Showing posts with label Bohnanza. Show all posts
Showing posts with label Bohnanza. Show all posts

Sunday, 23 September 2012

Three orthogonally-adjacent days of fun

Friday began like any other Friday. The sun rose, trains rattled out of sidings and into service, the recycling was collected, children went to school. But for a few of us, the heart beat a little faster. Because today was the first day of the games night weekend.

Sam, Joe and myself set off for a converted chapel in the middle of nowhere in the early afternoon, and arrived at around half past three. Paul and Chris turned up half an hour later, and we stood around for ten minutes or so chatting, before we realised: what are we doing? We should be playing games!

The weekend starts here...

Tsuro was the game to kick it all off. We trailed, we blazed, and we eventually toppled off the edge of the board like an ageing old man sinking face first into his soup. We then played Incan Gold twice and by now Joe had sped into an early lead with two wins out of three. But it was early days, and nothing substantial had been brought to the table.

When Jon, Steve and Anja arrived, all that nonsense ended. We split into two groups and set ourselves a real challenge. Anja, Steve and Joe went for that family favourite of recreating the German postal system, Thurn and Taxis. How anyone can call board games "niche", I've no idea. The rest of us (Sam, Chris, Paul, Jon and me) became Lords of Waterdeep. Sam talked the newbies through the rules and I tried to help, too. I remember explaining that you didn't get the owner's bonus if you used your own buildings by saying "... because you can't tickle yourself, can you?" I meant: you don't get an extra benefit from your own actions, but I don't know if that's how it came across.
"It looks like a pub" said Charlotte when she saw this photo.
Like that was somehow a bad thing. JB

(By now, you may be wondering where the scores are. Well, that would turn this blog post into an epic. So to save time, when I've decided to list the people playing I've put them in the order they ended, from first to last. So in the last paragraph, Anja won Thurn and Taxis, and Sam won Lords of Waterdeep.)

While Jon, Anja and Steve prepared food, we all played Lost Temple. Sam won this slightly silly race game by a tactic of finding a "Go forward five spaces" bonus tile five spaces before the finish line. Well done him.
Steve and Anja discovered some ancient artifacts to prepare food in. JB

After we ate some delicious food, Anja, Steve and myself played Wallenstein. I upset Steve by ignoring the unwritten rule of always going after whoever is in first halfway through. Instead, I went after him since he was in second and I was third. It made no difference.

Wallenstein by sunset

Hannah and Joe and Sam played Glory to Rome, while Paul, Adam, Chris and Jon played the multi-coloured strategy game Nexus Ops which really does look like armies of models from Games Workshop fighting over some puke.


But despite the dusk having long gone, a hardy band of gamers determinedly carried on. Joe, Adam, Chris and Jon tried Sewer Pirates (or Die GulliPiratten), a game which looked quite pretty, but baffling. Something about boarding boats. And snails are rubbish. I was too tired to watch for too long, and left them to it, well past one a.m.

The next day, I awoke at seven, and went for a walk in the early morning mist.

Outside. Complicated rules, but some great artwork.

When I came back, Joe was up and about so I taught him how to play Agricola: All Creatures Big and Small. This became the game of the weekend, with pairs of gamers using it as a filler while they waited for games to end or food to be served.

This was followed by me, Chris, Adam and Joe playing Alhambra while Sam, Anja, Hannah and Jon played Ys. But soon after that game, Jon retired to his room, ill, and wasn't seen again til the afternoon. Paul, too, didn't emerge from his room until noon, having not slept for thirty-six hours due to work shifts. Steve stayed in bed for hours, too. No idea why. Maybe he was still annoyed about Wallenstein.

There followed a flurry of short two-player games. Adam beat Joe at Manoeuvre, Hannah beat me at Mr Jack and Chris beat Sam at Scrabble. Once Steve and Paul had risen and dinner had been eaten (my hand made pizzas, although I shot myself in the foot since I'd put my own pizza sauce into a Sainsbury's pasta sauce jar. Didn't look very home-made.) we could start gaming in seriousness again.

Chris, Sam, Steve, Anja and a-still-not-100% Jon played Bohnanza and Joe and Paul played Aton. Then Hannah beat Adam at Mr Jack, and Sam, Chris, Paul and Joe played Biblios. Chris came second which, by now, was becoming a recurring theme.

