italian accent. Or Joe's. We all attempted to make pizzas that ended as ghosts of an idea, but come closing time I claimed the title of Chef with Best Memory/Luck..

Sam 6
Katy/Joe 5 each
Ian 4

Then we played Push It, with Katy and I taking on Ian and Joe. Katy said I should prepare myself for defeat, but actually we ran away with it!

Katy and Sam 11
Joe and Ian 3

The Paladins of the West Kingdom ended! It had been a three hour epic and at time of writing it's still unclear what level of PTSD they are currently undergoing.

Jon 53
Adam 44
Steve 39

Before we joined together for a game of Just One that defied the term 'co-operative' - so drunken, tired and post-Paladiny everyone was that the atmosphere was almost like a begrudging intervention, albeit one punctured by laughter. I don't recall what about now, as I was exhausted at this point and couldn't stop yawning. We didn't do very well.


All of us: 7 - must do better.

Adam, Ian and I all retired at this point, but Joe and Katy partook of further debilitating ingestments and initiated a drunken game of Midnight Party, at midnight. Joe was having some kind of psychotic episode and forgot all the rules, being concerned - he confessed the next day - that his heart might stop beating. Steve remembered them. Katy dealt with the psychosis better and pulled off a win:

Katy -18
Jon -33
Steve -36
Joe -57

And that was it for Friday, at least as far as gaming was concerned. There was still some nighttime weeing in the fields and Joe fell over on the way to his pod.


Meanwhile...

I (Andrew) returned to the cottage mid-morning on Saturday and recommenced blogging duties. The table was already straining under a game of Tales of the Arabian Nights (Joe, Katy and Ian) and a two-player Feast For Odin between Adam and Jon at the end. According to Sam’s notes, Katy was worried that she would still be in jail by the time the game was finished, and Joe found himself grief-stricken.

Adam beat Jon at feast For Odin, after which Jon said he had a headache.


Adam 119
Jon 100

Steve and Sam played Cartographers that ended 88-75 to Sam and then I arrived just in time to join the two of them in a game of Villagers which Steve didn't understand at all for the first couple of rounds. Sam had clearly learned a thing or two having been beaten when playing against his son.

Sam 103
Andrew 84
Steve 81

After this, while we paused and considered our options, Jon taught Sam Getaway Driver, a table top equivalent of all those car chases that used to amaze us when we were nine. He won, too.


Next Sam, Joe, Ian and I embarked upon an epic game: Ancient Civilizations Of The Inner Sea, despite us all having to deal with fatigue/hangovers of various strengths. It was Joe's first game and he surged into an early lead. This,of course meant everyone started picking on him. Then Ian made his move and Sam and I had our hands full with trying to pick on both of them.


We had agreed to only play two epochs, and as we were halfway through the second we were almost neck and neck: Sam 61, Joe 59, me 59, Ian 58. Then, in the final round, I clocked up fourteen points, barging into first position and not even the End Of Game Event could unseat me.

Andrew 76
Ian 72
Joe 68
Sam 67

There was guarded praise for the game from Joe while Sam admitted that it wasn't at its best on a drowsy afternoon. As if to demonstrate that point, Ian retreated to his room to try and sleep off his hangover.

Meanwhile, Jon introduced Katy and Steve to Roam.

Steve 26
Katy 25
Jon 21

While people lazed about, a group of gamers decided to try Sol. I was supposed to explain the rules but my memory of them was too unreliable. I stalled for time by setting up until Sam got to the table and he took over.

It was Jon's first game and he found himself cursed by two offset gates that no one wanted to use. As such, he suffered from an acute lack of energy. Steve refused to drink until five o'clock exactly, even going so far as to pour it a couple of minutes beforehand so he could be really precise.


Sam 29
Adam 29
Steve 25
Andrew 19
Jon 11

During this, a revived (perhaps) Ian and Katy played two games of Kribbeln. First, they drew and then Ian won.


