Wednesday, 30 December 2020
A quantum paradox
Wednesday, 23 December 2020
Eight gamers gaming
Wednesday, 16 December 2020
Rude if you do, rude if you don't
Wednesday, 9 December 2020
How Bazaar
Peculiarly, once a camel has picked up a good, it is rendered motionless, while the cube itself can be transferred to any other camel in a connected chain. So you have to shuffle goods along your chain, periodically moving the further back camels to the front, and hopefully planning towards your next drop-off too.
There's certainly plenty of luck in the dice rolling, but always in a fun playing-the-odds kind of way, not an irritating one. Andy rode his luck better than anyone else and the final scores ended up looking rather similar to the first game:
Wednesday, 2 December 2020
Dog Carlo
Wednesday, 18 November 2020
Training Games
Wednesday, 11 November 2020
I put the alarm in Alhambra
Wednesday, 4 November 2020
Niagara Falls, attendance plummets
Tonight there were just three gamers crammed into that car: Ian, Andy and myself. Elsewhere, Katy, Sam and Joe were grabbing a few minutes of quality time together before social mixing is outlawed again and Martin was taking a break from screens before launching himself into some early-morning news coverage.
The first game of the evening was Kingdom Builder. This was played in almost complete silence and it was only Ian's sighs of disappointment that reassured me that I was still connected. Andy, meanwhile, hoovered up the tiles and quickly ended the game.
Andrew 53
Ian 46
After this, I was in the mood for something a little more conversational, so I suggested Niagara. Andy had mentioned several times recently and I had vague memories of it being slightly combative and silly, so Andy ran through the rules for us, and away we went.
It was fun, trying to judge what the likely lowest card might be (and therefore how quickly the river will move). I'm pleased to say that no one went over the falls. I'm even more pleased to say that just as Andy got back to shore with his fourth identical gem, I arrived back too, carrying the final gem for a last minute game winning set of five different gems.
Andy a close second
Ian, one gem short
Next was Piraten Kapern, a luck-pushing dice game. Roll eight dice as often as you please to collect sets or coins and diamonds, but skulls are frozen and once you get three skulls, you go bust. On the plus side, if you roll four skulls on your first roll, you go to the Island of Skulls (figuratively speaking) and now have to roll as many skulls as possible, which will take points off your opponents.
So it went as you’d expect luck-pushing dice games to go, until Andy hit the game-winning 5000 points. Then I rolled four dice and I was off to the Island of Skulls! In the end I did 1200 points of damage to my two opponents and the game didn’t end after all. And then I sailed to 5400 points and the game ended with my victory. Andy seemed puzzled as to why they hadn’t had a chance to roll some negative points against me, but put it down to the game still being in Beta.
Andrew 5400
Andy 4400
Ian 1600
Next was 7 Wonders, just to finish off. Ian said he’d screwed himself over in round two and then spent round three burning science cards for money just so I couldn’t build them. It worked.
Andrew 44
Thanks all. See some of you next week, I expect.
Wednesday, 28 October 2020
Commanding presence
Tuesday evening rolled around with a diminished attendance this week. And a later start time. And an earlier finish time. But it still contained enough intrigue and strategies to send us off to bed happier.
We (Andy, Ian, Martin and me) began at 8 with a new game, Mapmaker. It seemed very appropriate that, with the election looming, we should be playing a game of area control with a first-past-the-post criteria for winning. The game is simple enough. Each player puts down four dividers such that they have the highest value within a particular area once it is completely surrounded and below a certain size.
It was tricky to understand at first. Andy was in last (3, 3, 3, 1) in the closing stages, but had the vast majority of tiles in the remaining part of the board. Then he put down his four dividers to create three new regions, winning each one and finishing the game. Martin called it a "sneaky bastard of a move," with admiration in his voice.
Andy 4
Andrew, Martin, Ian 3
Next we passed over a couple of suggestions until we decided on The Crew. It was a bit daunting to return to Mission 38 (in the heliosphere, looking for planet X), and I flinched a bit when I saw the eight tasks we had to do, but nothing ventured, nothing gained, I suppose.
I didn't start well and my mistake led to mission failure on the very first hand. Then we suffered a similarly swift fate in attempt two before finally sailing to victory in our third attempt!