But as Joe had always wanted, Saturday afternoon hosted a game every bit as epic and American as the old western that was probably on Channel Five at that very same time. Railways of the World: Eastern US is a monster of a game, and with five players, it was expected to last. Joe spent some time preparing the gaming area with comfy chairs and set up all the pieces beforehand. He reminded me of a bird preparing its nest.

Home-maker Joe

While Adam, Paul, Joe, Anja and Steve played Railways..., Sam, Hannah, Chris and me played San Marco. The three of them fought of first place, while I fell further and further behind. Then, with the railways of the Eastern American sea board still far from complete, Jon (looking healthier now), me and Hannah played Power Grid. I'd played this once before, and did not have great memories of it, but found it a more enjoyable affair this time. Perhaps in the years since then, I've learnt more about what makes a board game work. Sam and Chris played Macao.

Finally, after three and a half hours, Railways of the World was complete. Adam won, and I was impressed by their stamina. They all stood around and reminisced about the last few hours as if it were some great ordeal they'd all been through, and come out the other side as better people.
RotW in progress, with Power Grid in the background.
This is the exact moment Adam realised he could get his revenge
on me for denying him access to the rulebook. JB

The final board and scoretrack from space. And my socks. JB

After this, some of us went for a walk in the country side. Steve had the map, which lead to some... "creative" navigating. Leading us into a dark cluster of trees, insisting "It's all good" was only the high point of a series of exciting new rambling options he found. Meanwhile, Joe was startled by a cat and Jon trod down brambles like a real man.

... and we never saw them again.

Back at the house, Paul beat Chris by one point in two-player Agricola. Then with everyone back from the walk, Joe dug out Pickomino. This dice-based worm-collecting game is easy to learn and agonising to play. Sam, me, Joe, Jon, Steve and Anja battled out one game, and then Anja, Steve, Sam, Paul, Chris, Jon and me played a second round.

After food supplied by Hannah and Adam, we split into two. Adam persuaded Paul and Hannah to play Puerto Rico, and then duly won. Meanwhile, Joe and I convinced Chris and Sam that Lords of Vegas was the perfect game for a Saturday night. We adopted bad gangster accents, and rolled them bones while trying to set up successful casinos along Sunset Strip. I quickly built up a very commanding lead, but then watched in horror as Chris slowly gained on me, with me keeping one step ahead by some lucky dice rolls. For the last two rounds, I was just wishing each card would be the End Game card, which thankfully came just in time. Meanwhile Joe and Sam languished far behind, which shows up the game's flaw. Very few opportunities for catching up if you fall too far behind. Some games claim to be fun for all the family, but I'm not even sure if Lords of Vegas is fun for all the players. I like it, though.

Garish colours? Artificial lighting? It's Vegas, baby!

As we finished our game, Paul beat Hannah at Agricola; All Creatures... and Steve, Anja and Jon played Lords of Waterdeep. Then, once we were all between games, we decided on the only ten-player option we had: 6nimmt. The game was quite different, since every card in the deck was in someone's hand or on the table. There was no point in putting a card down, hoping that the cards immediately below it wouldn't be in play. Still, it was fun, once we'd worked out how to show that everyone had made their decision (place a finger on your card). Sam won.


After that, people retired to sleep, except Chris and Paul who played one final game of Nile. A card game of harvesting and speculating. I watched, and I think I understood it, apart from the speculating bits. Not too clear on harvesting, either, but apart from that...

Sunday dawned, grey and wet. Perfect gaming weather. Once again, Joe and I were the early birds, and Joe taught me Castles of Burgundy. Hannah and Jon played two games of Hey, That's My Fish!, sharing a victory each. Joe commended Jon on getting the emphasis right on the title. Jon called it "Hey, That's MY Fish", stressing the ownership of the fish in question. Joe had always said "Hey, that's my FISH", stressing the nature of the thing being argued over. But, Joe reasoned, what else would a penguin have to argue about? A stereo? Some flapjacks? Of course not. So Jon's pronunciation must be correct. Chris, Adam, Sam and Hannah played a third game, quite oblivious to Joe's eureka moment.