Elsewhere,the ever-present Tumbin' Dice board attracted a new group of gamers. Adam entertained us all by flicking three dice in a row that all scored minus points. He was in second place when that happened.

Jon 120
Andrew 100
Adam 91
Sam 74

And then, just before food, Kribbeln had turned into Push It, where Ian beat Katy 12-7. Joe supplied us all with pasta and tomato salad and following that, we split into two groups. One went down the epic path, embarking on a five-player game of Western Legends. The other three took a route past three different games until one of us gave up and went to bed.

Adam is delighted by the shape he made when peeling a satsuma

The three of us were Sam, Adam and me who broke out Orbit: The International Space Race. I failed to get any of my initial missions and, when the final scoring was announced, Sam admitted to an enormous amount of luck in how the missions he picked up during the game went together.


Sam 47
Adam 27
Andrew 17

Western Legends was played by Steve (who made full use of his American accent throughout), Katy, Ian, Joe and Jon. Joe explained the rules and it took so long that we were halfway through Orbit by the time they’d started. It was a rip-roaring event, judging by the amount of times Katy gleefully called out “Go to the cabaret!” The highlight was a game of poker where Katy saw her full house beaten by Jon’s four of a kind. How cruel.


Ian 25
Katy 23
Jon 22
Joe 16
Steve 11

Ian was so exhausted by this, that he went to bed.

On the other end of the table, Orbit was replaced by Kartel which is a simple game of criminal allegiances.


Andrew 12
Sam 9
Adam 9

And we followed that with Movable Type. “Let’s let Sam win a game,” said Adam when we’d agreed on it. But that turned into a cunning double bluff.

Adam 20 (“Lucky”)
Sam 17 (“Doughing”)
Andrew 15 (“Quiz”)

And now Adam, too, retired for the evening. “But what about Midnight Party?” Katy wailed. Sam and I passed the time until Western Legends ended with Passtally, a clever puzzle game of making links.

Andrew 35
Sam 34

But after Passtally and Western Legends finished, it was still nowhere near midnight. Hugo would have to wait. Instead we played A Fake Artist Goes to New York. I explained the rules to a sceptical Jon, and he didn’t really enjoy it - not his kind of game. I had fun, though. My first key word was Orchestra and it remains a bone of contention if Joe’s drawing of an orchestra pit was far too much of a clue or was brilliant in its execution. Sam, the fake artist, got enough of an idea that he was able to blend in (Katy was accused instead) but he wasn’t able to guess the actual word. Then Jon was found out in the second round, when he couldn’t join in with our hamburger picture.

Next, Sam and Steve retired and the remaining four of us finally dug up Hugo and dumped him on the table. Hugo was very fast up the stairs in each of the three rounds which didn’t suit Joe and his ability to roll ones. Katy finally found out that there were two Hugoes on the die, which explained how unlucky we were in rolling so many of them.


Jon -21
Katy -31
Andrew -54
Joe -54

So, with Midnight Party finished, you might think that was the end of it but there was one more game left in our lungs: Memoarrr. This simple memory game feels like it’s as much against yourself as any of your opponents. It was Jon’s first game and, despite a poor start, he came right back into it.


Jon 7
Andrew 4
Joe 3
Katy 1

What a way to end the evening and start the morning. We finally went to bed to catch some sleep.

On Sunday, I was up first at 7.30am. First, that is, unless you count Adam who’d had to leave his sub-Arctic room for the joys of a sofa. I pottered about quietly, read and did my Japanese homework while waiting for people to wake up.

And they did, making breakfast and slowly getting into gear. Katy informed everyone that there was no pain au chocolat, when there was actually one on her plate! The games began where they left off, with another game of Memoarrr.

Joe 6
Andrew 5
Ian 4

Then Jon, Joe and Katy embarked on Yokohama while at the other end of the table (and of the gaming spectrum) Steve and Sam faced off against each other in three games of Flick Fleet. Sam won the first game but then somehow managed to send his ship too close to the Neutron Star and quickly lost the second round. Steve won the decider in a nail biting finale.