Mission 39 began well, as we all chose two tricks each of the same colour. This should be easy, observed Martin, optimistically. Unfortunately Ian was too eager to give a card before it was supposed to be taken. None of us noticed so we were all surprised when the “Fail” message appeared on screen. After a couple more turns, we got another perfect colour spilt, and this time we succeeded. By now, though, Ian was sick of always being the commander.
I don’t recall how many attempts we had at Mission 40, but I do remember Ian, when asked why he’d taken a Green 8 as a task when he told us his highest green was a six, admitted “Yeah, I panicked.” But we scraped past, with a little help from Martin who’d pretty much worked out where each card was by the closing stages. Ian chucked his green 6 and then in the penultimate hand, won the green 8 with a trump. Nicely done, and it’s onwards to mission 41, and I think Martin’s the only one to have been there for each one. There’s only 50 in the game. Is Martin’s trick-taking epic nearing its end?
Well, it was nearing the end for us this evening. We went our separate ways at about ten to ten. See you next week.
Wednesday, 21 October 2020
Snakes on a plan
Katy discovered that her newly mended internet (the one she has hand delivered by the postman every morning) didn't work at all. She played on her phone using 4G but she struggled with the tiny screen. "Is that a nine?" She asked before bidding. Despite all that hassle, she still didn't come last.
Ian 51
Katy 46 (plus cash)
Adam 46
This result pushed my ELO rating for For Sale above 200 and for my efforts I got a slightly patronising message on-screen telling me I was a "good player". Thanks BGA. I wonder if, should I drop below 200 some time later, I'll get another message telling me I'm a huge disappointment.
Katy left to solve her internet issues and Andy B did his usual performance of appearing and then disappearing before joining us for the evening. Six times this week.
We played 7 Wonders and Adam (whose ELO rating is above 200 and so must also be a "good player") went big on military and won.
Martin 53
Ian 43
Andrew 41
Katy, with internet fixed, came back during this game and said it was quite relaxing just being a spectator. The six of us played Fuji Flush and enjoyed the short lived alliances and swift treacheries that this game encourages.
It worked well online, except it was a faff to scroll up and down to see what your opponents are doing. I forgot any strategy I might have once known and came a distant last.
Adam 156
Andy 125
Andrew 99
At this point I had to chop some vegetables for my girlfriend and when I came back, everyone was in the same Google Hangout, discussing what to play next. Everyone but Sam, that is, who must have decided to bail early.
I suspect that I was muted from this point on, since no one responded to anything I said. Then again, I didn't say anything worth responding to, so I couldn't say for sure.
First we chose Incan Gold as a fun party game we can all play together. But only if turning over cards illustrating deadly objects is your idea of fun. Martin (whose ELO in this game is zero) broke the habit of a lifetime and left the first temple early. It was to be the only points he scored all game.
Andy 28
Ian 17
Adam 6
Andrew 4
Martin 3
Katy 2
"That was bullshit," declared Katy. And a few minutes later, she'd be insisting "This is bullshit," as we ended with 6nimmt. Katy crashed out early and then picked up a high scoring row, just so she'd go out in style. This unpredictable strategy appalled Martin who said it was "worse than going Dirk".
Andy 56
Martin 49
Ian 22
Andrew 22
Katy -20
And so we were done. Another night older but certainly no wiser. Thanks all, see you next week.
Wednesday, 14 October 2020
Whose Thurn Is It Anyway?
Wednesday, 7 October 2020
Crews Control
Arriving, as is usual by now, late I was able to listen to Adam, Andy, Ian, Martin, Joe and Katy curse their way through a jolly game of For Sale while I made myself supper. Bidding was a feisty affair with Katy observing halfway through the that surely no one had any money left. Except somehow they did.
Adam 49With me joining the throng there was talk of the traditional blast through 7wonders but the shiny newness of Die Crew on Board Game Arena was too much temptation. All seven of us wanted to play so we set up two games. It was Adam's first experience of the game so Joe offered to host the three player game to ease him in. I, having experienced a bit of a meltdown last time I played was happy to join them "in the kiddie pool," as I called it, which Joe stoutly refuted as a fair description.
So while Joe, Adam and I still sat on the launch pad in mission one, Andy, Ian, Katy and Martin were already heading towards the heliosphere in mission 36.