Following that, Adam beat Joe at Agricola: All Creatures, while Steve and Anja shared a Thelma and Louise moment, throwing themselves off the board in Tsuro at the same time.

Breakfast was done, and time was ticking on. For the majority, there was just one last game to be played. Adam, Joe and Jon chose Railways of the World, but chose the smaller, faster Mexico map. In the end Adam won a very close game by a tie-breaker on money. Hannah, Chris and I played Macao. I went for a new tactic of ignoring the items and relying on bonuses for cards. It didn't work.
Pretty little railways down Mexico way, at the end of the game. JB

Paul, Sam, Steve and Anja played Genoa. Paul won by delivering messages and bartering, with no contracts or owning any buildings. Quite an impressive strategy. Finally, it was time for some of us to leave. Chris and Paul went first, and then after a little cleaning (and discovering that the vacuum cleaner really smelt odd when you used it) Joe, Sam and I leapt in the car and sped away into the rain.

This left Jon, Steve, Anja, Hannah and Adam to finish off with one last game, Il Principe. Adam texted me the results, and it must have been a frustrating game for him, since he ended the text with "Don't ask."

So those are all words, what about the numbers?! There is no form table, since we didn't stop playing long enough to think about our recent form. (Forty-three games in three days, by the way. That's about that same we play in three months.)

Instead it's all about the Q-system. And we find a very interesting new face on top of the pile at the end of the weekend.




Chris' consistent form at coming in second is just what you'd expect from an Arsenal fan. But unlike his beloved Gunners, it puts him at the top of the pile. And well done to Sam for highest points ratio and for leading the medals table. Judging by his gloomy review of his own form as we drove home, I know he won't be expecting this result.


Sam wins on points and Anja takes the points ratio, demonstrating that these two aren't sprinters but are grand master tacticians, preferring a deeper challenge to the silly lightweight games.

(In this table, the points you get on the Q-system are multiplied by the number of hours a game lasts. So, a thirty minute game would see your points halved, while a game lasting an hour and a half would be multiplied by 1.5. Game lengths taken from boardgamegeek.)

A quick note to end, Paul wins on the absolute score. If you take his games and add them all together, he scored 1070 points, beating Anja (998 points) and Sam (997 points). Well done, Paul. I suspect winning Genoa helped. Here are all the numbers!

Thanks everyone for a great weekend. Quick wits, quicker strategies and some very good food.


Oh, and the list of labels was too long for blogger (200 character maximum, apparently), so a lot of the games are missing from the list below and that's why it says Agricola, not Agricola: All Creatures etc etc.

Sunday, 4 September 2011

SeptCon Report!

FRIDAY

With Andrew sadly unable to come, and me unable to coerce another member of the GNN club out into the sticks - perhaps it sounded a bit scary - it was just myself (Sam), Paul and Chris competing for the SeptCon championship, a veritable Olympics of gaming both for those competing and anyone who can be arsed to read all of the below.

We converged at a picturesque cottage in the village of Foxham, and having met the farmer and his wife, their dog, three cats, and helped them bring a van-load of fresh meat into their kitchen, we sat down to commence a marathon of gaming, starting with a 7 hour session on Friday night.















Poison was first. This was new to both Chris and Paul but it's an easy one to explain so after doing my best impersonation of Reiner Knizia in a cape we were away. Everyone opened with a low-scoring round but Paul, the variant king, then began experimenting with strategy and this went horribly wrong in his second round. Chris scored a second zero in a row as I picked up a couple of points, and Paul's improved third round score - and my terrible one - wasn't enough to recover from third position. Chris came first to set the tone for a successful evening for him - but we all agreed that 3 players is exactly the wrong number to play Poison with, as unless someone plays aggressively it's very easy to slip into a pattern of everyone picking up their own colour.

Chris 6
Sam 14
Paul 17

Our gaming loins girded, we moved swiftly on. Paul and Chris had been playing Ticket to Ride so that became game number two. Contrasting styles here as Paul and Chris started building immediately and I started hoarding, looking to build a strong playing hand for later in the game. A slight misunderstanding over the rules too as Chris and Paul play the (correct) rule of only being allowed to build ONCE along the dual-track routes in a three-player game. I'd misunderstood this and thought we were playing the rule that the same player can't build both routes to block people off. It didn't change my strategy much though and everyone agreed that each player could break this rule once and once only.