Finally, Ian and I gathered up enough enthusiasm for another game, and decided on Tumblin’ Dice. It was pretty close until the last round which either shows how similar we are in terms of skill, or that Tumblin’ Dice is mostly luck. Ian pulled away in the last round, though, clocking up forty points to my feeble fifteen.

Ian 120
Andrew 98

Next, Adam emerged for his first game: Powerships, against Andrew, Steve, Ian and Sam. Adam found the perfect line to the finish and even landed perfectly on a hyperspace square to get him back even faster, with me, Steve and Ian coming in one move later.


Adam
Andrew
Steve
Ian
Sam

Yokohama finished after Katy insisted that she was enjoying herself even if it might look as if she weren’t.


Jon 155
Katy 142 (“I still had a nice time!”)
Joe 133

We broke for lunch and finally those of us who hadn’t had a walk yet actually went outside. Admittedly, only down the road to the farmhouse to pick up some dishwasher tablets but, nevertheless, this counts as a walk.

Back in the cabin, four of us (Adam, Joe, Steve and Katy) loaded up the saddles once more and rode back into Western Legends. The other four (Jon, Ian, Sam and me) portrayed a different side of American history with Neta Tanka, which involves Native American tribes building the tallest totem pole or most teepees or best craft items. It was an interesting game with plenty of opportunities for screwage after a fairly docile beginning. Ian used The Nomad (an extra meeple that you can buy in order to use in the next round) to take all the meat from the board, leaving Sam bereft. But karma came back in a big way for Ian when he found his penultimate turn ruined by a lack of wood to cook meat. This left his plans in tatters and he ended in full “that’s me fucked, then” mode for the final round.


Jon 47
Sam 38
Andrew 37
Ian 34

In Western Legends, Katy managed to rob a bank, only to find she already had too much money and couldn’t take the $80 with her. She didn’t seem too enamoured with the game this time.


Adam 22 (most marshall points)
Joe 22
Steve 21
Katy 18

Then they banged out a quick No Thanks

Adam 32
Katy 52
Joe 59
Steve 76

Katy went to have a nap at this point while some of us rested. Jon, Ian and Adam had a game of Powerships. Jon came first and then Adam overshot the finish, went around the planet and still got back before Ian did.

Jon
Adam
Ian

Joe, Sam and Steve played Arabian Nights. Joe found himself grief-stricken again while Steve was an envious outlaw on a pilgrimage. Envious, perhaps, of Sam who ended the game first, blessed and respected. That was Steve’s last game of the weekend, and we set him off home with (hopefully) lots to talk about.

Katy came out at some point, looked at the clock and went straight back to bed again saying something about thinking it was one hour later.

Then we played Cartographer:

Adam 95
Ian 92
Andrew 81

Next we play Awkward Guests, an ingeniously designed game which allows multiple murder scenarios to be solved by selecting certain cards from a deck. Then it is up to the detectives to trade clues with each other to try and decide who had killed the victim.


Sam was first to guess, and typed it into the app, only to be greeted with the sound of a sad trombone. I was next, and got the same result. Then, after a while when it looked like no one was getting close, we all guessed again and the last person to guess got it right! Well done Adam.

Next, Katy got her wish for a game of Lords of Vegas. It was Jon’s first turn and he got thrown slightly in at the deep end. Katy and Adam quickly built up large casinos. Katy merging with mine and Adam merging with Jon. People sprawled into vacant lots, only to see them reclaimed later in the game.

Perhaps the craziest story is that of Katy’s eight-tile casino. Once it was impregnable: a seemingly seven-tile solid source of points. She was so confident that when she ran out of dice for new developments, she took on from there, despite my three dice lurking. Then a sprawl was discovered, giving Adam a vital entry and then Jon draw a card allowing him a piece of the action too. This eight-tile behemoth was rerolled several times and, amazingly, it usually ended in Adam’s favour. Even after I rolled everything, and went through four tie-breakers, each time with me as a potential winner, it still went to Adam. Then both Katy and I paid money to Jon to reroll it and Adam won again. Amazing scenes.