The earliest missions were, as you'd expect, pretty easy and Adam had no difficulty, notwithstanding a brief hitch with the launch needing two attempts. We got to mission 8 before deciding to play Ninety Nine for a change, assuming the other four would still be deep in space.
But they popped into our Hangout after only a couple of hands saying that space had outstayed its welcome after they struggled only as far as mission 38. This left us with a choice to curtail our game and join them or carry on.
We decided to keep going, just for a few more hands, giving Joe the chance to come back after his poor opening left him 54-64-4 behind to two novices.
The others went to playing cards dot io and played Merchants of Dunhuang. I know nothing about this apart from Joe pronouncing the name as rudely as possible (Dung Wang).
Meanwhile, in 99 Joe won big on a hand and sped off into the lead. Meanwhile, Adam fell behind and tried to catch up by playing an open hand. While you might think showing everyone your cards makes for a hopeless situation, Joe and I struggled with the extra cognitive load of all that information. Adam didn't succeed in his plan, though.
We stopped after a prearranged six hands and decided on a quiet game of 7 Wonders because you don't have to play it with seven. Adam went big on war and blue buildings and strolled to a win.
Adam 56
Joe 46
Andrew 42
We decided that we didn't have the energy to rejoin our Dung Wanging friends, so bade them goodbye on Discord. We got similar messages in reply, so perhaps they were finishing off too. You might think that two games, one of which was unfinished, but I enjoyed the laid back nature of the evening. Cheers everyone.
Wednesday, 30 September 2020
Where there is Discord, may we bring harmony
The evening started in familiar manner -- Ian, Katy and I (Martin) chatting while watching Andy B sign in and out of Discord until he could finally hear us and vice versa. As we waited, an expected Adam (T) and an unexpected one (H) appeared too and then Joe made seven. And we all know what seven means...
Adam T selected his preferred old-school 7 Wonders artwork over the new-fangled version now available on BGA and also discovered an option that lets each player choose their side of the wonder instead of having it assigned randomly. Joe may have regretted his choice, given what transpired. Half-way through Age 2 much cursing was heard as he realised that although he'd assembled all the resources he needed for the second, third and fourth stages of the Wonder, he was one wood short of being able to build the first.
Andy - 65
Martin - 55
Ian - 53
Adam T - 45
Katy - 43
Joe - 23
Next we split into the three As on BGA and a gang of four on playingcards.io. BGA tells me the former played two games of Kingdoms with rather similar sets of scores.
Kingdom Builder
Adam T - 67
Adam H - 50
Kingdomino
Andy - 60
Adam T - 49
Meanwhile on pc.io we fired up my implementation of Senators. The curse of early wars that plagued our face-to-face games has eerily continued in the virtual realm, and this one was all over before Katy even got to take her 3rd turn. Bad luck for her as she'd probably have overhauled my tie-break win.
Katy - 8 (1 money)
Joe - 7
Ian - 5
I'm pretty sure I never cashed in a set of cards at all, relying entirely on extortion for my income and blind bids for my senators.
Next we tried a new one I've implemented - Knizia's game of the classic battle between robots and ducks, RevoltAAA. The game play is about as odd as the concept and the title and I think we all felt a bit baffled and perhaps underwhelmed. I'd try it again though!
Joe - 4
Martin - 4
Ian - 3
Dirk/Deck - 2 (but we cheated it out of a few points I think)
Adam T had dropped offline, having warned us that the start of "Bake-off season" would mean an earlier departure and the other two joined us for a rousing 6-player Texas Showdown.
Ian - 5
Adam H - 5
Joe - 7
Martin - 9
Katy - 10
After Ian and Joe bade their farewells, we finished with yet another of my pc.io games (I got paid for doing this one!): Salvage, the new trick-taker from the family team who brought us Coup, Senators, The Chameleon and Hurlyburly. The bidding in this one is rather perplexing and got the better of me early on, but I managed to pull it back to a three-way tie with Katy's boat first to sink.
Adam H - 4
Martin - 4
Katy - 0
See you next Tuesday!
Wednesday, 23 September 2020
Beyond Salvaging
When I'd arrived they'd already played Eggs Of Ostrich with Katy winning (K 19, I 12, M 9).
