Showing posts with label Land Unter. Show all posts
Showing posts with label Land Unter. Show all posts

Wednesday, 21 December 2016

(Mince) Spies Like Us

The last games night before Christmas was a special night, not just for the festive season, but mostly because Adam and Hannah were hosting, meaning a rare trip past the M32 for many GNN regulars. We met in their newly Guinea-pig-free living room which now looked very grown up with a sofa in the corner and a coffee table.

There were seven of us which was, once again, one short of the eight needed for the optimal game of Captain Sonar. We texted Martin, who had said he'd be popping in later, to see if he could make the magic happen but he replied saying it would only be a fleeting visit. Once again Captain Sonar narrowly missed out.

We (Adam, Hannah, Sam, Katy, Ian, Joe and me) began with a big seven player game: Top Secret Spies. In this game, everyone has their piece, but no one knows which one is yours. You roll a die and then you can share out its value among any pieces. If you roll a six, you can move one piece six spaces, or six pieces one space or anything in between (that adds up to six). The trick is to disguise which piece is yours. You score points by being on certain squares when someone reaches the safe. Then there’s a scoring round and the safe is moved. You can also score points by guessing at the end of the game which player had which colour.


Adam won thanks to passing the game ending 41 points and guessing a couple of players right. But Hannah won everyone’s admiration by correctly guessing the colour of four of us. If we had been playing by official rules, she’d have got 5 points for each guess (which we'd lowered to 2) and would’ve been joint third with Katy.

Adam 56
Sam 49
Katy 47
Ian 38
Andrew 37
Hannah 35
Joe 35

Then there was a brief interlude for mulled wine and mince pies before we split into two groups.

Adam's blue table made my camera think everything was yellow

Ian, Katy, Joe and Hannah played Isle of Skye while Sam taught Adam and me Coal Baron: The Great Card Game. As in: The Great Big Card Game. It’s a set-collecting game at heart, but one where you use workers (a hand of cards numbered between 1 and 4) to pay for actions or to pick up cards which hopefully will work together to allow you to make deliveries. There are other point-scoring opportunities sprinkled on top, but the general jist is to gather cards of a certain type to meet certain criteria for points.

For what it is, it’s a very big game, covering most of Adam’s coffee table. Halfway through the game, Sam was checking the rules and realised that some cards we had in our hands should be on the table for everyone to see. It was hard to find a space.


Sam won, after predicting throughout the game that he wouldn’t, using his end-game bonuses to push him past Adam by a single point.

Sasm 56
Adam 55
Andrew 46

Around this time Martin came in to wish us all a Merry Christmas and to watch Coal Baron long enough to decide he wouldn’t enjoy it.

Isle of Skye ended at the same time. Not sure of the in and outs of the game itself, but Katy took quite a lot of delight in seeing Joe go from second to last at the very end of the game due to money bonuses.


Katy 84
Hannah 69 + money
Ian 69
Joe 66

After this, despite talk of a big game of 6nimmt, we split up again. Ian, Sam and I went for Heck Meck. The version was the one with the extra bits (a raven, a hen, a weasel etc) which I don’t think add to the game at all. It falls foul of the problem of taking a simple game and “improving” it by making it more complicated. Like how Red Dward got worse when they introduced more characters. Same principle.


Sam 14
Ian 8
Andrew 5

On the other table, Adam, Hannah, Katy and Joe played Land Unter. Katy expressed dissatisfaction with Joe’s use of a phone app to keep track of the scores, preferring the old-fashioned ways of pen and paper. At this point, Sam and I left since Sam had an early morning the next day so Adam texted me the scores. In a lovely, family-centric, Christmassy finale, Adam and Hannah came joint first.


Adam 11
Hannah 11
Katy 7
Joe 1

I asked Adam if Katy had been upset at losing, and Adam told me she said she wasn’t but he annoyance could’ve been offset by watching Joe struggle.

All of this ends the season. Nothing changes from last week, with Katy and Martin taking their titles as predicted.





Wednesday, 14 December 2016

And whose fault is it you're here?

This week's official GNNing took place at Joe's - joining the host were Ben, Katy, Ian, Martin and myself (Sam). Martin was running a little late, so we began a game of Heckmeck/Pickonimo with the Extravurm expansion, where you can pick up extra (brat)worms and hire specialists to help you out. We were only ten minutes in when Martin rocked up, and he charitably joined us.