Of course, Katy still had options elsewhere, and she had no issues with scoring. Then game carried on much longer than usual and she found herself clocking up a record score, with Adam on his tail. The game over card was fourth from the end.

Katy 66
Adam 60
Andrew 49
Jon 26

The other game being played at that time was Rise of Tribes. Shamefully, I was so caught up in Vegas, I don’t know what happened there.

Ian 15
Sam 13
Joe 11

Followed by Memoarrr, this time the advanced version where the cards move around and stuff.


Sam 9
Joe 4
Ian 2

Lastly the three of them played Just One. As a three-player it worked well with the variant where the guesser can guess the clue in the event of both clue-givers writing the same one.

Then, with all of us in various states of over-excitement, we relaxed for a while and played Sausage & Mash to wind down.


Once we’d winded down, it was time to get tense again with Midnight Party. This time with everyone involved! Sam rolled nothing but Hugoes for all of round one, picking up -14 points in the process. He recovered well, though. But Katy won, beating a pretty close chasing pack.

Katy -10
Andrew -12
Joe -15
Sam -20
Jon -21
Adam -22
Ian -28

With that, it was our final trip to bed before Monday morning, which saw only one game being played among the breakfasting and packing: Passtally. Sam taught it to Adam and Jon and they puzzled over each other’s links before Sam realised that it was nowhere near ending and they had to get moving.



Wednesday, 12 December 2018

Railing against the Dying of the Light (Railway)

Once upon a time we may have laughed off the future as the trifling concerns of others, but last night Joe and I (Sam) rolled up to the kerb outside Martin's house swapping mid-life medical worries, before going inside to eat chocolate and bombay mix. We were joined by the host, of course, along with Ian - now living south of the river - and Andy.

Although before Andy joined us, the quartet snuck in a round of Yokai Septet, the team trick-taker that debuted a couple of weeks back. Martin and I were paired against Ian and Joe, and we pretty much swept the board in the opening/finale:

Martin and Sam: Three tricks, four Sevens
Joe and Ian: Two tricks, no sevens

Whether they would have come back at us to win a full game, only an alternative universe can tell. In this one, Andy arrived, and we started the evening proper with some Cadbury's Fruit and Nut and a five-player assault on Mini Rails. Assault is the operative word, too, as despite the exceedingly light rule-set, every action carries ramifications. Build track and you might help someone else. Take a share and it may cost you points.


But building track and taking shares are the only actions you can do, so you want to be careful that the companies you have shares in pay their taxes: companies that don't count against you.


We all negotiated that particular challenge, avoiding penalties, but table-talk was prevalent as we tried to talk each other into screwing over someone else, rather than us. Joe - was he the only player to take two shares in the same company? - saw his investments in the grey track pay off big time:

Joe 15
Martin 14
Sam 11
Andy 8
Ian 6

Ian then suggested Powerships, but Martin seemed reticent. I seconded, but Martin still havered. We kept saying Powerships as a kind of social experiement, and it turned out Martin's uncertainty wasn't about the game itself but the challenge of setting up the board, which always foxes him. Fortunately Andy was there to pitch in and in no time at all we'd constructed the solar system. Now all we had to do was fly around it.


I began well, shooting off into an early lead. Martin assured everyone I would "fuck up at some point" though, and I agreed he was probably right. But as first Andy and then Ian slalomed involuntarily around the cosmos, I circled buoy one and two and headed for three, with only the green ship of Martin visible in my rear-view mirror.  He was still sure I'd make a mistake, but I, foolishly, had begun to feel confident.



On the last turn around buoy three I needlessly rolled my die, hoping to turn my 2 into a 1. I rolled a 3 instead and ended in a cul de sac of yellow arrows, floating in space. Martin shot around right behind me, straight into an arrow. There followed a period of confusion, as the arrow was supposed to push Martin back - but I was in the way. Did he move back at the start of his next turn? Or stay where he was and ignore the arrow? Much frantic BGG-ing ensued, which ultimately made no difference. Either way, I now had fucked up, and ceded ground to Martin who claimed the win.