My card-collecting routine (the Hillmann-method) paid off well come the final score, hoarding obviously gives you a lot of flexibility so when I was blocked I had alternative options, and I completed all my routes to end the game. Despite Paul completing extra routes I made first place, with Chris just sneaking second:

Sam 137
Chris 102
Paul 100

After a bit of tea, next up was 7 Wonders. This seems to be Paul's bĂȘte noir from a comprehension perspective, I think I explained it a lot better than last time but he still professed to utter bafflement and could not repeat the second place of his debut a few weeks ago. Instead Chris finished first in what was actually quite a tight game, to surge back into the lead overall:

Chris 42
Sam 39
Paul 37

Three reasonably fluffy games aside, we moved on to the meat of the evening: Stone Age. This was - again - new to Chris and Paul, but it's such an intuitive game it didn't take too much explanation before we were off and running. The newbies both enjoyed this - Chris especially so - but early on Chris seemed to be stumped as to what his tactic was. And despite my stressing of the importance of cards for a long time it was only me picking them up as the others went through a lot of hut-building. Despite that though, Chris staged a very decent first score in the end as his hut-multipliers popped up in the closing stages and he nabbed them. I was under the impression I was miles ahead - possibly because Chris kept saying I was, in a belated and disconcerting bit of NLP - next time I'll not be so blasé!

Sam 265
Chris 236
Paul 145

Time for one more game before we packed off to bed, but as it was gone eleven we went for the relatively brief 7 Wonders again. I ignored armies for a change and concentrated on sciences, but I made a fatal error in thinking my wonder allowed me to build a discarded card at the end of each age. No, Morrison! Only at the end of the second age, you fool! So my perceived brilliant move of burning a card for money in a plan to pick it up later (when I could afford to build it) came to naught. 9 points down the drain, and Chris pipped me for first.

Chris 55
Sam 51
Paul 30

The embryonic leaderboard (1st/2nd/3rd=3pts/2pts/1pt) showed Chris currently in first. Could he hang on to that position in the morning?

SATURDAY

Like some middle-aged family man - oh - I woke early and pottered about while those useless layabouts slept through a couple of hours of potential game time. After breakfast we pretended to be normal people and actually went for a walk in the country, taking farm dog Oscar with us. It was a beautiful area, the perfect place to sit indoors all day pretending to be Cornish miners or something.




























So that's what we did. After our little perambulation we cracked open Tinners' Trail and explained it to Paul, who was in for another day of learning enough collective rules to start a new, bureaucracy-loving coalition. Chris opened the game with a canny bit of play, encouraging Paul and I to buy mines at cheap prices but leaving himself with lots of room to develop his own, and having done so he was the only player at the end of round one to invest any money - establishing an early, daunting 18 point lead. It was a long way back for Paul and I, but we gave it our best. Incredibly I pipped Chris by a point in the final reckoning, but only after he failed to give himself enough time to gather all his copper and tin in round four, fatally building a port when he should have been mining. A dramatic end, then, saw the final scores as:

Sam 150
Chris 149
Paul 90

We broke for lunch, making a swift trip to the shops followed by a fry-up. So far no fruit or vegetables had passed our lips for nearly 24 hours - Chris even suggested 'crisps' as a side dish to his planned meal of hotdogs - so if we ever do this for a week the winner will probably be the one still alive at the end of it. After eating, Web of Power was broken out the box. For those unfamiliar with it, this is a placement game with each player building cloisters across Europe and advisors to link countries together in scoring opportunities. We didn't play the proper rules for half the game, but it was the same for everyone and I nabbed another win as Paul finally broke out of third place:

1. Sam
2. Paul
3. Chris


After the delicate logarithms of Web of Power we decided to go with something that would melt our brains a bit more and Paul and Chris were keen - or willing, at least - to play London, so we gave it a shot. Not trusting myself to explain this one properly we went through the rule book a bit and it was mostly confusion-free; after a few rounds the newbies were up to speed - but Paul suffered both for unpaid loans and excess poverty, taking some severe penalties as Chris and I contested for first.