After Katy had mastered the art of rolling dice, the game moved reasonably quickly. But not quick enough. I don't think Extravurm was responsible because I recall this happening with the basic game - it can go on a bit. Luckily Martin was there to harass anyone who was applying any thought to their game. Ben and I were fighting it out for first for a while, before Joe and Martin swooped in on my bratworms, leaving me to share second with Ian:

Ben 9
Sam/Ian 7
Martin 4
Katy 2
Joe 1

Martin asserted that if he'd been there from the start, he would have won. But I think we'll stick with the final positions as they are.

Debate now broke out about what to play, with Joe keen on Jorvik and Katy getting excited over the chance to try out World's Fair 1893, the game of putting on exhibitions a century ago. Martin was pretty sure he would hate both of them, but I was surprised he went with the Feld game. While he, Joe and Ben began the intriguing bids (bid earlier: first choice, but progressively more expensive depending on how many others bid after you) myself Ian and Katy set up World's Fair 1893.

all the fun

This was reasonably accurately described by Martin as "a family friendly euro" and it's very neat and simple. The various exhibitions surround the ferris wheel, and on your turn you add a 'supporter' to any one area, and take the cards next to it. The game is then replenished with cards and the turns move on.

There are only three types of cards: Midway tickets to the ferris wheel (worth a coin, plus +2 coins if you have the most at the end of the round), Character cards (must be played on your next turn, giving you additional supporters) and Exhibition cards, which you can turn into points as long as they are accepted into the exhibition. And they get accepted through the strength of your supporters in the various areas; at the end of every round majorities here get both points and the option to submit their ideas (cards) into the exhibition.

Ian bemoaned his game for the first round, before completely obliterating us in the next two. Katy's strong start faded slightly, as I managed to sneak past her via my strong showing on tickets. But Ian's prestige at the show was by far the best; picking up heaps of points for his exhibition:

Ian 87
Sam 71
Katy 60

meanwhile, in Jorvik...

They were still playing Jorvik, so Katy convinced Ian and I to play Land Unter. It was now Katy's turn to complain about the game and subsequently win it, as we passed around what I think could reasonably be described as a great hand, a so-so hand, and a diabolical one. After two rounds I was leading, but I didn't play the so-so hand very well in the third, and drowned:

Katy 8
Sam 6
Ian 3

I'm not really sure how I feel about Land Unter. It's like 6Nimmt, but somehow 6Nimmt just feels more fun to me.

Jorvik was still playing and Martin was scratching his head a lot.

Martin, sans trick-taking

So we played Las Vegas. I announced I was going to complain about losing in order to win, but unfortunately this strategy failed me.

Vegas!

After taking the most cash in the first round, I picked up absolutely bugger all in the next two in a game of many many ties - in round two I think we threw practically all the money away.

Ian $320k
Katy $180k
Sam $170k

Jorvik had finally ended!

Martin 53
Joe 52
Ben 36

Martin announced that he liked the bidding, but everything else was shit. Joe liked the game. Ben was diplomatically silent.

With all six players now available and hearing no protests, I dealt out the cards for Deception: Murder in Hong Kong. Normally I'm suspicious of games that utilise a colon in their name - as if the name itself isn't enough, they need a sub-header - but I'd heard good things about this fast-playing cross between Mysterium and Spyfall.

dancing bottle opener not included

All players have a secret role - one is the murderer, one is the forensic scientist, everyone else are the investigators. Apart from the forensic scientist, everybody is dealt 8 face-up cards in front of them: four possible murder weapons and four possible clues. Everyone closes their eyes and the murderer surreptitiously identifies to the forensic scientist which weapon they used, and which clue they left behind.

Katy's weapons and clues

Then the forensic scientist deals out some cards showing the location and circumstance of the murder. The scientist can't officially talk, but instead places a series of bullets on the cards that they hope will lead the investigators to identify the correct weapon/clue. The catch is, the cards can actually be misleading: in our game, Joe was the murderer and chose to kill using radiation poisoning and a syringe. But my cards asked me to identify how the murderer victim was dressed and what the location was: I chose 'elegant' and 'forest'  - but of course, if you're being poisoned, it doesn't have to be in a forest.

The investigators have 30 seconds each in each of the three rounds to solve the case: something Ian made Pinter-esque use of in round two, when all he managed to say was "hmmm". Certainly they had their suspicions of Joe, and accused him twice successfully identifying the weapon, but not the clue, and he made his escape!

Joe - wins.
Everyone else - doesn't.