1 Martin
2 Sam
3 Joe
4 Andy
5 Ian

Ian, as he foretold, came last. Joe and I noted how the winning spaceships seemed to be engaged in some kind of group hug/orgy. Andy missed the fun as he was still reading the Powerships forums.


I went to the loo and when I came back unwittingly was the winning vote on Abluxxen, once often-seen on the table in these parts. We all needed a refresher, and Joe in particular seemed bamboozled by it. It's like Fuji Flush in a way, but without the teamwork: play a single card or set of (matching) numbers to the table, get busted if someone else plays a card or set of a higher number. The key is to try and build big sets by getting shot of singletons to pick up cards that match your hand.


We only played a single round, at the end of which cards on the table score a point and cards in hand score minus points. I thought I was on the verge of a spectacular seven '4's, (having just played seven '8's) to put me on 14, when Ian ended the game by getting all his cards down!

Ian 17
Joe 9
Martin and Andy 4 each
Sam 0

We ended our evening as a quintet with current trick-taking favourite Voodoo Prince. I think I usually do ok at this game but last night I fell victim to a first round last-out having no trumps, and then when choosing trumps on the next round had four sets of high numbers and a bundle of blacks - too many to safely imbue with trump power. I tried to bluff that I was going for an early trick, but nobody fell for it - I won the early trick. It fell apart swiftly after that.


For the others things were much tighter though, and on our third and final round the scores between them were tight - anybody could have won. In the end Ian - who was first out in round one - picked up his second win in a row as Martin and Joe tied for second, with Andy hot on their tails. I did at least win the last round to add a bit of respectability...

Ian 27
Martin and Joe 22
Andy 21
Sam 15

Martin enticed Andy to stay for one last game, whilst the decrepit (me and Joe) and the long-distance traveller (Ian, now headed for Bishopsworth) hit the road. Whilst we reflected on the evening and the state of the world - Bishopsworth in particular - Martin was whupping Andy at Patchwork:

Martin 46
Andy 10

Until the next time...

Wednesday, 19 September 2018

Race for the Dairy Milk

This week, GNN saw the return of a familiar face after a lengthy absence: Adam. It was great to see him again and in the ten minutes or so before the last of us gamers arrived, there was quite a lot of conversation about things while Ian and I were distracted by a box in the kitchen that, sadly, did not turn out to be a new game.


At this point, we were five - Sam, the host, Martin, Ian, Adam and me. We were expecting Andy B any time soon, so we thought a quick game of Fuji Flush would fill the time. As it happened, as the game was being unpacked, we heard the front door open and voices of welcome, telling us that he had arrived and so he was dealt in before he'd even got to the table.

Fuji is as Fuji does. No amount of text can replace actually being there. Suffice to say, Martin drew scorn for suddenly abandoning his attempt at foiling anyone on one card left and instead he put down a 15 to join with mine. He said he did it to guarantee joint second, to which Andy dismissively replied there's no second place in Fuji Flush, only losers and a winner. Who, it should be said, is usually me.


Andrew 0 cards left
Ian, Martin 1
Sam 2
Andy, Adam 3

Surprisingly few dick points, though.

After this, we split into two groups of three. Adam was keen to try Root (or Sam was keen for him to try it, I'm not sure which) and, not wanting to be a party-pooper, I agreed to be the third. Ian, Andy and Martin chose The Quest For Eldorado.

There was a period of simultaneous rules explanation since Adan and Andy were new to their relative games. I took the chance to read about my faction, the Marquis de Cat. It seemed like a more resource management type affair, somewhat removed from the aggressive Eyre, who were Adam's faction. Sam was the Woodland Alliance.

Adam's strategic sense shone through, despite him learning the game almost on the fly. Stanley watched the early stages, giving Adam the benefit of his considerable experience. Adam flooded the board with birds, moving them en masse in a rather intimidating blue wave.

