Showing posts with label Tokaido. Show all posts
Showing posts with label Tokaido. Show all posts

Friday, 22 April 2016

Hundred Club

Friday night, and Andrew arrived at my (Sam's) house for a spot of non-leaderboard gaming. The boys were keen to play and Stanley suggested Tokaido. Having just purchased the Crossroads expansion I was curious to try it out, so I was amenable. Andrew and Joe also agreed.

Tokaido is one of the gentlest games GNN has seen - it's a sedate journey where wherever you go, something nice happens. The theme is cultural enrichment, and the mechanic is get stuff. The expansion didn't change that much either; instead of doing a thing on a given location, you had a choice of things to do. But what it did bring to the party was more end-game scoring, which I totally forgot to do for myself - I should have added 8 points to my score for my collected coins.

Not that it would have changed my miserable placing. Stanley took us to the cleaners, breaking the scoreboard by surging past 99 and picking up all the bonus points for chatterbox, gourmand, bather and the other one.

Stanley 103
Andrew 74
Joe 62
Sam 47 (or 55 to be exact)

It's a sweet little game. Stanley went to bed happy and Joe - who not so long ago would insist on watching games - also seemed pleased with his pretty-much solo performance.

I told Andrew to set up whatever he fancied playing while I read stories upstairs, and when I returned to my delight Macao was on the table. Not quite the Euro of Euros (there's dice and luck involved) but still very little screwage.



However, I always find Macao a delight, and tonight was no different, even though Andrew surged off into an early lead... and kept it throughout, racking up a more than respectable 100+ score and breaking a scoreboard for the second time in the evening!

Andrew 112
Sam 93

For the next game we tried two-player Diamonsters. As suspected, it was a much more canny affair than the Dirk-like six player version on Tuesday. Even Finn was intrigued.



We established a house rule of choosing whether to refresh your hand each round or keep what you had - I needed the former with a hand of three 4's and two 2's hampering my bidding options. Official rules are first to five wins, but we played first to three:

Sam 3
Andrew 1

Andrew's turn to select and he went for 7 Wonders. Maybe Duel has had it's very brief day already, as we both went for the original ghost-player option. And in the early running Dirk was looking pretty good, but Andrew scored big for his wonders and guilds, overcoming a scrappy military and blue-buildings score. Before we added up the sciences - the last addition in scoring - I was on a measly 18 points! But my whopping 36points for green buildings took me just far enough to claim a win...

Sam 54
Andrew 53
Dirk 25

We wrapped up with Gobblet Gobblers, the game of flex-noughts and crosses. It looks so simple but you really do have to give each move serious thought, as your noughts/crosses (Gobblers) can be both placed or moved to any adjacent spot... and additionally big Gobblers can jump on small ones. It's possible to do the latter and find you've forgotten your opponent's Gobbler was hidden underneath, gifting them an easy win... that happened once or twice.


We played several games and won a few each, before wrapping up for the weekend...

Wednesday, 13 April 2016

Sir Arthur Coal and Oil

This Tuesday, despite my best efforts at dawdling and checking my phone, I arrived early at Joe’s. His family were still in the kitchen eating, so I was escorted to the lounge. A rare treat, with its soft furnishings and lovely view. Katy arrived soon after and she went straight to the window to pick out Bristol landmarks.

Before long, more of us had arrived and Joe decided there were enough of us to take over the kitchen.

The first game was Birds of a Feather, and there were seven of us: Joe, myself, Ben, Matt, Andy, Ian and Katy. Sam was making a last minute dash to the off-licence while we played.

It was a nice warm-up to the evening. Katy complained that she didn’t know what to do, but rejected any suggestion that she should go Dirk. I sailed to a comfortable win, having completed two sets of bird-spotting.

Andrew 28
Ben 21
Matt 20
Joe 20
Katy 19
Andy 19
Ian 18

Then Sam returned and we split into two groups. The evening began as an all Japanese affair, with one half of the table hosting Takashi Ishida’s Magical Athlete, and the other half featuring the Japan-based Tokaido, by 7 Wonders designer Antoine Bauza. And if that weren’t Japanese enough for you, I was on the Sake this evening.


Tokaido features the players travelling from Kyoto to Tokyo, stopping off at inns along the way, and also visiting temples, painting panoramas, buying souvenirs. These all give you points, and at the end of the game, there are bonuses for those how did the most of a particular activity.

The four pieces plod along the road, with the furthest back always the next player to go. This means that simply shooting off into a big lead is pointless, as you simply won’t move again until you’re overtaken.


Katy, Ben, Joe and Andy played Magical Athlete. Ben asked to play this solely based on the picture on the box. He must’ve been disappointed by the under-designed dirt brown track that the races would take place on.


Ian, Sam, Matt and myself went for Tokaido and, apart from Matt getting confused over what colour he’d chosen, it was quite a serene occasion. I was so serene that I let myself fall back into a distant last. Sam went big on souvenirs and the eternally skint artist, Ian, picked up lots of bonus points for panoramas.


Sam 80
Matt 72
Ian 67
Andrew 64

Luckily, Magical Athlete ended at the same time as Tokaido.

Ben 11
Joe 9
Andy 8
Katy 4

So with the eight of us together again, we were able to reshuffle the groups. We split into two groups of four again. This time Katy, Ian, Sam and Matt chose Riff Raff while Joe, me, Andy and Ben played Isle of Trains.

Isle of Trains is a card game not dissimilar to Impulse in that the cards serve a number of functions: as parts of the train, as money to buy new parts and – if you rotate them – they become goods (timber, coal or oil) that you can load onto trains. And here’s the trick: loading goods onto other players’ trains gets you a bonus (more cards, an extra action etc). Once your train has enough, you can make a delivery, either to the discard pile (and then pick up more cards) or by picking up a card in the centre for points.


It’s all quite simple once you got going. Joe never upgraded his engine above the basic level, whereas I did, and I had a caboose to boost the pulling power. Ben upgraded to a level three engine pretty early on. Andy had trouble getting the cards he wanted, at one point having a hand containing only three level one engine cards.


Ben 49
Joe 46
Andy 45
Andrew 40

By the time we’d ended, Riff Raff had long since finished....


Katy 0
Matt 3
Ian 7
Sam 9

... and they’d begun on Africana. Obviously, this evening was going to be an epic. I was too distracted to really appreciate what went on in Africana, but I did notice a couple of moments where players got confused about which colour they were.

To entertain ourselves, we four had a game of For Sale using Joe’s newly bought copy from Italy. The cards were nice and big, and the illustrations clearer. But it’s the same old For Sale that we know and love.


Andrew 77
Andy 59
Ben 58
Joe 51

During this game, Ben found a packet of Skittles in his jacket pocket! Oh, how I wish I lead a life where things like that might happen to me. We all shared in a late-night sugar rush. They were all very welcome except that Katy said she didn't like the orange or purple ones. Insanity.

Then we discovered that Ben had missed his bus, so we played once more while Africana reached its closing stages.

Andrew 60
Ben 59
Joe 58
Andy 47

When Africana finished, it was another win for Katy.


Katy 47
Sam 46
Ian 33
Matt 32

And with the time creeping past 11.30, we were away. What a night! Thanks to Joe for hosting, and to his patient family for letting us turf them out of their kitchen.

The Division makes its first appearance of the season, and after two weeks Katy has the lead in Points and the medal table, while Ben leads on Points Ratio.