Joe and I wanted to try it again but Martin had already played a Feld and he put his foot down. However, he was shortly to regret not keeping his veto dry... I popped to the loo as everyone agreed to play For Sale - but when I returned Ben was leaving, and For Sale had been replaced by Joe's game of - well, I'm not sure what it's a game of. It's called Catbox and is played by adding a card to a growing grid of cats in boxes. If the card you use has an empty box, you can cover a half of any card. If it doesn't you can only cover a quarter. Everyone has a secret identity of a particular coloured cat, and you're trying to create groups of matching cats.

cats in boxes

Unless you're the chiwawa, in which case you want to create groups of empty boxes.

It's a very weird game. It became obvious which identity everyone had (with the exception of Joe, who bluffed so well he was the chiwawa that he played himself into last place) and despite the fact that the rules are minimal, we kept getting them wrong.

Martin/Sam 27
Katy 25
Ian 24
Joe 22

I think I'm right in saying in everyone thought it was naff, although it was a more pleasurable experience than the actual catbox I have to manage at home. Even Joe, who desperately wanted to like it, seemed underwhelmed. So not a high spot of game design to end the night on, but an interesting experience all the same. Andrew - I hope - will add the leaderboard, but casting an eye over the results I'm sure Katy and Martin will be looking unassailable in their respective points/medals/ratio categories.

Oh, and the blog title relates to a discussion we had about the GNN family tree, which culminated with Martin asking who was responsible for Katy's presence. It was Adam.

Meanwhile, here's the Division with only one week left. Martin has surely sealed up the Points Ratio since he can't attend next week, and I doubt Katy's going to be caught either.


Wednesday, 7 December 2016

Can't Stop Shan't Stop

This week's GNN meet happened at Joe's cosy home. The six of us gathered around Joe's green felt table were Joe, Sam, Ian, Katy, Andy and me. Vague plans were suggested that we all play together, but instead we split into two groups.

Joe, Katy and I chose the Japanese themed card game Honshu. Meanwhile Sam, Andy and Ian broke open Ulm, described by Sam as a typical Euro game of gaining prestige in medieval Europe. It even came with it's own cathedral.


Honshu was substantially less ambitious fare. It's a trick taking, set collecting, city building game. Despite the three-pronged attack on our gaming senses it's quite a simple game. Each card has a number and a piece of the city on it. There are twelve rounds and in each round, every player plays a card face up. The highest card wins and that player may take whichever card they liked the look of and add that to their city with the proviso that it must overlap (or underlap) with another card.


There is a hint of other games in there. A bit of Between Two Cities. A smidgen of Isle Of Skye. But overall was quite a gentle laid back game, apart from the last minute panic from Katy when she realized she wasn't doing very well. This panic, as it turned out, should have been scheduled earlier:

Joe 61
Andrew 55
Katy 49

It was nothing to do with Japan, though.


On the other half of the table, Ulm was proving to be a bit of a steep hill to climb. In the early stages, I saw Ian shaking his head while laughing to himself and at one point it almost seemed like the game might be abandoned. Sam asked that it be given ten more minutes and apparently in that time it showed enough of its charms to convince people to last until the end.

Watching them play, I must admit it was one of those moments when I had a glimpse of what we must look like to non-gamers. The board was baffling, with a grid of 3x3 counters that shuffled around seemingly at random. There were boats and shields and icons and that cathedral which seemed to make Ian particularly angry, as he considered it to be, frankly, unnecessary and unhelpful.


But we had finished Honshu and we're pondering another game. Someone mentioned Botswana, but I didn't fancy it. It did, however, remind me of 10 Days In Africa so I asked Joe to dig it out. It was new to Katy, so she listened to the rules explanation with the same expression you might have if you were listening to a salesman you suspect is trying to steal your money. She had become increasingly concerned with her lack of form, and she didn't think this was the game to put things right.

And so it was. It's a game that doesn't encourage a great deal of banter so Joe and I tried to pep up our descriptions of winning journeys by building a narrative round them in the vocal style of Cary Grant. "I woke up in Morocco with no idea how I got there. All I knew is, I had to be in Somalia in ten days."


We played twice, with the second game happening at Katy's request, once she understood the rules.

Andrew 10
Joe 9
Katy 7

And then...

Joe 10
Katy 6 (wins on fewer transport tie breaker)
Andrew 6

Finally, Ulm finished with the scores at

Andy 53
Ian 45
Sam 37

Since we were all together again, there was a little talk of a six player. But instead we reorganized into new groups of three. I was lucky enough to have another of my suggestions brought to the table, and Sam, Joe and I played Can't Stop. Andy, Ian and Katy got busy with Port Royal.

