Since it was new to Joe and I, there was a rules explanation at the start and frequent accessing the rule book in the first hour or so. Not knowing how to approach this, I decided to consolidate in the North-west. This lead to me being stuck in the north-west for the early part of the game. Joe moved up quickly from the south and Sam took over or neutralised central provinces. Stuart’s government was getting a bit of a beating.
With all this insurgency and counter-insurgency, I was surprised to see an event card called “US Speaking Tour,” since I imagined a rather genteel trip across America’s university circuit.
The game progressed with Stuart sweeping and assaulting in the cities. “Shit, Joe,” said Sam, “we need to make ourselves scarce.” “Scarce? I just put all my pieces on the board.”
Stuart was now in a winning position and was hoping that the second propaganda card would come out soon. By now, Matanzas had become the hub of all activity with Joe infiltrating and, later, weakening the police presence there while my limited guerrilla forces were mostly spent there, trying to keep it out of revolutionary hands.
After about an hour and a half, we broke for a cigar break. Smoking is bad, unless it suits the theme of the board game you’re playing (is what those health warnings should really say.)
This was followed up by cheese and biscuits with pickles. And soon after this, Stuart assaulted Joe in Santiago.
A propaganda card is turned over, but Stuart is no longer in a winning position. Sam could manage it this turn, but Stuart stops him. Joe and Sam swap red wines.
After this, my notes get a bit sparse. I move out of Matanzas, giving it to Joe, but weakening Sam in Santa Clara. There’s another propaganda card. No one wins, but I now have seven casinos and twenty-seven resources.
Joe seems to be running out of steam. He points at some islands along the coast and asks if they are nice places to live, clearly with an early retirement in mind. Taking drastic action, we slim down the deck by seven cards, effectively turning our Full Game into a Short Game. As we did, we see that the fourth and final propaganda card was the second to last card in the deck. It would’ve been an epic.
Amazingly, after that and a little reshuffling, the propaganda card is revealed next! I build a casino and get lots of resources to claim a win. How nice for me.
And so, with that over we all felt we had enough time for a final little fun game: Letter Tycoon. This is a game of making words to earn money so you can buy letters (only from the word you just made, though) which then earn you money when other players use them in their words.
The starting player token was, for some reason, a zeppelin. This reminded Joe of a dream where he’d cut off his penis with a Stanley knife.
My cards strangely replicating Joe's dream
That memorable image aside, the game was a clever word game, with the usual Scrabble-style agonising about having the wrong hand of letters. When the game ended, Joe revealed his hand containing about four ‘E’s. So that’s where they all went.
Sam 38
Joe 36
Andrew 34
Stuart 33
And with that, we were done. Thanks for hosting, Sam, and thanks to all for another great evening.
Thanks for coming! And thanks to Stuart who had a couple of clarifications along the way.
ReplyDeleteI enjoyed the evening but I think my enjoyment was down to the 'event' and the company more than the actual game. While the COIN system is clever, it does seem to generate AP moments that I'm not convinced would disappear with familiarity. And although there's a semblance of narrative in the fact it's easier for the government to win earlier and the insurgents to win later, there's otherwise not a huge amount of story to the game - it's kind of a prolonged scuffle with clever rules.
But really pleased to give it a proper go.
Letter Tycoon was lovely, I felt. Just the right length for a word game.
Oh, thanks to Andrew for the write-up too!
ReplyDeleteCuba Libra is one of those games where you need to play it again soon but at the same time, need a break before you can. I found it interesting. I'm pretty sure I got a win by being the most anonymous on the board.
ReplyDeleteThat's probably the best way to play the Syndicate I reckon
DeleteThanks for hosting. It was an enjoyable evening. I really like those long, epic games and would really love to give it another go. I agree there isn't a huge sense of narrative - the cards do help that but I think we were looking at them mechanically rather that taking in the flavour of the event. That's to be expected when learning the game I suppose. Anyhow, Letter Tycoon was a nice end to the evening and a fun little game, so I'm glad we were able to sneak that in at the end.
ReplyDeleteYes my feelings concur - it was an enjoyable event but the game itself felt quite a trial. That would definitely ease with repeated plays, but I’m not sure the gameplay would become actually fun - it’s quite a dry experience.
ReplyDeleteThe cigar lingered long after, I hope it didn’t stink your kitchen up through the garden door Sam.
I thought letter tycoon was a lot of fun too, would like to play again. Thanks Sam for hosting, Andrew for blogging and Stuart for helping with the rules. Sorry I was such an unimpassioned Castro :)
No cigar issues, thanks Joe. The longer since the event the less hostile (for want of a better word) I become to Cuba Libre, and I must say I would be up for another go. Not feeling the urgency exactly, but feeling curious! Like Twilight Imperium my initial reaction has changed. (Although to be fair to TI I was more enamoured of it the very next day...)
ReplyDelete