Sam 74
Chris 61
Paul 24

Perhaps because I was feeling the stress of explaining - badly - several sets of rules, it was the first time I didn't massively enjoy London, feeling it a bit of a grind. Certainly by the time it came to explaining The Adventurers I couldn't read any more rules and had to pass them onto Paul and Chris, the latter having an extremely juvenile giggling fit over the idea of sunbeams coming through a passage. Really, Chris!

Paul was a picture of maturity and calm next to him, at least until he suddenly decided to hurl a digestive biscuit at the window. He said he was aiming for the dog, but it was clearly a comment on Chris' behaviour.

Anyway, this deceptively simple game isn't alone in making the rulebook like some kind of test of stoicism, but we eventually got there and probably spent marginally more time on the game than we did on the rules - at which point Paul triumphantly claimed his first pole position. We all survived the Raiders-style traps but it was Lord Jefferies of Croydon who'd loaded his pack with the most treasure:

Paul 27
Sam 25
Chris 18

It was now early evening and, possibly gripped for a nostalgia for simpler times, we elected to play bean-growing-game Bohnanza. In this mini-classic you grow beans. That's it, basically. And despite my sluggish start I managed to consolidate my strong leaderboard position with another victory as Chris and Paul tied for second:

Sam 22
Chris/Paul 20

We broke again for food and, as winner, I was allowed to choose three games we could then argue over as to our next battle of wits. I was hoping we might go for Year of the Dragon, but after much enthusiasm from Chris and placid amenity from Paul we went with my second choice, Stone Age.

This time it was a much tighter affair, but I squeezed into first place:

Sam 227
Chris 207
Paul 206

It was fast approaching midnight so we had a little non-leaderboard game of poker then called it a night, with me now perched in first place overall.

SUNDAY

By the time the morning rolled around our initial zest for gaming two days before was starting to sag slightly, as the perpetual analysis - not to mention the intense pressure of competition - ground us down into faded husks of our former selves, like large ghostly meeples smelling faintly of sausage. The three of us living together in one house, gaming for all eternity, was no longer the beautiful ideal it seemed on Friday night. Nonetheless we remained committed and borderline enthusiastic, so we embarked on a game of Ra. Now I started off reasonably, but halfway through the second round I had three victory point chips to Chris and Paul's ten or so each. I was not confident at that point, but I managed - more by luck than judgement - to wangle first in a dramatic final round that saw us as close as possible:

Sam 33
Chris 32
Paul 31

Everyone quickly agreed to a rematch, but this time it wasn't so close, and Chris found that his very strong bidding hand in round 2 actually hampered him as he couldn't bear spending it on the pitiful offerings I was calling Ra on. As he clung on waiting for a justifiable expenditure to arrive, the round was closed out with him picking up very little, and his stronger third round couldn't rescue him.

Sam 54
Paul 34
Chris 21

On the final straight now, and we had time for one short and one long game. TransAmerica was the former, and it was another buttock-clenching final-round fight, this time Paul emerging victorious:

Paul 12
Sam 16
Chris 20

This was actually one of the best games of the weekend, and if we play it again on a Tuesday I highly recommend adding the 'Vexation' rule; utilising two tracks of your own colour to block off other players from your network. It transforms the game from a diverting filler to a devilish highlight.

And so: what game to end on? We debated Collosseum, Galaxy Truckers, another game of London? But it was a third and final Stone Age, the 15th game in a marathon session to rival StabCon. Very, very tight this time, with all of us focussed on our strategies and not deviating an inch from them. In the end my year or so of Tuesday night practice paid off again, but Paul's hot breath was leaving droplets of mist on my mammoth-fur waistcoat:

Sam 204
Paul 200
Chris 170

So SeptCon finally ended with GNN regular Sam (me, worryingly talking about myself in the third person) taking the glory. Admittedly I knew all the games and the others didn't, but I like to think of that as dedicated research undertaken specifically for this competition. Hopefully next time Andrew will be there - anyone else care to join us???

FINAL LEADERBOARD
Sam 38pts
Chris 28pts
Paul 23pts
















Here's a frog Paul found.