Can't Stop was a cautious affair, with all of us keen to get counters on the board rather than push our luck. But as I took a 2-1-1 lead, with one row just one space away from completion. When it came to Joe's turn, he decided he had to go for it and, amazingly, he did. He finished two more rows to snatch the win.


Joe 3
Andrew 2
Sam 1

Since Port Royal was still ongoing, we brought out Land Unter. This trick taking game where it's usually better to not take a trick, had Sam baffled. We played through a single round while Port Royal ended.


Ian 12
Katy 11
Andy 5

At this point Ian and Andy left and we ended our fledgling game of Land Unter and began afresh with Katy on board. Katy won this game, which cheered her up considerably (or was it the ginger wine) now that her run of bad form was over and that there was one game that she could rely on to get her a win when she needed one.


Katy 10
Andrew 8
Sam 7
Joe 3

After this, we set off home. The division, with only two meetings left until the end of the season, looks like this.


Wednesday, 9 November 2016

Hooray for Hollywood

Despite having come back from a four-day gaming glut this weekend, I found myself itching for another game when Joe’s email popped into my inbox offering to host for this week.

It seems I was in a minority, as there were only five of us: Joe, me, Katy and Ian, with Martin expected at eight.

The four of us began with Not Alone, an exciting semi-co-op game with one player as the alien hunter, trying to assimilate the band of unfortunate Terrans who’ve crashed on the alien’s planet.


Joe was the alien, and Katy, Ian and I as the apparently easy-to-predict stranded space travellers. It looked close for a while, but Joe was able to predict our movements with enough accuracy that we couldn’t hang on until our rescue ship arrived.


Martin arrived punctually on our tragic demise, and we sat down to play Fuji Flush, an oddly named card game in which you have to get rid of your cards. It’s almost co-operative since the deck is built such that there are multiples of the lower cards and far fewer of the higher cards.


The trick to this non-trick-taking game is that as each player lays one card at a time, higher cards eliminate previously laid lower cards (these are discarded and replaced from a draw deck) but also when a player puts down a card of the same value as a previous card, they add up. In other words at 3 followed by a 3 would count as a 6, and if another player wanted to beat these two they’d have to play at least a 7.


It all seemed like a bit of a luck-fest with limited options and afterwards I likened it to me watching myself play a card game. Katy got, I think, only one card above 10 which meant she was relying on others to put down the same value cards as she had. This caused some frustration for her.

In the end, Martin won, and he decided it was an interesting idea for a game.

Martin 0 cards left
Joe 1 card left
Ian 1 card left
Andrew 1 card left
Katy 4 cards left

After this, Martin noticed Hollywood Blockbuster in among Joe's collection and suggested it. I'd pretty much forgotten about this game, played once over two years ago, but I quickly remembered its main mechanic: that people who win auctions evenly share out the money they paid to the other players.


No one finished a film in round one, so it was all hands to the deck in rounds two and three. I became a veritable dream factory, churning out film after film. My epic comedy Gopher Shack won best film, but Ian and I tied for Best Director which meant neither of us got the points.


My cheap and cheerful conveyor belt of films didn't beat Martin's thoughtfully put together canon of work.

Martin 75
Andrew 68
Ian 67
Katy 61
Joe 55

And so Martin left at this point, practically ushered out of the door so we could get cracking on the next game. It was only just past 9.30 but none of us had the strength for Lords Of Vegas. Instead we went for two short games, the first of which was For Sale.

I started badly, paying too much for a twenty, and I never recovered. I don't remember much about what happened (no notes, you see) apart from one particularly nasty range of cheques on offer in one round, but it finished:


Ian 65
Katy 61
Joe 55
Andrew 44

Next up was Land Unter. This game of saving drowning sheep has a clever twist in that the hands of cards are dealt out at the start and these hands are passed from player to player at the start of the round so everyone plays one round with each hand. Ian started with a terrible round and got eliminated. When I saw what he had, I could empathise. And I empathised even more when I was eliminated too.


When Joe saw the cards, his initial reaction was the same as ours but when he played, he avoided the pitfalls that we fell into. While Ian and I got -1 with those cards, he scored 5. This put him joint first with Katy after three rounds, and she hadn't had the shitty hand.

But they hadn't reckoned with her gaming nous. She also scored five while Joe looked on in annoyance that his gaming miracle had been replicated. He only scored one that round, leaving the points at:

Katy 13
Joe 9
Andrew 5
Ian -2

And so we were done. Technically there was time for more games, but we thought an early night would be sensible.

Nothing much changes on the Division, with Sam and Katy holding onto their respective titles.


Friday, 4 November 2016

Octocon Fun!

