Wednesday, 24 February 2021
No(kosu) Dice
Wednesday, 17 February 2021
Shortest evening of the year
Joining me on this evening was Ian, Martin and Andy. We were expecting Adam T but early on we got an email from him saying he'd just woken up and he had to eat.
We began with Marrakech, and we initially stayed strictly to the three right hand columns, sending poor Assam round in circles. Martin was so taken with this new "variant" that he was disappointed when I broke out from this area and set off across the rest of the board.
Andrew 50
Martin 50
Ian 28
Andy 24
Next up we played Kingdom Builder. Something for my kindle fire to really get its teeth into and it did okay, unless I tried full screen mode, when it wouldn't render the whole board properly. Martin built a sprawling spider of a village whose spindly legs connected castles to villages for points. Ian, though, ended up mostly stuck in one corner, unable to make any connections at all.
Martin 60
Andy 57
Andrew 53
Ian 30
Finally, we chose Buttons as our nightcap. It's a fun game, I think. I'm still to crack the winning strategy, though. Martin opted out in a winning position meaning Ian had to push his luck, just as he'd had to do last time. He couldn't manage it and Martin took a slender win by just 98 points.
Martin 106
Andy 8
Ian 6
Andrew 5
And so we were done. One of the shortest games nights on records, not even reaching ten o’clock, but still a lot of fun.
Wednesday, 10 February 2021
Our autoplay has been updated
Martin 51
Ian 47
Sam 44 + cash
Katy 44 + less cash
Andy 44 + much less cash
Andrew 39
Then we split into two groups. Katy, Martin and Sam went off to play something whose name escapes me, but looked like this.
Katy 5
Martin 5
Sam -2
Meanwhile, Ian, Andy and I played Buttons. Ian got a rules explanation from Andy, even though it had been me that suggested it. Thanks Andy. I then went bust in round one, you know, just to show Ian what it looked like.
Andy 108
Ian 8
After this Ian said he was in the mood for something light, and Andy suggested Sapiens. It may be light to him, but I found there were enough rules for them to blur together in a sticky mash. There were lots of icons and something about food. The situation wasn’t helped by me having to quickly dash downstairs mid-game and open a tin of sardines for my girlfriend.
Andy 31
Ian 24
Andrew 20
After this, Katy and Martin had joined our Google Hangout after Sam had left for the night and we ended with No Thanks, this time exploring the possibilities of the automatic pass system. This little option allows you to keep adding coins until a certain value is reached, and when it does this, it does it extremely quickly. This makes the player look very impatient and petulant. Martin also liked the message “your autoplay has been updated” that appears onscreen when you use it. As for the game, I was winning until the last card, which was 32 and Martin milked it for as much as he dared.
Andrew 24
Katy 25
Andy 39
Ian 49
And so that was it. Thanks everyone. See you next Tuesday.
Thursday, 4 February 2021
Keys are good! Keys are good!
I arrived online and found Martin, Andy and Ian patiently waiting for me, having completed a game of No Thanks. When I checked the result, I couldn’t stop myself from pointing out how shit those scores were.
Ian 63
Martin 64
Andy 76
Then the four of us decided on a new game: Abyss. Nothing to do with James Cameron externalising a failed marriage into a CGI-laden blockbuster. No, instead this is a get-stuff-to-get-stuff kind of game. The basic mechanism seems to be (to me at least) that the more choice you ask for, the greater the options for your opponents to pick up something out of the stuff you leave behind. Cards you don’t buy end up in a pile that someone can take for free, if you ask to see three “locations” (end of game bonuses which you can get when you have three keys, hence the blog title) and those other two you don’t chose will become available for everyone. That kind of thing.
Halfway through the game Katy arrived, commented on how quiet we were and then left. And it was. Ian opined that the game would be better in real life to general agreement. Not to say it wasn’t bad, but a little pedestrian. Part of the problem is having to click “pass” on something you obviously don’t want and the game does allow you to set up automatic passing for cards of a certain colour/value but none of us felt confident enough to do that.
In the end, Martin bought up the seventh lord and triggered the end game.
Martin 76
Andy 75
Andrew 65
Ian 63
After this pretty substantial experience, we ended with Marrakech, with the “dick” variant where you leave the meeple pointing in the direction you want your opponent to go. This worked badly for Ian who found that Andy was repeatedly able to set him up so that he had no chance of escape. I felt a bit bad because I seemed to let Andy get into those positions, but didn’t admit to that at the time. I’m admitting to it now, though. Sorry Ian.
Andy 68
Martin 52
Andrew 30
Ian 12
And then we were done. Thanks all, it was fun.