Showing posts with label In a Bind. Show all posts
Showing posts with label In a Bind. Show all posts

Sunday, 13 August 2017

Played in Wales

A week in Wales with Mark, Katie, and the four sprogs meant that as well as the beach, chips and ice cream, we got plenty of gaming time as well. I took a couple of bags worth and all but three got played at some stage. Daytimes were often taken up with surfing...

Joe gets a push from Mark

...whereas the night - or the odd patch of rain - was about gaming. The hit of the week with Stanley and Peppa was Ninjato. I touched on this previously, but have since delved further into its depths with another four plays this week. I remain utterly terrible at it, whilst Stan won every time, to mine and Peppa's growing despair. It's fun calling Banzai, though the more I play the less 'lucky' the game feels - it's a tactical battle to keep control of Envoys and start rumours, which are as pertinent here as the cards in Stone Age.

Four skills, but I got nowhere

The early evenings were dominated by Insider, which everyone could and did get involved with. We played too many of these to count, but I was the Insider only once and every other player accused me! The successful Insiders, I noticed, didn't get too vociferous about accusing anyone. Sally was a terrible Insider too, but that was only because as soon as anyone accused her she hid her face in her hands. Mark, Katie and Peppa had the most success, whilst I offset my serial defeats with the joy to be found in the natural world outside:

that black thing is a bottle-nosed dolphin!

The other game that all the kids played was In a Bind - this was the Junior version, where there is marginally less physical challenge but the addition of making animal noises/waving/talking in a deep voice etc when you pick up a card. This is more fun than it might sound after a couple of glasses of the good stuff, but obviously the kids played it sober and seemed to like it too.

Peppa and Joe drew

Peppa, Stan and I also had a few goes at Cobras, which is another one I enjoy without ever getting close to winning. The closest I got was second place with game abandoned due to the late hour and surfing fatigue. I have never been so reluctant to bail on a game!

We managed one game of Near and Far, which my win at made some amends for continual thrashings on the Ninjato board. Mine and Stan's campaign game continues with me holding a slender lead overall...

Peppa and Stanley, both Near

...often the evenings had some kind of dance focus though, with Just Dance 2017 on the Nintendo galvanising all ages - with the exception of Joe - onto the floor. I have promised not to add any photos or videos of this, though, and considering some of them involve a balding tubster with no sense of rhythm, I'm happy to stick to that.

After kids had been scrambled to bed, we struck upon a pattern of Barenpark and Bandu. I had far more success in these arenas than I did Ninja-ing, Cobra-ing or Dancing, although Mark picked up a couple of wins in Barenpark. Tessellating bear houses was Katie's game of the week; in fact, although we also bashed out Wibbell and Honshu as well, Barenpark and Bandu were the nightly staples. Bandu got typically tense, and everyone had to perfect their 'Bandu Breath' - breathing off to one side so as not to disturb the fragile structures on the table...

Katie, breathing east

Late in the week though I thought it was worth introducing Mark to Flamme Rouge, which he fell in love with. It was a drunken Thursday night with everyone else in bed when we played three games in a row, Mark winning 2-1 with a deathly finish on the final race to clinch it!

This tablecloth did my nut in all week

We tried to introduce Katie to this cycling classic on our last night, but she felt she had done enough rule-learning for one week. So we stuck with Barenpark and Bandu, and when the ladies retired to bed Mark and I set up Flamme Rouge for one last race/game of the week; which Mark won, again on the final stretch!

We returned - heavy legged from the beach and heavy headed from margaritas, but sated. A lot of fun - Can't wait for Novocon now!

Wednesday, 9 December 2015

Łódź you believe it?

Sam was host today for seven gamers (including himself). After a couple of late cancellations, we were Sam, Martin, Joe, Ian, Katy, Chris and myself.

Some arrived early, allowing Sam’s boys Stanley and Joe a couple of games before bedtime. We began with In A Bind or, as Martin described it, Twister in a chair.


Each player (me, Katy, Stanley, Martin, Ian and Sam) is given a card and has to adopt a pose that satisfies the instructions on that card. As the cards mount up, so the physical contortions get ever more absurd.

Helpful Sam

Sam was out first, and this allowed him to help the rest of us who were now unable to pick up the cards ourselves, thus prolonging the game until Katy complained about it hurting, yet refusing to give up. She was appalled, having come a very undignified first, when it was suggested that this game wasn’t leaderboard. So appalled, indeed, that I relented and wrote the standings down on the back of a bus ticket.