Friday 28th Oct

The annual GNN-and-friends away-weekend, this year dubbed Octocon for reasons relating to the phases of the Earth orbiting the sun, began last Friday, and finished on Monday just gone. And it's taken me all week to write it up! Just in time for the next GNN-related outing, which I'm sure we'll get to hear about much more swiftly.

I (Joe) picked up Katy at 4pm friday on the dot, and with a car loaded with games (mostly mine - Katy's collection of three games fit snugly in a single hand (without a bag)), set off towards Ilfracombe, to meet up with Hannah, Adam and Arthur; Anja, Steve and Louie; and Jon. 

We all arrived within half an hour of each other, our home for the weekend a pleasing top floor apartment in a converted cinema. Next door was the Masonic temple.

Our home for the weekend.
And just at the bottom of the road was Lidl. But more important than either of these was the entrance to the tunnel beach, visible from the windows.

Whilst Steve and Anja settled Louie, we five played the inaugural game of the weekend - Pairs.
I went bust in 4 of the 6 rounds, reaching a final score of 10pts. Katy raced to the win with Adam in second.

Katy 21
Adam 18
Hannah 12
Joe 10
Jon 9

With Steve and Anja now in attendance, we thought we'd have a quick 7 player game while Jon's jacket potatoes finished cooking. Incan Gold seemed like the perfect choice.
We played my recently acquired version, the new edition of the original game Diamant (confused?). Katy said she preferred the treasure from the original, whilst I think these new shiny rubies and diamonds are more . . . treasury. No one can argue with the new stay/go cards though - no ambiguity here, and consequently no gimmes for players who play the wrong card. The chests for storing your treasure are more robust than the tents, and don't look like chocolate wrappers, something that has often disturbed Sam in the past. Seemingly the only downside to this new edition is the absence of zombie ladies. They have been replaced with boring old spiky logs on ropes. Poor show. But a fun game with or without zombie ladies, and one which I won. Note the mid-pack, all separated by a single point, and then Steve. Sorry Steve.

Joe 26
Adam 19
Katy 18
Anja 17
Hannah 16
Jon 15
Steve 5

After dinner, the mooting of which games to play began in earnest, except there was really only one choice - tonight we would finally get to play Captain Sonar! Except Hannah bowed out, so we had 6 rather than the optimum 8 players. This meant captains took 1st mate duties too. I suggested we might try starting turn by turn, but by the time we'd been through the rules we thought it might be best to just go for it. Katy and I were radio operators on each sub, Jon and Steve captain/1st mate, and Adam and Anja engineers. A few rule clarifications were necessary, but I must have overlooked the rule which said do not put Anja and Steve on the same team. My job as radio operator (radiographer as Katy kept calling it - that's a different board game I think) was relatively simple, and I kept out of the way while my captain and engineer came to blows over the correct etiquette for imparting information between them. Meanwhile our opponents merrily hunted us down and blew us out of the water. We might have been able to limp away had it not been for my helpful advice earlier, involving leaving a blaze in the engine room to blow itself out rather tackle it (metaphorically), which meant we were already compromised.

There was much discussion afterwards, and Jon as the other captain seemed particularly proud of his teams coordination - Adam won extra points for his submariners beard. I want to play again with the full 8 now - and would have no hesitation in suggesting we hit the ground running with the simultaneous game. But it will be a rare evening where we get 8 players and only 8 players. Here's hoping.

Katy/Jon/Adam 0 damage
Joe/Steve/Anja 4 damage


The night was relatively young but we had all had a long drive, so we finished off with a few games of Rhino Hero, which we kept calling Super Rhino - he eventually got called much worse things due to his superpower seeming to be creeping around buildings looking through windows. I can't say the scores need recording in their entirety, but here you go:

Katy 2 cards left
Adam 3
Joe 4
Steve 4
Anja bust (knocked over a bit of the building)
Jon bust (ditto)

game 2
Adam 1 card left
Anja 2
Steve 3
Joe 3
Katy bust
Jon bust

We then played For Sale:

Anja 49
Katy 45
Jon 42
Adam 41
Joe 36
Steve 34

And went to bed. Apologies for the lack of pictures - my phone was charging.

Saturday 29th October

Mornings start early when you have young children, and we were most of us up and about around 8am. Among the tea and coffee, toast and cereal and episodes of Peppa Pig, that unsettling feeling of 'when are we going to play a game'  crept in, and before long, Jon and I sat down to Paperback. This is a recent favourite of mine; having played and loved the iPad implementation, I tracked down a copy for sale, and it was a big hit with Charlotte and Bea during our break in Polruan at the beginning of this half term. It's essentially Dominion with the added fun of making words. Which, if you like making words, is a lot of fun.
Jon took to it like a pro, but my experience with the game won out, and I won. But I can't remember the scores.

