Friday, 5 September 2025

49 auctions

 Tuesday games night began with message fro Sam containing a photo of a pile a Heck Meck tiles with the comment “Joe just beat me 15-0”


By the time I'd arrived, though the attendance had swelled to six of us. Joe and Sam were joined by Martin, Pete, Katy and myself.

Katy joined last and tried to remember if she'd met Pete before and she wondered whether or not to turn down the c*nt level. She discussed this out loud such that, whatever level she finally chose, Pete was prewarned about what to expect. 

Although, as it transpired, there were to be few opportunities for evil tonight, as the games tended towards the more party end of the scale. We began with Invaluable, an auction game in which players bid on cards of two colours and add it to their tableau to try and make continuous runs of the same colour for points. All cards were dealt out, and each one would be put up for auction by the end of the game.


“49 auctions?” asked Joe, incredulously. And he kept a rough count of how many auctions were remaining. “Only 25 auctions left,” he cheerily pointed out, mid game.

Martin and Katy were the last players who bought anything, with Martin bidding 3 every time, trying to push up the price. We began with only 12 tokens, so I wonder if we were too timid. The money from winning bids would go to the player auctioning the card and if the auctioneer bought their own card ("eating your own shit," we soon dubbed it) then the money would leave the game entirely.

In the final reckoning, my row of seven yellows scored me a bumper crop and I ended up winning.


Andrew 48
Sam 46
Katy 46
Martin 41
Paul 37
Joe 35

Interesting game, but that’s quite a slim game mechanic to stretch across 49 auctions.

Since there were six of us sitting around a circular table, it seemed to lend itself to a couple of team games. First was Team Trio, the game where you have to collect three of a kind by choosing from other peoples’ hands, asking “play your lowest card”. We split into teams of two, and every time someone completed a three-of-a-kind, the other two pairs were allowed to exchange cards, and Katy and I demonstrated some top level psychic connection as we kept swapping cards of the same value.

Martin & Joe 2
Katy & Andrew 1
Sam & Pete 0

We stayed sitting where we were for another team game: Team Play. Joe experience a little bit of a Mendela Effect when he seemed convinced that the cards in this game went up to 9, whereas they only reach 8. I was actually about to agree with Joe until Martin pointed out the truth of the matter.


So, with the fabric of the universe back in place, we began. It was close at first, with all three teams having three tricks each. Then Martin and Joe got three more tricks in their next turns.


I often got “style points” for completing missions that don’t rely on matching colours with cards in matching colours. But style points don’t have a value. Not even as a tie-breaker. Instead Katy and I went for high value missions, meaning that although Martin and Joe triggered the game end, we had more points at the final count.

Katy & Andrew 30
Joe & Martin 27
Sam & Pete 25

I had time for one more quick one and it was Captain Obvious. In this game, we use our wipe-clean board to write a sentence of random length containing a word chosen by a player from a card. Then our boards are passed to the left and our neighbours delete one word, replacing it with “blank”. The idea is to read out the sentence and hope the other players can’t guess what the missing word is. A point to the reader if no one can guess, but a point to the writer and the guesser if they get it right.


Martin 11
Joe 7
Katy 7
Sam 6
Pete 4
Andrew 3

And with that, I had my rucksack back on my back, despite talk of So Clover, and off into the night. Thanks all.

2 comments:

  1. We did quite well in So Clover as I recall.

    I think it was 42 auctions in Invaluable. Still a significant amount, but I liked the game!

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  2. And then we failed at Bomb Busters and squeezed in a hand of Panda Panda

    ReplyDelete