Adam sportingly rolled a couple of these to give us a chance

I had decided to get buildings down as soon as possible, and ignore half of the board. But Adam's presence needed seeing to, and here my inexperience showed. I tried to ruin his decree by moving out of Fox enclosures, meaning he couldn't fight there. Alas, I left behind one of Sam's sympathy tokens and Adam fought that, keeping his decree intact.

Then, in an astonishing turn of events, Adam ended the game sooner than anyone could have guessed.

He reached ten points and picked up a Domination card, meaning he could win if he controlled three Fox enclosures. He asked if he'd won and Sam explained he'd win if those conditions were met at the start of his next turn.

He took it anyway, saying if was"fighty". So then Sam and I had to stop him. Sam cleared him out of one Fox clearance but I misunderstood what "control" meant. I thought he needed a roost there, so I ignored him and attacked Sam instead. Meanwhile, an ill Sam hadn't seen the Fox enclosure on my side of the board where Adam outnumbered me (the real criterion to control an area) so he couldn't advise me.

As such, when it was Adam's turn again, he asked "Have I won?" and Sam realised he had indeed. A schoolboy error.


Adam wins
Sam and Andrew "let Adam win"

I enjoyed it more this time, since I had a better idea of what was going on. Not good enough, though.

This sudden end meant that we finished at the same time as Eldorado was finishing. That had been a close race with a remarkable ending. Ian had positioned himself perfectly, blocking off the only grassy path. All he needed on his final hand was a card to move through grass. Despite having special cards to increase his hand size, he mostly got nothing but money. This meant an end to his chances, since Martin had found another way round and won on a tie breaker.


Martin, first and foremost
Ian, at least he got there
Andy, stuck in a lake

So we rearranged, and Andy, Adam and Ian played Flamme Rogue. Martin, Sam and I faced off over Azul.

Flamme Rogue was close, with Andy using his two cyclists to good blocking effect to keep his opponents at bay. It was still close, even to the end, with Andy just pipping Adam to the post by one space.


1. Andy
2. Adam
3. Ian

In the time it took them to play Flamme Rouge, we played two games. The first was the aforementioned Azul. In this game, Sam started poorly and improved while Martin started well (although always one point behind me) and then fell back, thanks to starting the fifth round with four rows already started. I did well.

Lots of options for the first to pick up the Player One token

Andrew 75
Martin 57
Sam 53

Then we banged out a quick round of Cobras, the trick taking game that demands that each player time when they win and when they lose to maximize their scores. It took a while to remember the rules, but I’m glad this got back to the table after too long away.

Martin 59
Andrew 49
Sam 31

Now we were all together again, we decided on a six-player game of Powerships, which was Ian and Andy's third race game of the evening. But first, there was the little matter of the game of Laying Out The Powerships Boards. “Why is it so difficult?” wailed Martin as, despite constant reference to the instructions, they never seemed to fit as they should.



But eventually, all the gaps had vanished and Adam had kindly supplied us with Dairy Milk chocolate to get us through the late hour so we were ready to speed off across infinite space. With walls, of course. Sam was sent the wrong way by grim fate before he’d got round buoy one. “I don’t want to roll a three… there’s a three,” probably sums up his game. Martin and I sped off, with Andy and Ian in close pursuit, but despite moments when it all could’ve been very different, Martin seemed to have the right number to get past most of the solar system without re-rolling anything.


1. Martin
2. Andrew
3. Ian
4. Andy
5. Adam
6. Sam

Then we played the Getting The Board Back In The Powerships Box game, which Sam won.


Adam set off home at this point, while we remaining five played Texas Showdown, with whiskey! As it should be played. Frankly, I’m surprised it’s not mentioned in the rules. I got badly stung in round one, picking up 6 tricks. You know, if you ignore round one, I actually did best. Unfortunately, you’re not allowed to ignore round one, so I came third.


Martin 7
Sam 8
Andrew 10
Ian 11
Andy 12

And so we were done. Thanks for hosting, Sam and great to see Adam again. Cheers, all.