Before the weekend began, I had promised Katy that I would swim in the sea, and so we all set off for the Tunnels Beach, leaving Adam to cook and listen to Test Match Special. Swimming happened. Here are the photos to prove it. The sea was much warmer than recent dips in Henleaze lake, but I was immediately very cold on emerging, and headed for home, leaving the rest of the gang to enjoy the sea air.
pic by Katy - the tunnel to the beach

In the tunnel

Great photo by Steve

Back at the pad, and warmed up, Adam and I talked cooking and crossword until the others returned. Anja and Steve treated us to a smorgasboard of cheeses, salads and crusty rolls, aided by their own and Jon's extremely fine homemade chutneys and pickled beetroot. "But . . . games", I hear you mutter. "Where are the games?"

Qwixx proved a decent dice-chucking filler over the course of the weekend, and in its inaugural outing we had an unusual 3 way tie for the win:
Jon 43
Anja 43
Joe 43
Adam 38

Anja took Louie off to see a friend, Arthur and Hannah had a lie down, and Katy took herself for a stroll (NOT a hike). We men settled down to the first big proper game of the weekend - Scythe, which Jon had brought. 

We had all played before, either with Sam or Jon, so we were up and running fairly swiftly. It was my second game, and I'm still getting to grips with it. Both of my games I have pushed for my upgrade star, and it seems to me it's one that inevitably takes most of the game to complete - I feel I should have had other irons in the fire whilst that was going on. I did focus on keeping my popularity on the up, and combat was eschewed by all for most of the game. But Jon was consistently dropping stars, and inevitably we began to bump up against each other on the board. My paltry power did me no favours in the ensuing clashes, and I lost an important hex to Jon. Adam then chanced his luck with a double fight against Jon, but made a tactical error. He dropped a lot of power on the first fight and won, leaving the second battle Jon's for the taking - and Jon only needed one combat star to end the game. And so it was. I was convinced I was staring at fourth place, but the tie-breaker gave me the silver. However, a look at the scores reveals the sad truth - we were all very much in Jon's shadow.

Jon 63
Joe 37 (most pieces on board)
Steve 37
Adam 36




Steve wanted to play Scythe again straight away! But I had agreed to go with Katy to check out the state of the sea at high tide in prep for Sunday's swim, so the others packed it away while I nipped out.
Katy's pics of Ilfracombe

Damien Hirst statue.

On our return, we found Carcassonne with the kids in full swing. But the game had slowed down, and Jon offered to double up on a game of Qwixx with Katy and me. It was a different story to the earlier three-way tie:
Jon 73
Joe 70
Katy 56

When it finally finished the scores for Carcassonne were:
Adam & Arthur ~90
Jon ~70
Steve & Louie ~65

We all settled down for supper, Hannah and Adams delicious lasagne, and a particularly lovely looking salad.



And they made a crumble with custard too. It was all very tasty. Young 'uns were bathed and bedded, and we debated the evenings games in various ways. Anja suggested first, second and third preferences on post-its, Adam countered with 'push the one you want to play towards the centre of the table'. Katy picked up Castles of Mad King Ludwig and took it over to the coffee table, which settled the matter for Jon and Adam, who joined her. I know nothing of the shenanigans, but the scores were:

Jon 124
Adam 123
Katy 115

Ludwiggers
Meanwhile I introduced Steve, Anja and Hannah to Isle of Skye. I really enjoy this, and am always intrigued by the way the scoring tiles interact, as well as the consistent agony of how to price your tiles. I can't remember precisely what went on, because we were also drinking, but in the end, Hannah won handily:

Hannah 54
Steve 49
Joe 43
Anja 35

Not the most fascinating pic
We played a quick game of Qwixx while Ludwig was played - in fact I think we played it whilst they scored Ludwig. I will refrain from Martin-esque comment on the significance of that.

Joe 61
Steve 59
Anja 56
Hannah 51

Qwixx remained on the table for a 5 player game whilst Katy and I stepped out for a breath of unfresh air, and Jon added to his burgeoning roster of wins:

Jon 72
Hannah 64
Steve 57
Anja 56
Adam 35

After that, Hannah called it a night. Did we even moot Captain Sonar at this point? I think we didn't, it was getting on. But we somehow decided on Dream Home and Thurn & Taxis as the next games on the table.