Next was the online debut of Senators, the auction-heavy card game of Roman political intrigue. Katy got a rules refresher which I needed as well. The game worked pretty well on playingcards.io and Katy was impressed enough with how professional it was, and she asked “Is it difficult to do this?” “Martin answered “Not really,” and then Katy clarified “Is it difficult for a normal person to do this.”
The one awkward part was how to blind bid whenever there was a war: everyone bids, highest gets a senator but everyone pays. Martin suggested a compromise: we all flipped over our coins in our player area and then, on a signal, dragged them onto the playing area. If you wanted to bid zero, you would just say so. It seemed to work well, especially for me when my opponents said they weren’t bidding while I dragged my two coins onto the board. What a cheap Senator!
Andrew 10
Ian 8
Martin 8
Katy 7
Next up was Salvage - a brand new game, not even on Board Game Geek. It’s a trick taker in which you have to avoid winning tricks with flaming boats in them. Doing so means you lose points. However, you have a chance to collect oil barrels to offset the damage. (There’s a story behind all this, I think, but it's pretty tenuous) But anyway, there are 15 oil barrels in total and the players are expected to share them nicely without the 15th barrel being taken. If that happens, then everyone loses points according to how many oil barrels they took. Greed is bad, you see.
Martin 14
Katy 13
Ian 11
Andrew -1
Next up was another playingcard game - Krass Kareirt. This game of playing increasingly high hands without actually rearranging your cards. It works well on the internet.
At this point Ian retired to bed and we three pondered our next move. We went back to BGA because otherwise we're just wasting our money. We chose Can't Stop (which appears to have some kind of desert island theme to it) which I usually do well at since I'm usually able to stop. According to the end of game statistics, I went bust only once. Martin, on the other hand, had only one successful roll in the first half of the game.
Martin 1
And that was that. Off to dream our dreams of success and derring-do.
Thursday, 17 September 2020
I’m overlooking a four-leaf clover
I arrived late and watched the second half of a game of Lucky numbers while sorting out my drinks. Ian was first to get to his last tile, but luck was against him and he couldn't place that final one, allowing enough time for Andy to catch up and steal a win.
In the end of game statistics Sam discovered he had seven minutes thinking time, which he was appalled by until he remembered that included the rules explanation.
Next up was Decrypto, the latest board game to be given an online presence with a .io domain. The site was functional and pretty boring, but it seemed to work fine, barring some peculiar word choices. We had "Wriggler" among our code words. Sam and Martin teamed up together "for old times' sake" and Ian, Andy and me made up the other team.
I can't say I was completely up to speed with the game. We got a miscommunication in round one before we fluked an interception in round two by simply guessing 1, 2, 3. Martin and Sam used clever clues to avoid any miscommunication and then used logic to intercept us in round two as well. Finally, after some very literal clues from ourselves, Martin and Sam got the second interception in round three, making this perhaps the shortest game of Decrypto I've played.
Sam and Martin, double agents
Ian, Andy, Andrew, halfwits
Next we played 7 Wonders. Usually this is Ian's strong suit but this time he was predicting his failure early on.
Andy insisted his wonder forced him to go big on military (because otherwise he’s such a peac-loving opponent). Sam finished fourth after being convinced he was in the running
Andy 66
Martin 58
Andrew 53 (+ cash)
Sam 53
Ian 45
Next up was For Sale and we began with the worst 9 ever: pick it up for free and allow everyone else to help themselves to 20+ cards. In the second half of the game Andy charitably picked up both zeroes.
Martin 57
Ian 54
Andrew 53
Sam 48
Andy 43
Now Sam left and Ian was on the verge of departing too, suggesting a short game as his finale. We chose Kingdomino and watched in amazement as Ian built a 60+ point forest. Martin’s lake couldn’t compare.
Ian 85
Martin 72
Andy 56
Andrew 49
Ian’s win seemed to give him a second win, as he deferred sleep in favour of a game of Downforce. Despite being a speedy one-lap race, I was able to make my bed during the downtime between my turns. Martin won the race but Andy bet on him so he won the game.
Andy 21
Martin 15
Andrew 14 (+ cash)
Ian 14
Now Ian finally retired and the remaining three played Lucky Numbers. Andy won again. But, mind you, he had a 3-20 spread early on while I began with numbers on my board ranging from 3-11. I never stood a chance (is my excuse).
And thus we were done. Thanks all.