Martin struggles while Ian is more sedate

1. Katy
2. Ian
3. Stanley
4. Martin
5. Andrew
6. Sam

Next up was a quick game of pairs to 21. Perhaps because he had half an eye on the clock and a keen sense of parental duties, Sam scored in all four rounds, winning three of them, for a swift win.

Sam 25
Ian 17
Andrew 12
Martin 12
Katy 10
Stanley 6
Joe 3

So while Sam put the boys to bed, we decided on a quick game to play until he was back and Joe and Chris arrived. We chose Mord Im Arosa, the game of hearing accuracy. Was it possible for Katy and Martin to be quiet long enough to hear the cubes tumbling down the tower?


They almost didn’t need to as the moment the first victim was found, with four of my clues right next to it, I knew my game was up. All I could do was try to clear my name as best I could. I managed to last long enough that Joe turned up and got to watch a decent amount of the game. He seemed intrigued. But it was a hopeless task.


Katy 3
Martin 12
Ian 18
Andrew 25

Katy was distraught when she was told it was difficult to get hold of, since she seemed to have her heart set on a copy of her own. Martin amazed everyone by telling us it this would be his 700th game rated on Board Game Geek (and by an amazing coincidence, this is the 700th post on GNN).

After this, Chris arrived saying the traffic was shocking, and we sat down to some serious gaming. Joe had brought Magnates, the fun game based around the Polish-Lithuanian Commonwealth of the 17th century.


It’s territory control, as you bid for two types of cards to help you score points, gain advantages, and place estates on the map, and finally do battle against encroaching armies with whatever cards you have left. I enjoyed it, finding it similar to Chocolatl, but it didn’t find favour with Sam and towards the end, he decided to go Dirk (“Dirking his responsibilities,” perhaps?) rather than face reading more text on another selection of cards.

Joe 34
Andrew 28
Sam 24
Ian 22

At the other end of the table it was Katy’s day to be introduced to two GNN favourites: Biblios and 7 Wonders. We were disappointed, however, to discover that it was not Extreme Biblios. Despite Martin’s use of the “Eat Shit” rule whenever offering up a One Gold card, they shuffled the auction pack (robbing the game of any skill) and then used money as a tie-breaker! How unoriginal!

Katy still seemed to like it, though.

Katy 9
Chris 7
Martin 4

And then...

Katy 7
Martin 5
Chris 4

Then she was introduced to 7 Wonders. Katy had already played 7 Wonders Duel at Novocon, so she wasn’t completely new to the concepts. It seemed at one point, though, that the game would end in a fight as Katy picked up two minus points in round three while Chris and Martin picked up five each for military. She did not seem happy about it.


The game ended in her favour, though, thanks to beating Martin on a money tie-breaker (see, Martin? Money tie-breaker’s are rubbish.) Katy scored well across all categories and was the only one to build her wonder. Chris went for blue buildings and, interestingly, yellow buildings. And Martin went for science and guilds, leaving his wonder completely unbuilt.

Katy 47 + cash
Martin 47
Chris 41

Then we were all as one once more. We chose Codenames as our night’s finale. First it was Sam, Katy and Joe against Martin, Chris, Ian and me. Sam and Martin were the spymasters. Our team got lucky as Joe and Katy were often quite convinced by their different interpretations of Sam’s clues. The clue “rich” made Joe think of “Boom” and Katy think of “chocolate”.

Our team had a smoother path, although Martin risked ire with “mouse-click”. It helped us win the game, although Katy checked the rules and say that hyphenated words aren’t allowed.

Another game was tried, this time with Joe as spymaster to Katy, Sam and Ian and on the other team Chris as spymaster to Martin and I. We shot into a 5-1 lead, only for them to pull it back to 6-6. It was tense, but slow and Martin found time to play Wir Sind Das Wolk! on his phone during the downtime. But on our last turn, Martin and I were pretty sure of two of the three we had to get and Chris set us up with a simple clue for the other one. We were done, bang, bang, bang.


On the division, Katy’s run of form (eight wins in the last ten games) means she surely has the medal table sown up, and the Points title is probably hers, too. Adam holds onto Points Ratio.


Wednesday, 5 August 2015

Hillmann’s Imps

Due to a lack of potential attendees on Tuesday, this week’s official GNN meet was brought forward to Monday, with Adam and Hannah offering their humble abode as the venue. There were nine of us: the two hosts plus Sam, Martin, Katy, Ian, Matt, myself and Martin’s friend Tamsin.

