It was interesting. Katy started very badly, not scoring at all for the first few rounds. Adam H and Mel arrived midway through the game and joined in with the guessing but somehow could not be persuaded to try making some noises themselves.
Wednesday, 27 October 2021
Can't say pharaoh than that
It was interesting. Katy started very badly, not scoring at all for the first few rounds. Adam H and Mel arrived midway through the game and joined in with the guessing but somehow could not be persuaded to try making some noises themselves.
Thursday, 21 October 2021
Fast asheep
At one point, Joe raised a few eyebrows when he announced he was paying an ink to draw another card from his deck. He made this plain, he said, so it didn't look like cheating in case the K (which he had just shuffled back into the newly-recycled discard pile) should come out. He then drew the K. This made it look like clever sleight of hand or an awkwardly accurate premonition.
Sam and Martin then played Rosetta (twice?) and after we’d finished Hardback, as I was leaving, Martin finally guessed the word: Sacrifice. Then I set off into the evening, confident that my waterproofs would withstand the light drizzle, only for it to turn into a downspout before I got to the end of the road. After I’d left, I’m told, they played a tough game of So Clover.
Thursday, 14 October 2021
We Are Detectives
In the first round this was made tricky by Martin turning to the wrong page on his pad, seeing nothing written, he assumed he was the imposter. Only after he chose his first picture did he see the word “message” on the back of the pad. This caused confusion and allowed the real imposter, Joe, to get away scott free. I don’t remember who the other imposters were but I have a clear memory of Ian mumbling some non-sequitors about why his picture meant “blockage” and also of Laura picking a card seemingly solely because she liked the spaghetti War Of The Worlds type monster on it. We stopped after three rounds.
Joe, Ian and I played Nidavellir. Ian had played it before on Board Game arena, but this was his first go with a physical set. And it was very physical in that it required quite a lot of setting up and fairly constant upkeep. The idea is to bid on cards and so collect sets of dwarves to score points. There is a theme. I think you’re building an army or something.
Sunday, 10 October 2021
Andrew's Ideal Ending
Saturday night was election night, with SHASN on the table. Your possible prime ministers were Andrew, Ian, Adam H, the long-absent Matt Walker, and myself, whose plans to refresh my mind of the rules were somewhat kiboshed by life getting in the way.
Luckily SHASN is not a complex beast. The board is the map with various states to be won by having the most voters there. Cards received in each turn dictate what resources you'll get in that moment, depending on how you answer them: each oft-contentious question allows you one of two binary answers, and the answer you choose gives you certain resources in return - cash, media manipulation, public trust, the somewhat nebulous clout - which can then be spent to influence (ie buy) voters.
Each such resource is linked to an idealogue; one of the Capitalist, Supremo, Showstopper and Idealist. As the game progresses, you keep your cards in front of you: having a balanced spread across these political rationales is appealing, as having two cards of a matching idealogue gives you extra resources. Diversity is balance. But on the other hand, collecting cards of a kind is really where the juice is: three matching cards triggers a reasonably decent power that can influence non-majority voters on the board; and five a demonically nasty one that can cut down majorities.
SHASN has you answer the question not knowing exactly which idealogue you're fitting in the moment: the capitalist is relatively easy to spot, the idealist even more so. The supremo and showstopper sound like Trump and Rumsfeld sharing a cab, with both in a crappy mood.
Thursday, 7 October 2021
I think we're not in Canvas any more
The game involves repeatedly counting from one to twenty with numbers slowly being replaced by gestures. Two of those gestures were folding your arms and shaking your head and since Andy was usually doing those things anyway, he did quite well. The game was fun, but there was a genuine cheer of relief when Joe's arrival meant we could play something else.
The game was pretty raucous. Everyone except Martin had chances to win, while Martin seemed to spend too many moves stopping other people from winning. Laura was first to reach match point but got locked into a bidding war with Martin until they eventually decided to see how much money Laura had and if Martin could beat it. He could. Finally Katy won by buying a square for 177. And to think the first square only cost 8. Mind you, at when I heard someone mention 177, I had assumed they meant decibels.
I thought I was doing well, while Adam professed that he wasn't sure what he was doing. A bad sign if ever there was one. The game was sweet (with tiny wooden easles) and had certain role playing opportunities as we revealed our works complete with pompous name.
The four of us had a quick game of Spicy to tide us over until 49 ended. I won thanks to clearing my cards at the end of the game to pick up a 10 point bonus.