Thurn & Taxis finished:

Adam 30
Anja 22

Dream Home is a new acquisition of mine, and I'd played a couple of games with my girls in the days before Octocon. I nearly didn't bring it with me, as it's pretty light fare - Ticket to Ride with less strategy kind of light. But it's pretty charming, and was the perfect weight for the time of night and gently fuzzed brains available.
Each player starts with an empty house, and over 12 rounds kits out their home with rooms, scoring points for a two card kitchen, a three card sitting room and so on. At the end there are bonuses for functionality - a bathroom on each floor and a kitchen, bathroom and bedroom - and for a complete roof. There are a few unique rooms, including a games room with real games which we all fought over (except we had nowhere to put it), a sauna and a pantry.

Jon won (again!), but there was a tie for second, and Dream Home has a very cute tie-breaker. You scour the rooms of your home for hidden children (does that sound weird?).  Steve had more children secreted in his home than Katy (yeah ok, it's weird):

Jon 44
Steve 37 (more hostages)
Katy 37
Joe 34
Katy's dream roof
After that it was approaching midnight. Adam had vowed not to set foot out of the house, and he and Jon played a couple of games of Patchwork whilst the other four of us took the air again.

Jon 19
Adam 2 

Jon 12
Adam 2

We returned, everybody was pooped and we all went to bed after a very lovely evening.

Sunday 30th October

The clocks went back during the night, and because this means nothing to small children, we were all up bright and early with an extra hour of gaming to look forward to! In the event, I can't say we made the most of that opportunity - games were not even mooted until lunch had come and gone - but it's quality not quantity that counts (that's patent nonsense, I realise). I had promised brunch, which we decided should be called lunch because everyone was already eating breakfast. Steve, Anja and Louie had to head back to Bristol, so after a round of jolly farewells, the others set off to get some air (fresh this time) while I prepped Shakshuka - a favourite recipe from the Ottolenghi book Plenty, involving stewed peppers, tomatoes and eggs. And spices.

Brupper was served at 12 noon on the dot, and our minds turned to games. But also swimming in the sea. 
Hannah and Adam settled Arthur for an afternoon nap, and then they and Jon debated what big afternoon game to tackle. Waggledance won out, and whilst they got cracking, Katy and I played Patchwork. 

It was Katy's first game, but Jon is a master of rules explanation, and she seemed set to wipe the floor with me, getting a fime button economy going from the outset.
However, one of Jon's bits of advice was 'don't bother going after the 7 button bonus tile - take it if you can, but it's rarely a game winner'. I thought this was sensible advice, but in the closing stages the opportunity arose for me to complete a 7x7 square and take the bonus, and I took it. And I won by a point. 

Joe 15
Katy 14

Katy and I left the Waggledancers to it and hit the sea. We chose a different beach, one that had been closed for a wedding the day before, and clambered into the fairly calm waves over a very rocky shoreline. I suggested swimming out and round the rocks to the beach we had swum from on Saturday; Katy was sensibly more cautious. We had been in the sea for about 10 minutes when the swell picked up considerably, and we looked back at the rocky shore to see quite large waves crashing on to it. We wondered how to get back without being dashed on the rocks, and a Radio Four news report began playing in my head, worrier that I am. 
We headed in, and after a few big waves with a nasty undertow, the swell subsided again and we clambered out. A little scratched and bruised, and cold, but essentially safe.

These photos by Hannah are from the previous day, just because there were to many to post at the start. And also so that you can't see the fuss I was making about some little lapping waves.





Steve looks vexed by our idiocy.
When we returned, Waggle Dance was in full swing, but paused while Arthur was settled. Katy had a bath and a nap, while Jon explained the precarious tension with the current gamestate to me. I didn't properly understand. As the game resumed I chewed away at Saturday's crossword, which was pretty chewy, and the final scores were:

Hannah 7 (fewest dice)
Adam 7
Jon 6

Katy returned from her nap and began prepping curry for the evening, and while Hannah kept Arthur entertained, Jon, Adam and I played Isle of Skye. This means that only Katy didn't play IoS this weekend, and didn't on the subsequent Tuesday fixture either, opting for Scythe. Isle of Scythe. Hmmm.
I did quite well for the first few rounds, but Jon and Adam both jumped ahead in the final reckoning, and the final scores were:

Jon 71
Adam 62
Joe 58

Curry continued to be made, with some discussion over the-rice to-naan ratio;. With Arthur happily imbibing episodes of something CBeebies-ish on the tablet, we four played TeamPlay. Hannah thought it would be funny if she and Adam were on the same team; Adam was willing to give it a go. As it turned out, they pipped Jon and I for the win - it was a great game. We also inaugurated a fun way of revealing the scores. One team plays a score card, then the next team plays score cards until they're in the lead, then the first team play more score cards etc etc. It was nail-biting! And that's from someone who could have drowned earlier the same day. 

