Showing posts with label Dandelions. Show all posts
Showing posts with label Dandelions. Show all posts

Wednesday, 26 October 2022

Strike then Hit

 I was only slightly late to Joe’s this week, but at least that meant I arrived at the same time as Katy, saving Joe a trip up and down the stairs.

In his kitchen I met Sam, Adam T and Martin and with only brief formalities while Katy assured us she was stoned and that she’d forgotten some zines and then realised that actually, no, she had brought them, we quickly got into a game of Herd Mentality (I was especially pleased by the fact we'd all happily agreed to play, thinking maybe that meant we'd already won). In this game, a question is read out and if your answer is among the most popular, then you get a point. 

It started well. Adam cursed his decision to go highbrow on the question “favourite bodily noise” as everyone else said “fart.” On the question “Name a brand beginning with A” Sam scoffed at Katy’s choice, insisting that “Apple isn’t a brand name,” before he remembered it was an extremely famous one. Alas, the questions took a turn towards multiple choice which kind of ruined the fun, but otherwise it was nice.

Adam 9
Sam 8
Martin 8
Katy 5
Joe 4
Andrew 4

After this we split into two groups of three. Katy was overjoyed when Joe and Adam agreed to play Yokohama while Martin was introduced to First Rat by Sam and I.


While First Rat is at heart very simple, there is a lot to keep track of and Martin’s opinion of the game was that he liked it but there were about three too many things going on. Sam agreed, saying it was a bit like a dog throwing up Christmas tree lights, but he personally never found it overwhelming. I took advatage of Sam’s explainer’s curse and Martin’s inexperience and I copied the strategy I’d seen Adam H use only a couple of days before. Thanks Adam.


Andrew 95
Martin 87
Sam 84

Yokohama had, at this point, barely begun so the three of us embarked on an odyssey of short games. First up was Sea Salt and Paper, a game that looks lovely but I sort of struggled with the scoring system and was never quite sure about how many points I had. That was all academic, though, as halfway through round two Martin stole a mermaid card from me and declared that he had all four mermaid cards and therefore won instantly!


He was amazed, having not seen anything like it despite having 20 plays under his belt. 


Then we played Strike! which I still hadn’t tried yet. It’s simple push your game, rolling dice one at a time into a tiny amphitheatre hoping to get matching values so you get those dice back. Should you be unlucky enough that the person before you emptied the amphitheatre, then you have to roll all your dice. This happened to Sam, who was obliged to throw his five dice and amazingly he got a pair and a three of a kind (a full house, I suppose) and was able to take them all back.


We played three times, Sam won games one and three and Martin won game two.

Then after Strike! we played the similarly named Hit. A very simple set collecting game by Knizia. Draw a card from the deck and decide to stick or keep going, but after three cards any duplicate values mean you are bust. Those cards you stuck with might then be stolen by the other players, though. Then just add up the value of the cards you were able to keep.


Martin had terrible luck, going bust regularly and the most ignominious example was when he drew 3, 1, 1, 2, 2. Still, he did better than me.

Sam 133
Martin 71
Andrew 61

Next up was Dandelions. Roll all your dice and then chose which dice to use as you flit from petal to petal, dropping dice behind you as you go. It’s kind of area control as most dice gets to score a particular petal. Sam got some truly awful luck as he landed on the “reroll dice” space and rolled 1, 1, 2 which meant he couldn’t actually go far enough to leave that petal. That kind of limited his scoring potential.


Andrew 75
Martin 52
Sam 42

Then we learnt that Yokohama was halfway through its final round which meant we had enough time for another game. We chose Hit again. This time a stack of 3s got passed around and around getting longer and more exciting each time until Sam went bust with them and they all got removed. Heartbreaking. I was able to steal some 10s and won the game hansomely.


Andrew 128
Martin 57
Sam 41

Then we watched as the last moves of Yokohama were played and the scores totted up. Katy remains in charge of this particular hub of international trade, but only just.



Katy 143
Joe 138
Adam 114

Lastly we ended on So Clover. Martin and Joe both went clear and Joe’s clue of “Eye” for the words “triangle/pumpkin” was very smart. I was unsure of my clues, since they needed a bit of lateral thinking: I had “Circus” for “circle/cotton” referencing Billy Cotton’s circus. But my decoy card contained the words “show” and “top” and poor old Billy Cotton never got any consideration at all.