We started while we waited for Tamsin and Matt with a hilarious game of In A Bind, the meanest Twister since Sharknado (see what I did there? Twister: Tornado: Sharknado: Comedy) except that everyone’s sitting at a table. Matt arrived mid-game and was promptly invited to join. His first card was “Top teeth always showing” which he failed to maintain the moment he took a sip of his beer.

In the end, it was the two rivals Katy and Martin, who cared enough about winning and little about how they looked, that ended first and second.

Martin 11 cards
Katy 10
Sam, Andrew, Adam 5
Ian 4
Hannah 3
Matt 1

Tamsin arrived after we’d finished (thank goodness) and was present for the game discussion. Since we were nine in number, it made sense to split into three groups of three. Katy, Hannah and Matt went for Takenoko. Ian, Adam and Sam chose Caverna. Normally, I’d be keen on either of those games but I was tempted by a return of Kingdom Builder. It was quite the regular when Gonz was a GNN member, but little has been seen of it since.


Plus, we decided to play the game outside, in the balmy rays of the evening sun. It was delightful. It was also Tamsin’s first game in a long time, and she needed a rule refresher. Perhaps the worse that can be said of KB is that it doesn’t lend itself to excitable commentaries. The main aspect of the game was that Tamsin kept to the third of the board nearest to her, while Martin and I focused on half the board furthest from us.

Andrew 53
Martin 46
Tamsin 28

Since Takenoko was still mid-game (and Caverna just about in its early stages) we chose Red 7 as a nice filler until we could join up with them as a group of six (and also go inside, since the balmy rays of sun had long since sunk under the rooftops by now).


However, there’s no such thing as a “nice filler” in Martin’s gaming vocabulary, and he cruelly took us to the cleaners, hitting the target of 35 points after just three rounds.

Martin 39
Tamsin 6
Andrew 0

During Red 7, Katy came out to tell us about her triumph at Takenoko:


Katy 38
Hannah 37
Matt 27

So now we were a group of six, and the three of us “outsiders” (literally) decamped to the front room, passing the kitchen table groaning under the weight of Caverna’s tiles and meeples.


In the front room, we decided to play A Fake Artist in New York, to give it a proper airing after last time. I took a note of the scores, but to be honest, it doesn’t lend itself to serious strategies, as each drawing brings forth new waves of hilarity. During the six rounds, all of us were the fake artist at least once except Martin. Katy crashed out worst in her turn as fake artist, trying to represent Pictionary (Category: games) by drawing a hill underneath a stick-man that someone else had drawn. Despite this, she was able to guess the subject and, technically, mark up a win. Not that I really understand the scoring system.


Then we played Pairs, the game that rewards facing down cruel fate with a steely-eyed glare. Matt and Katy didn’t score until the final two rounds, but even so they matched my slow-but-steady approach. The trouble was that no one got out. Twist followed twist followed twist, as Hannah, Martin and Tamsin collected impressive collections of fruit. After four round, those three were tied on 17 points each, effectively making round five the last round.


And it was Martin what won it, as Tamsin and Hannah both went bust before him. Once I went bust too, he just had to stick and collect his four points for the win.

Martin 21
Tamsin 17
Hannah 17
Katy 10
Andrew 9
Matt 8

After this Tamsin and Martin decided to end their participation. But Caverna was still half an hour from completion, so the remaining four played Deep Sea Adventure. This was, I believe, Katy’s first attempt at explaining the rules to a game (to Hannah), and it mostly involved explaining the basics while remembering other rules and then finally saying that we should just play it.

Don’t knock it, though. It worked. While Matt constantly drowned inches from the boat, Hannah proved herself adept at diving for treasure and getting it back. It was a low scoring game, with everyone drowning on the fourth round. Matt was especially disappointed that his last round haul would’ve won him the game.

Hannah 20
Katy 16
Andrew 10
Matt 0


Finally, we went into the kitchen to find the Cavernites counting up their final scores. After a little confusion about which shields to count and when, Adam was a clear winner with a new high score for the game.

Adam 92
Sam 76
Ian 51



Thursday, 16 July 2015

To be the Master, you Must Earn It

Thursday rolled around, and Martin and Ian made their way from Easton, having generously agreed to relocate from Martin's house to incorporate myself (Sam) and Hollie.