Hannah and Adam 29
Jon and Joe 27

The Bombay Mix was so fine it had to be eaten with a spoon.
We stopped for Katy's curry, and delicious it was too. Jon and I had pledged to leave no naan behind, so we went back for seconds and thirds. And there was still an untouched pan full of curry on the hob. Katy cooked for 12.  We all enjoyed the benefit of the clocks going back - it was only 6pm, and the lovely evening of games stretched ahead. 
Hannah tactfully suggested Adam could bath Arthur alone if he liked; and while he did, we four played Dream Home again. Jon won. Again. And no need to go searching for hidden children.

Jon 42
Hannah 38
Joe 37
Katy 33

Adam joined us, and we somehow alighted on Colosseum as the big five player to play next. It's apt that we played it since Jon and I had both brought it - this may be the only game that was in evidence twice for the whole weekend - and it's also a GNN favourite that has been long absent.
Only Katy hadn't played, and whilst it's not complex there are phases, and lots of bits. Jon did some more expert explaining, and we settled into putting on fabulously camp shows in ancient Rome.
For the first three, perhaps four rounds, Katy stormed ahead of us all. Adam had pointed out the pitfall of this (that the last place player gets to take one of your tiles), but equally, Jon pointed out that this meant +3 points for each winner podium accrued. As we who have played before know, in Colosseum, you're only as good as your last show - meaning the show you put on in the final round. And everybody (except me) had a little something up their sleeve. Katy looked on in dismay as first Jon, then Hannah, then Adam leaped ahead of her on the scoreboard. I did the decent thing and languished in fifth place, despite my three star performers.

Adam 89
Hannah 82
Jon 81
Katy 71
Joe 61
many Gandalfs

Caesar's in town. And he's brought a friend.
Colosseum remains a firm favourite of mine, but it is long with five, and I was dismayed (more dismay) to see how time had flown whilst we fiddled while Rome burned. We discussed Lords of Vegas, which Jon had been keen to try for several years, but felt a five player game would be too long, so we decided to introduce him to Midnight Party instead.
It's reputation may have been overplayed, as it wasn't the raucous scene that's lead to it's being banned in several households, but then we were playing with five and the knowledge that a small child was sleeping close by. We played three rounds, and Jon showed us all how to escape from ghosts. I accrued what may be an all time losing score, over seven times the winner and double the next worst score. Ahem.

Jon -10
Hannah -24
Adam -29
Katy -33
Joe -71

Octocon was drawing to a close. Hannah and Adam bowed out, but those of us without present children struggled on. Katy was still using the words 'Lords' and 'Vegas' quite a lot, and it may not have been much later than 9.30pm, (the current benchmark for how late LoV can be broken out) - but it would have been a learning game for Jon, and that tipped the balance. We settled into a gentle game of Land Unter. Or Turn the Tide, as less cultured folk like to call it.
I can't remember much about the game, and it's not one that provides a big narrative apart from the threat of drowning sheep, but Katy beat us both, and boy did she let us know iot. No I'm kidding, she was magnanimous. Actually I can't remember either way; but I feel sure the event wouldn't have gone unremarked.

Katy 10
Joe 2
Jon 1
More scintillating photography!

And yet more...

Were we ready to call it quits? Nearly, and if one person had but the other two had kept playing we'd have gone out with a real whimper - but we were all up for a quick and very silly game of Kakerlaken Salat. This is part of the same family as Kakerlaken Poker, but the similarity is only cosmetic. It's more like Dobble in terms of gameplay, with players trying to rid themsleves of a stack of cards. When you place a card you must name the vegetable in question. Except if it's a repeat of the one underneath you have to name another. And if you play a cockroach card, it forbids the naming of a certain vegetable. So of the four vegetables you may find only one is nameable, and if you hesitate, or name an illegal vegtable, you have to take the stack of cards. It's fun and very silly, and the perfect end to a spiffing weekend of games.

We all woke early on Monday, packed up and scooted without so much as a single die or meeple hitting the table (we did nearly finish the crossword with a little help from Google for the difficult last few clues). But as Katy and I discussed on the drive home, there are always more games to be played, and three evenings of gaming just leaves you wanting more. Thank you to all involved, it was huge fun, and I'm already looking forward to next years con. Septicon? Decepticon.