Adam was also stymied by the decoy card which contained “cushion” when the real answer was “couch.” Or vice cersa, I don’t recall. And talking of not remembering, Katy forgot what her original answers were. I think that testifies as to how brilliant our guess was. Sam, last to complete his clover, realised that one of his clues was actually a word on a different side of the clover. An easy mistake to make, although Martin had said earlier that game that he’d almost done it.

Didn’t note the score. 27 maybe?

With that I was up those stairs like a whippet up a drainpipe. Thanks all. See you next Tuesday.

Wednesday, 5 October 2022

Mossy Top and Bottom

With Andrew one of the changing-season lurgy drop-outs (get well, everyone), blogging duties fell to me (Sam). I was also hosting. Adam arrived early again, and was treated to the sight of Stan and I eating our tea (and Stan making fun of my cooking skills, naturally). Ten minutes later the others began to arrive: Martin, Gareth, and Ian at first, which was enough of us for a quick blast at Strike. Despite Gareth - when forced to roll all his dice - taking five 2's straight back out again, Martin won and continues to convince that there's more to the game than blind/bad luck. 

As we finished, long-term absentee Andy Mosse arrived, and then Mel joined us too. We split into two groups, with Martin and Gareth teaching Andy The Crew and the rest of us setting up Flamme Rouge


From the start Mel led the peloton, alternating occasionally with my Rouller and both of us collecting exhaustion cards as Ian and Adam bided their time. It was an unusual course we'd chosen, as there were no uphills at all until a tiny slope right at the end. Halfway around the track Ian made a break for it and Adam went with him as Mel and I languished. Two-thirds of the way through it was a very obvious two-horse race as we were left far behind, playing out a fairly insignificant sub-plot to the main event. 


It was a dramatic finish as Adam realised his '9' card wouldn't take him over the line because of the last hill. Because of gravity, Ian pedalled frantically home to claim a 1-2 finish, with Adam third and fourth. Mel was fifth and eighth and myself sixth and seventh. Around this time, they finished The Crew as well:


And we swapped chairs as Adam set up Luzon Rails. for himself, Gareth, Mel and Ian. I gave them a brief and panicked precis of the rules before returning to Martin and Ian for a crack at Dandelions, a slightly chaotic dice-moving/placing/majority-claiming game. I profess to have no idea how, but I won:

Sam 62
Martin 51
Ian 41

And whilst Luzon Rails continued, we moved swiftly on to Sea Salt & Paper, a fast-moving set collection game. Like Dandelions, there's a lot of luck, but also a sliver of table-reading and deduction. Cards score points in various ways, including pairs that trigger extra turns/card draws/card thefts. Pairs are played to the table for the reward, but you can keep them hidden instead if you like. When you have 7 points (or more) you can halt the round, either by saying Stop (everyone scores) or Last Chance, in which case everyone else gets one more turn in which to try and beat your score. The latter is more rewarding (and more punishing for opponents) but carries more risk...



Not knowing what you're doing doesn't hurt either. I survived a dramatic last-round comeback by Ian to take the win (first to 35 points)

Sam 35
Ian 31
Martin 13

Luzon Rails were still under construction so we blasted through four games of Strike, winning one apiece before Ian took the decider (2-1-1) assisted by some preposterous rolling, including getting all but two of his dice back when forced to roll 15 of them. 


Ian left, and Martin and I blasted through a ding-dong battle of Schnipp & Weg which was so dramatic I didn't even take a picture, despite winning. Then Luzon rails finished!

early bids

Andy's worries that he'd overbid for shares at the start proved unfounded, as prices escalated and they ended up looking comparative bargains. Other than that, I'm not sure what happened, except to say he'd picked a debut win as Adam suffered (semi) explainer's curse:

Andy M: 57
Gareth 51
Mel 42
Adam 31

And with the hour approaching 10.30, Mel and Gareth left to make their way back to Easton. The remaining four of us played Polterfass, the game of beer pouring, serving, and greedily grabbing. My table-reading skills were abysmal and after a decent first round (16 points!) I was still on the same score several rounds later, as Martin surged ahead, Adam caught him up, and Andy and I floundered around in the dregs on the floor of the tavern. Andy quit on zero beer as the innkeeper caught us all out, and had Martin wailing "Why? Why???" as Adam surged past him for the win.
"I just thought it'd be funny" Andy said. 
And it was. 


Adam 77
Martin 51
Sam 26
Andy 11

That was that! Thanks all, see you next week....