We started at 7.30 and Little Joe (watching) and Stanley (participating) joined us for a couple of rounds of In A Bind, the game of contortionism, never more starkly contrasted with reality than when my wife turns up with a camping proposition midway through and everyone - holding their anatomies in a smorgasbord of unnatural poses - pauses to listen to our summer vacation plans.

I was out first both times - first off I charitably reached over to assist Stan, and a card fell off my shoulder. Second time I can't even recall distinctly, just a general falling away of any sense of control. Despite having to hold a card in a sweaty armpit, Ian held on for the win in the first game:

1. Ian
2. Stanley
3. Martin
4. Sam

elbow up, finger down, card on neck, card under chin

Whilst in the second game Martin was so in control he even kept turning cards after everyone else was knocked out:

1. Martin
2. Stanley
3. Ian
4. Sam

Teeth!

We'd hit 8 o'clock at this point so I took the kids upstairs to bed; reading half a chapter of Moominvalley in Midwinter to the boys. I have no idea what happened downstairs - when I returned there was no game set up so I can only assume conversation had taken place. We put a stop to that with a quick game of Ra whilst the returning Hollie freshened up, prepping for her second games night in her debut week.

In the first round there wasn't a whole lot of Ra - I pictured him/her/it in a recliner watching daytime soaps whilst we made merry on the Nile. I was sure everything would change soon and followed my previous tactics of grabbing the basics - civs, pharaohs - and getting out. But Ra was still at home, now watching repeats of Heartbeat on BBC4, and Martin made hay while the sun shone, as it tends to do in Egypt. Ian seemed to stagnate, suffering with the arid air.

I'd picked up the highest bidding tile and was so determined not to suffer the highest-tile-curse (that of being unable to bring oneself to bid) that I picked up a few tiles rather expensively, when - as Martin pointed out - I could have added a tile to them. As round 2 closed out I was concerned about my lack of monuments, whereas the others - Martin in particular - seemed to have a healthy crop.

A decent third round wasn't enough  for me, as Martin consolidated his strong position with a heap of lovely monument tiles that scored him a whopping bonus at the end. Meanwhile Ian's monuments saved him from the ignominy of finishing with less points than he started with:

Martin 59
Sam 48
Ian 19

Hollie had watched the last round of the game did not seem deterred, so Martin broke out Zendo, the game of guessing the rules. Multiple pyramids of three sizes (and three point values) and five colours sit in the centre of the table. One player is "Master" and secretly chooses a rule from a deck of cards to implement: using the pyramids, they show one layout (or koan) that matches the rule (it has the Buddha nature) and one that doesn't. Rules might be a simple as Koans always include one green pyramid or as crazy as Koans must have a small black pyramid on its side, or  all pyramids in the koan must have a collective point value of seven.

Play moves clockwise, and on your turn you propose a new koan then either ask "Master?" and the current master will tell you whether your koan has the Buddha nature or not - or you say "Mondo" and Brian Wilson sashays into the room.

I am the Master now

OK that doesn't happen. If you say Mondo all the non-master players guess as to whether the just-built koan is 'of the Buddha nature' or not - if they guess right, they get a guessing stone and on their turn, they can guess the rule. We - with some difficulty - figured out the rule each time, but we were playing the easy and medium rules. Some of the expert rules were pretty insane... prime numbers... points divisible by three... we stayed on the path.

Red cube shame: Not of the Buddha nature

And being the master was tricky, because disproving a guess involves making a new koan - either one that matches the guess but not the rule, or the other way around. Hollie found being the Master so tiring she actually went to bed - all our good work with Lords of Waterdeep, undone by one fell Buddhist abstract puzzle!

I was quite pleased I guessed Ian's rule - it took a few stabs but I realised we were focussing on what was present in the approved koans rather than what was absent. I managed to identify that the blue pyramids were in all the non-Buddhist koans and the rest, as they say, is history. (No blue pyramids, at least one green pyramid)

With Hollie beaten by the challenge of being Master, we packed Zendo away and finished off with Love Letter. And something of an epic Love Letter too - you may not be surprised to hear that Ian won, but it wasn't straightforward. He picked up two easy rounds and then I won one. Then I won another. Then Martin said he would win three in a row, and he won two. Then Ian won again!

Ian - 3 cubes
Martin - 2 cubes
Sam - 2 cubes

Classic Love Letter. If only it had been around when they were making It's a Knockout. I bet Kevin Keegan would have been awesome.